Why the hell do we still have market prices? They have not worked well, and all people do is complain about it every war.
Regarding sofree, jacking up the price last war did not fix the issue that SoFree is essentially unbeatable for aether given the elemental restrictions of war. Options to fix include:
1. ban sofree - arguably unfair to team air
2. limit sofree (max 3-4 copies per deck) - probably the most fair option, while keeping it functional
3. change min in-element cards to 30-40% - not sure how this one would work out, could ruin the whole foundation of war
4. ban all shards - been my preference for several wars now
**It also may not be a bad idea to alternate allowing shards to every other war kind of like alternating upgraded tourneys.
For the auction, Torb and I talked a lot last war and I think a draft would be the most fair option. The auction has always had issues, and it's time to scrap it. For a draft approach, each general has a max amount of cards/coins/whatever to bid with (kind of like recent auctions). Each general makes 2-4 bids (depending on # of teammates to draft based on amount of applications). Each bid determines where the general gets to pick each teammate in the draft order. For example, Generals can make 1 giant bid and 3 small bids (getting 1 top player), 2 big bids and 2 small (getting 2 decent/good players but not a top player), or bid 4 small (saving up for cards and getting cheap teammates). Once all bids are placed, a draft order is determined (If there are ties on bids, preference goes to lower ranked team last war). Generals also submit a rank order of all players with applications (this can be either at the same time or after bids are placed). The warmasters then run through the draft order and get each team's top available player.
**This is by far the most equitable and time-efficient manner of determining teams. It fulfills goals of previous auctions of giving generals options on how to spend their cards in the draft (get top players or have large vault), while eliminating loop holes related to ninja-bidding and incidentally screwing generals over with nuanced rules. It also gives every team the opportunity to get any player they want if they bid high enough, instead of weaker teams not being chosen in the setting of multiple maxbids.
An alternative option would be to just have a snaking draft (like most fantasy sport drafts) where draft order is based either on result from previous season or some sort of bidding. I think this option could work well if we get rid of the market and all teams start with same amount of cards. But i'm sure many may not like that option.
Lastly, get rid of the sideboard role. I think it's ok as an EC, but not a role to use every round. In general, I've been a supporter of removing roles from war, but i think i'm in the minority on that one.
As a whole, war is complex and complicated enough. As a former WM, simplifying war as much as possible makes everything run SOOOO much smoother and makes it more enjoyable for everyone.