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Elements the Game => War => Events and Competitions => War Archive => Topic started by: mathman101 on October 15, 2016, 12:54:08 am

Title: War #10 - Voices of the Fallen
Post by: mathman101 on October 15, 2016, 12:54:08 am

War #10 - Voices of the Fallen



This topic is for teams to discuss why they lost and educate people in future wars so they don't make similar mistakes. It is also for people still in war and people outside of war to console fallen teams.
Title: Re: War #10 - Voices of the Fallen
Post by: Fippe94 on October 15, 2016, 01:10:34 am
Do:
Actually test decks.

Don't:
Have your general leave before Round 1.
Title: Re: War #10 - Voices of the Fallen
Post by: Solaris on October 15, 2016, 01:14:01 am
The quickest way to descend a 12 rung ladder is to start at the top as Life.

ggs everyone else, sorry 1st timer teammates. At least you'll improve or match your performance next year? :sillyspin:

Come baaaaaaaaaaaaaaaack wiiiiiiiiiiiiiiiiiiiiiiiiiiiill.
Title: Re: War #10 - Voices of the Fallen
Post by: Heman on October 15, 2016, 05:09:03 pm
I thought in war you only thing you need was to build a deck and hope it get good.
You have to work a lot in what the others team can make based on last rounds(winnings and loses) and his points/cards.
It was fun for my 1st war, and i dont think i cant do this again...
Title: Re: War #10 - Voices of the Fallen
Post by: rob77dp on October 16, 2016, 04:01:11 am
I thought in war you only thing you need was to build a deck and hope it get good.
You have to work a lot in what the others team can make based on last rounds(winnings and loses) and his points/cards.
It was fun for my 1st war, and i dont think i cant do this again...

Intentional double negative? ... so... you CAN do this again?
Title: Re: War #10 - Voices of the Fallen
Post by: Kuroaitou on October 16, 2016, 04:34:54 am
/hug for lyfe

It always sucks when a General vanishes from the entirety of war; not just because you lose a leader, but you also lose (potentially) a large card pool filled with upgrades who can sub in for other players as needed. You guys did have a relatively strong start, but it's unfortunate that you guys fell down so quickly mid-war. :(
Title: Re: War #10 - Voices of the Fallen
Post by: killsdazombies on October 16, 2016, 05:56:41 am
well when you have a "weak team gets the best decks sent against them, and 20 bonus discards" Its a bit hard to recover.
Title: Re: War #10 - Voices of the Fallen
Post by: Zyardran on October 16, 2016, 09:04:26 pm
Do: Know what you're doing and plan ahead
Don't: Get overly cocky expect too much

'Ey, we've had some pretty tough times. Not something someone can't get through without trying. I think light (and life, too) did their very best, that's a win to me, at least. Heh. We had a good run, woulda been better without the unnecessary drama, but we pushed ourselves to be our best we could be. Yay, we lasted until round 7 at least, and for my first time being general, it wasn't all that bad, I enjoyed it (mishaps not included).

Dragons, oh man, where would I have been without your help? We'd have been dead rounds ago without you, so thank you, for staying around even if you wanted to leave, I appreciate it. You've given us so much, and we all learned from teh mighty DRAGONZ this war, you were a bit like a teacher, showing me different strategies against different teams, I appreciate it, and I know the rest of the team does too.

Silver, you didn't do too bad for your first war, you held your head high where I didn't, and you kept us all in shape ^^ never forget that you have a great potential for war, even if it isn't your thing, I hope you come back next war, and maybe we can do better! :)

ARTHA, yes you! I appreciate you sticking around, it must've gotten pretty boring listening to me and dragons talk about decks and stuff, sorry lol. But still, thank you, you helped everyone alot, I don't know what else to say, other than that you were a great team mate, 10/10 would use you in war again. you opened my eyes to alot of things, never will forget~

Serprex, I wish you had stayed around to finish this with us, but I wanna say I appreciate you tagging along for a little while, you were a great help regardless of how you felt about this community during the first bit of drama we faced this war. I hope you and Kae are having a good time, you will be missed by everyone... :'(

We did good together team, never forget it, and I think we made some memories together. Thanks to each and every one of you, for finishing with me on this.
Title: Re: War #10 - Voices of the Fallen
Post by: dragonsdemesne on October 17, 2016, 03:37:45 am
Well, that sucked.  We had some brutal RNG, losing several matches we were heavily favoured in, some extremely unfavourable matchups that we had no chance in.  And then, of course, there were the twin mistakes of Warmasters giving us an unwarranted penalty for Serprex,  as well as the reversal of a decision to let us transmute to avoid a 3rd match.

The unsportsmanlike conduct of many of the people this War was simply abysmal.  You know who you are, and everyone else can look at some of the discussions if they want, and learn who you are, too.  It is a true shame that such a potentially good event had to be ruined by such childish behaviour.  I'll refer you to the War round discussion threads below, but you can clearly see how ridiculous some players were in their protests.

http://elementscommunity.org/forum/war/war-10-round-7/
http://elementscommunity.org/forum/war/war-10-general-discussion/msg1246939/#msg1246939

To Solaris.  I am sure that you had a lot of fun dragging your match with Light out for hours and hours.  I'm not sure how many desyncs you induced, or how many times you refused to connect to get the match you couldn't possibly win over with, but I think you probably set a new record.  I hope it will never be equaled.

To the Warmasters.  I know you guys did your best, but your inexperience clearly showed.  Most of your event cards were completely meaningless, and your rulings were inconsistent and unfair.  This does not apply just to team Light; apparently you guys treated different teams differently when they used incorrect marks accidentally.  I do not believe this was done maliciously; you simply had no idea how to run the event.

To Team Light.  You guys were a great team.  I enjoyed playing with all of you.  I'm sorry things didn't work out better, but I did what I could.  Not every team can win War.  It is unfortunate that War was ruined by the extraneous politics that occurred, and I hope that you all have a better experience next time.

To everyone in War.  It's just a game.  Remember that.  There's no reason to bitch and whine just because you don't get your way, or because another team thinks of something you didn't think of that ruins your plans.  If a team comes up with a way to survive another round, congratulate them on a game well played, rather than throw temper tantrums in public because your wagers didn't go your way.

Don't bother contacting me for any votes on 'most sportsmanlike player of war 10' or anything like that.  Nobody who interacted with Light this war deserved it.

I'm not sure if I'll be back for another War or not.  It really depends on all of you.
Title: Re: War #10 - Voices of the Fallen
Post by: Solaris on October 17, 2016, 04:08:33 am
To Solaris.  I am sure that you had a lot of fun dragging your match with Light out for hours and hours.  I'm not sure how many desyncs you induced, or how many times you refused to connect to get the match you couldn't possibly win over with, but I think you probably set a new record.  I hope it will never be equaled.
(http://imgur.com/kZlyN61.gif)
If we want to be truly, truly honest here, I was legitimately having internet issues that day, as it is fairly common knowledge that my internet is, for lack of better words, terrible. Sorry for the inconvenience/any hard feelings.
Title: Re: War #10 - Voices of the Fallen
Post by: iancudorinmarian on October 17, 2016, 04:12:08 am
Everyone loses to RNG every now and then, but you don't have to constantly complain about it. As you said, it's just a game, so no bitching required.

Flaming is also not very nice.
Title: Re: War #10 - Voices of the Fallen
Post by: deuce22 on October 17, 2016, 12:34:14 pm
but flaming is fun
Title: Re: War #10 - Voices of the Fallen
Post by: serprex on October 17, 2016, 01:10:34 pm
@dragonsdemesne
Discord misplayed her loss vs Solaris: she thought she only had 5 bolts, & may've not realized she could win off 4
Afda letting Water take a game, Jonathan trying to let Air take the game back, Kuro being Kuro, just to name a few, there have been sportsmen
As for drama stuff, well, it's war, but like the transmute thing.. mistake by WMs sure, but over reaction, that's really the issue. Peeps need to learn the idgaf philosophy
JCJ was wondering why demesne took things hard.. It's because demesne & I joined Light because Solaris was being a dick. We weren't looking to win, we were looking to lols. So our bullshit tolerance was pretty low. If I hadn't been on :light I would've wanted to be on :water, great team you got, hope you the best of luck in the rest of war
Title: Re: War #10 - Voices of the Fallen
Post by: JonathanCrazyJ on October 17, 2016, 01:14:40 pm
@dragonsdemesne
Discord misplayed her loss vs Solaris: she thought she only had 5 bolts, & may've not realized she could win off 4
Afda letting Water take a game, Jonathan trying to let Air take the game back, Kuro being Kuro, just to name a few, there have been sportsmen
As for drama stuff, well, it's war, but like the transmute thing.. mistake by WMs sure, but over reaction, that's really the issue. Peeps need to learn the idgaf philosophy
JCJ was wondering why demesne took things hard.. It's because demesne & I joined Light because Solaris was being a dick. We weren't looking to win, we were looking to lols. So our bullshit tolerance was pretty low. If I hadn't been on :light I would've wanted to be on :water, great team you got, hope you the best of luck in the rest of war

/hug
Title: Re: War #10 - Voices of the Fallen
Post by: Blacksmith on October 17, 2016, 04:51:30 pm
Well, that sucked.  We had some brutal RNG, losing several matches we were heavily favoured in, some extremely unfavourable matchups that we had no chance in.  And then, of course, there were the twin mistakes of Warmasters giving us an unwarranted penalty for Serprex,  as well as the reversal of a decision to let us transmute to avoid a 3rd match.

The unsportsmanlike conduct of many of the people this War was simply abysmal.  You know who you are, and everyone else can look at some of the discussions if they want, and learn who you are, too.  It is a true shame that such a potentially good event had to be ruined by such childish behaviour.  I'll refer you to the War round discussion threads below, but you can clearly see how ridiculous some players were in their protests.

http://elementscommunity.org/forum/war/war-10-round-7/
http://elementscommunity.org/forum/war/war-10-general-discussion/msg1246939/#msg1246939

To Solaris.  I am sure that you had a lot of fun dragging your match with Light out for hours and hours.  I'm not sure how many desyncs you induced, or how many times you refused to connect to get the match you couldn't possibly win over with, but I think you probably set a new record.  I hope it will never be equaled.

To the Warmasters.  I know you guys did your best, but your inexperience clearly showed.  Most of your event cards were completely meaningless, and your rulings were inconsistent and unfair.  This does not apply just to team Light; apparently you guys treated different teams differently when they used incorrect marks accidentally.  I do not believe this was done maliciously; you simply had no idea how to run the event.

To Team Light.  You guys were a great team.  I enjoyed playing with all of you.  I'm sorry things didn't work out better, but I did what I could.  Not every team can win War.  It is unfortunate that War was ruined by the extraneous politics that occurred, and I hope that you all have a better experience next time.

To everyone in War.  It's just a game.  Remember that.  There's no reason to bitch and whine just because you don't get your way, or because another team thinks of something you didn't think of that ruins your plans.  If a team comes up with a way to survive another round, congratulate them on a game well played, rather than throw temper tantrums in public because your wagers didn't go your way.

Don't bother contacting me for any votes on 'most sportsmanlike player of war 10' or anything like that.  Nobody who interacted with Light this war deserved it.

I'm not sure if I'll be back for another War or not.  It really depends on all of you.

Sad to see you mad about stuff. I know how it feels when it feels like Rng goes against you. And you we're really working in an uphill with the situation team :light were put in. Having 0 player in a team that knows the element well has to my knowledge never happened before. So to a big extent you had to try your way forward instead of having someone to learn from. And that is to my belief the reason of your early downfall.

I hope to see all members in team :light join war again. As for the drama, people have to learn not to exaggerate things and be to emotional.


Everyone loses to RNG every now and then, but you don't have to constantly complain about it. As you said, it's just a game, so no bitching required.

Flaming is also not very nice.
I'm quite sure Dragon was sincere and didn't say anything he didn't think was true. Flaming for no reason but drama is a different thing though.
Title: Re: War #10 - Voices of the Fallen
Post by: Silver Emerald on October 17, 2016, 05:58:23 pm
I have a lot to think on after this first time.

On one paw, would have liked to go further.

On another, admittedly I'm somewhat glad that matches are no longer on my mind as reality was starting to interfere with my availability.

Going forward, I would ask that a public record be kept of all WM rulings since these competitions began - not something that people maybe remember from past wars, maybe don't. I see nothing but benefit from an established record as it could act as a continuous precedent and hopefully help teams avoid trouble that their predecessors have wandered into over the years.

Best of luck to those still fighting.
Title: Re: War #10 - Voices of the Fallen
Post by: JonathanCrazyJ on October 17, 2016, 06:02:34 pm
Going forward, I would ask that a public record be kept of all WM rulings since these competitions began - not something that people maybe remember from past wars, maybe don't. I see nothing but benefit from an established record as it could act as a continuous precedent and hopefully help teams avoid trouble that their predecessors have wandered into over the years.

This is actually an excellent idea. It would allow WMs a solid frame of reference and let them feel more supported. Unfortunately it would also make precedents for everything and probably create more drama from people using other WMs (possibly wrong) decisions as a reference for their own complaint.
Overal though I think records are good things
Title: Re: War #10 - Voices of the Fallen
Post by: Aves on October 17, 2016, 07:13:46 pm
Going forward, I would ask that a public record be kept of all WM rulings since these competitions began - not something that people maybe remember from past wars, maybe don't. I see nothing but benefit from an established record as it could act as a continuous precedent and hopefully help teams avoid trouble that their predecessors have wandered into over the years.

This is actually an excellent idea. It would allow WMs a solid frame of reference and let them feel more supported. Unfortunately it would also make precedents for everything and probably create more drama from people using other WMs (possibly wrong) decisions as a reference for their own complaint.
Overal though I think records are good things
If that's actually the case, I'm surprised it's taken this long for that idea to pop out; I was under the impression that such records already existed for WMs to look over, though they may be going through and searching for/looking at previous rulings manually.
Title: Re: War #10 - Voices of the Fallen
Post by: deuce22 on October 17, 2016, 08:21:39 pm
Typically rules are either updated during war before the start of the next round or before the start of the next war clarifying rulings of such situations. At least that's what old WMs did. Was something missed here or there, sure. I think some WMs may have modified the rules or "simplified" them to try and cover more situations in fewer words, which creates ambiguity in interpretation.

When I was WM, my sole goal was to minimize bitching throughout war. Bitching will happen, but as long as you are fair and consistent throughout war, complaints should be minimal. But this is so much easier said than done. This is why I was very strict on rules as a WM and still feel this way through this war. Having witnessed a lot of the drama surrounding rulings this war, perhaps my preference for strict adherence to rules isn't the best way. I mean rules are there for a reason. But perhaps a line should be added that gives WMs flexibility of rulings based on intent or things that wouldn't affect the match outcome. Only other option is literally adding every specific ruling that pops up.
Title: Re: War #10 - Voices of the Fallen
Post by: ddevans96 on October 17, 2016, 09:53:17 pm
For what it's worth, I kept personal records of all WM rulings during my tenure. It would not be hard for future WMs to go through all previous wars and compile a list of most, if not all, WM rulings
Title: Re: War #10 - Voices of the Fallen
Post by: ARTHANASIOS on October 20, 2016, 06:40:46 am
I would like to thank all of my teammates. They were true sportsmen. Especially Disco, thanks for bidding on me and thanks for letting me know I was useful somehow! :D
Title: Re: War #10 - Voices of the Fallen
Post by: TheonlyrealBeef on October 23, 2016, 08:38:23 am
Well, let's say a few words where it all went wrong here, too, shall we? It's really not hard, though, it's gone wrong since day 1. Because during vaultbuilding I didn't see much of anything, I asked for kdz' grand plan and got nothing. Well, we still need a vault, don't we? *sigh* Guess I'd better get started.

So despite planning on tagging along and learning a bit about whichever team I'd wind up in, I wound up building vault myself... With no prior experience in team Fire in war or sharded wars I just built some staple Fire decks: 2 Immo rushes, 2 Fire stalls, 2 Fractices... and then got to thinking what original ideas I should think of to complement Fire's weaknesses. They were Voidbolt and Catitan to counter Bone Wall, and NT rush to deal with Lightning/Shockwave. Which is all fine and dandy, except the only deck proposal I got during vaultbuilding from others was an RT splash from kdz, which implied the RTs coming from salvage, meaning none of it had to be included in vault. Both elk and xn0ize popped into team chat at least once to discuss vault, but the only changes made from it were 2 Short Swords and a missing Nightmare.

And then war started, initially it was just sending decks in vault to the appropriate opponents based on bias alone of course, with no games played we had little to go on in terms of prediction. The only thing I knew certain was that Death would bring Bonebolt :p But, as rounds progressed, I ended up building decks, handling salvage/discard, making predictions, testing the decks, etc... when my war app explicitly mentioned I did NOT want to spend more than 3 hours per day on war. So I had to cut essential steps for winning war: no vault intel, bad predictions, minimal testing... These kinds of things are the difference between victory and defeat, obviously. The decks I properly predicted tended to be decks re-used from previous rounds: constantly re-using the same decks makes it (relatively) trivial for your opponent to predict and counter them.

The one round we 4-1-ed I was like: screw it, let's go crazy. So I decided to build decks completely by my own style and going all out on craziness right up until the round we were eliminated. The main reason we were eliminated that round was that I had little choice but to re-use old decks at that point: vault was pretty much fully used, save for a few Fahrens and Deflags.

Perhaps next war I should make it more clear on how I don't feel like doing all that crap by not doing it, though that shall partially depend on whether I join it and as which role. I apologize if someone thinks I made a fuss over something at any point in war, but doing WAY more than planned and still losing had me rather annoyed throughout war. Of course, like I said so far, it was not all that surprising.
Title: Re: War #10 - Voices of the Fallen
Post by: Espithel on October 23, 2016, 05:05:21 pm
This is the last war I'm participating in. It's got nothing to do with any person or team or WM, you've all been wonderful; it's just that for three times now, war has only proven to me everything I dislike about EtG, and somehow manages to make those issues worse.

Given how the entire balance of war is based around something that isn't balanced to begin with (the 12 elements); how deckbuilding is so, so much more important than playing the game to the point where games often feel like they autopilot and I'm just checking with someone else that the deck works; and how the entire meta is based around hate and rigid, hardcounter-or-useless counterplay... I'm exaggurating. Still true though.

Yeah, I'm outta 'ere.

I'll probably temporarily donate my account to a lucky sod who needs it next year. Fek, might confer with the weekly tournament organisers to see if I can do that for them, too.

Insert the standard "We were somewhat inactive, we didn't communicate well, My team was awesome though, I should've probably tried some more vault intel as the death PR thread wasn't good enough, best of luck to remaining teams" commentary here. It's all true and indeed I ask for the best of luck for y'all, but ew. Go go team wadur.
Title: Re: War #10 - Voices of the Fallen
Post by: theelkspeaks on October 23, 2016, 06:07:22 pm
I'll apologize to my team up front for not being able to be as involved with this War as I'd have liked.  I did say in conversations with at least several members of the forum that I was expecting to be somewhat less active than in the past two wars but that I would still do as I could, and therefore would be a candidate for a lower slot on a roster.  I'd been trying to get an ESL job for several months without success, and suddenly got an opportunity to do so shortly after War started, which resulted in my having to move internationally and generally being pretty busy with moving-related situations.  I still tried to contribute as I could, but being fairly unfamiliar with Fire's main decks, I generally didn't have a whole lot of strategic insight even when I did have the time.

