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Offline shockcannon

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Re: War #12 - General Discussion https://elementscommunity.org/forum/index.php?topic=66454.msg1284564#msg1284564
« Reply #24 on: January 20, 2019, 08:08:23 pm »
Coach, put Hainkarga in.
You are what you eat from your head to your feet

Offline MasterWalks

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Re: War #12 - General Discussion https://elementscommunity.org/forum/index.php?topic=66454.msg1285117#msg1285117
« Reply #25 on: January 31, 2019, 02:21:19 am »
Got someone to stream all War Matches (or most) that occur between 6:30pm to 5:45am UTC. It will be a YouTube stream no commentary. Here is the channel where they will take place: https://www.youtube.com/channel/UCZmhI7xv0PwBOwiqmQr4GOg
:gravity War 12
:darkness War 13
:fire War 14
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Offline MasterWalks

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Re: War #12 - General Discussion https://elementscommunity.org/forum/index.php?topic=66454.msg1285165#msg1285165
« Reply #26 on: February 01, 2019, 02:17:09 am »
Update: Since he is not in the game or forums, he will need notification if your match is about to happen. There is a discord link in the YT channel. If you could post the times your matches are happening, there is a better chance they will be streamed. Also, If your match happens a few hours after 5:45am UTC they may still be streamed; sleeping schedules are for the weak.
:gravity War 12
:darkness War 13
:fire War 14
Credit to Wyand for Profile Picture

Offline mathman101Topic starter

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Re: War #12 - General Discussion https://elementscommunity.org/forum/index.php?topic=66454.msg1285565#msg1285565
« Reply #27 on: February 08, 2019, 10:40:35 pm »
Just a reminder to all teams; if you will be dropping below 4 players playing (or think there is a chance you will) in a round, please make a post in your section stating who you want to play in the following round at least 24hours before the start of a round.

If you do not post at least 24hours before  we will be going by the order in the rosters page for players for building the round matchup brackets.

EDIT: if it is easier for convenience, feel free to just make one topic in your section for player order and just edit it (or a new post if you prefer) each round.
« Last Edit: February 08, 2019, 10:58:43 pm by mathman101 »
something....something....something.....

Offline rob77dp

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Re: War #12 - General Discussion https://elementscommunity.org/forum/index.php?topic=66454.msg1285570#msg1285570
« Reply #28 on: February 08, 2019, 11:28:48 pm »
This would apply at the 3-matches-in-a-round level for "Player 4" teams of three players, right?
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Offline mathman101Topic starter

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Re: War #12 - General Discussion https://elementscommunity.org/forum/index.php?topic=66454.msg1285571#msg1285571
« Reply #29 on: February 08, 2019, 11:31:12 pm »
This would apply at the 3-matches-in-a-round level for "Player 4" teams of three players, right?

This is correct. Player 4 will automatically be removed first if a team only has 3 players on it.
something....something....something.....

Offline Mobian

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Re: War #12 - General Discussion https://elementscommunity.org/forum/index.php?topic=66454.msg1285575#msg1285575
« Reply #30 on: February 09, 2019, 01:15:54 am »
But what if we LIKE having a wildcard?

Offline immortal feud

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Re: War #12 - General Discussion https://elementscommunity.org/forum/index.php?topic=66454.msg1285584#msg1285584
« Reply #31 on: February 09, 2019, 08:09:47 am »
yes i agree player4 is an advantage and should not automatically be the first player cut when a team plays 3 or less matches a round
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Offline JonathanCrazyJ

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Re: War #12 - General Discussion https://elementscommunity.org/forum/index.php?topic=66454.msg1285585#msg1285585
« Reply #32 on: February 09, 2019, 08:38:17 am »
Imagind being the player you want less than no player at all.

Player 4 should of course go first.
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Offline rob77dp

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Re: War #12 - General Discussion https://elementscommunity.org/forum/index.php?topic=66454.msg1285589#msg1285589
« Reply #33 on: February 09, 2019, 03:18:04 pm »
But what if we LIKE having a wildcard?

But what if we LIKE having a wildcard?
Wait, you guys are serious? That's hard to believe...

I was almost facetiously asking, but given some of the responses I'm glad I asked and think the EM answer is 100% right.
Death War #12/TBD TTG Brawl #6/1st Death War #10/9th GP Brawl #5/6th Death War #9/9th MoL Brawl #4/3rd Water War #8/7th DDD Brawl #3/3rd*Death War #7/5th*Death War #6/11th

Offline Mobian

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Re: War #12 - General Discussion https://elementscommunity.org/forum/index.php?topic=66454.msg1285591#msg1285591
« Reply #34 on: February 09, 2019, 04:26:13 pm »
But what if we LIKE having a wildcard?

But what if we LIKE having a wildcard?
Wait, you guys are serious? That's hard to believe...

I was almost facetiously asking, but given some of the responses I'm glad I asked and think the EM answer is 100% right.

No, not serious. That decision is common sense.

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Re: War #12 - General Discussion https://elementscommunity.org/forum/index.php?topic=66454.msg1285969#msg1285969
« Reply #35 on: February 15, 2019, 07:50:48 pm »
To celebrate DoubleCapitals fixing the formatting of his post for my minor convenience, going to share a python script that pulls in the decks played in a round. Invoke with a parameter of the URL of the round

Spoiler for code:
Code: [Select]
import asyncio
import aiohttp
from bs4 import BeautifulSoup
import re
import csv

deckcode = re.compile(r'([4-8][0-9a-v]{2} ){30,60}8p[j-u]')

writer = csv.writer(open('result.csv', 'w'), quoting=csv.QUOTE_MINIMAL)

sema = asyncio.BoundedSemaphore(16)
async def getsite(url, parser = 'html.parser'):
async with aiohttp.ClientSession() as session:
async with sema, session.get(url) as resp:
return BeautifulSoup((await resp.read()).decode('utf-8', errors='surrogateescape'), parser)

async def processMatch(x):
a = x.div.span.span.a
title = a.text
soup = await getsite(a['href'])
deckposts = soup.find_all('div', class_='post')
decks = [None, None]
for (post, i) in zip(deckposts, range(2)):
dcode = deckcode.search(post.get_text())
decks[i] = dcode and dcode[0]
writer.writerow((title.replace(',', '-'), a['href'], *decks))


async def processRound(a, page = 1):
pages = []
while a:
soup = await getsite(a)
pages.append(asyncio.gather(*(
processMatch(a) for a in soup.find_all('td', class_='subject windowbg2'))))
page += 1
a = soup.find('a', class_='navPages', text=str(page))
await asyncio.gather(*pages)

async def main():
from sys import argv
await processRound(argv[-1])

loop = asyncio.get_event_loop()
loop.run_until_complete(main())
loop.close()

I'm a nub when it comes to this. Anyone feel like sharing all decks used list for this war?
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anything
blarg: DoubleCapitals