Ok, Entropy has a good chance to win this War too now. This had me thinking for a while, actually, because even if Aether and Water rocked this War, at the bitter end it was the same old decks - hence the same old elements - to have the upper hand. Fire, Entropy... there is a reason for people calling them unbalanced. I'm starting to believe it's true.
Hence, the idea: how can we make sure other elements have an even (or at least slightly greater) chance? By adding more upgrades.
The execution is simple: get rid of most team roles as Vault is being automatized (and I believe it will be, because it's just a strictly better solution), get rid of Vault Editor, Salvager etc. Reduce the roles to General, Lieutenant, Strategist, Organizer, Soldier, Soldier, Soldier, Soldier. Increase the number of upgrades in the event allowing Soldiers to use 3 upgrades, Lieutenant to use 6 and General to use 9.
Why? Because allowing for a greater variety of decks will probably benefit some teams, because upgrades are something that really change your deckbuilding possibilities and because I think it would be more intresting and fun. As for people needing to HAVE upgrades, well, most members of this community have a decent FG grinder - any FG grinder really - and we all know that upping 3 cards is an hour's work, tops. If you need 3 upgrades every week and can't farm that much, you're probably not playing Elements at all...
We are a growing community, and this is the most elitist event. I think increasing the number of upgrades, although slightly, could potentially change the face of the whole event, increasing the chances of different teams and producing more intresting and balanced Wars.
I agree.
There are definitely enough players that can upgrade 3 cards a week. I also feel that it will balance the teams that have been below average in the last war.
Gravity becomes significantly stronger upgraded. Sapphire Charger gains +3 attack for no increased cost, which makes it improve more than almost every other card when upgraded. Otyugh and Graviton Mercenary also get a lot better upgraded, and their strength increases more than most cards. Life has Frogs gain 2 attack for no extra cost, which is a huge boost for something that can be fractaled or Mitosised. Water gains a cheap mid-ranged attacker, abyss crawler. Ice Shield ups to Permafrost, which is one of the best shields around. Light also gains a mid-ranged attacker and the cost of Miracle decreases by 3, which is a larger decrease than any other card that has its cost decrease when it upgrades (not counting Phoenix and Abomination, which loose stats).
Every element becomes stronger when it upgrades, but the Elements that did not do well this war improve more than the other Elements. Adding more upgrades into war will balance the teams, and the players can afford the extra upgrades. It also encourages creative and new decks not seen before.