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Offline Ryli

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1271828#msg1271828
« Reply #24 on: November 30, 2017, 09:23:21 pm »
Losing 2 games R1 puts you in a worse shape and you’re more likely to perform worse in latter rounds.
Team Entropy disagrees.

He said losing 2 games, not 4! Only 2 losses are demotivational.

Offline dragonsdemesne

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1271882#msg1271882
« Reply #25 on: December 02, 2017, 06:29:25 pm »
When having event cards like the ones in round 7 and round 5, for the love of zanzarino, PLEASE have the timers be the same as deckbuilding.  In both of these rounds, Team Earth was planning to do a strategy session on Saturday (the only day possible due to timezones) and the event cards had already expired by then, even though deckbuilding wasn't over.

Offline JonathanCrazyJ

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1271883#msg1271883
« Reply #26 on: December 02, 2017, 06:34:14 pm »
When having event cards like the ones in round 7 and round 5, for the love of zanzarino, PLEASE have the timers be the same as deckbuilding.  In both of these rounds, Team Earth was planning to do a strategy session on Saturday (the only day possible due to timezones) and the event cards had already expired by then, even though deckbuilding wasn't over.

Problem is they both needed to be done by then in order to have time to build decks if you were given another matchup. I agree though it's annoying having several deadlines
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Offline dragonsdemesne

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1271884#msg1271884
« Reply #27 on: December 02, 2017, 07:06:30 pm »
The other problem was that because of the timezones and knowing any question I send to the team outside a team meeting in a chatroom will take a minimum of 2 days to do one back and forth Q&A, I didn't even look at the round until this morning when we'd actually have time to do it, and it's already expired.  Sure, maybe I shouldn't have been drafted to a team that lives on the other side of the planet from me, but surely I cannot be the only person left playing Elements in North America.  (or maybe I am, given the tourney schedule the last several months :p)  It's just really frustrating to sit down to start the round and find out it's already half over.

Offline dragonsdemesne

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1271887#msg1271887
« Reply #28 on: December 02, 2017, 08:12:38 pm »

Problem is they both needed to be done by then in order to have time to build decks if you were given another matchup. I agree though it's annoying having several deadlines

Then we should get sufficient time for the event card :p  If someone had set a match against Earth we wouldn't even have a deck up because we wouldn't have known about it.

Offline worldwideweb3

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1271888#msg1271888
« Reply #29 on: December 02, 2017, 08:16:02 pm »

Problem is they both needed to be done by then in order to have time to build decks if you were given another matchup. I agree though it's annoying having several deadlines

Then we should get sufficient time for the event card :p  If someone had set a match against Earth we wouldn't even have a deck up because we wouldn't have known about it.

um what? you cant choose who your match is....all the teams that wanted to play additional matches got matches randomised
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Offline dragonsdemesne

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1271890#msg1271890
« Reply #30 on: December 02, 2017, 08:47:29 pm »
Well if we'd gotten a match we would have no deck against it because for us the round started this morning.  It's just a really poorly designed event card.

Offline killsdazombies

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1271891#msg1271891
« Reply #31 on: December 02, 2017, 08:51:39 pm »
What www3 means to say is they were randomized against other teams that also wanted to participate in the event, meaning you couldnt participate /at all/ if you didnt select to be in the EC

Offline dragonsdemesne

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1271893#msg1271893
« Reply #32 on: December 02, 2017, 09:06:05 pm »
Oh, I see.  That wasn't clear at all from the event card.  Thanks.

Offline deuce22

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1272019#msg1272019
« Reply #33 on: December 04, 2017, 09:48:26 pm »
Losing 2 games R1 puts you in a worse shape and you’re more likely to perform worse in latter rounds.
Team Entropy disagrees.

And winning 4-0 in R1 helps you for rest of war too... owait...

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1272020#msg1272020
« Reply #34 on: December 04, 2017, 10:11:23 pm »
Meritocratic Technocracy

Offline JonathanCrazyJ

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Re: War #11 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=64798.msg1272542#msg1272542
« Reply #35 on: December 15, 2017, 08:19:51 pm »
Please can we have christmas week off like last war?
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