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Offline ddevans96

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1273474#msg1273474
« Reply #48 on: January 11, 2018, 10:06:28 am »
- there should probably be some in-element discount during vault-building, as currently it's really hard for some teams to build a decent vault without it being one-dimensional (5-10% maybe?)
- different number of discards depending on score (a 2-3 loss should hurt less than a 0-3 loss cardwise)
-  maybe also adjust card limits for number of matches. Currently it's really hard to build decks when you're even like 20 cards over the limit.
- no more ECs that give cards out of nowhere and no more ECs that are not equally fair for all teams. They should be simple and have minimal impact.

All of these suggestions range from good to essential, so overall great suggestions. I generally agree with the next part too, except I think it's a tad overcomplicated:

Spoiler for part of iancu's post:

I don't feel like these cards (or any other cards worth considering) warrant three different groups, essentially four when you consider Blue has two different modes. There are definitely cards that need restrictions and I think making them cost upgrades is a good direction to go, but I don't like removing any upgrade entirely. If those upgrades are a problem (they are), they should just be with Red. Then I'd move the groups closer to each other - I'm of the opinion -2 upgrades per card is too steep for Red+Green, and -2 or -3 upgrades per six cards isn't really a big hindrance to most of the cards in Blue. If you wanted to match the four current tiers, I'd say -3 upgrades per 2/3/4/5 cards. But I don't think four tiers are needed - three or even two would be fine, and the numbers would be cleaner that way, too.
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Offline ZawadxTopic starter

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1273875#msg1273875
« Reply #49 on: January 23, 2018, 07:51:25 am »
Please leave all the comments and feedback you can on every aspect of this war. Now that war is over, feel free to tear everything apart in the open.

I'm kinda too apathetic and forgetful to get some better feedback, but it's a very good idea to have. So I'd like to invite you to design some questions that you think anyone offering feedback should ask for the best possible iteration possible next war.
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Offline DoctorC

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1273900#msg1273900
« Reply #50 on: January 23, 2018, 07:39:19 pm »
Our suggestion. This:

We took some liberty to design a potential banner. It's perhaps not as cool as the ones we've seen before, but we're pretty happy with the result.
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Offline Zyardran

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1273904#msg1273904
« Reply #51 on: January 23, 2018, 08:30:16 pm »
Our suggestion. This:

We took some liberty to design a potential banner. It's perhaps not as cool as the ones we've seen before, but we're pretty happy with the result.
Ooh I like that, maybe extend some vines and more color to the sides
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Offline MyNameIsJoey

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1273905#msg1273905
« Reply #52 on: January 23, 2018, 08:49:40 pm »
don't we already have the banners from vrt for all elements?
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Offline JonathanCrazyJ

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1273906#msg1273906
« Reply #53 on: January 23, 2018, 08:59:49 pm »
don't we already have the banners from vrt for all elements?
He only made the real ones
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Offline DoctorC

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1273907#msg1273907
« Reply #54 on: January 23, 2018, 09:13:11 pm »
don't we already have the banners from vrt for all elements?
He only made the real ones

Someday, we're gonna come to teh UK just to slap JCJ with a fish ><
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Offline Manuel

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1273909#msg1273909
« Reply #55 on: January 23, 2018, 10:16:16 pm »

Offline JonathanCrazyJ

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1273911#msg1273911
« Reply #56 on: January 23, 2018, 11:28:31 pm »
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Offline Manuel

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1273912#msg1273912
« Reply #57 on: January 23, 2018, 11:50:11 pm »
i got it from vrt's photobucket, isn't mine lol

Offline TheonlyrealBeef

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1279072#msg1279072
« Reply #58 on: August 15, 2018, 05:29:22 am »
It was not really mentioned in the S&F so far, but I really feel the need to mention that I find an auction like last time to be something we do not want to repeat. The gradual increase in bid increment was good, especially for generals that cannot be online exactly around the increment time. It also removed the need for something silly like battle bids. But the amount of players versus the amount of players getting on teams is not something that works well for auctions, causing prices to skyrocket.

The auction had 37 players signing up, of which more than 2 were inactive. This caused team Aether to have to buy an inactive player for a large sum of points, I mean, what the hell?

I suggest that if we really want to keep the auction, that the amount of players per team is no longer set in stone in the rules. Instead, it depends on the amount of players signing up, up to a maximum of 6 players per team, including general.
On top of that, to keep an auction balanced, the amount of players making it into war would have to be at least 10% less than the total amount of people signing up. I can understand that, especially with the number of people signing up last war, excluding 14 out of 38 players is not a good thing, either.

So an alternative is to not have an auction, but another method of assembling teams. Having a draft, it is more acceptable to have a number of signups close to the total number of players.

Another alternative that comes to mind is even more daring, allowing teams to not fill all player spots on purpose. They would still get as many matches as any other team, but would always be played by another member on the team. This means less people to collaborate with, but in case of team Aether last war: that last inactive was nothing but a drain on our vault. Low value players will again be low value in auction and become a part of a team that actually wants them, instead of forced into a team that happened to have a spot left.
« Last Edit: August 15, 2018, 05:35:39 am by TheonlyrealBeef »

Offline JonathanCrazyJ

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1280112#msg1280112
« Reply #59 on: September 08, 2018, 07:39:00 pm »
To new WM whichever glorious creatures they are

Some elements are better support elements. Thats their natural role. If you want to shake up the meta, allow off element pendulems to be considered as in element provided in element mark. Seriously will have a big impact on war meta.
« Last Edit: September 08, 2018, 07:41:27 pm by JonathanCrazyJ »
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