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Offline worldwideweb3

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287200#msg1287200
« Reply #36 on: March 22, 2019, 11:43:59 am »
still a bit unclear on how the discards will work, for example; you have 6NT in vault and SEC allows 2 NT per deck for free, team water plays a deck that is 6 NT and 24 pillars and it loses. do they discard 4 NT that they own and then 26 vault discards or do they get forced into discarding all 6 copies they have even tho 2 were not used in the deck?

Maths said that the vault copies are used first, then the sec. so you discard all 6 nts.
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Offline Aves

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287201#msg1287201
« Reply #37 on: March 22, 2019, 09:00:07 pm »
The SEC timer was extended by a day yesterday, in case anybody hasn't seen it.
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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287204#msg1287204
« Reply #38 on: March 22, 2019, 09:33:26 pm »
So since the SEC doesn't stack with itself, we feel the need to change it. because that's the only reason.

Y'all get Miracle now

Offline worldwideweb3

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287206#msg1287206
« Reply #39 on: March 22, 2019, 09:46:09 pm »
Any requests for the card people want under sec?

no takers?
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Offline Aves

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287209#msg1287209
« Reply #40 on: March 22, 2019, 11:21:01 pm »
Any requests for the card people want under sec?

no takers?

Quote from: Rules
Conspiring with other teams is forbidden.

We don't have the cards to pay a penalty, so...
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Offline Kalinuial

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287210#msg1287210
« Reply #41 on: March 22, 2019, 11:25:39 pm »
Team EARTH selects:


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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287211#msg1287211
« Reply #42 on: March 22, 2019, 11:58:42 pm »


Not a foil one. :)
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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287213#msg1287213
« Reply #43 on: March 23, 2019, 12:12:36 am »
SEC Picks:

:timebig:darknessbig:earthbig:lightbig:aetherbig:entropybig
« Last Edit: March 23, 2019, 12:20:11 am by Aves »
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Offline mathman101Topic starter

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287216#msg1287216
« Reply #44 on: March 23, 2019, 01:20:02 am »


So... what was the prize?

We are awarding 1 free set of salvage(6 cards) from the WarMasters vault(we have 12+ of every card).

Currently the points from this appear to be:

:time : 2+3+2=7
:darkness : 1+2+4=7
:earth : 2+1+4=7

:entropy : 2+1+2=5
:aether : 2+1+2=5
:light : 1+2+2=5

Since we have a tie in points, we will look at the win rate of the decks utilizing the SEC bonuses for the two tied teams.

:time had a win rate of 5-2 with their 7 SEC decks.
:earth had a win rate of 5-2 with their 7 SEC decks.

:darkness had a win rate of 4-3 with their 7 SEC decks.

Since we still have a tie for win rates, we will split the winnings  in half for these 2 teams. Both time and earth will receive 3 free salvage.
Why are we randomly excluded from a deckbuilding bonus when there apparently does not need to be an additional tiebreaker between time and earth? SEC description only mentioned relics gained being a factor.

Keep breaking ties for random reasons or break no ties at all, no? I don't get this one...



So... what was the prize?

We are awarding 1 free set of salvage(6 cards) from the WarMasters vault(we have 12+ of every card).

Currently the points from this appear to be:

:time : 2+3+2=7
:darkness : 1+2+4=7
:earth : 2+1+4=7

:entropy : 2+1+2=5
:aether : 2+1+2=5
:light : 1+2+2=5

Since we have a tie in points, we will look at the win rate of the decks utilizing the SEC bonuses for the two tied teams.

:time had a win rate of 5-2 with their 7 SEC decks.
:earth had a win rate of 5-2 with their 7 SEC decks.

:darkness had a win rate of 4-3 with their 7 SEC decks.

Since we still have a tie for win rates, we will split the winnings  in half for these 2 teams. Both time and earth will receive 3 free salvage.
Why are we randomly excluded from a deckbuilding bonus when there apparently does not need to be an additional tiebreaker between time and earth? SEC description only mentioned relics gained being a factor.

Keep breaking ties for random reasons or break no ties at all, no? I don't get this one...

I gotta agree (at least sort of). The way i understood it, it should have been number of decks that counted for relics (in which case it would have been all ours). had i known surplus decks obeying the rules would count for the final evaluation I would have used an extra relic on the 2 relic deck. Im sure though that many will feel similiarly about the sorta unexpectedly high reward in the end though (and would have done more for it too).

We are getting enough help from ECs this round however, if the surplus decks count (which i kinda like given that it is an additional restriction, should have been announced though), then I think darkness should get its 2 free salvage (and earth and us 1 less).

I'm gonna use every legal advantage to try and win, but I gotta point out when things are unfair and unannounced arbitrary tiebreakers (which dont even follow all the way through) belong into that category imo.

You guys are both right in this case, the WMs messed up.

In the interest of saving time(not the element/team) we will revert the additional tiebreaker and just have a 3-way tie granting each :earth/:darkness/:time 2 free salvage rather than use up time trying to comb through matches for additional tie-breakers.

Our apologies on this matter.
« Last Edit: March 23, 2019, 01:32:00 am by mathman101 »
something....something....something.....

Offline immortal feud

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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287217#msg1287217
« Reply #45 on: March 23, 2019, 01:28:17 am »
can we all have 6 salvage instead?
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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287223#msg1287223
« Reply #46 on: March 23, 2019, 09:23:51 am »
Can we have that 6 Salvage instead of the aforementioned teams?


:time : 2+3+2=7
:darkness : 1+2+4=7
:earth : 2+1+4=7

:entropy : 2+1+2=5
:aether : 2+1+2=5
:light : 1+2+2=5

scramble time, baby!


:entropy : 4+4+4=12

:earth : 2+2+3=7
:time : 1+2+2=5
:darkness : 2+1+1=4
:aether : 2+1+1=4
:light : 1+1+2=4

Spoiler for Just joking, hehe.:
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Re: War #12 - Round 10 https://elementscommunity.org/forum/index.php?topic=67019.msg1287236#msg1287236
« Reply #47 on: March 24, 2019, 01:25:38 am »
Round 10 Event Card Choices:

 :aether ; +1 Zawa
 :darkness ; +1 TorB
 :earth ; +1 Kali
 :entropy ; +1 Wyand
 :light ; -1 ARTH
 :time; +1 Vindi


The Sum comes out to +4.
Thus these 6 players will gain an extra 4 salvage for a win, or will gain an extra 4 discards for a loss. (extra discards come from vault not deck.)
something....something....something.....

 

blarg: