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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg352108#msg352108
« Reply #324 on: June 16, 2011, 04:14:53 am »
Couldnt the same thing still happen, but instead of being forced to use 30 card decks, be forced to use 36 card decks? Changing the number just raises the number.
Short answer is no.

Before the brackets that determined how many players you fielded was 30, which is also minimum deck size.  If you had 60 cards, you were forced to field two 30 card decks and 100% of your vault.

Now the brackets are 36, and the minimum deck size is 30.  So essentially there are 6 cards per person that are optional.  If you have 72 cards, you could field one 30 card deck, and one 42 card deck if you want; or even two 30 cards decks and keep 12 cards in your vault on reserve.  So that predicament is gone more or less.

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg352109#msg352109
« Reply #325 on: June 16, 2011, 04:18:00 am »
ahhh ok, so the brackets would be based by a multiple of 36, however, the minimum deck size would still stay the same.
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Offline Dogg

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg352325#msg352325
« Reply #326 on: June 16, 2011, 05:31:07 pm »
Another thing would be to ask the question "If a team is only committed to playing 1 duel, why aren't they eliminated when they lose that duel?"
That is actually a pretty good question, I'd say. Sounds logical enough.
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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg352350#msg352350
« Reply #327 on: June 16, 2011, 06:42:46 pm »
Another thing would be to ask the question "If a team is only committed to playing 1 duel, why aren't they eliminated when they lose that duel?"
That is actually a pretty good question, I'd say. Sounds logical enough.
Heh, last war, every team below 300 cards was under a risk of being eliminated.
I will ask this then:
If a team is only committed to playing 2 duels, why aren't they eliminated when they lose those duels? (90 cards)
If a team is only committed to playing 3 duels, why aren't they eliminated when they lose those duels? (120 cards)
...
If a team is only committed to playing 8 duels, why aren't they eliminated when they lose those duels? (288 cards)


The rules create those gaps, fixing one gap when there are plenty is weird.







Offline Dogg

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg352418#msg352418
« Reply #328 on: June 16, 2011, 09:02:19 pm »
Another thing would be to ask the question "If a team is only committed to playing 1 duel, why aren't they eliminated when they lose that duel?"
That is actually a pretty good question, I'd say. Sounds logical enough.
Heh, last war, every team below 300 cards was under a risk of being eliminated.
I will ask this then:
If a team is only committed to playing 2 duels, why aren't they eliminated when they lose those duels? (90 cards)
If a team is only committed to playing 3 duels, why aren't they eliminated when they lose those duels? (120 cards)
...
If a team is only committed to playing 8 duels, why aren't they eliminated when they lose those duels? (288 cards)


The rules create those gaps, fixing one gap when there are plenty is weird.
That wouldn't apply in rounds where you discard 6, 12, 18... cards. I guess. If you lose 8 duels with 288 cards and you have to discard 240 cards, i would guess you pretty much are screwed anyway.
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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg352583#msg352583
« Reply #329 on: June 17, 2011, 04:35:31 am »
Another thing would be to ask the question "If a team is only committed to playing 1 duel, why aren't they eliminated when they lose that duel?"
That is actually a pretty good question, I'd say. Sounds logical enough.
Heh, last war, every team below 300 cards was under a risk of being eliminated.
I will ask this then:
If a team is only committed to playing 2 duels, why aren't they eliminated when they lose those duels? (90 cards)
If a team is only committed to playing 3 duels, why aren't they eliminated when they lose those duels? (120 cards)
...
If a team is only committed to playing 8 duels, why aren't they eliminated when they lose those duels? (288 cards)


The rules create those gaps, fixing one gap when there are plenty is weird.
90 cards @ -2 duels x30 = 30
120 cards @ -3 duels x30 = 30

Both of these teams would fall into the new elimination zone where currently they do not.

vaults of 5 commited duels or more escape because the overflow x 5 = 30 cards, is enough to offset a discarding.

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg352585#msg352585
« Reply #330 on: June 17, 2011, 04:40:46 am »
Maybe the rule could just change and be "A Team is eliminated when they lose all their duels in the round." that way a team with 1 member is out when they lose but also means that if a team has 8 players and goes winless they are out. It kinda solves the issue of people not wanting to be in war since they know they are just delaying the inevitable. Not to knock team :gravity but i feel like they just kind of had to suffer multiple winless rounds even though they knew they would be out.
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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg352586#msg352586
« Reply #331 on: June 17, 2011, 04:47:26 am »
Maybe the rule could just change and be "A Team is eliminated when they lose all their duels in the round." that way a team with 1 member is out when they lose but also means that if a team has 8 players and goes winless they are out. It kinda solves the issue of people not wanting to be in war since they know they are just delaying the inevitable. Not to knock team :gravity but i feel like they just kind of had to suffer multiple winless rounds even though they knew they would be out.
As stated this would mean a team that goes 0-8 round 1 and has 300-400 cards left would be eliminated.

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg352589#msg352589
« Reply #332 on: June 17, 2011, 04:56:05 am »
Maybe the rule could just change and be "A Team is eliminated when they lose all their duels in the round." that way a team with 1 member is out when they lose but also means that if a team has 8 players and goes winless they are out. It kinda solves the issue of people not wanting to be in war since they know they are just delaying the inevitable. Not to knock team :gravity but i feel like they just kind of had to suffer multiple winless rounds even though they knew they would be out.
As stated this would mean a team that goes 0-8 round 1 and has 300-400 cards left would be eliminated.
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Offline truddy02

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg352599#msg352599
« Reply #333 on: June 17, 2011, 05:55:48 am »
Well I would say that is taking it much to far.  It is seeming like war is going on for some time but is it really that big of a deal?  I don't really have a problem with the current system, I don't think the system last war was too bad either.  I think a massive overhaul is unneeded.  I think if you start making things over complicated it is just going to cause problems.  I have to agree with Zeru that as long as you can field a deck you should still be in.  If war is too long you can just lower vault size but really rounds are going quite fast now and it is meant to be a long event so I really don't think it is much of a problem.

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg352645#msg352645
« Reply #334 on: June 17, 2011, 09:01:17 am »
90 cards @ -2 duels x30 = 30
120 cards @ -3 duels x30 = 30

Both of these teams would fall into the new elimination zone where currently they do not.

vaults of 5 commited duels or more escape because the overflow x 5 = 30 cards, is enough to offset a discarding.
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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg352856#msg352856
« Reply #335 on: June 17, 2011, 07:54:41 pm »
I have a brilliant suggestion for next War.  Next time there should be an Event Card known as Hand of Fate.  What's it do?  Well for that round all matches are decided by a coin flip.  Sounds unfair doesn't it?  Well I honestly can't say it's much worse than the Round 11 Event Card.  Seriously, as much as people have complained about RNG screwing up since the beginning of PvP, this Event Card actually got passed?  I had no complaints about the Age of... Event Cards.  I had no complaints about the other Event Cards that have shown their heads so far this war.  This one has absolutely killed my spirit for War completely.  Realistically speaking, I'm not going to waste my precious time thinking of counters to decks and analyzing vaults when the next Event Card could just make everything completely pointless and decided by so much as a coin flip.  I liked War much better when there were no Event Cards involved.
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