Hrrm, this seems like a good time for a table.
Sir v. Kael, round 1, FIGHT!
Sir Valimont | Kael Hate |
Why was the rule added? | To balance the war better |
Why was there no discussion of this? | This was posted with plenty time for discussion. |
Well, I didn't see it. | It was there. However, if you personally didn't see it, you may quit the war. |
The rule doesn't make sense. Other unfair aspects of the war weren't changed. For instance: discord | Discord is fair. There have been other rule changes too. Will you quit due to them? |
I won't be quitting for something as stupid as a dogsboy. However, I will be quitting due to the new less-random duels. | Tag team question from: Youngsot! Isn't less luck-based stuff better? |
Part of the skill of war is adapting to bad luck. Tag team response from: Amilir! Less double-duels means one single-element counters, which is easy. | Right, but the new method gets rid of double jeopardy due to imbalanced matchups and losing teams. (Or I think that's what he said, it was confusing) Tag Team answer from: Youngsot! Less luck required means the competition is more about skill. |
Losing teams are just that, losing. They don't need a rule change to make things "more fair" for them. On the contrary, it makes things /less fair/ for winning teams. Luck requires players to have more skill to overcome issues, not less. | I agree, losing teams don't deserve a rule change to favor them. However, if a team if forced to pick from weaker cards, that isn't fair. This of rock paper scissors. If one player can't pick paper, the game isn't fair. |
What are you talking about? Are you talking about elements weaker from the start, because that's personal opinion. At the start, all teams have a fair chance, as they lose, they lose. | Tag team answer from: YoungSot! One of your arguments contained a logical fallacy (I didn't include it as it was a digression and a fallacy). More luck = Less skill. Kael: Do you believe that when restricted to a card set from an element, all vaults are equal? |
Tag team response from: xDude! You balance the war, not the game. Youngsot: Isn't the war proving that the elements are imbalanced, and proving which ones are better? Sir Valimont: What the other two people just said. | Some people enjoy being part of a better element, there are others that hate being part of the weaker element. I'm not balancing the game, I'm balancing the elements in the war |
You are being CHILDISH. This entire issue is personal. | JMDT: Facing the same element four times in one rounds sucked. Daxx: Not everyone thinks more luck means more challenge means more skill. |
Unfair games are not, by definition, unfun games | End of argument, up to this point. |
Alright, not that the summary is made, the question of the thread breaks down to this:
Would you rather have the war have more luck, more challenges to overcome, and more skill involved, or less luck, less unfair advantages to random teams, and the winner being based purely on skill?
Which takes more skill: Winning an unfair game (not knowing whether or not it's in your favor), or winning a completely "balanced" game, that goes "easy" on losing teams.
DISCLAIMER: I apologize if I paraphrased any of your opinions wrong, I will fix them if you ask.
/true neutral opinion post
Kael, as someone who has been on both sides of the "stick" I must say I disagree with you. I was part of life twice, which I personally believe is a strong element. One time it did well, one time it failed miserably. Now I'm part of time. Now, I /could/ complain that time is a weak element, but when life lost, I thought /it/ was a weak element too.
All losing elements think their element was weaker than the rest. When you see your element lose, there are only two common factors. The element, and you. When you personally do well, the only logical conclusion is that the element was at fault. I did it, you're doing it, GG did it too.
But. As hard as you tried, the problem was
not the element. I promise you whichever "weaker" elements you think there are would be offended if you named them. If you believe some elements are weaker, and cannot maintain neutrality in the matter, I do not believe you should be warmaster. Please keep all opinions on the respective strengths of elements to yourself.
Due to the above, I may have unfairly represented your argument. For that, I apologize. I will do my best to alleviate bias.
Sir Valimont, I am of the opinion that less luck means more skill. While it does take skill to overcome a bad match up, if /every/ matchup was fair, than the only way you can possibly win is with skill.
Due to the above, I may have unfairly represented your argument. For that, I apologize. I will do my best to alleviate bias.
Round 2, FIGHT!