@SV, I'm going to try and say this in the most un-flamish way I can:
I think that you are being the childish one here.
Dropping out of the war because you don't like something about the rules is no skin of my back, but making a fuss about it
after you've quit is something I can't leave alone. The harsh reality of this argument is, quite simply,
somebody is not going to walk away happy. The idea of "fairness" is a very unreliable idea, nor is the idea of "fun," but to a lesser degree.
Fairness is a completely idiotic ideal because life isn't fair, we all know that, and an internet medium makes no difference. If something in life could actually be "fair" then the world wouldn't be in it's current state of turmoil. But the fact is, it
is in turmoil, and by the law of syllogism, that means that something in the world isn't fair. As long as that stays true,
someone is not going to walk away happy.
Unlike fairness, however, fun is a completely different story. "Fun" is a concept, an intangible, abstract noun that is, in many ways, similar to art. The main similarity is that the concept of "fun" lies in the eye of the beholder. What may be fun for Bob may not be fun for Jill, and vice versa. This is supported by the fact that some people would rather not play Elements the Game and others would want to play Elements.
Stepping away from that subject, I'd like to talk about luck. Luck is, essentially, 50% of the metagame of Elements the Game. It's a fact, and I'm not about to ignore the elephant in the room. I've had issues with that factor on both personal and professional levels. Luck-based games are fun in their spontaneousness and unpredictability. Skill-based games are fun in the way that they make you use your head to perform complex problem solving in controlled situations. A mixture of these two things requires finding a very fine "happy medium," as it is commonly referred to, so that you won't have too much of one thing, but rather a nice balance of the two.
Elements the Game has some slight issues with this, but as I see it, it has been balanced very well.
Your statement, "Unlucky =/= Unfair" is a little off, when you
understand the balance of the game itself. Unlucky is most certainly not very good, in any situation. But unfairness is, as I mentioned earlier, is a constant fact. The contradictory in your statement is due to the fact that the unluckiness of one is caused by the constant of unfairness, and consequently making unluckiness unfair.
Saying that these two are not equal is like saying Cheddar Cheese isn't cheese.