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Kael Hate

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War #3 - Feedback https://elementscommunity.org/forum/index.php?topic=23298.msg296238#msg296238
« on: March 22, 2011, 11:04:20 pm »
War #3 - Feedback


As the title says 'Feedback'

Have any opinions about the War, lets us know about it.
Don't be aggressive, just state your point good (with any praise) or bad (and any suggestion to fix it)

Five In One

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Re: War - Feedback #3 https://elementscommunity.org/forum/index.php?topic=23298.msg296242#msg296242
« Reply #1 on: March 22, 2011, 11:09:14 pm »
I liked how somebody bid on me. :P

But in all seriousness, I don't really have any complaints, other than the fact that overtime is taking forever and a half to finish (although I don't think that can be helped).

I liked how you could switch from one type of soldier to another without much difficulty, as it would have been hard to get a bid if you were new to the whole system and went straight to Loyalist. That was definitely a plus for anyone unfamiliar with how War works or anyone desperate for a bid or two.

Offline deuce22

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Re: War - Feedback #3 https://elementscommunity.org/forum/index.php?topic=23298.msg296249#msg296249
« Reply #2 on: March 22, 2011, 11:16:46 pm »
Make "round 1" last 24 hours. 3 days is way too long, IMO.

Offline Newbiecake

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Re: War - Feedback #3 https://elementscommunity.org/forum/index.php?topic=23298.msg296250#msg296250
« Reply #3 on: March 22, 2011, 11:17:46 pm »
Pros:
-It's pretty cool that you can switch classes easily. People who have accidentally joined a higher class and as a result not get any bids, can improve their chances of getting a bid from switches classes.
-Everyone can join with no pre-requisites.
-It's WAR, that itself is awesome!

Cons:
-Overtime is taking forever.
-Masters striking deals on bidding a certain person behind everyone's back, alliances, etc. War should be fair, not a maze of agreements and treaties.
-Most new players aren't getting looked upon for bids. There should be more spots per team for players to join. 7 is too little.
Tasted the world, seen more than enough.

Re: War - Feedback #3 https://elementscommunity.org/forum/index.php?topic=23298.msg296254#msg296254
« Reply #4 on: March 22, 2011, 11:23:36 pm »
Pros:
-It's pretty cool that you can switch classes easily. People who have accidentally joined a higher class and as a result not get any bids, can improve their chances of getting a bid from switches classes.
-Everyone can join with no pre-requisites.
-It's WAR, that itself is awesome!

Cons:
-Overtime is taking forever.
-Masters striking deals on bidding a certain person behind everyone's back, alliances, etc. War should be fair, not a maze of agreements and treaties.
-Most new players aren't getting looked upon for bids. There should be more spots per team for players to join. 7 is too little.
But if we added more spots, what would you really use them for? I think 7 is the right amount, the community just has a lot of people aspiring to get in. Which is good, it creates competition.

LongDono

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Re: War - Feedback #3 https://elementscommunity.org/forum/index.php?topic=23298.msg296259#msg296259
« Reply #5 on: March 22, 2011, 11:27:49 pm »
I wish there was an 8th spot, I would be in the war but thats fine underworld is good for me.

Offline jippy99

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Re: War - Feedback #3 https://elementscommunity.org/forum/index.php?topic=23298.msg296261#msg296261
« Reply #6 on: March 22, 2011, 11:31:12 pm »
It has run pretty smoothly so far, but I have a few suggestions:
Shorten the sign up time- Having 9 days (I think it was 9) for sign ups was a little ridiculous.  Most people had signed up by day 3.
Change something with Overtime: These OTs are taking too long.  Either shorten the time for each (which I don't recommend) or have the bids increase by more each round.
Deal-making behind everyone's backs: Now I know there isn't much we can do to solve this, but imo it ruins the fun and spirit of the auction.  One way to solve this is to make everyone slaves so all masters can bid on them, but this isn't likely to happen.  Otherwise, everything is good.
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hrmmm

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Re: War - Feedback #3 https://elementscommunity.org/forum/index.php?topic=23298.msg296285#msg296285
« Reply #7 on: March 22, 2011, 11:50:40 pm »
(...)
-Most new players aren't getting looked upon for bids. There should be more spots per team for players to join. 7 is too little.
we had +/- 170 applications in the auction.
84 from this (+8 uw) got into teams.