I take some pride in having been able to play nearly all of my own matches and not forcing my team to use a sub on me, but I recognize that my contributions were pretty mediocre at best.  The team needed to have more players who were active and had experience with Fire, and I was neither. 
Title: Re: War #10 - Voices of the Fallen
Post by: mrpaper on October 24, 2016, 12:12:49 pm
So...  :aether is out with one of it's worse war yet!  Has  :aether become suddenly up?  Not really... Then how come the heavy favorite by many is out so fast?
Well there are many parts to answer this...
- Before war: aether prices have been too high for us to buy enough decks to buy versatility.. there is a couple of aether cards... especially zap that need to be lowered.
- We probably we're also the only team who didn't buy any cheap dead cards for our vault for discards, meaning when we started losing, we we're losing big!  Deuce wasn't 100% sure on buying those and deadline came a few mins before he came online to convert stuff to dead cards... I should have taken the lead there but didn't want to go over the master decision.


During war:  Well speaking of deadlines... having 1 during friday evening at that particular time is the worst scenario for us.  As I was able to be around roughly at the deadline time... often was the same for Deuce.  Having 1 day (or half of one) during week-end was a way better way to do things,  it allowed teams to have the most time for both deckbuilding+fighting.     We also took 2 penalties for being late with vault because of that.
The round that really killed us (we went 1-4), I did all decks and sdcp in less then 10 mins because it's all I had and nobody else came, save for  blawren who gave me the codes to 2 decks (which I just copy paste).. and that was it.  I ended up being mad at the team and myself for fielding crap decks.. but it was that or major penalty for doing nothing at all.. and maybe for a whole day!
Also, for most of the war, the intel on other teams vault was done late when at all, we had little testing in the rounds we had any... so yeah inactivity can't take you much far no matter the element!  Lastly... we got destroyed many times by sofree decks.. which explains in part the so good position of  :air so far (they'd still be doing really good otherwise!).... maybe we should have try to build a counter before war ... but during it, we never found anything to even have a 50/50 chance vs it.  If anything was tested during war, this was it.. and it ended up wasted time!
Title: Re: War #10 - Voices of the Fallen
Post by: deuce22 on October 24, 2016, 01:09:36 pm
Deckbuilding phase occurring during weekdays killed us. As paper said, none of us were hardly online during the week. As a result we sent either predictable or poorly built decks, and almost never a tested deck. This is all in stark contrast to my prior wars where we won (with many of the same team members no less), but I think all of us had more time during the week for those wars as well. I tried to advocate to WMs to push the deadline back 12-24 hrs, which would have made a huge difference for our team, but no luck.

Maybe next war, which will hopefully have a lot of significant changes.

Title: Re: War #10 - Voices of the Fallen
Post by: Vangelios on October 24, 2016, 06:28:40 pm
I truly believe that aether lost power with this war format, however we could do better than we did, much concern with Sofree since from the beginning made us give less importance to other opponents that are strong too, work with deuce is easy and hard, easy because he gives you space to collaborate, hard because was 3x war winner and 6x :aether master so if you have some prediction, vault building and decks you tend not to insist with him, for example psions and shields to me was less significant in this since war begin... But I can understand after all like I said previously, this war format not was good for :aether like was previous like War 5 6 7 8.
Title: Re: War #10 - Voices of the Fallen
Post by: majofa on October 24, 2016, 06:32:00 pm
Well, we all knew that :aether :entropy :fire would lose power when the number of upgrades increased.... whereas :air :darkness :gravity would gain power with more upgrades.
Title: Re: War #10 - Voices of the Fallen
Post by: Vangelios on October 24, 2016, 06:39:37 pm
Well, we all knew that :aether :entropy :fire would lose power when the number of upgrades increased.... whereas :air :darkness :gravity would gain power with more upgrades.
well :fire is fine yet, not strong like was in war 8 but is still strong, more ups fire can do good decks too,  :air was very buffed here  :darkness :gravity are balanced and  :entropy continues like was in previous war (top 6 or 5), to me just only do a restrict for shards, I don't know, perhaps do like relics each team starts with 20 shard to use and spend wisely in the long of war, something must be done...
Title: Re: War #10 - Voices of the Fallen
Post by: mrpaper on October 24, 2016, 06:41:54 pm
Well, we all knew that :aether :entropy :fire would lose power when the number of upgrades increased.... whereas :air :darkness :gravity would gain power with more upgrades.

True and results are also proving it.  Which is fine if it means those 6 becomes roughly to par (they mostly are to me).   :water got great help from sopa being in war.. but the other elements  (:earth :life :light :time)either stayed the same or got worse with more ups to all. Now is it better this way is up for debate!
Title: Re: War #10 - Voices of the Fallen
Post by: worldwideweb3 on October 24, 2016, 06:57:39 pm
We can't just use one war and comment on standings. Many other factors such as activity of players also affect it. That's why need to keep similar rules for a couple wars to be able to comment properly.
Title: Re: War #10 - Voices of the Fallen
Post by: Jenkar on October 24, 2016, 07:14:40 pm
I take the comment "Earth is doing worse" quite badly considering we're still alive, especially from a team that's buried under miles of our stuff.
Title: Re: War #10 - Voices of the Fallen
Post by: JonathanCrazyJ on October 24, 2016, 07:29:12 pm
Time is stronger with ups and shards too, and imo light and life could have done much better with more innovation and pre-war prediction.
Shards can be wonderful for weaker elements but the have to use them wisely to address their weaknesses. I'm not saying either team played poorly, but i think they have more potential with shards than was shown here.
Typically, stronger elements already have weapons which the shards cover. It's up to weaker elements to understand the kind of decks that can be built with shards, not just for the sake of it, but actually addressing their weaknesses.
It isn't an easy task, but more cards = more options.
Title: Re: War #10 - Voices of the Fallen
Post by: DoubleCapitals on October 24, 2016, 08:04:18 pm
:( rip :time we ded so young *cries*
Title: Re: War #10 - Voices of the Fallen
Post by: mrpaper on October 24, 2016, 08:29:42 pm
I take the comment "Earth is doing worse" quite badly considering we're still alive, especially from a team that's buried under miles of our stuff.
Don't ... I said the element got worse as you benefit less then most from more upgrades (IMO anyway). But you guys being well alive means you are doing a fantastic job!  Typically, stalls benefit the less from more upgrades and Light and earth are the elements to have the cards to stall the most.  you guys would benefit the most from a 27% deck upped instead of 8/30.

Also, having a more active team always helps, just like rng and luck in prediction... but it doesn't mean we can't take anything out of a war result.
Title: Re: War #10 - Voices of the Fallen
Post by: hainkarga on October 25, 2016, 01:48:35 am
We can't just use one war and comment on standings. Many other factors such as activity of players also affect it. That's why need to keep similar rules for a couple wars to be able to comment properly.

