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Offline iancudorinmarian

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287246#msg1287246
« Reply #48 on: March 24, 2019, 07:49:32 am »
:light team is a team of cowards

Offline immortal feud

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287247#msg1287247
« Reply #49 on: March 24, 2019, 09:13:10 am »
I apologize for the delays, RL got a bit crazy with real estate stuff and work stuff, and then driving 10 hours today for work did not help my online availability.

I'll do my best to try and answer all questions now, and will extend the SEC choice 24 hours (new deadline being 24hours before deckbuilding deadline) for this round to hopefully allow enough time for better decision making.

how does discard/salvage work with the SEC?

Salvage like normal. you can salvage any of the cards from the deck whether SEC cards or not.
You can't discard SEC cards though, as they are not in your vault. If this causes you to have less than 15 non-ppm cards in your deck, the remaining go to vault discards as per usual rules in section 4.3.


The example makes EC even more confusing. Maybe a better example with detailed pick(s) a team (has to) make and the result of it?

I'm not sure if dawn's example helped, but if not I'll attempt another one here:
Spoiler for Example:
Teams choose these:
aether: +1 and w3
darkness: +1 and torb
earth: -1 and player 4
entropy: -1 and wyand
light: -1 player 4
time: -1 kaempfer

the Sum of all 6 teams value choices is: +1+1-1-1-1-1=-2


If w3 wins he will salvage 2 less cards than normal (4 instead of 6). If he loses he will discard 2 less cards than normal (22 instead of 24).
This -2 change applies for all 6 listed players.
Hopefully that clarifies it better. but if not, I can try again.





So... what was the prize?

We are awarding 1 free set of salvage(6 cards) from the WarMasters vault(we have 12+ of every card).

Currently the points from this appear to be:

:time : 2+3+2=7
:darkness : 1+2+4=7
:earth : 2+1+4=7

:entropy : 2+1+2=5
:aether : 2+1+2=5
:light : 1+2+2=5



Since we have a tie for most points, we will split the winnings among the 3 teams. Each time, darkness, and earth will receive 2 free salvage.



"All decks may contain up to 2 additional copies of the card regardless of vault amount."

All decks like not just our decks, but every Teams's decks?

Originally our intent was just the team who stated said card could use the extra copies among their 3 or 4 decks. But after discussion with asdw, we agreed that we will open it up to usage for all 6 teams to try and elevate the strategic play and mindgames that this could bring.

Similar to past SECs we are willing to adjust the card for the 2nd and 3rd round usage if there is enough negative/constructive feedback regarding being unbalanced. But we currently feel that both options are fairly balanced in their own way just bringing different strategic elements to play.



12 hours 39 minutes remaining, and no official answer for SEC, how the hell should we decide? :(

Additional question: let's say 3 teams choose Soul Catcher. That would mean +6 copies for each team?

Nope, these are only partially stackable for multiples. Each additional choice will only add 1 extra card instead of 2. If 3 of the teams choose Soul Catcher, a total of 4(2+1+1) additional Soul Catchers may be added to each deck.


Edgecases:

I have 14 discardable cards in a deck, 2 of which are Soul Catchers. SEC card is Soul Catcher. I have 2 Soul Catchers in vault. If the deck loses, do I discard 12 from deck & 12 from vault? Or do I have to discard my Soul Catchers?

Alternatively, same situation, but 17 discardable cards in deck. Am I able to discard Soul Catchers as deck discards?

SEC cards are not in the vault, and thus cannot be discarded. So in your example, the soul catchers from your vault would be the ones being discarded. and if this causes you to fall below the required 15 deck discards, you will follow the regular rules per discarding in rule 4.3.

Same ruling for the other situation, if a soul catcher is added to the deck from the SEC it cannot be discard in any form(vault discard or deck discard).

If you have any amount of soul catchers in your vault, decks will use all of those first before attempting to add in the SEC additions. After the vault has run out of your soul catchers, then the SEC additions will count in.
in particular;
:earth : 2+1+4=7
this next quote is from our private section but is now public knowledge
Spoiler for Kali vs. Aether Gen:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sm 55t 55t 55t 55t 58o 58o 58o 58o 59c 59c 59c 59c 5aa 5aa 5aa 74i 74i 778 778 778 77a 77a 77e 77e 77e 77f 77f 77f 78q 78q 8pl

Spoiler for Jen-i (Discard) vs. Time Gen:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sm 4sm 4sm 4sm 58o 58o 58o 58o 5aa 5aa 5aa 5aa 5aa 5aa 5f6 5f6 5f6 5fb 5fb 5fb 5fb 779 779 77a 77a 77a 77a 77a 7ds 7ds 8po

Spoiler for Immortal Feud (Lt.) vs. Light:
Hover over cards for details, click for permalink
Deck import code : [Select]
58s 58s 58s 595 595 595 595 595 595 5aa 5aa 5aa 5vi 5vi 5vi 5vi 5vi 5vi 78q 78q 78q 78q 78q 7tb 7tb 7tc 7tc 7tc 7tc 7tc 8pt

Spoiler for Player 4 (Salvager) vs. Entropy:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sm 4vj 4vj 4vj 4vj 4vj 4vj 58o 5aa 5aa 5aa 5aa 5aa 5aa 5oi 5ol 5ol 5ol 5oo 5oo 5oo 5oo 779 779 77g 77g 77g 77g 77g 7mu 8pr

Decks with EC Bonus:
Player 4 vs. Entropy - 5 unique permanents

our Lt deck against light has 5 unique perms going by how WM's counted
pend, pend*, titanium, voids, stiletto*
we should have won the SEC!!
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Offline kaempfer13

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287250#msg1287250
« Reply #50 on: March 24, 2019, 09:24:01 am »
the pend upped and unupped counts as the same card. In fact you only got a relic at all, because the mark counted as unique perm, which i thought shouldnt be allowed. But most of all you were the only nonwm to even know that each rule could be used twice rather than a total maximum of 2 rules per round ( the wording really goes out of its way to imply that). Using 1 extra relic would have immediately given us that relic back and we wouldnt have to share at all, nvm that we would have gotten some more stuff earlier had we known.
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Master of :time War 12

Offline immortal feud

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287251#msg1287251
« Reply #51 on: March 24, 2019, 09:28:41 am »
yeah it looks like pillar+tower only counts as one, silly me
i also assumed everyone else understood the rules not just team earth

EDIT; and i say understood very loosely
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Offline TheonlyrealBeef

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287253#msg1287253
« Reply #52 on: March 24, 2019, 09:39:18 am »
With all that unclarity, the current outcome is only that much fairer, no? Giving the three leading teams equal rewards means war outcome is completely unaffected by it. So that's much appreciated.

Offline serprex

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287254#msg1287254
« Reply #53 on: March 24, 2019, 10:24:58 am »
The limit being 4 was clear to me

Offline worldwideweb3

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287255#msg1287255
« Reply #54 on: March 24, 2019, 10:27:33 am »
The limit being 4 was clear to me

Same. WMs were pretty clear. Not their fault people can’t understand even after they gave examples.
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anything
blarg: