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Kael Hate

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg307849#msg307849
« Reply #108 on: April 07, 2011, 11:16:03 pm »
Prep Stages were made as Fast as I possibly could with expectation that we would get a result from the teams.
Those stages aren't going to get much quicker unless the generals are all excessively forced.

The deck building and duel phases get shorter as the war goes on. The opening duel phase is actually only 3 days long. Because the rounds will become less than 7 days total, the days of play will start to move also.

The periods are always in multiples of 24hrs yet the magic hour is variable. This first round matches my midnight hour. The next one will probably be at my noon, so we can validate results and vaults. There is no allowance to try and hit weekends beause the war would drag on and on. 3 months of of duels to do the expected 12 rounds was complained at in the earlier wars

Teams have the ability to substitute and you can plan your duel times while deckbuilding is going on. What is going to be fair for everyone around the world?


I personally like the idea of real time active rounds with teams having the choice of who to attack and at what time and then the defender having to find someone on their team to step up at that time to defend. Its how I've played some strategy ccg and boardgame campaigns before. To do so removes all random pairings from the war tho, something that most people dislike the idea of.

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg308036#msg308036
« Reply #109 on: April 08, 2011, 06:07:18 am »
I personally like the idea of real time active rounds with teams having the choice of who to attack and at what time and then the defender having to find someone on their team to step up at that time to defend. Its how I've played some strategy ccg and boardgame campaigns before. To do so removes all random pairings from the war tho, something that most people dislike the idea of.
Turn this into an "event card" rule.

or

Test it out on just one round see if it works.
I think that this kind of system would change the whole core of War, not to mention there would be huge time-zone issues.

The concept is interesting though. Maybe it could used in some new PvP event or something.

Kael Hate

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg308038#msg308038
« Reply #110 on: April 08, 2011, 06:18:51 am »
I personally like the idea of real time active rounds with teams having the choice of who to attack and at what time and then the defender having to find someone on their team to step up at that time to defend. Its how I've played some strategy ccg and boardgame campaigns before. To do so removes all random pairings from the war tho, something that most people dislike the idea of.
Turn this into an "event card" rule.

or

Test it out on just one round see if it works.
I think that this kind of system would change the whole core of War, not to mention there would be huge time-zone issues.

The concept is interesting though. Maybe it could used in some new PvP event or something.
I don't think it would change the core of War. It is still teams fighting to proove that their element in their hands is the best. It would be a very different view on player interaction and that would require some in depth rules changes.


Time-zone issues don't exist. Its a superficial thing. Anyone can make a commitment at some time. You just need to recruit people who's times cover a whole day.

If I attack you at night you have to be prepared.



Depending on my time and obligations, I might run a mini-war pvp event. We could use it as a test-bed for future war adjustments.


Regardless of all this, I'm not going to go on a crusade to make you all change to my thinking as some would suggest, but it is my opinion and i've put it out there, if people like it we can look at it further. Whats fun for me isn't always fun for you.

Scaredgirl

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg308160#msg308160
« Reply #111 on: April 08, 2011, 01:30:40 pm »
I don't think it would change the core of War. It is still teams fighting to proove that their element in their hands is the best. It would be a very different view on player interaction and that would require some in depth rules changes.


Time-zone issues don't exist. Its a superficial thing. Anyone can make a commitment at some time. You just need to recruit people who's times cover a whole day.

If I attack you at night you have to be prepared.



Depending on my time and obligations, I might run a mini-war pvp event. We could use it as a test-bed for future war adjustments.


Regardless of all this, I'm not going to go on a crusade to make you all change to my thinking as some would suggest, but it is my opinion and i've put it out there, if people like it we can look at it further. Whats fun for me isn't always fun for you.
Well, it would totally change the event. Instead of being mostly about deckbuilding, War would now be about timing, real-time action, and having to sit in front of your computer 24/7, waiting for "them" to attack. It's such a drastic change to the current system that I cannot even begin to describe it.

And time-zone issue do exist, like it or not. People have jobs and lives and cannot be online 24/7 no matter how much they wanted. Sure, we could get a smaller group of active players to participate in this kind of RTS event, but I think that War should be more mainstream if we want to get that 100+ players.

Having more events is a good thing, but please no more events that have the word "War" in them. We already have War and Elite War (upcoming). We also have suggestions like Newb War, and now Mini-War. Making something totally new and different is much better than having a bunch of War spin-offs.

Kael Hate

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg308353#msg308353
« Reply #112 on: April 08, 2011, 07:26:51 pm »
I don't think it would change the core of War. It is still teams fighting to proove that their element in their hands is the best. It would be a very different view on player interaction and that would require some in depth rules changes.


Time-zone issues don't exist. Its a superficial thing. Anyone can make a commitment at some time. You just need to recruit people who's times cover a whole day.

If I attack you at night you have to be prepared.



Depending on my time and obligations, I might run a mini-war pvp event. We could use it as a test-bed for future war adjustments.


Regardless of all this, I'm not going to go on a crusade to make you all change to my thinking as some would suggest, but it is my opinion and i've put it out there, if people like it we can look at it further. Whats fun for me isn't always fun for you.
Well, it would totally change the event. Instead of being mostly about deckbuilding, War would now be about timing, real-time action, and having to sit in front of your computer 24/7, waiting for "them" to attack. It's such a drastic change to the current system that I cannot even begin to describe it.

And time-zone issue do exist, like it or not. People have jobs and lives and cannot be online 24/7 no matter how much they wanted. Sure, we could get a smaller group of active players to participate in this kind of RTS event, but I think that War should be more mainstream if we want to get that 100+ players.

Having more events is a good thing, but please no more events that have the word "War" in them. We already have War and Elite War (upcoming). We also have suggestions like Newb War, and now Mini-War. Making something totally new and different is much better than having a bunch of War spin-offs.
You don't understand.
Even if your team was 1 player you don't have to sit in front of the computer 24/7

During the attack decleration phase, if you are an attacker, you declare what time and day during the play phase you will attack.
During the play phase if you are a defending team, 1 of your members have to rock up to play that game.

Example
Zeru says he will attack team :life Life at 18:00 GMT0 on April 11 2011
1 person on team life makes a half hour at that time to play.

So what has happened compared to the timing of the duels in the current war system is instead of both players trying to find a time that works and possibly coming up with none, the active player is setting the time of his convenience and the defending team can bring anyone they want to the matchup to play that time. The priority is given to the offensive.
In our current line ups we have 8 players on a team, if one person out of those 8 can't find that half hour on a pre-determined time I am surprised that we can get any of the current rounds resolved.

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg308360#msg308360
« Reply #113 on: April 08, 2011, 07:36:41 pm »
so essentially you could have a 1-player team...

Kael Hate

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg308363#msg308363
« Reply #114 on: April 08, 2011, 07:40:19 pm »
so essentially you could have a 1-player team...
As a general, you can already have a 1 player team.
The general can sustitute any of his players for any match if he/she so chooses.

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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg308503#msg308503
« Reply #115 on: April 08, 2011, 10:13:48 pm »
Perhaps it would be best to take the off-topic talk somewhere where it's more... on-topic.
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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg309845#msg309845
« Reply #116 on: April 11, 2011, 01:49:36 pm »
Feedback - Battle Reports

Ninja posts in the battle reports are quite annoying. I'd like to see the decks first, and then the comments.

Also, another thing that has been concerning me are "special" titles. I can understand putting Gen. and Lt. after the player, but things like BigEgo (Death - War #3's MVP) are quite annoying.


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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg309851#msg309851
« Reply #117 on: April 11, 2011, 02:05:36 pm »
Ninja posts in the battle reports are quite annoying. 
I have to second that. Right after the moment you (or your opponent) posts the topic, completely unnecessary comments pop up from teammates/random members between the opposing decks, like "nice salvage", "good work XY", etc. There should be at least as much politeness in everyone to actually wait the losing half to post their decks, and their experience of the game maybe, and keep their comments after that.
I would think it's something quite elementary..
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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg309859#msg309859
« Reply #118 on: April 11, 2011, 02:19:38 pm »
Ninja posts in the battle reports are quite annoying. 
I have to second that. Right after the moment you (or your opponent) posts the topic, completely unnecessary comments pop up from teammates/random members between the opposing decks, like "nice salvage", "good work XY", etc. There should be at least as much politeness in everyone to actually wait the losing half to post their decks, and their experience of the game maybe, and keep their comments after that.
I would think it's something quite elementary..
However, some losing decks are yet not posted, more than 1 day after the match (not even SS posted his, and he's supposed to give an example.
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Re: War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg309931#msg309931
« Reply #119 on: April 11, 2011, 06:34:48 pm »
I would agree to a moratorium on posting until both decks are up in a battle report thread. Also, promptly posting decks should be enforced on the threat of a penalty.

 

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