You are stating a fact about something else tho. What majofa said is probably not driven from the war statistics but from the game mechanics. People being active and good and lucky greatly affect how a team performs. But it does not change the mechanics. Ie. most aether cards are monstrous in the unupgraded meta against other elements, but loses competence as the upgraded card count increase. Same goes with shards. deuce being active or not won't change that but will be another important parameter for the war results.
Title: Re: War #10 - Voices of the Fallen
Post by: iancudorinmarian on October 29, 2016, 05:40:05 pm
RIP entropy.

Was happy to have the best :entropy players alongside me in this war team. They did a great work for the team and I also learned a thing or two from them along the way.

A bit disappointed we couldn't do better, but with all things considered (rulings, other incidents, 2 inactives, second smallest vault with no actual discard fodder) we did great. I wanted to quit at some point, but sure glad I didn't.

Thank you drippy and Calin for all the hard work you've put in and for all the fun conversations we've had!

See you all in trials and in the next war!
Title: Re: War #10 - Voices of the Fallen
Post by: Aves on November 07, 2016, 06:40:54 pm
:darknessbig (http://elementscommunity.org/images/Art/Drain_Life.jpg)(http://elementscommunity.org/images/Art/Nightfall.jpg)(http://elementscommunity.org/images/Art/Ash.jpg) :darknessbig

The night was old and worn, lingering over ashen fields and the smouldering ruins of a once-great kingdom. Time had not been kind to those of that proud allegiance, whose armies had once held sway over the squabbling tribes of the continent. Once, there had been an empire, stretching from the Great Northern Sea to the Forge Mountains of the South, from the depths of the Burrowing to the limitless heights of the Heavensphere. No more.

The first sign came from the earth. The ground shook and trembled, sundering palace and village alike. The people of darkness fled as their towers, once beacons of might, crashed and fell upon them. Amidst the panic and flight, the immortal priests of earth rose with vindication. "Darkness will fall!" They cried, and from the depths came great hulks of stone, impervious to ripping fangs or alchemical spells. The golems marched unopposed into the chaos, and the earth elementals rejoiced.

The second sign came from the water. As the earth shifted and cracked, the seas withdrew, as if mirroring the people in their flight from the wrath of the earth. A great bounty of fish lay on the ground, and the people rushed to scavenge supplies for the long journey ahead. But this was not to be, for the sea had made a deception. "Darkness will fall!" Came the shout, and the waves came roaring back as if in rage for the attempted salvage. From the abyss too came strange creatures, dwellers of the sea that crawled or swam in unusual patterns. They had patiently bidden their time, and now they snatched the denizens of darkness into the crashing water. The squids plundered their fill from the refugees, and the water elementals rejoiced.

The third sign came from the gravitons. As the survivors of the earthquake assault and the tsunami raid retreated and organized their defenses, they came across the famous band of mercenaries and soldiers clad in orange and black. "A party of guardsmen! We are saved!" cried one. But this was not to be, for the captain of the guard was a wily and experienced commander. He had predicted this encounter, and he knew that the real threat had not yet come. He needed more resources, and so he gave the order. "Darkness must fall!" he ordered, and his company fell upon the retreating survivors. The Graviton Guards secured their supplies, and the gravity elementals rejoiced.

The fourth sign came from the air. As those who had fled the fall of their crumbling cities, escaped the deceptive waves, and evaded capture by the treacherous Gravitons scattered, another party watched the fight carefully. Swarms of small flies followed their retreat, tracking and predicting their path. "Darkness must fall," came the whisper, and the sky dragons blitzed into action. As the wyrms dove into the enemy, the air elementals rejoiced.



As the remnants of the Darkness Army gathered at the capital, the commander's tent was in a frenzy. Andretimpa sat in a corner, dazed in a drunken stupor as the other officers calmly and methodically analyzed their situation.

"Where are those dragons?" Aves demanded. "I want them here and I want them here yesterday! I don't care if they're at 1 HP, we need to send out something to match the enemy's movments!"

"Scouts report movement in the eastern pass! We've got rogue graboids!" RapidStar_ reported. "We're out of lightning in that sector! Requesting orders!"

"The squids are loose, can't contain them! Requesting reinforcements!" cried Sera.

"THE VAULT! WHAT HAPPENED TO THE VAULT?" Zawadx shrieked.

Everybody turned to the large safe in the tent. There was a gaping hole in the middle of it. "Zawadx, that's been there for three weeks."

"Oh."

"REVENGE FOR WAR 9!" Solaris cackled, and the tent was flooded in frogs.



Well, that was fun to write. It's been a while since I've written anything for war! Something less fun to write about is our finish in fifth place. It was a disappointing end, and I know that we had the potential to do better. I guess it's time to wave the banner one last time before hanging it up.

(http://elementscommunity.org/forum/Themes/default/images/theme/darkness_reign.png)

To my Team: Friends! Comrades! Soldiers of Team Darkness! We made it to round 10. Ten weeks of spending 3.5 days on deck prep and testing and mindgating. That's a lot of work you guys have put in. And while that's not quite the achievement we were all looking for, we are still better than those poor sods in sixth! I'm proud of the effort you've all shown. We all had a few issues with activity, but those things happen, and we were able to work around that. We tried our best, and we had fun while doing it. That's what matters.

To andretimpa: Seems like you were the busiest of any of us. What you did put in was solid, and it was nice to work with you. Keep up your cool stuff in Brawl!

To Sera: College sucks, and I'm thankful you were able to devote enough time to still chill with us despite the workload. If you can find the time, keep on visiting us on the forums!

To RapidStar_: You've improved! You stepped it up this time around, and I'm happy to be able to see your progress through these two Wars. I think with a bit more event participation, we can see some great things coming from you.

To Zawadx: If this team has a lieutenant, then it's Zawadx. You contributed a lot of structure to the team, from vault analysis to deckbuilding to mindgating predictions-- despite your responsibilities elsewhere. You were always available to give a second opinion, and I'm sure that we may not have progressed as far as we did without you prodding us to actually go do some testing. It was nice to work with you!

To WMs: Thanks for hosting! We've had... a lot of drama. That's an understatement. But you've been able to handle it with cool and poise in a way that not a lot of people would be able to, and you have my respect for that. I will say that the earlier ECs could've been a smidge more impactful, and that I strongly disagree with what happened in the serprex matter, but on the whole you've done a good job. Keep that up as War wraps up!

To Darkness elementals: Fifth wasn't where we wanted to end up, and I'm sorry for disappointing you there. We gave it our all (kinda), and this is what we got. Want us to do better? Enter the 11th Trials! Show your mettle there, and take the reins yourself.
Title: Re: War #10 - Voices of the Fallen
Post by: RapidStar_ on November 08, 2016, 06:17:32 am
Well.... Looks like the journey ends a bit earlier then Darkness wanted. But, you don't win every time and someone has to take 5th place, and I guess that was us this war. It was a fun journey and I thank my team for helping me out. Especially Aves, a great general who definitely put most of the work from our team in this war and I appreciate that a lot. Alongside having him as a team member last war, we could bond easier and get along better. To the rest on Darkness, Zawad, Sera & Andre, I didn't really know you guys much before this War and leaving this war we will be able to say we went through this journey together. This last round was quite unfortunate with three 2-3 losses... Sucks but happens :/

I've learnt a lot during this war and have definitely improved. If I do decide to participate into next war, I'll make sure to step up even more and try help my team as much as possible. Thanks to all the warmasters too for making this event possible (Physs and Mathman, if there are more thank you too). Looks like the icon for the forums will be changing after this war is over, unfortunately.

It has been a fun ride, good luck remaining teams!
Title: Re: War #10 - Voices of the Fallen
Post by: Jenkar on November 20, 2016, 09:08:08 pm
That was fun.
We did well. Not good enough, but well.
Blacks is a good gen.
ji made good suggestions. saved us some illegals, shame not on enough :P
Ryli was the same, a lot of vault checking.
Mana was a cool dude

All in all mixed feelings. We did well, but we could have won all of war if we had done some smarter choices. Sadness.
Title: Re: War #10 - Voices of the Fallen
Post by: MyNameIsJoey on November 20, 2016, 09:13:22 pm
That was fun.
We did well. Not good enough, but well.
Blacks is a good gen.
ji made good suggestions. saved us some illegals, shame not on enough :P
Ryli was the same, a lot of vault checking.
Mana was a cool dude

All in all mixed feelings. We did well, but we could have won all of war if we had done some smarter choices. Sadness.

I disagree. No one can make perfect decisions. A war is not won in one war. Air are likely going to win this one, but it's been multiple wars in the making. Darkness had a great shot (2nd) before they ended up winning it. Aether won before winning (lol)­.
I think we showed how strong :earth can be, and that the next general has a lot to learn from this war to build up a very strong earth showing next time, perhaps win it all.

About teammates
My team was just perfect. I'd replay with this whole team anytime. For Earth or for any other element.
Title: Re: War #10 - Voices of the Fallen
Post by: ARTHANASIOS on November 21, 2016, 01:59:35 am
Tough luck team :earth. You really have shown us how strong you guys can be.
Title: Re: War #10 - Voices of the Fallen
Post by: JonathanCrazyJ on November 21, 2016, 12:05:54 pm
Thank You Team :earth!
You have made the last few weeks really really fun for us on Team :water, trying to chase you for 3rd place, and in the end we won it by 1 game. Great contest, and you guys have done really really well :)
Title: Re: War #10 - Voices of the Fallen
Post by: rob77dp on November 21, 2016, 10:27:38 pm
Thank You Team :earth!
You have made the last few weeks really really fun for us on Team :water, trying to chase you for 3rd place, and in the end we won it by 1 game. Great contest, and you guys have done really really well :)

Did I miss where we figured out how draw finishes are broken for sorting the table? (errr... ties / standings ;P )
Title: Re: War #10 - Voices of the Fallen
Post by: worldwideweb3 on November 21, 2016, 10:29:27 pm
Thank You Team :earth!
You have made the last few weeks really really fun for us on Team :water, trying to chase you for 3rd place, and in the end we won it by 1 game. Great contest, and you guys have done really really well :)

Did I miss where we figured out how draw finishes are broken for sorting the table? (errr... ties / standings ;P )

I think J meant 1 match here. Water winning a match allowed them to survive another round, hence taking the 3rd place at the very least
Title: Re: War #10 - Voices of the Fallen
Post by: majofa on November 21, 2016, 10:29:53 pm
It was changed to overall record.

Thank You Team :earth!
You have made the last few weeks really really fun for us on Team :water, trying to chase you for 3rd place, and in the end we won it by 1 game. Great contest, and you guys have done really really well :)

Did I miss where we figured out how draw finishes are broken for sorting the table? (errr... ties / standings ;P )

I think J meant 1 match here. Water winning a match allowed them to survive another round, hence taking the 3rd place at the very least

That means :air gets another bye :(
Title: Re: War #10 - Voices of the Fallen
Post by: kaempfer13 on November 21, 2016, 10:48:40 pm
One team would get 2 byes if water gets the same opponent twice, resulting in a reroll i believe (or its impossible to roll in the first place). So unless  :water does exceptionally well, no team will receive a bye this war anymore.
Title: Re: War #10 - Voices of the Fallen
Post by: majofa on November 21, 2016, 11:12:25 pm
Oh.. missed that.. :water plays 2 matches which means there'd be no bye.. (Let me clear the :air ... because the :gravity of the situation is we're kinda :water FLOODING :water this thread with non-dead people talk...)
Title: Re: War #10 - Voices of the Fallen
Post by: Ryli on November 22, 2016, 12:07:47 am
#RyliWar11General #MakeEarthGreatAgain
Title: Re: War #10 - Voices of the Fallen
Post by: kirbylover314 on November 22, 2016, 12:13:11 am
#RyliWar11General #MakeEarthGreatAgain

#GetRyliAuburnNymphs
Title: Re: War #10 - Voices of the Fallen
Post by: Blacksmith on November 23, 2016, 07:05:02 pm
:earthbig              WAR TEAM 10#            :earthbig

So in trials I promised top 3# in war if you voted for me. This was the first war with shards for all of us in the team. 4# places us better than all :earth teams before us except for first war where they did 3#, dosen't countMid war we managed to hard counter 2-3 opponents a round which is truly amazing. We did several 4-1 rounds. Even when we faced 4 Generals the same round we didn't lose, instead we beat them all. We was never the team with the biggest vault and still we managed to compete until round 11. I'm very proud of what we have accomplished as a team!

So what took us there? We had a strong and active team. Things worked smoothly. Deck decision was finished 2-4 hours before deadline every time. We did barely have have any penalties. Predictions went really well and Rng was fair.
In the end what made us lose was :air. We didn't have the decks we needed to compete with them and in the end where we meet them more frequently we lost. I feel like we could have done a lot better vs :gravity. The problem was that the decks we wanted vs to use vs them already was locked for :air, our prime opponent. We was 6-0 vs :water in matches until second last round. We managed to 4-1 :time this war. We did ok vs both :darkness and :entropy. :aether which is a hard opponent for :earth went out earlier than usual. So if it wouldn't have been for :air things would have been very different.


Jenkar: I paid 1120 for this player in the auction. Even 3 times that would have been worth it. Jenkarp did pretty much all vault building and did it flawless. He had lots of deck ideas and other thoughts. Not to mention Jenk-names in vault. And we shouldn't talk about activity. Invaluable in war :o

Joey:
I always try to build a team of players with different styles and experiences. I didn't know anything about Joey before war except that he is considered a vet and had lots of tasty nymphs. I still I can't believe I paid 50 for him? even 500 would have been cheap, 50 was a steal. He had a ton of deck ideas and thoughts and great knowledge about other teams. So this wildcard turned out to be a bullseye.  8-)

Manaboy: Another player I paid 50 for. I know you didn't have lots of experience in war. In your app you said you was active and online several days a week. You contributed when you were online but I think you could have been online a bit more. All in all you meet my expectations.  ;)

Ryli: Another 50 player. You were pretty much a bonus player that we got. You were fairly active and contributed quite a bit. And considering your computer meltdowns and extreme work hours I can't understand how you managed. I also like to thank you for your deck checking and the big save you did round 11#. And you did exceed my expectations  ;)

Avengar: You were supposed to be the player who had experience in war with shards, simply since you played in last :earth war team. Instead you cost me 50 points and a big tactical disadvantage in war bidding. If anyone who bidded for me in trials is mad we didn't go top 3#, blame it on this dude. you know I'm joking, it's all a afdas fault for being op  :P However I'm glad you was honest and said you wouldn't be able to play, instead of just disappearing.  :-X

Once again thank you team. I hope you learnt to love earth as much as I do. And thank you warmasters. And thank you all worthy opponents. And thank you Rng.

Title: Re: War #10 - Voices of the Fallen
Post by: Ryli on November 23, 2016, 08:15:43 pm
Considering I started my account a month before war auction started, and my game knowledge was 5 years out of date, my games, lack of cards and vault/deckbuilding advice could have gone much worse. :sillyspin:
Title: Re: War #10 - Voices of the Fallen
Post by: Zawadx on November 26, 2016, 01:42:54 am
Before War started, I debated whether I wanted to participate in War (and if I should stay here at all). But now that it's over, I'm glad I took the time to participate.

First up, thank you Aves for putting your trust in me! It was surprising to be one of the highest bids in auction, and I hope I was worth all those points. And thank you for putting in all the effort - without you to pull things together we'd have unraveled much earlier.

Rapid, Sera, andre - it was fun working with all of you! I'd kinda hoped I'd get to spend more time with you andre (since from my Brawl experience you're amazing at... teams), but sadly RL got in the way. Hope you can make it to brawl! Sera, I was sad to hear that you'd have to go after War ends. Hopefully you'll return for long visits. Rapid, you were a great teammate - always up for testing and ensuring your matchup went well. I wish you the best of luck advancing in the future.

As Aves alluded to in the story, we lost mainly due to a hole building up in the vault (ofco having to go through 3 RNG 2-3s in a round wasn't much help). Of course it wasn't something drastic, but rather the result of many small SDTP mistakes and avoidable losses over the rounds. We were also pretty bad at mindgating our own matchups, so our approach to deckbuilding wasn't really very strong. At least we managed to capitalize on the strength of darkness, which led us this far.

I didn't post this earlier because I've pretty much returned to lurk mode. I'm not really sure if I will return to full activity ever. I mean, I'd like to make sure next Trials is a success and participate in War again in a very different role ;) . Only time will tell~


Title: Re: War #10 - Voices of the Fallen
Post by: JonathanCrazyJ on November 28, 2016, 04:02:36 pm
:waterbig :waterbig RIP :waterbig :waterbig

Predictions, discounting those from Team Water members:

Predicted PositionNumber of Predictions
#10
#20
#3 (Actual Finish)0
#40
#50
#60
#7II
#8I
#9-12IIIIIIIII

I think it is fair to say we defied expectation.

The Team

Manuel: 30 Auction Points. Excellent newer player, who became more and more valuable as round went on, with a lot of early to mid war testing. He often took a deck I hadn't even considered to test, and got surprising results. Unfortunately burnt out, the impact of RNG taking its toll not just in war, but in PvP in general. I hope we see his return at some point, because he was a good, hard working player, and a steal at a low auction price.

Spielkind: 50 Auction Points. How the hell did I get Spiel, one of the most veteran players on the forum, especially with water, so cheap?! Early War RL had him busy, so had limited impact on vault building, but by late war his activity was invaluable. Always ready to discuss options, call me on my mistakes, and THREE TIMES spotted wrong mark vault errors. Had a perfect balance of supporting my decisions, but questioning them, and an excellent player. He even had 2 water marks by the end of war! So bloody cheap in auction!

RavingRabbid: 500 Auction Points. This war would not have been the same without RR. Hilarious in team chat at the start of War, always giving astute deck predictions, and giving me ideas for decks and builds. A steal for another water master with 7 marks, and so much value for team dynamic. I really hope you stick around and play next war too. His imput in vaultbuilding when I was feeding back on past war water decks was brilliant, and helped me make some hard decisions. Would buy again.

Ginyu: 1099 Auction Points. Oh my god. Vaultbuilding was magical. His activity in this crucial part of War was invaluable. This was his most active time, and we did SO much testing. We worked through all teams and examined possible counter decks, and unexpected decks. Most were my ideas, but I would never have got close to coming up with those ideas without talking and testing at length with this priceless player. Somehow his way of talking things through pokes my brain in just the right places to come up with things. Most of our innovative decks came out of a conversation with him. Activity dropped off due to real life Maths workload, but he still always made sure to reply and be just active enough to be a help still. Also brilliant to talk to on teamspeak. Really, really hope to work with you again mate, good luck with your course :)

JonathanCrazyJ: I loved this war. I loved that we were always the underdog in basically every match from round 5 onwards, and yet we survived, taking some pretty big scalps along the way. I put in a huge amount of effort, and I'm really prod of some of our decks. I'm also proud of my team-building and morale keeping. I am also proud to achieve Water's best ever War result, and a place on the Second Tier of next War's Roster.

I also want to thank WMs. Thoroughly under appreciated job, and yet you rose above the early war drama to keep doing your job on time and well.

Now, all that remains is to watch Air and Gravity make War 10's climax unforgettable.
Because the rushing of the river...
Because the stillness of the blue...
Title: Re: War #10 - Voices of the Fallen
Post by: RavingRabbid on November 28, 2016, 06:55:29 pm
So, this is the second time I get Top 3 in War, the first time in what I consider my element.

All in all, I don't feel like I was actually worth 500 points in the auction, but who the hell cares rn.
A short summary of what I did this war:


Thanks for all the nice war, team.

ALSO WOO WE FINALLY GOT WATER TO A PODIUM FINISH.
Considering I got a last place in my first war, literally started from the bottom now we here.
Title: Re: War #10 - Voices of the Fallen
Post by: Odii Odsen on November 28, 2016, 07:03:52 pm
[...]

ALSO WOO WE FINALLY GOT WATER TO A PODIUM FINISH.
Considering I got a last place in my first war, literally started from the bottom now we here.

