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Offline serprex

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Re: War #12 - Round 13 https://elementscommunity.org/forum/index.php?topic=67099.msg1287803#msg1287803
« Reply #12 on: April 10, 2019, 08:00:49 pm »
really dont like that the cards are randomly added after deckbuilding, basically its pure rng (makes it unnecessarily risky to pick offelement cards on top of other things).
what if a card that we only have 1 extra of in vault gets rolled twice?

How're y'all doing for in-element vault, that you can't put together 10 in-element cards?

Easiest game in my life, don't even splash Fate Egg or Scarab
Hover over cards for details, click for permalink
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5rh 5rk 5rr 5se 5rl 5ro 5ru 5s4 5rs 5rm
« Last Edit: April 10, 2019, 08:03:43 pm by serprex »

Offline Linkcat

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Re: War #12 - Round 13 https://elementscommunity.org/forum/index.php?topic=67099.msg1287804#msg1287804
« Reply #13 on: April 10, 2019, 09:23:28 pm »
Sorry if it wasn't clear, the screenshot being the matches for :time means that I gave them the hardest round.
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Re: War #12 - Round 13 https://elementscommunity.org/forum/index.php?topic=67099.msg1287805#msg1287805
« Reply #14 on: April 10, 2019, 09:41:42 pm »
really dont like that the cards are randomly added after deckbuilding, basically its pure rng (makes it unnecessarily risky to pick offelement cards on top of other things).
what if a card that we only have 1 extra of in vault gets rolled twice?

How're y'all doing for in-element vault, that you can't put together 10 in-element cards?

Easiest game in my life, don't even splash Fate Egg or Scarab
Hover over cards for details, click for permalink
Deck import code : [Select]
5rh 5rk 5rr 5se 5rl 5ro 5ru 5s4 5rs 5rm


Dude just double that and throw in 10 time pillars and you got yourself a deck!
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Offline TheonlyrealBeef

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Re: War #12 - Round 13 https://elementscommunity.org/forum/index.php?topic=67099.msg1287839#msg1287839
« Reply #15 on: April 12, 2019, 11:01:38 am »
really dont like that the cards are randomly added after deckbuilding, basically its pure rng (makes it unnecessarily risky to pick offelement cards on top of other things).
what if a card that we only have 1 extra of in vault gets rolled twice?
I think the real question here is whether you even need unused copies of the card to begin with. Nothing in the EC mentions this, you merely implied it.

Offline JonathanCrazyJ

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Re: War #12 - Round 13 https://elementscommunity.org/forum/index.php?topic=67099.msg1287842#msg1287842
« Reply #16 on: April 12, 2019, 02:55:41 pm »
What if EC card pushes deck to 15/31 cards in element so <50%?
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Offline asdw152

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Re: War #12 - Round 13 https://elementscommunity.org/forum/index.php?topic=67099.msg1287844#msg1287844
« Reply #17 on: April 12, 2019, 06:58:25 pm »
@JCJ: Should a deck be made illegal if an off-ele card is included, the pool will be restricted to just in-ele cards. If an in-ele card is added and the deck is still illegal, then bruh.
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Re: War #12 - Round 13 https://elementscommunity.org/forum/index.php?topic=67099.msg1287846#msg1287846
« Reply #18 on: April 12, 2019, 08:56:57 pm »
@JCJ: Should a deck be made illegal if an off-ele card is included, the pool will be restricted to just in-ele cards. If an in-ele card is added and the deck is still illegal, then bruh.
tbh, that's unnecessary. There really shouldn't be so many if-s and but-s for such a simple EC.

Offline asdw152

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Re: War #12 - Round 13 https://elementscommunity.org/forum/index.php?topic=67099.msg1287847#msg1287847
« Reply #19 on: April 12, 2019, 09:25:52 pm »
Yea, i was under the assumption that we'd be using only in-ele cards, but math clarified to me that off-ele cards are allowed in the list of 10. Just because of circumstances, these if-s and but-s have to be addressed now rather than later.
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Offline JonathanCrazyJ

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Re: War #12 - Round 13 https://elementscommunity.org/forum/index.php?topic=67099.msg1287848#msg1287848
« Reply #20 on: April 12, 2019, 10:20:36 pm »
@JCJ: Should a deck be made illegal if an off-ele card is included, the pool will be restricted to just in-ele cards. If an in-ele card is added and the deck is still illegal, then bruh.

IMO it should work opposite.

Otherwise if you make 4 30 card decks, all with 50% in element, you could select 9 off element cards and one in element card for EC, and all 4 decks would auto include the one in element card

Also, if you make a 29 card deck, does it have to be 15 in element cards or can it be 14 if all your EC cards are in element? what if you have one off element card in EC and it randomizes the off element card? do you re-roll until you get an in element card?


« Last Edit: April 12, 2019, 10:22:28 pm by JonathanCrazyJ »
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Offline kaempfer13

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Re: War #12 - Round 13 https://elementscommunity.org/forum/index.php?topic=67099.msg1287859#msg1287859
« Reply #21 on: April 13, 2019, 12:25:54 pm »
are 60 card decks illegal or just unaffected by ec?
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Offline iancudorinmarian

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Re: War #12 - Round 13 https://elementscommunity.org/forum/index.php?topic=67099.msg1287860#msg1287860
« Reply #22 on: April 13, 2019, 12:43:40 pm »
Or we could simply not have 100 rules for a simple EC and just let it be simple.

Make 30-60 card legal decks, choose 10 cards as the "sideboard", roll 1d10, add the card. As simple as that. There's no reason to add hundreads of exceptions and add confusion.

The ONLY exception that should be made is when the deck already has 6 of the card, since you actually can't add the card, so you reroll. (and obviously you can't add a card to 60 card decks)

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Re: War #12 - Round 13 https://elementscommunity.org/forum/index.php?topic=67099.msg1287868#msg1287868
« Reply #23 on: April 14, 2019, 12:30:06 am »
Rolls from chat for the EC:

Spoiler for blab chat dump:
Darkness Decks in order 4,3,2,1
[04/13/2019 06:05:15 PM] ‹asdw152›
(1d10) 7 = 7 ...✓
[04/13/2019 06:05:24 PM] ‹serprex› ‹@moehrpi› I'm so nervous
[04/13/2019 06:05:36 PM] ‹moehrpi›
(3d14) 13 + 13 + 5 = 31 ...!
[04/13/2019 06:05:46 PM] ‹asdw152›
(1d10) 1 = 1 ...✓
[04/13/2019 06:05:54 PM] ‹asdw152›
(1d10) 1 = 1 ...✓
[04/13/2019 06:06:00 PM] ‹asdw152›
(1d10) 8 = 8 ...✓



Time Decks in order 1,2,4,3
[04/13/2019 06:10:57 PM] ‹asdw152›
(1d10) 8 = 8 ...✓
[04/13/2019 06:10:58 PM] ‹asdw152›
(1d10) 5 = 5 ...✓
[04/13/2019 6:11:41 PM] Guest-Deathstalker-4afa1 joined.
[04/13/2019 06:11:48 PM] ‹asdw152›
(1d10) 5 = 5 ...✓
[04/13/2019 06:11:50 PM] ‹asdw152›
(1d10) 6 = 6 ...✓

Team Darkness gains 1 additional Steal, Nova, Gargoyle
Team Time gains one additional Silurian dragon, Ghost of the Past, Scarab

Please refer to your secret section for a more detailed version of which deck gains which card if you are unsure.
something....something....something.....

 

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