i think 8 player teams are pretty much the maximum for such a event (war2 was streching the limits in teamsize).

here (http://elementscommunity.org/forum/index.php/topic,16468.msg304720#msg304720) we had some discussions, how to solve this. i dont know if something similar will have a place in war3, but maybe we can work something out for war4.

wizelsnarf

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Re: War - Feedback #3 https://elementscommunity.org/forum/index.php?topic=23298.msg296303#msg296303
« Reply #8 on: March 22, 2011, 11:59:38 pm »
1. Add a rule to the propaganda part about what content is and is not appropriate. It is not clear cut so it needs to be spelled out. For example are the songs allowed to use lyrics that are sexual, reference drugs or include any swearing at all? That needs to be clearly stated. Same for the banner. The speech is a little more obvious but still.

2. Not a fan of the current auction system. It definitely needs to be revisited. See the auction commentary thread for a discussion by many people with ideas on how to improve the system.

3. It has already been discussed, but allowing more participation in the event even if it is not directly related to the battles. For example, having a support team which does some other non battle roles. I for example have many 1 bid players that will not get a chance to play but I like them all. I wish I could include them in some way or give them some task to fulfill on behalf of team Life.

4. I think the overtime system has been fine. 1 day is perfect. If you want to make it more fair for generals spread out in different time zones, shorten the overtime periods to 20 hours so that each day the deadline time rotates. I was heavily favored as all OTs end at midnight in USA east coast where I live. Someone in Italy might be asleep at that time which is a touch unfair. 1 day seems perfect for me though.

5. Despite my difference of opinion on some subjects with you Kael Hate, having you as a warmaster is really beneficial. You are very organized and it is nice to have someone in charge we can depend on. I hope that future wars include a dedicated war master, preferably two.

That is it for now.

Offline Svenningen

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Re: War - Feedback #3 https://elementscommunity.org/forum/index.php?topic=23298.msg297255#msg297255
« Reply #9 on: March 24, 2011, 02:32:42 pm »
Cons:
-Overtime is taking forever.
In order for everything to be set up properly, and decently planned it needs to. Overtime and bidding only took a week or three, all things considered, I like it lasting long. It kinda roots out those that are inactive and not serious.

-Masters striking deals on bidding a certain person behind everyone's back, alliances, etc. War should be fair, not a maze of agreements and treaties.
-War is a maze of agreements andtreaties.

-Most new players aren't getting looked upon for bids. There should be more spots per team for players to join. 7 is too little.
Try organizing for say 10 people, making 10decks, planning 10 matches, and salvaging from 10fights. Im sure everyone agrees with me when I say that a bigger war would be cool, but lets not go in over our heads here, that'd be TONS of work, I mean its straining enough already. ^^, poor warmasters

Offline Rastafla

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Re: War - Feedback #3 https://elementscommunity.org/forum/index.php?topic=23298.msg297301#msg297301
« Reply #10 on: March 24, 2011, 04:32:27 pm »
Remove the "awesome" rule with warbanners or change it. A teams general ought to be able to decide for himself and his team what subject matter he or she wants. Not get a picture booted out on the whim of any warmasters, an arbitrary criteria such as "awesome" changes with each person.

Ive been told by warmasters that they don't want people to settle. Then find a better solution with rules than for people to have to defend their options.
If it follows the max and min size and contains elements related art it should pass.

You should not ban art just because you don't like it or don't find it good enough.
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Re: War - Feedback #3 https://elementscommunity.org/forum/index.php?topic=23298.msg297517#msg297517
« Reply #11 on: March 24, 2011, 10:12:01 pm »
-Masters striking deals on bidding a certain person behind everyone's back, alliances, etc. War should be fair, not a maze of agreements and treaties.
-War is a maze of agreements andtreaties.
No it isn't. War is just fighting over certain disagreements and conflicts. You make the treaties and agreements afterwards. If Masters want a certain member, just bid on them however they wish, but not making agreements to get that player.
Tasted the world, seen more than enough.

 

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