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Offline mathman101Topic starter

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War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287134#msg1287134
« on: March 20, 2019, 04:11:18 am »
WAR #12 R10
stuffs
Read the War Rules
Contact Warmasters

News
3 teams down to 3 members
WMs are only slightly less slow at fixing and updating stuffs......we will get better, but for the meantime please forgive us!
Deckbuilding
Duel phase has started
Deadline: 24th March GMT 0:00
Teams have to build decks for all players who are fighting during this round. All team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which, editing decks is strictly forbidden. Failure to have all of the decks ready will lead to a severe card penalty and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.
Duels
Fighting ends!
Deadline: 27th March GMT 0:00
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a suitable time. Time Zone Converter might be useful here. If you cannot find a time when you both are online, please contact Warmasters--mathman101, and asdw152--immediately. If the match does not happen, you both lose by default unless one of you is clearly more active and flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure to record your duels as shown in the Rules:
(Air Gen) KingKiller 3 - 1 (Water Lt) LordOwner
(Air Sld) KingKiller 3 - 1 (Water Gen) LordOwner
(Air Lt) KingKiller 3 - 1 (Water Sld) (Sub) LordOwner

(SUB indicates that someone else played instead of LordOwner)

Super Event Card



Announce a card at least 48hours before end of deckbuilding phase publicly. All decks may contain up to 2 additional copies of the card regardless of vault amount.
Please post in this thread. You may edit or change your card choice up to the 48hour before deadline. After that deadline occurs, no changes or edits may be made to your post with your card choice.
You may not change your card choice





Event Card



Pick a player from your team, and a value of -1 or +1.
This choice must be made by the end of the deckbuilding phase.
If a team fails to post a choice, then WMs will randomize a choice.
The sum of all chosen values will be added together (X).
All players and final sum value will be posted publicly at start of the battle phase.
Each chosen player will gain/lose X additional cards in their match.

example; if all team choose +1, then a sum of +6 will grant additional +6 salvage for a win, but also additional +6 discard for a loss.

Battles
Darkness has a bye

Spoiler for Aether:
Spoiler for Entropy:
Spoiler for Light:
--------------------------=--------------------------


For this round:
Discards - 24 ( 15 from deck)
Salvage - 6 from opponents deck



(EC and Super EC images will come soonish)



Answered Questions in this post
Another Answer/ruling for R7-9 SEC prize in this post

SEC bonuses for R10:
:timebig:darknessbig:earthbig:lightbig:aetherbig:entropybig

To avoid Gdoc errors, please add the SEC cards you plan to use to the bonus salvage area Cell D18. if you are unsure how to do this, please state the cards in your secret section Event card topic, and WMs will add it in to the Gdoc.


Event Card Choices:
 :aether ; +1 Zawa
 :darkness ; +1 TorB
 :earth ; +1 Kali
 :entropy ; +1 Wyand
 :light ; -1 ARTH
 :time; +1 Vindi
« Last Edit: March 24, 2019, 01:26:09 am by mathman101 »
something....something....something.....

Offline immortal feud

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287137#msg1287137
« Reply #1 on: March 20, 2019, 05:16:35 am »
how does discard/salvage work with the SEC?
recovering firestall addict

Offline TheonlyrealBeef

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287138#msg1287138
« Reply #2 on: March 20, 2019, 05:29:57 am »
The example makes EC even more confusing. Maybe a better example with detailed pick(s) a team (has to) make and the result of it?

Offline dawn to dusk

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287139#msg1287139
« Reply #3 on: March 20, 2019, 05:31:44 am »
The SEC is worded in such a way that other teams can use the card you chose, this is not intended, correct?

Can you upgrade the card you choose?



The example makes EC even more confusing. Maybe a better example with detailed pick(s) a team (has to) make and the result of it?
Choose player and a value of +1 or -1

4 teams pick +1, 2 teams pick -1
4*1+2*(-1)= +2
In their battle, ONLY THEY get a modifier of +2. So if they win they get +2 salvage, if they lose they get +2 Discard. This does not effect the opponent.

« Last Edit: March 20, 2019, 10:58:26 am by dawn to dusk »

Offline Wyand

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287144#msg1287144
« Reply #4 on: March 20, 2019, 09:43:51 am »
"example; if all team choose +1, then a sum of +6 will grant additional +6 salvage for a win, but also additional +6 discard for a loss."

Another "let's get rid of the small vault teams" EC?


ps: R10 - 7th game with Aether.
« Last Edit: March 20, 2019, 09:45:41 am by Wyand »
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Offline serprex

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287146#msg1287146
« Reply #5 on: March 20, 2019, 09:54:16 am »
What was the small prize for Spirit Week?

Another "let's get rid of the small vault teams" EC?

Welcome to the event: it's always harder when you have a small vault. But this EC isn't even bad for small vaults

Offline dawn to dusk

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287147#msg1287147
« Reply #6 on: March 20, 2019, 09:57:32 am »
Just pick -1 lol no salvage for anyone

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287148#msg1287148
« Reply #7 on: March 20, 2019, 10:19:33 am »
The SEC is worded in such a way that other teams can use the card you chose, this is not intended, correct?

Can you upgrade the card you choose?

The example makes EC even more confusing. Maybe a better example with detailed pick(s) a team (has to) make and the result of it?
Choose player and a value of +1 or -1

4 teams pick +1, 2 teams pick -1
4*1+2*(-1)= +2
In their battle, ONLY THEY get a modifier of +2. So if they win they get +2 salvage, if they lose they get +2 Discard. This does not effect the opponent.
So modifier is taken from all teams, but the modifier is applied to only one player on your team?

Offline serprex

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287149#msg1287149
« Reply #8 on: March 20, 2019, 10:50:28 am »
Yes

Offline Aves

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287156#msg1287156
« Reply #9 on: March 20, 2019, 01:22:31 pm »


So... what was the prize?
:darkness War # 4, 9, 10
:darkness League of Shadows :darkness Brawl # 5

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Offline TheonlyrealBeef

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287158#msg1287158
« Reply #10 on: March 20, 2019, 05:05:53 pm »
Super Event Card choice:
Cloak
« Last Edit: March 22, 2019, 05:13:38 pm by TheonlyrealBeef »

Offline Wyand

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287161#msg1287161
« Reply #11 on: March 20, 2019, 07:07:45 pm »
"All decks may contain up to 2 additional copies of the card regardless of vault amount."

All decks like not just our decks, but every Teams's decks?
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