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Offline immortal feud

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  • immortal feud is a Spark waiting for a buff.
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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1286388#msg1286388
« Reply #144 on: February 25, 2019, 02:01:51 am »
since we have survived midterms can we have a midterm break (no base vault discards) for the next EC?
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Offline ARTHANASIOS

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1286406#msg1286406
« Reply #145 on: February 25, 2019, 06:58:36 am »
Suggestion: WMs please help prophecies to come true next time... :P
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Offline serprex

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1288473#msg1288473
« Reply #146 on: April 30, 2019, 07:50:39 pm »
Variable size teams was fine, but teams with more players shouldn't lose out on having that sweet sweet Player X

Remove vault discards, reduce size of starting vaults. Remove bonus discards when not losing 2-3, if you're keeping score result impacting discards then players should play out all 5 games of the set, but don't see that being popular

Teams should field 4 players every round. Eliminate teams at 60 or 90 cards. Suicides should be removed from the rules (any team can field 60 pillars)

Gambler is worthless (yes, we won 6 relics off of Gamblers, 3-1 is the only thing worth betting). Low chance of gaining any relics, at best gains 3. Whereas Lt is basically 'here's 4 relics' & old Upgrade role was 2 (I think roles being worth 2 upgrades is a fair ballpark goal). Only value is gambling 0-3 on suicide, which are never necessary with free pillars making for such versatile vaults all the way to the end. JCJ leans towards 6 perfect, 2 for being one game off. I say drop gambling theme, just say "gain 3 relics if you win this match"

Remove Discard role. It only helps lowtier teams & makes it harder for midtier because lowtier sends good deck vs midtier while sending Discard vs hightier. Rules should try encourage aiming for 1st

Sideboard should be exempt from in-element-upgrades requirements & removing cards to make a less-than-50%-in-element deck should be legal. Should be able to play with cards removed in first game of match. If this sounds like it'd make sideboard OP again, reduce to 4 upgrades, but I don't think these sideboard benefits are as strong as 6 relics, going by benchmark that a role should generally be worth about 2 upgrades

Base upgrades should be 9. Then Lt should only be +3 upgrades. Going along with this rule-of-3 line of thought: only require 3 in element upgrades, sideboard has 6 upgrades. Drawback of this is that it'll make it that much easier for teams to bring rolhope, but let's be real, janky rolhopes are the cool part of the war meta

 

blarg: