This is like saying taking baseball and turning it into a competition where people line up behind an auto-pitcher, swing and hit one ball, and measure who got it to go farther, turns baseball into more of a game of skill.
I'm sorry but that's a strawman argument. I only propose the removal of random factors, and baseball already doesn't include many (if any) random factors besides the skill and training of the players involved. The auto-pitcher idea removes every type of skill except one: hitting. so of course that's a boring game.
I know a thing or two about skill and strategy in War. It is a basic and obvious fact that being matched up against multiple opponents from the same team in a round is a factor that positively contributes to the amount of thinking and skill required.
Theory is well and good but here is reality:
This rule makes War require less skill. Not more skill. Less skill.
But reality is tricky, so understanding the underlying theory is necessary IMO.
Yes, you would then have to try to be prepared for the possibility both of facing a new opponent or the same opponent twice. And yes, your preparation would allow you to mitigate the risk of whichever matchup is "worse". It's true the more skilled opponent will almost always still win despite some good/bad luck, but the possibility exists that despite making the best possible decisions, bad luck can
still cause a loss.
Yes it adds additional factors to be considered, and the player of higher skill will be better able to compensate, but if players are close in skill, the random outcome
could end up determining the final result. Why include such a possibility if it's not necessary.
Unfortunately I have to get back to work, but I look forward to your reply if you choose to respond.