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Offline mathman101Topic starter

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War #12 - Round 14 https://elementscommunity.org/forum/index.php?topic=67120.msg1288079#msg1288079
« on: April 20, 2019, 03:28:02 am »
WAR #12 R14
change this!
Read the War Rules
Contact Warmasters

News
Everyone thought the WMs forgot about war....instead they were just waiting to create dramatic suspense!
(our apologies on the delay)
Deckbuilding
Duel phase has started
Deadline: 28th April GMT 0:00
Teams have to build decks for all players who are fighting during this round. All team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which, editing decks is strictly forbidden. Failure to have all of the decks ready will lead to a severe card penalty and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.
Duels
Fighting ends!
Deadline: 1st May GMT 0:00
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a suitable time. Time Zone Converter might be useful here. If you cannot find a time when you both are online, please contact Warmasters--mathman101, and asdw152--immediately. If the match does not happen, you both lose by default unless one of you is clearly more active and flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure to record your duels as shown in the Rules:
(Air Gen) KingKiller 3 - 1 (Water Lt) LordOwner
(Air Sld) KingKiller 3 - 1 (Water Gen) LordOwner
(Air Lt) KingKiller 3 - 1 (Water Sld) (Sub) LordOwner

(SUB indicates that someone else played instead of LordOwner)

Super Event Card


Exam Month.
You only have time to study for 1 exam and will barely pass the others.
All decks have these the Negative effects on them. Each deck may only have 1 effect changed from a negative into a positive.
All Positive effects must be used at least once before any repeating usage.
Please post in your secret section Event card topic before deckbuilding deadline.
Spoiler for Effects:
Negative Effect Positive Change
Extra 5 discards 2 less discards
3 less salvage  1 extra salvage
4 less upgrades 2 extra upgrades




Event Card




For every two elements, rounded down, you have 0 cards in in your vault, gain 1 relic.

The check will be done at the end of this deck building phase, after teams are done with salvaging and discarding.

i.e. If a team has 6 or 7 empty elements, receive 3 relics.
--------------------------=--------------------------

For this round:
Discards - 24 ( 15 from deck)
Salvage - 6 from opponents deck


1:time Vindilosvs:darkness iancudorinmarian
2:time Annelevs:darkness Gen. TheonlyrealBeef
3:time Gen. kaempfer13vs:darkness JonathanCrazyJ
4:time Player 4vs:darkness serprex
« Last Edit: April 20, 2019, 07:04:15 pm by asdw152 »
something....something....something.....

Offline Linkcat

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Re: War #12 - Round 14 https://elementscommunity.org/forum/index.php?topic=67120.msg1288081#msg1288081
« Reply #1 on: April 20, 2019, 06:28:44 am »
 :time with the hardest round twice in a row. RNG can be a cruel mistress.

Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

Offline JonathanCrazyJ

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Re: War #12 - Round 14 https://elementscommunity.org/forum/index.php?topic=67120.msg1288084#msg1288084
« Reply #2 on: April 20, 2019, 08:11:55 am »
Event Card




For every two elements, rounded down, you have 0 cards in in your vault, gain 2 relics.

The check will be done at the end of this deck building phase, after teams are done with salvaging and discarding.

i.e. If a team has 6 or 7 empty elements, receive 3 relics.



There is a misswording here, atm it would mean 6 or 7 empty elements would mean 6 relics.

It should say "For every two elements, rounded down, you have 0 cards in in your vault, gain ONE relic."
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Offline asdw152

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Re: War #12 - Round 14 https://elementscommunity.org/forum/index.php?topic=67120.msg1288106#msg1288106
« Reply #3 on: April 20, 2019, 07:05:05 pm »
Event Card




For every two elements, rounded down, you have 0 cards in in your vault, gain 2 relics.

The check will be done at the end of this deck building phase, after teams are done with salvaging and discarding.

i.e. If a team has 6 or 7 empty elements, receive 3 relics.



There is a misswording here, atm it would mean 6 or 7 empty elements would mean 6 relics.

It should say "For every two elements, rounded down, you have 0 cards in in your vault, gain ONE relic."

Guess i didn't catch that when i was writing it. Edited in the main post.
Unstable Gas Can't Melt Steel Golems.
War #10 Team Death
War #11 Team Entropy
War #12 War Master

Offline mathman101Topic starter

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Re: War #12 - Round 14 https://elementscommunity.org/forum/index.php?topic=67120.msg1288359#msg1288359
« Reply #4 on: April 27, 2019, 12:31:03 am »
Just a friendly reminder that deck building ends in roughly 23.5 hours.
something....something....something.....

Offline serprex

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Re: War #12 - Round 14 https://elementscommunity.org/forum/index.php?topic=67120.msg1288462#msg1288462
« Reply #5 on: April 30, 2019, 12:05:38 pm »
WMs were talking of forcing War's end with a sudden death EC. I'd like to point out at this point the event won't go past Round 16 (If Time goes 2-2 this round & 2-0 next round), so ideally we needn't bring about such drastic measures

edit: mm, there are precise results which could keep both teams alive if Round 16 goes 1-1
« Last Edit: April 30, 2019, 12:08:23 pm by serprex »

Offline immortal feud

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Re: War #12 - Round 14 https://elementscommunity.org/forum/index.php?topic=67120.msg1288463#msg1288463
« Reply #6 on: April 30, 2019, 01:09:23 pm »
i think i would rather see the deckbuilding/dueling phase turnover increase than a sudden death
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Offline JonathanCrazyJ

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Re: War #12 - Round 14 https://elementscommunity.org/forum/index.php?topic=67120.msg1288464#msg1288464
« Reply #7 on: April 30, 2019, 01:33:13 pm »
i think i would rather see the deckbuilding/dueling phase turnover increase than a sudden death

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blarg: TheonlyrealBeef,Annele,JonathanCrazyJ,kaempfer13,iancudorinmarian,Vindilos,serprex,Player 4