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Offline asdw152Topic starter

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War #12 - Round 9 https://elementscommunity.org/forum/index.php?topic=66992.msg1286747#msg1286747
« on: March 06, 2019, 01:32:09 am »
WAR #12 R9
With midterms out of the way and supplies restocked, Spring Break finally rolls around. How will you spend your break?
Read the War Rules
Contact Warmasters

News
Light has lost 2 members.
WMs are only slightly less slow at fixing and updating stuffs......we will get better, but for the meantime please forgive us!
Deckbuilding
Duel phase has started
Deadline: 17th March GMT 0:00
Teams have to build decks for all players who are fighting during this round. All team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which, editing decks is strictly forbidden. Failure to have all of the decks ready will lead to a severe card penalty and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.
Duels
Fighting ends!
Deadline: 20th March GMT 0:00
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a suitable time. Time Zone Converter might be useful here. If you cannot find a time when you both are online, please contact Warmasters--mathman101, and asdw152--immediately. If the match does not happen, you both lose by default unless one of you is clearly more active and flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure to record your duels as shown in the Rules:
(Air Gen) KingKiller 3 - 1 (Water Lt) LordOwner
(Air Sld) KingKiller 3 - 1 (Water Gen) LordOwner
(Air Lt) KingKiller 3 - 1 (Water Sld) (Sub) LordOwner

(SUB indicates that someone else played instead of LordOwner)

Super Event Card



Additional Deck building challenges are added in to try and show some team spirit.
6 rules will be given, a maximum of 2 may be used each round. (using 4 monos in R7 will only give you 2 relics from the SEC.)
All decks that follow the extra rules will earn 1 relic for using one of the rules.
The team that won the most relics from these bonus rules will gain a small prize at the end of R9.
R7: Mono Decks , and Decks that have 10 copies or more Spells.
R8: Decks that have at least 5 unique permanents, and Decks that have at least 35 or more cards in them.
R9: Decks that gain additional upgrades from at least 3 relics, and Decks that have at least 3 unique creatures.






Event Card



Choose to spend your Spring Break studying or relaxing.
Studying => reduce discards by 3
Relaxing => increase salvage by 3.

Reduced discards come from vault.


--------------------------=--------------------------


For this round:
Discards - 24 ( 15 from deck)
Salvage - 6 from opponents deck

« Last Edit: March 11, 2019, 03:41:18 am by mathman101 »
Unstable Gas Can't Melt Steel Golems.
War #10 Team Death
War #11 Team Entropy
War #12 War Master

Offline asdw152Topic starter

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Re: War #12 - Round 9 https://elementscommunity.org/forum/index.php?topic=66992.msg1286749#msg1286749
« Reply #1 on: March 06, 2019, 01:33:59 am »
Reserved.
things - I'm considering increasing the EC choice to +3salv or -3disc, but math is saying that since half of deck building is over, we shouldn't.

I'll look through things and make a table of decks that qualified for spirit points these three rounds while resetting vaults.

@Juul Addiction
Spoiler for Hidden:
« Last Edit: March 08, 2019, 05:51:53 am by asdw152 »
Unstable Gas Can't Melt Steel Golems.
War #10 Team Death
War #11 Team Entropy
War #12 War Master

Offline shockcannon

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Re: War #12 - Round 9 https://elementscommunity.org/forum/index.php?topic=66992.msg1286752#msg1286752
« Reply #2 on: March 06, 2019, 01:56:44 am »
R10 EC: "Juul Addiction"

Optional. Play 20 matches against shockcannon using unrestricted number of upgrades but only life cards (any deck mark allowed). If you win at least 6 of the 20 matches, add 12 copies of alchemy cards of your choice to your vault. You may only choose up to 3 different "flavors" to add. If you lose, your element is eliminated from War.

