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Offline Blacksmith

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Re: War #12 - Standings https://elementscommunity.org/forum/index.php?topic=66605.msg1283946#msg1283946
« Reply #24 on: January 08, 2019, 01:21:54 pm »
if wm was too lazy to edit a rule isn't my fault, how much we waited and how much feedback we gave under any aspect? it takes 30 seconds to modify a ruleWhich rule?

i don't even talk about not being able to use the discount on sopa and sofree, saving 90 over 2700 for 6 sofrees totally breaks the war, being able to start war with a 500 cards vault is okI don't see any problems here?
wait i forgot the part where if u wasn't able to buy enough players u was going to be fully charged for the max cost of the playerThat was a harsh rule, but easy to avoid

blind auction = u have no idea on what other people are doing

Now for interesting stuff:

Average card cost each team,

 :gravity 106 you didn't pack any sofo did you?
 :aether 104
 :death 103
 :fire 100
 :air 95  lower than expected
 :life 94
 :darkness 85
 :water 89
 :earth 83
 :entropy 86
 :light 76  you had the biggest vault yet you go super cheap
 :time 57  how much fodder did you pack?
Purple Hillbilly reporting, ready for teamwork and shiny times. 

Offline Manuel

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Re: War #12 - Standings https://elementscommunity.org/forum/index.php?topic=66605.msg1283948#msg1283948
« Reply #25 on: January 08, 2019, 01:48:29 pm »
Which rule?

last year total cap for ALL players was 6000
this year was 7500 for a single player

for balancing it even more, flexible team size + punishment if u can't buy enough players

I don't see any problems here?

there is no logic, u can't use the discount on sofree and sopa for no reason, u only save 90 for a full set of sofree, it's like if the discount before was based on %, then changed into the actual system
is a very small thing but show how everything is approximative and full of holes

Offline Blacksmith

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Re: War #12 - Standings https://elementscommunity.org/forum/index.php?topic=66605.msg1283954#msg1283954
« Reply #26 on: January 08, 2019, 03:16:49 pm »
Which rule?

last year total cap for ALL players was 6000
this year was 7500 for a single player

for balancing it even more, flexible team size + punishment if u can't buy enough players

I don't see any problems here?

there is no logic, u can't use the discount on sofree and sopa for no reason, u only save 90 for a full set of sofree, it's like if the discount before was based on %, then changed into the actual system
is a very small thing but show how everything is approximative and full of holes
The year before that the max was 2K which was way to low. 6K is still a bit low imo. Around 10K is decent.

Discard is around 24 cards mid war. Average vault card cost around 90. Since people dump their cheaper stuff lets say the average discard card costs 55 points.
Salvage is 6 a round. And average salvaged card cost is probably around 110.
This means the net difference between a win and a loss mid war is about 2000 points.

So if you have player X costing 1000 points and Deuce costing 5000 points. In order for Deuce to break even he needs to produce two more wins than player x would. A strong player will probably win you at least one win a round on average.

Then you have to take into account the number of losses you will have due to a less versatile vault ( which is different depending on the element ). Less important for elements like :aether and :air and more important for elements like :earth and :water. There's a reason why :aether has won even when they had the smallest vault.

Considering the huge vaults we have today I find a cap at around 10K to be decent.

Sofree and Sop are op, especially Sofree. I am all for restricting them. A deck cap would have been the best way imo. Restricting sofree to 3-4 a deck would make a big difference. I'm not really happy with only a market restriction, which pushes up the price of sofree extremely.

I still think :air will do extremely well this war. Which proves my point. If they don't I may change my opinion.

The main problem is that the elements themselves are unbalanced which is super hard to fix. Putting up a perfectly balanced system that isn't to complex is probably impossible.

When determining success in war:
42.5% element
27.5% team
17.5% vault size
12.5% rng
« Last Edit: January 08, 2019, 03:19:05 pm by Blacksmith »
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Offline Vangelios

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Re: War #12 - Standings https://elementscommunity.org/forum/index.php?topic=66605.msg1283982#msg1283982
« Reply #27 on: January 09, 2019, 02:56:25 am »
When determining success in war:
42.5% element
27.5% team
17.5% vault size
12.5% rng
I don't know where you get those numbers and what the criteria are. but since the winner of the last war I can't agree with that

First yes, depends of your element, if strong can be 50% if weak 25%)
One team is the quality of the vault, predictions and new powerful decks and innovations at all.
RNG is "what will be the EC card, wins no hard counters matches (50/50, 30/60) what are your opponents each rounds and if your opponents are doing good or bad in the war.
All are very important but one team is the main and the more important, more than the element itself
Brawl - 4 :fire Red Stars
The luck is much Greater, when there effort and patience.

Offline JonathanCrazyJ

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Re: War #12 - Standings https://elementscommunity.org/forum/index.php?topic=66605.msg1284451#msg1284451
« Reply #28 on: January 18, 2019, 09:50:28 am »
Standings broken?
Competitions!
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Offline iancudorinmarian

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Re: War #12 - Standings https://elementscommunity.org/forum/index.php?topic=66605.msg1284458#msg1284458
« Reply #29 on: January 18, 2019, 12:28:27 pm »
Standings broken?
Still not as broken as SoFr and SoP

Offline Kalinuial

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Re: War #12 - Standings https://elementscommunity.org/forum/index.php?topic=66605.msg1284795#msg1284795
« Reply #30 on: January 24, 2019, 07:49:29 pm »
@ WMS - may we expect an update to standings with R2 results soon?

Offline Wyand

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Re: War #12 - Standings https://elementscommunity.org/forum/index.php?topic=66605.msg1284804#msg1284804
« Reply #31 on: January 24, 2019, 10:14:47 pm »
I kinda remember it was updated about 10-11 hours earlier, it got reversed, or what?
« Last Edit: January 24, 2019, 10:27:30 pm by Wyand »
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Offline Kalinuial

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Re: War #12 - Standings https://elementscommunity.org/forum/index.php?topic=66605.msg1284833#msg1284833
« Reply #32 on: January 25, 2019, 05:21:09 pm »
If you look at standings and it shows results only through R1, keep refreshing.  It will eventually show R2 results.

Offline dawn to dusk

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Re: War #12 - Standings https://elementscommunity.org/forum/index.php?topic=66605.msg1285474#msg1285474
« Reply #33 on: February 06, 2019, 07:46:29 am »
Kakerstats has been updated to R4

Offline worldwideweb3

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Re: War #12 - Standings https://elementscommunity.org/forum/index.php?topic=66605.msg1285997#msg1285997
« Reply #34 on: February 16, 2019, 06:27:09 pm »
relic count doesnt match the relics teams acc have.
First player to become master of 3 different elements.
WC 2016 - #2. WC 2015 - #3 Devil's gate, Trinity, War #10, 12 lives - #2.
Avvy by rob77dp
Rightful winner of war #14 - Team Air

Offline worldwideweb3

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Re: War #12 - Standings https://elementscommunity.org/forum/index.php?topic=66605.msg1286322#msg1286322
« Reply #35 on: February 23, 2019, 10:57:03 pm »
Thanks for keeping these updated!
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Avvy by rob77dp
Rightful winner of war #14 - Team Air

 

anything
blarg: