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Offline JonathanCrazyJ

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1285904#msg1285904
« Reply #132 on: February 13, 2019, 11:28:49 am »
Dust bank is a pretty cool idea actually
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Offline Blacksmith

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1285923#msg1285923
« Reply #133 on: February 13, 2019, 04:14:19 pm »
Spoiler for Hidden:

A lot of that has to do with other stuff than the player bass. There just isn't that many new card ideas, deck ideas, buff section, nerfing section, grinders to post about. The game has been pretty much the same since 2012. If you look at people online or new members added, it's not as dramatic.

So, regardless of anything else, I personally think the flexible team size is a success. Every player got onto a team and we still have a decent number of matches for each team, regardless of their actual size. I definitely think this is a keeper. We don't have the luxury of an enormous player base, so including everyone that wants to join is good.
+1

One more thing. War usually starts in July or August. Pushing it forward a few months - that was done this time - was a misstake. We should aim to have war 13# starting in July or August.
« Last Edit: February 13, 2019, 04:16:22 pm by Blacksmith »
Purple Hillbilly reporting, ready for teamwork and shiny times. 

Offline Manuel

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1285925#msg1285925
« Reply #134 on: February 13, 2019, 04:50:07 pm »
lol i played against 4 gens (losing 2 times) in 2 round without saying nothing, now the biggest issue is rework how pairing works

Offline dawn to dusk

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1285945#msg1285945
« Reply #135 on: February 14, 2019, 12:07:48 am »
lol i played against 4 gens (losing 2 times) in 2 round without saying nothing, now the biggest issue is rework how pairing works
So have we, so has Earth, so has Death, it's not an uncommon occurrence to play 4 Gens in 2 Rounds. And we all did it without the SEC reducing Gen upgrades. That's not what I'm saying. I'm saying sharing 3 elements between 2 rounds is stupid and should be forced out, as should facing the same team 3 rounds in a row.

Offline Manuel

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1285967#msg1285967
« Reply #136 on: February 15, 2019, 12:21:24 pm »
then why facing 2 teams 2 times in a row is an issue and facing 2 gens isn't?

every gen of every element is strong by default, while depending on the element u face twice it can even be easier for you, depending on the standing, is vault of the overall match up u have against that team

Offline dawn to dusk

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1285968#msg1285968
« Reply #137 on: February 15, 2019, 12:47:30 pm »
then why facing 2 teams 2 times in a row is an issue and facing 2 gens isn't?

every gen of every element is strong by default, while depending on the element u face twice it can even be easier for you, depending on the standing, is vault of the overall match up u have against that team
The problem was 3 teams 2 times in a row. 2 teams 2 times in a row was the solution, but 1 team 2 times in a row would be optimal

EDIT: 1 team 3 times in a row is bad too
« Last Edit: February 16, 2019, 06:08:21 am by dawn to dusk »

Offline RavingRabbid

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1286148#msg1286148
« Reply #138 on: February 18, 2019, 07:19:01 pm »
Since we're out now and it doesn't affect me anymore.

I like the extra salvage on winning 3-0.
On the contrary I hate the extra discard on losing 3-0 and in particular 3-1 SO MUCH. That and the fact they are heavier than their salvage counterpart bonus. It just puts so much emphasis on not losing instead of winning.

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Offline Wyand

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1286149#msg1286149
« Reply #139 on: February 18, 2019, 07:34:34 pm »
Since we're out now and it doesn't affect me anymore.

I like the extra salvage on winning 3-0.
On the contrary I hate the extra discard on losing 3-0 and in particular 3-1 SO MUCH. That and the fact they are heavier than their salvage counterpart bonus. It just puts so much emphasis on not losing instead of winning.

So true. I agree with all.
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Offline RavingRabbid

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1286237#msg1286237
« Reply #140 on: February 20, 2019, 12:23:33 pm »
Also, for the vault doc, separate the deck discards from the vault discards by inputting them in two different cells maybe? It feels slightly tidier.
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Offline iancudorinmarian

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1286238#msg1286238
« Reply #141 on: February 20, 2019, 01:08:10 pm »
Also, for the vault doc, separate the deck discards from the vault discards by inputting them in two different cells maybe? It feels slightly tidier.
Might be better having a generic cell for all vault discards combined and have just the deck discards cell for each deck.

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1286240#msg1286240
« Reply #142 on: February 20, 2019, 01:44:53 pm »
Also, for the vault doc, separate the deck discards from the vault discards by inputting them in two different cells maybe? It feels slightly tidier.
Might be better having a generic cell for all vault discards combined and have just the deck discards cell for each deck.
That may also work but in the (fringe) case where you're vault discarding more than 60 cards there may be some issues.
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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1286241#msg1286241
« Reply #143 on: February 20, 2019, 02:09:31 pm »
Also, for the vault doc, separate the deck discards from the vault discards by inputting them in two different cells maybe? It feels slightly tidier.
Might be better having a generic cell for all vault discards combined and have just the deck discards cell for each deck.
That may also work but in the (fringe) case where you're vault discarding more than 60 cards there may be some issues.
The rest could be added in the "penalties" cell, but I doubt that's ever going to happen. Unless we get some explosive mine EC...

 

blarg: