Poll

What method of choosing applicants should we use?

Auction System (will be similar to last war, with some slight adjustments)
9 (32.1%)
Draft System (multiple rounds, as is currently planned)
7 (25%)
Other (please post if you have another suggestion that isn't an auction or draft)
0 (0%)
Draft System (a single round draft, to bid on the entire team at once.)
12 (42.9%)

Total Members Voted: 28

Voting closed: December 03, 2018, 02:02:49 am

Poll

What method of Vault Building should we use?

Market System (will be similar to what we have with adjustments to prices based on feedback)
10 (52.6%)
Cards bought at a 1:1 ratio (similar to War 8 and earlier wars before the introduction of the market system)
7 (36.8%)
Other (please post if you have another suggestion that isn't a market, or 1:1 system for buying cards)
2 (10.5%)

Total Members Voted: 19

Voting closed: October 20, 2018, 04:15:25 am

*Author

Offline ARTHANASIOS

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Re: War #12 - Planned Changes (Work In Progress) (Discussion) https://elementscommunity.org/forum/index.php?topic=66382.msg1282031#msg1282031
« Reply #60 on: November 01, 2018, 01:52:13 pm »
everyone was happy about removing market ---> poll ended with 10-7 votes for keeping it (still no idea on what that "other" options was included), classic

I think this is because the other option (1:1 card ratio) wasn't a good idea either, and that no one had any idea on other alternatives.


I was one of the people that voted "other" because I support my own idea of war (not that it matters really, my personal rules possibly suck tbh):
http://elementscommunity.org/forum/war/war-8-suggestions-and-feedback/msg1187115/#msg1187115
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Offline Zawadx

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Re: War #12 - Planned Changes (Work In Progress) (Discussion) https://elementscommunity.org/forum/index.php?topic=66382.msg1282854#msg1282854
« Reply #61 on: November 27, 2018, 03:28:58 pm »
[21:18:54] ‹Zawadx› oh no we're doing draft? darn
[21:19:13] ‹Zawadx› (yes I was one of the proponents)
[21:19:18] ‹Zawadx› but it's no fun!
[21:20:49] ‹Zawadx› I mean besides the fun, the downsides are greatly reduced with the low number of apps we have
[21:21:22] ‹Zawadx› it's not much of a hassle to run with 24 players
[21:21:31] ‹Zawadx› and the complexity is also much more manageable
[21:22:17] ‹Zawadx› and I think the draft system will fail if there's only 2 rounds
[21:22:52] ‹Zawadx› we'd prolly have 8+ gens doing super low bids
[21:23:20] ‹Zawadx› and that's the best scenario
[21:24:13] ‹Zawadx› but if everyone does it, it's only a little above randomizing the people into teams
[21:25:54] ‹Zawadx› the worst part is that if the distribution is like 18 vets and 6 newbies (dunno what it is exactly), then we'll have people sending in random bids in round 2 and not even sure if they'll get a vet or a newbie

Maybe auction would be better than draft after all?
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Offline Manuel

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Re: War #12 - Planned Changes (Work In Progress) (Discussion) https://elementscommunity.org/forum/index.php?topic=66382.msg1282858#msg1282858
« Reply #62 on: November 27, 2018, 04:02:36 pm »
it's weird because of being forced on do 12 picks/day, which is half of the current players, when it was discussed we got in consideration a war with 4 members/team (with the possibility to go with 3 or 5)

Offline Blacksmith

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Re: War #12 - Planned Changes (Work In Progress) (Discussion) https://elementscommunity.org/forum/index.php?topic=66382.msg1282860#msg1282860
« Reply #63 on: November 27, 2018, 05:18:00 pm »
We got 23 apps atm. If we get one more we can do 3 player team. I do however agree that auction is better than draft with only two rounds. And make the auction process as short as possible.
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Offline deuce22

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Re: War #12 - Planned Changes (Work In Progress) (Discussion) https://elementscommunity.org/forum/index.php?topic=66382.msg1282892#msg1282892
« Reply #64 on: November 29, 2018, 01:08:18 am »
[21:18:54] ‹Zawadx› oh no we're doing draft? darn
[21:19:13] ‹Zawadx› (yes I was one of the proponents)
[21:19:18] ‹Zawadx› but it's no fun!
[21:20:49] ‹Zawadx› I mean besides the fun, the downsides are greatly reduced with the low number of apps we have
[21:21:22] ‹Zawadx› it's not much of a hassle to run with 24 players
[21:21:31] ‹Zawadx› and the complexity is also much more manageable
[21:22:17] ‹Zawadx› and I think the draft system will fail if there's only 2 rounds
[21:22:52] ‹Zawadx› we'd prolly have 8+ gens doing super low bids
[21:23:20] ‹Zawadx› and that's the best scenario
[21:24:13] ‹Zawadx› but if everyone does it, it's only a little above randomizing the people into teams
[21:25:54] ‹Zawadx› the worst part is that if the distribution is like 18 vets and 6 newbies (dunno what it is exactly), then we'll have people sending in random bids in round 2 and not even sure if they'll get a vet or a newbie

Maybe auction would be better than draft after all?

As I said before, the structure of this draft doesn’t make a lot of sense. Just is not equitable at all with regards to bidding. Given the relatively large number of vets with apps, I fully expect round 1 with a lot of low bids. Round 2 could be more interesting as you may need to pay a hefty price for another vet. But in the end, the bid assigned to each player has almost no direct correlation with that players value.

There’s still time to change how draft is structured to make it much more interesting and equitable...

Offline Jen-i

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Re: War #12 - Planned Changes (Work In Progress) (Discussion) https://elementscommunity.org/forum/index.php?topic=66382.msg1282893#msg1282893
« Reply #65 on: November 29, 2018, 02:23:19 am »
At this player count an auction still works fine - though bidding for draft order (not individual players) is a possibility too.
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Offline Zawadx

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Re: War #12 - Planned Changes (Work In Progress) (Discussion) https://elementscommunity.org/forum/index.php?topic=66382.msg1282894#msg1282894
« Reply #66 on: November 29, 2018, 03:05:04 am »
Considering everyone here is speaking against draft as is, perhaps the community has spoken? Or should there be another poll?
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Offline asdw152

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Re: War #12 - Planned Changes (Work In Progress) (Discussion) https://elementscommunity.org/forum/index.php?topic=66382.msg1282895#msg1282895
« Reply #67 on: November 29, 2018, 06:54:31 am »
Seeing the player count for war and Zawadx's comment, I'd like to know everyone's opinion again. The poll is refreshed.
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Offline TheonlyrealBeef

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Re: War #12 - Planned Changes (Work In Progress) (Discussion) https://elementscommunity.org/forum/index.php?topic=66382.msg1282896#msg1282896
« Reply #68 on: November 29, 2018, 07:46:22 am »
The player count is part of the reason I wanted draft to begin with. Unless you figure out how to prevent price escalation over teams obligated to fill their roster, I disprefer auction. Variable team size does not greatly help, unless the amount of available players is significantly larger than the minimum required for each team. With 28-35 viable applicants, auction could work.

Offline iancudorinmarian

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Re: War #12 - Planned Changes (Work In Progress) (Discussion) https://elementscommunity.org/forum/index.php?topic=66382.msg1282897#msg1282897
« Reply #69 on: November 29, 2018, 07:49:51 am »
I personally would prefer draft because it's faster. Auction is just going to add more delays.

Offline Jen-i

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Re: War #12 - Planned Changes (Work In Progress) (Discussion) https://elementscommunity.org/forum/index.php?topic=66382.msg1282899#msg1282899
« Reply #70 on: November 29, 2018, 09:02:28 am »
I would imagine that the players most greatly affected by the player selection system (that is the generals) should be the ones who's opinions should matter. For the rest of us it's much less important.

Torb's suggestion that player prices will be artificially inflated at auction has truth to it ... except that I'm not sure that with a limited player base it actually is an artificial inflation ... though it certainly will be an inflation.

All that to say ... thanks war masters for volunteering to deal with these sort of thorny issues so that I can enjoy war without having to worry about them!
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Offline Zawadx

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Re: War #12 - Planned Changes (Work In Progress) (Discussion) https://elementscommunity.org/forum/index.php?topic=66382.msg1282901#msg1282901
« Reply #71 on: November 29, 2018, 01:05:39 pm »
I would imagine that the players most greatly affected by the player selection system (that is the generals) should be the ones who's opinions should matter. For the rest of us it's much less important.

+1
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