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Offline ZawadxTopic starter

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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1269584#msg1269584
« Reply #24 on: October 12, 2017, 10:07:12 am »
So if you transmute 6 cards worth 160+, you can craft 10 cards worth 50- ?

With alchemist on one match a round where you must predict and win, yes. Isn't it wonderful?
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Offline ZawadxTopic starter

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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1269632#msg1269632
« Reply #25 on: October 14, 2017, 11:22:55 am »
A minor change: 105 cost added to the 110-150 transmute range. This only affects Basilisk Blood.
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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1269718#msg1269718
« Reply #26 on: October 16, 2017, 09:07:32 am »
4.1 If a team wins four of its primary matches in a round (not ones due to EC), they will be awarded a relic.

Will this be changed to 3 instead of 4?

Sideboard role: Are 31 and 32 card decks allowed to use sideboard role?

Offline ZawadxTopic starter

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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1269725#msg1269725
« Reply #27 on: October 16, 2017, 05:53:31 pm »
4.1 If a team wins four of its primary matches in a round (not ones due to EC), they will be awarded a relic.

Will this be changed to 3 instead of 4?

Sideboard role: Are 31 and 32 card decks allowed to use sideboard role?

Changed to 3.

No, minimum deck size is 33 for sideboard. While I like the idea of small sideboards, it's too late to change now.
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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1269734#msg1269734
« Reply #28 on: October 17, 2017, 04:01:32 am »
A little change to the seeding rules to ensure each team has at least one match vs each other:

In rounds 2 and 5, teams are intentionally seeded against teams they did not play in the previous round. In round 3 and 6 teams will be intentionally seeded against the three teams they did not play in round 1 and 2.

Just making sure: Alchemist dust reduction applies to all cards you transmute that game including using leftover dust?

Not sure what you mean here, could you provide examples? Alchemist simply changes the transmutation table to the following if it wins the match:

Spoiler for Transmutation Dust:
Market Price50-60-100110-150160+Pillars/Pendulums/Marks
Dust gained from grounding23453
Dust cost to transmute35811N/A

Note that the reduction will not apply to any other matches. Dust totals are separate for each deck i.e. dust from two separate decks may not be used together to transmute something.

I think what Kaempfer was getting at here (and a good question) was: let's say it's round 3, but I have 4 dust leftover from round 2.  My Alchemist deck wins - when I transmute cards, can I also use the 4 leftover dust at the lower cost to transmute?
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Offline ZawadxTopic starter

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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1269737#msg1269737
« Reply #29 on: October 17, 2017, 02:08:33 pm »
A little change to the seeding rules to ensure each team has at least one match vs each other:

In rounds 2 and 5, teams are intentionally seeded against teams they did not play in the previous round. In round 3 and 6 teams will be intentionally seeded against the three teams they did not play in round 1 and 2.

Just making sure: Alchemist dust reduction applies to all cards you transmute that game including using leftover dust?

Not sure what you mean here, could you provide examples? Alchemist simply changes the transmutation table to the following if it wins the match:

Spoiler for Transmutation Dust:
Market Price50-60-100110-150160+Pillars/Pendulums/Marks
Dust gained from grounding23453
Dust cost to transmute35811N/A

Note that the reduction will not apply to any other matches. Dust totals are separate for each deck i.e. dust from two separate decks may not be used together to transmute something.

I think what Kaempfer was getting at here (and a good question) was: let's say it's round 3, but I have 4 dust leftover from round 2.  My Alchemist deck wins - when I transmute cards, can I also use the 4 leftover dust at the lower cost to transmute?


There is no such thing as leftover dust. All the dust gained from a deck must be used in that round.
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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1269738#msg1269738
« Reply #30 on: October 17, 2017, 02:12:47 pm »
A little change to the seeding rules to ensure each team has at least one match vs each other:

In rounds 2 and 5, teams are intentionally seeded against teams they did not play in the previous round. In round 3 and 6 teams will be intentionally seeded against the three teams they did not play in round 1 and 2.

Just making sure: Alchemist dust reduction applies to all cards you transmute that game including using leftover dust?

Not sure what you mean here, could you provide examples? Alchemist simply changes the transmutation table to the following if it wins the match:

Spoiler for Transmutation Dust:
Market Price50-60-100110-150160+Pillars/Pendulums/Marks
Dust gained from grounding23453
Dust cost to transmute35811N/A

Note that the reduction will not apply to any other matches. Dust totals are separate for each deck i.e. dust from two separate decks may not be used together to transmute something.

I think what Kaempfer was getting at here (and a good question) was: let's say it's round 3, but I have 4 dust leftover from round 2.  My Alchemist deck wins - when I transmute cards, can I also use the 4 leftover dust at the lower cost to transmute?


There is no such thing as leftover dust. All the dust gained from a deck must be used in that round.
Disenchant two 4 cost cards -> 8 dust
Craft a 7 cost card -> 1 dust left

Offline worldwideweb3

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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1269740#msg1269740
« Reply #31 on: October 17, 2017, 02:55:47 pm »
A little change to the seeding rules to ensure each team has at least one match vs each other:

In rounds 2 and 5, teams are intentionally seeded against teams they did not play in the previous round. In round 3 and 6 teams will be intentionally seeded against the three teams they did not play in round 1 and 2.

Just making sure: Alchemist dust reduction applies to all cards you transmute that game including using leftover dust?

Not sure what you mean here, could you provide examples? Alchemist simply changes the transmutation table to the following if it wins the match:

Spoiler for Transmutation Dust:
Market Price50-60-100110-150160+Pillars/Pendulums/Marks
Dust gained from grounding23453
Dust cost to transmute35811N/A

Note that the reduction will not apply to any other matches. Dust totals are separate for each deck i.e. dust from two separate decks may not be used together to transmute something.

I think what Kaempfer was getting at here (and a good question) was: let's say it's round 3, but I have 4 dust leftover from round 2.  My Alchemist deck wins - when I transmute cards, can I also use the 4 leftover dust at the lower cost to transmute?


There is no such thing as leftover dust. All the dust gained from a deck must be used in that round.
Disenchant two 4 cost cards -> 8 dust
Craft a 7 cost card -> 1 dust left

it goes to waste i think, not to next round.
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Offline kaempfer13

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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1269741#msg1269741
« Reply #32 on: October 17, 2017, 03:01:05 pm »
By default, you will grind the cards from the deck (left after salvage) which yield the highest amount of dust.
Dust totals are separate for each deck i.e. dust from two separate decks may not be used together to transmute something.
If you choose to transmute some cards from a deck, you don't have to use up ALL of your dust. However, if your dust total leftover for a deck is enough to transmute something, you must transmute it instead of keeping the dust leftover.

If a deck contains no cards from market, then no cards may be salvaged. Thus all of them must be transmuted.


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Offline ZawadxTopic starter

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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1269742#msg1269742
« Reply #33 on: October 17, 2017, 03:08:11 pm »
A little change to the seeding rules to ensure each team has at least one match vs each other:

In rounds 2 and 5, teams are intentionally seeded against teams they did not play in the previous round. In round 3 and 6 teams will be intentionally seeded against the three teams they did not play in round 1 and 2.

Just making sure: Alchemist dust reduction applies to all cards you transmute that game including using leftover dust?

Not sure what you mean here, could you provide examples? Alchemist simply changes the transmutation table to the following if it wins the match:

Spoiler for Transmutation Dust:
Market Price50-60-100110-150160+Pillars/Pendulums/Marks
Dust gained from grounding23453
Dust cost to transmute35811N/A

Note that the reduction will not apply to any other matches. Dust totals are separate for each deck i.e. dust from two separate decks may not be used together to transmute something.

I think what Kaempfer was getting at here (and a good question) was: let's say it's round 3, but I have 4 dust leftover from round 2.  My Alchemist deck wins - when I transmute cards, can I also use the 4 leftover dust at the lower cost to transmute?


There is no such thing as leftover dust. All the dust gained from a deck must be used in that round.
Disenchant two 4 cost cards -> 8 dust
Craft a 7 cost card -> 1 dust left

it goes to waste i think, not to next round.

Indeed. Rules updated for clarification:

Also, all the steps in transmuting from a deck happen in the deckbuilding phase where you might salvage from that deck. There is no leftover dust.
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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1270513#msg1270513
« Reply #34 on: November 03, 2017, 10:47:53 am »
Rules state that subs need to make an app, hain didn’t.
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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1270516#msg1270516
« Reply #35 on: November 03, 2017, 11:14:18 am »
Rules state that subs need to make an app, hain didn’t.



Also rogerluc has submitted an app.



These subs are available only for teams with inactive players, at least 3 weeks of unexplained absence. The generals which fit this bill were notified. The aim of WM is to ensure more people get to play in war and it creates the maximum engagement for the community. I made this ruling to fulfill that.

Why are they costed at cards, not points? Because we still rely on card costs for other stuffs like penalties, discards and salvage. The points undervalue weak cards because they are in weak vaults. I hope the results from this war can provide a definitive answer to the power of points everywhere, and maybe next war we could move to adopt market in everything or scrap it altogether. But for now, this policy stays.

This has also been open knowledge for over a week: http://elementscommunity.org/forum/index.php?topic=64797.msg1270074#msg1270074. There was also a thread asking generals about their thoughts on this; no responses there. If you aren't going to complain until it directly affects you, I'm afraid I can't put much weight on your judgement.
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