R10-12 SEC: "Peer Pressure"

If your team opts in for the EC of the round, every other team left in War must also participate in the EC of the round.
You are what you eat from your head to your feet

Offline immortal feud

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Re: War #12 - Round 9 https://elementscommunity.org/forum/index.php?topic=66992.msg1286753#msg1286753
« Reply #3 on: March 06, 2019, 04:29:24 am »
can we have SEC 'points' update in the reserved section?

does the whole team relax and study together?
(can decks independently opt to relax or study?)
« Last Edit: March 06, 2019, 04:31:42 am by immortal feud »
recovering firestall addict

Offline Linkcat

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Re: War #12 - Round 9 https://elementscommunity.org/forum/index.php?topic=66992.msg1286755#msg1286755
« Reply #4 on: March 06, 2019, 06:42:00 am »
Two teams face :time :darkness :aether this round, but :entropy draws the short straw.

Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

Offline dawn to dusk

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Re: War #12 - Round 9 https://elementscommunity.org/forum/index.php?topic=66992.msg1286784#msg1286784
« Reply #5 on: March 07, 2019, 06:24:53 am »
Haven't seen further discussion on it so I'll bump it here

Could the EC be buffed? It's strictly worse than the nerfed version of the R1 SEC which was nerfed to unplayability to promote diversity. Furthermore, not only should ECs be stronger than SECs, but %impact of this EC compared to the SEC is down since the discards are so much higher. Not sure if numbers buff would be enough, but I suppose it would change it a lot anyway

PS: not asking because we're nearly out
PPS: Why are we all religious all of a sudden
PPPS: Why is w3 posting all the Round threads now

Offline asdw152Topic starter

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Re: War #12 - Round 9 https://elementscommunity.org/forum/index.php?topic=66992.msg1286819#msg1286819
« Reply #6 on: March 09, 2019, 09:52:20 am »
I'll decide to give everyone their Spring Break now. Ignore the timer, I don't know how they work and when i want things done. I'm giving everyone the week break.

Things still needing to be done:
1. the SEC score list
2. figuring out how the off ele transmutes work
3. how to fix this round EC
Unstable Gas Can't Melt Steel Golems.
War #10 Team Death
War #11 Team Entropy
War #12 War Master

Offline Wyand

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Re: War #12 - Round 9 https://elementscommunity.org/forum/index.php?topic=66992.msg1286820#msg1286820
« Reply #7 on: March 09, 2019, 09:55:43 am »
Ah, cool, Team Entropy thanks you, having an easier Saturday/Sunday is nice! :)
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Offline worldwideweb3

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Re: War #12 - Round 9 https://elementscommunity.org/forum/index.php?topic=66992.msg1286821#msg1286821
« Reply #8 on: March 09, 2019, 10:04:08 am »
I'll decide to give everyone their Spring Break now. Ignore the timer, I don't know how they work and when i want things done. I'm giving everyone the week break.

Things still needing to be done:
1. the SEC score list
2. figuring out how the off ele transmutes work
3. how to fix this round EC

Ec isn’t acc too bad
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Rightful winner of war #14 - Team Air

Offline immortal feud

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Re: War #12 - Round 9 https://elementscommunity.org/forum/index.php?topic=66992.msg1286822#msg1286822
« Reply #9 on: March 09, 2019, 10:08:29 am »
how about ec rework, 1 relic for every league match played by a person on the team during spring break (cap 4)
recovering firestall addict

Offline Wyand

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Re: War #12 - Round 9 https://elementscommunity.org/forum/index.php?topic=66992.msg1286823#msg1286823
« Reply #10 on: March 09, 2019, 10:12:04 am »
I was thinking about something like having a firestall lover in a team = -2 relics. :D
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Offline immortal feud

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Re: War #12 - Round 9 https://elementscommunity.org/forum/index.php?topic=66992.msg1286824#msg1286824
« Reply #11 on: March 09, 2019, 10:14:41 am »
who dosent love a forestall tho?
recovering firestall addict

 

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