I don't think it would change the core of War. It is still teams fighting to proove that their element in their hands is the best. It would be a very different view on player interaction and that would require some in depth rules changes.
Time-zone issues don't exist. Its a superficial thing. Anyone can make a commitment at some time. You just need to recruit people who's times cover a whole day.
If I attack you at night you have to be prepared.
Depending on my time and obligations, I might run a mini-war pvp event. We could use it as a test-bed for future war adjustments.
Regardless of all this, I'm not going to go on a crusade to make you all change to my thinking as some would suggest, but it is my opinion and i've put it out there, if people like it we can look at it further. Whats fun for me isn't always fun for you.
Well, it would totally change the event. Instead of being mostly about deckbuilding, War would now be about timing, real-time action, and having to sit in front of your computer 24/7, waiting for "them" to attack. It's such a drastic change to the current system that I cannot even begin to describe it.
And time-zone issue do exist, like it or not. People have jobs and lives and cannot be online 24/7 no matter how much they wanted. Sure, we could get a smaller group of active players to participate in this kind of RTS event, but I think that War should be more mainstream if we want to get that 100+ players.
Having more events is a good thing, but please no more events that have the word "War" in them. We already have War and Elite War (upcoming). We also have suggestions like Newb War, and now Mini-War. Making something totally new and different is much better than having a bunch of War spin-offs.
You don't understand.
Even if your team was 1 player you don't have to sit in front of the computer 24/7
During the attack decleration phase, if you are an attacker, you declare what time and day during the play phase you will attack.
During the play phase if you are a defending team, 1 of your members have to rock up to play that game.
Example
Zeru says he will attack team
Life at 18:00 GMT0 on April 11 2011
1 person on team life makes a half hour at that time to play.
So what has happened compared to the timing of the duels in the current war system is instead of both players trying to find a time that works and possibly coming up with none, the active player is setting the time of his convenience and the defending team can bring anyone they want to the matchup to play that time. The priority is given to the offensive.
In our current line ups we have 8 players on a team, if one person out of those 8 can't find that half hour on a pre-determined time I am surprised that we can get any of the current rounds resolved.