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Offline asdw152Topic starter

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War #12- Round 3 https://elementscommunity.org/forum/index.php?topic=66766.msg1284717#msg1284717
« on: January 23, 2019, 03:40:03 am »
WAR #12 R3
Lore Something something
Deckbuilding
Duel phase has started
Teams have to build decks for all players who are fighting during this round. All team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which, editing decks is strictly forbidden. Failure to have all of the decks ready will lead to a severe card penalty and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.
Duels
Fighting ends!
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a suitable time. Time Zone Converter might be useful here. If you cannot find a time when you both are online, please contact Warmasters--mathman101, ji412jo, and asdw152--immediately. If the match does not happen, you both lose by default unless one of you is clearly more active and flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure to record your duels as shown in the Rules:
(Air Gen) KingKiller 3 - 1 (Water Lt) LordOwner
(Air Sld) KingKiller 3 - 1 (Water Gen) LordOwner
(Air Lt) KingKiller 3 - 1 (Water Sld) (Sub) LordOwner

(SUB indicates that someone else played instead of LordOwner)


Super Event Card



Choose one club to join.
Joining a club provides a small boost to all decks.
  • Chess Club: +2 Upgrades to your decks
  • Religious Organization: +2 Salvage and -2 Discards
  • Networking Organization: +3 Relics on win
  • Chemistry Club: Transmutation costs 1 less dust

Teams will choose one club for the entire team.
Post your decision in your secret section before the deck building deadline.





Event Card



This EC modifies the SEC.
  • Chess Club: +1 Upgrades to your decks, from +2
  • Religious Organization: +2 Salvage or -2 Discards, rather than and
  • Networking Organization: +3 Relics on win, +1 Relic on loss
  • Chemistry Club: Transmutation costs 1 less dust, and +2 dust for each win, which can be added to piles in any combination.

Note for Chemistry Club: Each win gives +2 dust, so 4 wins is +8. "added to piles in any combination" means you can add +2/+2/+2/+2, or +8/+0/+0/+0, or any other combination

Battles
Spoiler for Water:

--------------------------=--------------------------


For this round:
Discards - 24 ( 15 from deck)
Salvage - 6


« Last Edit: January 24, 2019, 04:15:37 am by asdw152 »
Unstable Gas Can't Melt Steel Golems.
War #10 Team Death
War #11 Team Entropy
War #12 War Master

Offline ARTHANASIOS

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Re: War #12- Round 3 https://elementscommunity.org/forum/index.php?topic=66766.msg1284719#msg1284719
« Reply #1 on: January 23, 2019, 08:52:18 am »
Interesting EC...
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline asdw152Topic starter

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Re: War #12- Round 3 https://elementscommunity.org/forum/index.php?topic=66766.msg1284721#msg1284721
« Reply #2 on: January 23, 2019, 09:48:22 am »
to be honest, we were pretty desperate to just get this out.
Unstable Gas Can't Melt Steel Golems.
War #10 Team Death
War #11 Team Entropy
War #12 War Master

Offline dawn to dusk

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Re: War #12- Round 3 https://elementscommunity.org/forum/index.php?topic=66766.msg1284722#msg1284722
« Reply #3 on: January 23, 2019, 10:00:14 am »
EC flavour request: "Some clubs are oversaturated while some are still looking for members! EC upgrades have been adjusted to influence testing out new clubs"

Offline JonathanCrazyJ

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Re: War #12- Round 3 https://elementscommunity.org/forum/index.php?topic=66766.msg1284723#msg1284723
« Reply #4 on: January 23, 2019, 11:19:43 am »
I like it :)
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Offline Linkcat

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Re: War #12- Round 3 https://elementscommunity.org/forum/index.php?topic=66766.msg1284725#msg1284725
« Reply #5 on: January 23, 2019, 11:33:50 am »
I can't help but feel sorry for :gravity, having to face Player 4 no less than three times this round, as well as the only general with a glowing name.



They do have a Player 4 of their own, but unfortunately they're matched up against the :aether Player 4, who has received high praise from deuce the last two rounds.
Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

Offline Wyand

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Re: War #12- Round 3 https://elementscommunity.org/forum/index.php?topic=66766.msg1284729#msg1284729
« Reply #6 on: January 23, 2019, 12:23:43 pm »
I'm not happy with the EC. Why nerfing instead of just boosting even more the 2 other clubs?
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Offline moehrpi

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Re: War #12- Round 3 https://elementscommunity.org/forum/index.php?topic=66766.msg1284734#msg1284734
« Reply #7 on: January 23, 2019, 04:48:44 pm »
If we join Religious Organisation can we choose between salvage and discard for each match individually?

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Re: War #12- Round 3 https://elementscommunity.org/forum/index.php?topic=66766.msg1284736#msg1284736
« Reply #8 on: January 23, 2019, 05:17:56 pm »
If we join Religious Organisation can we choose between salvage and discard for each match individually?
then what is the point of the nerf lol
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Offline moehrpi

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Re: War #12- Round 3 https://elementscommunity.org/forum/index.php?topic=66766.msg1284740#msg1284740
« Reply #9 on: January 23, 2019, 05:40:23 pm »
If we join Religious Organisation can we choose between salvage and discard for each match individually?
then what is the point of the nerf lol

This had to be done before deadline, obviously.

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Re: War #12- Round 3 https://elementscommunity.org/forum/index.php?topic=66766.msg1284741#msg1284741
« Reply #10 on: January 23, 2019, 06:34:18 pm »
Am I right to think that the bonus dust (from chemistry club) can only be added to a deck that actually won?
:gravity War 10
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Offline moehrpi

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Re: War #12- Round 3 https://elementscommunity.org/forum/index.php?topic=66766.msg1284742#msg1284742
« Reply #11 on: January 23, 2019, 06:41:52 pm »
Am I right to think that the bonus dust (from chemistry club) can only be added to a deck that actually won?

Best case is that it doesn't matter. Otherwise you'd always want to add it to a winning deck.

 

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