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Offline asdw152Topic starter

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War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286191#msg1286191
« on: February 19, 2019, 05:44:29 am »
WAR #12 R7
Midterms are those stressful exams that require you to sacrifice extra time to study for the passing grades needed!
Read the War Rules
Contact Warmasters

News
Water is eliminated!
WMs are only slightly less slow at fixing and updating stuffs......we will get better, but for the meantime please forgive us!
Deckbuilding
Duel phase has started
Deadline: 24th Feb GMT 0:00
Teams have to build decks for all players who are fighting during this round. All team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which, editing decks is strictly forbidden. Failure to have all of the decks ready will lead to a severe card penalty and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.
Duels
Fighting ends!
Deadline: 27th Feb GMT 0:00
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a suitable time. Time Zone Converter might be useful here. If you cannot find a time when you both are online, please contact Warmasters--mathman101, and asdw152--immediately. If the match does not happen, you both lose by default unless one of you is clearly more active and flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure to record your duels as shown in the Rules:
(Air Gen) KingKiller 3 - 1 (Water Lt) LordOwner
(Air Sld) KingKiller 3 - 1 (Water Gen) LordOwner
(Air Lt) KingKiller 3 - 1 (Water Sld) (Sub) LordOwner

(SUB indicates that someone else played instead of LordOwner)

Super Event Card



Additional Deck building challenges are added in to try and show some team spirit.
6 rules will be given, a maximum of 2 may be used each round. (using 4 monos in R7 will only give you 2 relics from the SEC.)
All decks that follow the extra rules will earn 1 relic for using one of the rules.
The team that won the most relics from these bonus rules will gain a small prize at the end of R9.
R7: Mono Decks , and Decks that have 10 copies or more Spells.
R8: Decks that have at least 5 unique permanents, and Decks that have at least 35 or more cards in them.
R9: Decks that gain additional upgrades from at least 3 relics, and Decks that have at least 3 unique creatures.






Event Card



This round Salvage and Discards are increased.
Wins are increased to Salvage 9 cards per deck.
Losses are increased to Discard 30 cards per deck.
Discards are still 15 from deck, the remaining 15 will come from vault.

Battles
Time gets a bye!

Spoiler for Death:
Spoiler for Entropy:
Spoiler for Fire:
Spoiler for Time:
--------------------------=--------------------------


For this round:
Discards - 24 ( 15 from deck) 30 total (15 from deck/15 from vault)
Salvage - 6 from opponents deck 9  total


« Last Edit: February 19, 2019, 06:33:19 am by asdw152 »
Unstable Gas Can't Melt Steel Golems.
War #10 Team Death
War #11 Team Entropy
War #12 War Master

Offline asdw152Topic starter

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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286193#msg1286193
« Reply #1 on: February 19, 2019, 05:49:14 am »
Saving this post for updates.
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5c2 5c2 5c2 5c2 5c2 5c2 5c9 5c9 5c9 5c9 5de 5de 5de 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7bu 7bu 7bu 7bu 8pn

Gen deck counts as either a mono (all life) or 10+ spells (6 heals, 4 mitos) though it will only register for one of the two, rather than both.
Hover over cards for details, click for permalink
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5de 5de 5de 5de 5de 5de 5de 6rk 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 8pn

Lt. deck counts as a mono, as long sword is other, so it doesn't affect mono.
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5cq 5cq 5cq 5cq 5cq 5cq 5f0 5f0 5f0 5f0 5f4 5f4 5f6 5f6 5f7 5f7 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 7ak 7ak 7dk 7dk 7dk 7dk 7f2 7f2 8pn

Firestall soldier counts as 10+ spells (2 deflag, 2 rage pots, 6 firebolts) but does not count as mono.
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bt 5bt 5c2 5c2 5c2 7ae 7ae 7ae 7ae 7t9 7t9 7tb 7tb 8pt

Dark domin soldier is a duo and only 5 spells (3 heal, 2 steals), so it counts as neither.

I will talk with math about how relics are distributed, but to the rules, this team would be given 3 relics for participating.

EC: 9 salv, 10 with 3-0
30 2-3
32 1-3
34 0-3
« Last Edit: February 21, 2019, 10:07:09 pm by asdw152 »
Unstable Gas Can't Melt Steel Golems.
War #10 Team Death
War #11 Team Entropy
War #12 War Master

Offline immortal feud

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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286194#msg1286194
« Reply #2 on: February 19, 2019, 06:11:13 am »
some elaboration on the SEC and some examples would be appreciated.
for example how would this round7 be rewarded?
Spoiler for Hidden:
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5bs 5bs 5c2 5c2 5c2 5c2 5c2 5c2 5c9 5c9 5c9 5c9 5de 5de 5de 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7bu 7bu 7bu 7bu 8pn

Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5de 5de 5de 5de 5de 5de 5de 6rk 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 8pn

Hover over cards for details, click for permalink
Deck import code : [Select]
5cq 5cq 5cq 5cq 5cq 5cq 5f0 5f0 5f0 5f0 5f4 5f4 5f6 5f6 5f7 5f7 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 7ak 7ak 7dk 7dk 7dk 7dk 7f2 7f2 8pn

Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bt 5bt 5c2 5c2 5c2 7ae 7ae 7ae 7ae 7t9 7t9 7tb 7tb 8pt
recovering firestall addict

Offline Linkcat

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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286202#msg1286202
« Reply #3 on: February 19, 2019, 08:38:28 am »
:fire ends up with the hardest round this time against a combined 47-25 record, but I heard they're going to win War so it shouldn't be much of a problem.

Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

Offline Annele

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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286205#msg1286205
« Reply #4 on: February 19, 2019, 09:21:31 am »
Is salvage then 10 for 3-0 matches?
Beware the Darkness.

Offline deuce22

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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286212#msg1286212
« Reply #5 on: February 19, 2019, 12:39:16 pm »
Hmm, thought we’d get darkness for sure this round since we only faced them twice. Guess we’ll get time for 4th match in 7 rounds.

Offline JonathanCrazyJ

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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286213#msg1286213
« Reply #6 on: February 19, 2019, 01:09:39 pm »
Hmm, thought we’d get darkness for sure this round since we only faced them twice. Guess we’ll get time for 4th match in 7 rounds.

No no plz, we have 3rd and 4th, don't need the added stress of facing.. er.. 7th too :P
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Offline deuce22

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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286215#msg1286215
« Reply #7 on: February 19, 2019, 01:59:14 pm »
Hmm, thought we’d get darkness for sure this round since we only faced them twice. Guess we’ll get time for 4th match in 7 rounds.

No no plz, we have 3rd and 4th, don't need the added stress of facing.. er.. 7th too :P

But we haz so many relics waitingz for you. Guess we’ll have to offload them on time...

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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286216#msg1286216
« Reply #8 on: February 19, 2019, 04:59:38 pm »
:fire ends up with the hardest round this time against a combined 47-25 record, but I heard they're going to win War so it shouldn't be much of a problem.



the original post has Zyardran facing me... what is this fake matchup post?
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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286217#msg1286217
« Reply #9 on: February 19, 2019, 05:28:44 pm »
The matchups were a lil busted before. You, Zawadx, and myself were each listed as facing each other.

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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286218#msg1286218
« Reply #10 on: February 19, 2019, 06:35:13 pm »
The matchups were a lil busted before. You, Zawadx, and myself were each listed as facing each other.

Btw, Zawadx is facing Light for the 3rd time this War. :P
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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286220#msg1286220
« Reply #11 on: February 19, 2019, 07:42:05 pm »
2 players (Rabbid and me) mentions that the difference between salvage and discard is too big, war is too much about
the fear of losing.

WMs reaction: let's make the scissor even more opened... Difference between salvage and discard grows from 18 to 21.
Nice one...
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