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Offline immortal feud

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294893#msg1294893
« Reply #12 on: December 11, 2019, 12:23:19 pm »
im still not at all sure how deckbuilding works
as an example say water wanted to play this deck
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 5c1 5f6 5i4 5i4 5i4 5i4 5i4 5ib 5ib 5ib 5ie 5ie 5ie 5ie 5j2 5jm 5jm 5og 5v1 61q 8pm

how could they upgrade it as either general or soilder
recovering firestall addict

Offline mathman101

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294894#msg1294894
« Reply #13 on: December 11, 2019, 02:01:36 pm »
im still not at all sure how deckbuilding works
as an example say water wanted to play this deck
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 5c1 5f6 5i4 5i4 5i4 5i4 5i4 5ib 5ib 5ib 5ie 5ie 5ie 5ie 5j2 5jm 5jm 5og 5v1 61q 8pm

how could they upgrade it as either general or soilder

My understanding from what serprex explained in chat the other day, this deck would be this for a General:

General Base ups amount -   (+9)
Nova -  6*(-0.5)
Arse - 1* (-0.8)
grabb - 3*(-0.5)
forest sp - 1*(+0.5)
deflag - 1*(0)
water pill - 5*(0)
squid - 3*(-0.3)
toadfish - 4*(-0.1)
SoPa - 1*(-2.6)
water pends - 2*(0)
fog shield - 1*(-0.5)
NM - 1*(-0.8)
Lightning - 1*(-0.1)

summing this gives; 9-3-0.8-1.5+0.5+0+0-0.9-0.4-2.6+0-0.5-0.8-0.1= -1.1

so this deck for a general could have negative upgrades resulting in it being illegal unless using relics or upgrade tokens.


Also take note that upgraded cards have a different ups modifier than their unupped counterpart. (deflag is 0, but explosion is -0.8)

something....something....something.....

Offline serprexTopic starter

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294895#msg1294895
« Reply #14 on: December 11, 2019, 05:28:18 pm »
mathman gets it

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294896#msg1294896
« Reply #15 on: December 11, 2019, 05:33:13 pm »
« Last Edit: December 11, 2019, 06:06:16 pm by PlayerOa »
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

Offline immortal feud

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294902#msg1294902
« Reply #16 on: December 12, 2019, 12:57:40 am »
ok deckbuilding looks AWFUL
i dont want to build decks and then need to spens hours solving simultaneous equations to work out how to upgrade it or if its even playable.

General Base ups amount -   (+9)
Nova -  6*(-0.5)
Arse - 1* (-0.8)
grabb - 3*(-0.5)
forest sp - 1*(+0.5)
deflag - 1*(0)
water pill - 5*(0)
squid - 3*(-0.3)
toadfish (upped) - 4*(0.2)
SoPa - 1*(-2.6)
water pends - 2*(0)
fog shield - 1*(-0.5)
NM - 1*(-0.8)
Lightning - 1*(-0.1)

9-3-0.8-1.5+0.5+0+0-0.9+0.8-2.6+0-0.5-0.8-0.1= 0.1

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 5c1 5f6 5i4 5i4 5i4 5i4 5i4 5ib 5ib 5ib 5j2 5jm 5jm 5og 5v1 61q 7gu 7gu 7gu 7gu 8pm

turned out this was a bit of a trick question, this is the only legal way to play the deck with general role.

i had hoped that 9 and 3 were the minimum upgrades and you couldnt have less but you could get more with positive multipliers.
let me stress again how much i HATE this
recovering firestall addict

Offline Wyand

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294905#msg1294905
« Reply #17 on: December 12, 2019, 01:11:18 am »
I agree that this system is pretty convoluted and makes deck tuning a pain in the arse.
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Offline dawn to dusk

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294906#msg1294906
« Reply #18 on: December 12, 2019, 03:05:19 am »
Are the cards of elements not in war going to be adjusted accordingly?

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294909#msg1294909
« Reply #19 on: December 12, 2019, 03:28:43 am »
Are the cards of elements not in war going to be adjusted accordingly?

They're still in.
O-oooooooooo AAAAE-A-A-I-A-U-JO-oooooooooooo AAE-O-A-A-U-U-A-E-eee-ee-eee AAAAE-A-E-I-E-A-JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA
Team :gravity Gen. (War #12)
Team :gravity Soldier (War #13)
Team :light Soldier (War #14)

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294910#msg1294910
« Reply #20 on: December 12, 2019, 03:55:15 am »
 :death :air :water :aether Aren't in war

Offline InsignificantWeeaboo

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294911#msg1294911
« Reply #21 on: December 12, 2019, 04:33:38 am »
:death :air :water :aether Aren't in war

But their cards are still in
O-oooooooooo AAAAE-A-A-I-A-U-JO-oooooooooooo AAE-O-A-A-U-U-A-E-eee-ee-eee AAAAE-A-E-I-E-A-JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA
Team :gravity Gen. (War #12)
Team :gravity Soldier (War #13)
Team :light Soldier (War #14)

Offline immortal feud

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294912#msg1294912
« Reply #22 on: December 12, 2019, 06:21:21 am »
yeah, dawn was meaning rebalancing thier prices because of that, perhaps as example lowering SoFree because monoair SoFree wont be a thing this war
recovering firestall addict

Offline serprexTopic starter

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294913#msg1294913
« Reply #23 on: December 12, 2019, 06:23:07 am »
Based on feedback, modifiers have been adjusted to multiples of 0.5 & base upgrades increased by 3
« Last Edit: December 12, 2019, 06:37:31 am by serprex »

 

anything
blarg: