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Offline mathman101Topic starter

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War #12- Round 6 https://elementscommunity.org/forum/index.php?topic=66898.msg1285865#msg1285865
« on: February 13, 2019, 12:48:55 am »
WAR #12 R6
Another student fails out of class, realizing that sometimes having a social :life outside of class can hurt the grades!
Read the War Rules
Contact Warmasters

News
Life is eliminated!
WMs are still slow at fixing and updating stuffs......please continue to forgive us!
Deckbuilding
Duel phase has started
Deadline: 17th Feb GMT 0:00
Teams have to build decks for all players who are fighting during this round. All team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which, editing decks is strictly forbidden. Failure to have all of the decks ready will lead to a severe card penalty and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.
Duels
Fighting ends!
Deadline: 20th Feb GMT 0:00
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a suitable time. Time Zone Converter might be useful here. If you cannot find a time when you both are online, please contact Warmasters--mathman101, and asdw152--immediately. If the match does not happen, you both lose by default unless one of you is clearly more active and flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure to record your duels as shown in the Rules:
(Air Gen) KingKiller 3 - 1 (Water Lt) LordOwner
(Air Sld) KingKiller 3 - 1 (Water Gen) LordOwner
(Air Lt) KingKiller 3 - 1 (Water Sld) (Sub) LordOwner

(SUB indicates that someone else played instead of LordOwner)

Super Event Card



"Upgrades from roles may be moved around among the teams 4 decks. The resulting decks must all contain at least 4 in-element upgrades and the number of upgrades may not exceed half the decksize before use of relics"

Spoiler for mathmans poor attempt at learnign how to proper english explanation:
Sharing: Upgrades may be moved around however the team wishes among their 4 decks.
Decks must still have the required 4 in-element upgrades.
Ex. a team sends Gen, Lt, Salv, Disc, they have 15+12+8+8=43 upgrades to split among the 4 decks. they may arrange them in any way they want (22/13/4/4, or 11/11/11/10, or any other combination)
The minimum amount of upgrades per deck must not fall below the 4 in-element upgrades, nor shall any one deck have more than 50% of the decks size be upgrades from the SEC. (this means you can still fully upgrade a deck with relics)
This means that the total upgrades in your deck from the SEC cannot be more than 50% of your deck size.
Ex. 15 ups in a 30 card deck can be from the SEC, 22 ups in a 45 card deck can come from the SEC. If using 20 upgrades in a 30 card deck, 15 max would be from SEC, meaning the remaining 5 upgrades would cost relics.


Stolen from War 7 - R10




Event Card



Select up to 3 cards for sideboard from vault and state them in EC topic in secret section.
G1 must be played with the original deck as it is in the gdoc.
Games 2-5 may use up to 3 of the pre-selected sideboard cards.
The sideboard cards must be from vault.
If used in any game the sideboard cards must be discarded after the match (regardless of win/loss). The sideboard discards do not count towards your 9 cards from vault if the match was lost.
The sideboard cards must be unupgraded, and cannot be pillars/pendulums/mark cards.

Battles
Spoiler for Aether:
Spoiler for Earth:
Spoiler for Entropy:
Spoiler for Fire:

--------------------------=--------------------------


For this round:
Discards - 24 ( 15 from deck)
Salvage - 6
« Last Edit: February 13, 2019, 01:40:59 am by mathman101 »
something....something....something.....

Offline immortal feud

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Re: War #12- Round 6 https://elementscommunity.org/forum/index.php?topic=66898.msg1285869#msg1285869
« Reply #1 on: February 13, 2019, 01:00:49 am »
how is earth facing air for a 4th time in only rd6??
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Offline mathman101Topic starter

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Re: War #12- Round 6 https://elementscommunity.org/forum/index.php?topic=66898.msg1285870#msg1285870
« Reply #2 on: February 13, 2019, 01:04:32 am »
how is earth facing air for a 4th time in only rd6??

We are currently looking into this. there might be an error with our seeding randomizer. Our apologies.
something....something....something.....

Offline kaempfer13

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Re: War #12- Round 6 https://elementscommunity.org/forum/index.php?topic=66898.msg1285871#msg1285871
« Reply #3 on: February 13, 2019, 01:06:28 am »
wording still unclearish, sounds like you can add 15 upgrades to the default 8. Example and past rounds experience make it a bit clearer ofc, but the wording should be more like "Upgrades from roles may be moved around among the teams 4 decks. The resulting decks must all contain at least 4 in-element upgrades and the number of upgrades may not exceed half the decksize before use of relics"
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Offline Mobian

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Re: War #12- Round 6 https://elementscommunity.org/forum/index.php?topic=66898.msg1285873#msg1285873
« Reply #4 on: February 13, 2019, 01:16:25 am »
wording still unclearish, sounds like you can add 15 upgrades to the default 8. Example and past rounds experience make it a bit clearer ofc, but the wording should be more like "Upgrades from roles may be moved around among the teams 4 decks. The resulting decks must all contain at least 4 in-element upgrades and the number of upgrades may not exceed half the decksize before use of relics"

This. This is perfect.

Offline immortal feud

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Re: War #12- Round 6 https://elementscommunity.org/forum/index.php?topic=66898.msg1285875#msg1285875
« Reply #5 on: February 13, 2019, 01:20:49 am »
that is a clear, but i feel it is not the fairest interpretation of the card, you can only move upgrades 1 direction on general matchups, either get rid of general for this round and have general as a soilder or increase cap on general to 2/3 of deck
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Re: War #12- Round 6 https://elementscommunity.org/forum/index.php?topic=66898.msg1285876#msg1285876
« Reply #6 on: February 13, 2019, 01:22:29 am »
that is a clear, but i feel it is not the fairest interpretation of the card, you can only move upgrades 1 direction on general matchups, either get rid of general for this round and have general as a soilder or increase cap on general to 2/3 of deck

With this SEC, Gens and Lts typically exist to help the lower-uprade roles

Offline mathman101Topic starter

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Re: War #12- Round 6 https://elementscommunity.org/forum/index.php?topic=66898.msg1285878#msg1285878
« Reply #7 on: February 13, 2019, 01:52:58 am »
All the seedings should properly be fixed now, and should follow the ruling about facing different teams in the previous rounds during the first 6 rounds.

Quote
In rounds 2 and 5, teams are intentionally seeded against teams they did not play in the previous round. In round 3 and 6 teams will be intentionally seeded against the three teams they did not play in round 1 and 2.

Our apologies for letting this happen twice in a row, that is our fault and lack of attention to detail and should not have happened again.

Going forward we will attempt to have teams not face the exact same set of 4 opponents in a consecutive round, but will not be making an effort to change it as has been done if this affects only a few teams.
something....something....something.....

Offline kaempfer13

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Re: War #12- Round 6 https://elementscommunity.org/forum/index.php?topic=66898.msg1285879#msg1285879
« Reply #8 on: February 13, 2019, 01:53:34 am »
So the sideboard 3 cards from ec are for all decks this round? whatif we use them in more games than we have copies of them? or can they only be used on one match each?
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Re: War #12- Round 6 https://elementscommunity.org/forum/index.php?topic=66898.msg1285880#msg1285880
« Reply #9 on: February 13, 2019, 02:11:07 am »
air had better thank the WM's for sparing them from team earth.
see you in rd7+ :air 😡

(thanks tho WM's)
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Re: War #12- Round 6 https://elementscommunity.org/forum/index.php?topic=66898.msg1285881#msg1285881
« Reply #10 on: February 13, 2019, 02:17:05 am »
Sideboard 3 cards off of your deck. If you don't need it, don't put it in your deck. If you do use one or more sideboard card, you may use them multiple times per match. If you repeat a card, you can include multiple of that card.

Sideboard: shockwave, reverse time, freeze

G1: none
G2: shockwave - you may choose to use it once and remove it, or add it to your deck.
G3: RT, freeze - you swap to the other two, but you still used shockwave G2, so all three are discarded

Sideboard: mirror shield, mirror shield, mirror shield

G1: none
G2: mirror - if you only use one copy this match, you only need to discard one copy.
G3: mirror, mirror, mirror - You use all three at once, so all three are discarded.

Sideboard: left sock, 3.5 days, optimized stall

G1: none
G2: none
G3: none - if you use none, you discard none as well

Sideboard: shockwave, reverse time, freeze

G1: none
G2: Shockwave
G3: Shockwave - You use a single card, so you discard SW only.

Any more questions or need more examples?

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War #11 Team Entropy
War #12 War Master

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Re: War #12- Round 6 https://elementscommunity.org/forum/index.php?topic=66898.msg1285882#msg1285882
« Reply #11 on: February 13, 2019, 03:04:41 am »
Can each deck have a separate sideboard pool? Or do the same 3 cards have to last for all 4 decks?

 

anything
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