Podium finish? Look at RootRangers war winner prediciton:

http://elementscommunity.org/forum/war/war-winner-prediction-10-62894/msg1243698/#msg1243698

I think we all didn't get it before war.  :o

Title: Re: War #10 - Voices of the Fallen
Post by: Zawadx on November 29, 2016, 12:40:15 am
[...]

ALSO WOO WE FINALLY GOT WATER TO A PODIUM FINISH.
Considering I got a last place in my first war, literally started from the bottom now we here.

Podium finish? Look at RootRangers war winner prediciton:

http://elementscommunity.org/forum/war/war-winner-prediction-10-62894/msg1243698/#msg1243698

I think we all didn't get it before war.  :o



I think it's safe to say most of us still don't get it :3
Title: Re: War #10 - Voices of the Fallen
Post by: worldwideweb3 on November 29, 2016, 12:44:23 am
[...]

ALSO WOO WE FINALLY GOT WATER TO A PODIUM FINISH.
Considering I got a last place in my first war, literally started from the bottom now we here.

Podium finish? Look at RootRangers war winner prediciton:

http://elementscommunity.org/forum/war/war-winner-prediction-10-62894/msg1243698/#msg1243698

I think we all didn't get it before war.  :o



I think it's safe to say most of us still don't get it :3

/me confused
Title: Re: War #10 - Voices of the Fallen
Post by: kaempfer13 on November 29, 2016, 12:45:38 am
somewhere in the middle of the prediction the top 3 are in correct order; i wouldnt read too much into that
Title: Re: War #10 - Voices of the Fallen
Post by: Odii Odsen on November 30, 2016, 04:28:20 pm
Just let you guys know that JCJ understood my post. :P
Maybe this pic is more clearly:

(https://s16.postimg.org/7sup5esyt/image.jpg)

This was Root's "secret message".

[/conspiracy theory off]
Title: Re: War #10 - Voices of the Fallen
Post by: Spielkind on November 30, 2016, 05:18:50 pm
What can i say?

YEAHHHHHHHHHH!!!! 3RD!!!  :water :water :water

I´m so glad we managed to come this far, after so many atempts with this glorious element!  :water
Thx JCJ for a great war and leadership!
Title: Re: War #10 - Voices of the Fallen
Post by: JonathanCrazyJ on November 30, 2016, 05:20:31 pm
What can i say?

YEAHHHHHHHHHH!!!! 3RD!!!  :water :water :water

I´m so glad we managed to come this far, after so many atempts with this glorious element!  :water
Thx JCJ for a great war and leadership!

/hug..
See you next war? 8-)
Title: Re: War #10 - Voices of the Fallen
Post by: ARTHANASIOS on December 01, 2016, 12:34:02 am
What can i say?

YEAHHHHHHHHHH!!!! 3RD!!!  :water :water :water



Congratulations, water!
Title: Re: War #10 - Voices of the Fallen
Post by: RootRanger on December 01, 2016, 06:39:44 am
I'm impressed.

There were many strong teams this war lead by strong players, players who I've lost to, or very nearly lost to, on many occasions. I thought that the minor differences in strength between the players would be negated by the drastic differences in strength between the Elements. I thought that the best Elements would effortlessly lock down their spots at the top. Everyone did.

And yet, in an era where the most formidable Elements are piloted by generals who know nearly all there is to know about the game, a bottom-three Element has taken a top-three position in the standings.

Congratulations, Water. You've accomplished something special.
Title: Re: War #10 - Voices of the Fallen
Post by: JonathanCrazyJ on December 01, 2016, 09:21:37 am
What a lovely thing to read, thanks root :)
Title: Re: War #10 - Voices of the Fallen
Post by: kaempfer13 on December 12, 2016, 11:51:46 pm
Well, while we got brutalized in the end, this was a really good run overall. A decent amount of small things and some big things held us back a little, had some circumstances been different we might even have won. Second place is a pretty good start for me though  ;).
Congrats  :air on winning!



Hey Fatsos we got your favourite thing: Disappointment!

Our main issue was activity of course, basically we were a 3man team that only worked on Friday-evening-shifts. If we were lucky we had the intel (that was my job and with few exceptions I put that up quite early each round), maybe up to 2 deck ideas and thoughts on up to 2 opponents 6 hours before deadline. So in those 6 hours we had to do everything else, which resulted in some questionable transmutes, disc/salv and occasionaly we even failed at the decks themselves. And of course, we could probably have thought of better decks had we invested more time and our testing was minimal. The latter might have been part of the reason why DBH did as terribly as it did, I remember us thinking "DBH should beat it" for several decks (that we mindgated perfectly, which however beat DBH anyways) without ever actually testing it. I wonder how close to 50% those matchups really were (and against bw fire deck ragepot rather than firebolt was a problem too), I will ofc still insist that most of that was bad rng  :P.

Our mindgating was crazy good, it feels like each round with few exceptions we guessed 3 decks correctly, countered a 4th anyways and then lost the other (and some of the mindgates we lost too ->blame rng).

Our vault wasnt perfect, it was overloaded with weapons and shields all the time and we had 2 completely unused decktypes in our original vault (neuroscorps and rage eaters) that should have been actual discardfodder instead.


The team:

My role: I largely did the intel and was usually the first one to make guesses as to what our opponents would field. I even attempted to simulate the other participants vault based on the public information, but only got done with making the tool work halfway through war, at which point we just didn't have the time to make the necessary guesswork in retrospect. Quite often I also made suggestions what decks to pick if my guess is on point and half of the time one of those was picked in the end and I took part in the discussion whether it would work or not. Occasionaly I build decks myself too.

worldwideweb: Thanks for picking me! You did an awesome job! I think you finalized most of our decks and were the most active in discussions (giving most of the valuable input too). Occasionally you just knew intuitively which deck to use and even if I disagreed you didnt let me convince you otherwise and turned out to be right! You are the main reason for  Team :gravity 's best performance yet! At some points you felt more like a teammate than a leader, which may or may not be a good thing.

Odii: Working with you was really nice! It was clear that you are a true war veteran, knowing more about war matters than most. Discussion with you was nice and at each point of it I felt like we were making progress (unless it was clearly just smalltalk which is nice too). Also you occasional came up with awesome hardcounters to some opponents that worked out perfectly :)

I had fun with both of you :)

You have reached the end

majofa: Being the only one in a different timezone, as well as some early issues put you off a lot I guess, still I was expecting a bit more given your war history. You'd usually appear for about half an hour each deckbuilding phase right before deadline. I'm sorry, but I don't recall you giving any input that affected our decisions or that we should regret not having taken to heart. You didnt use the possibility of asynchronus communication of Tpad much either and often we had no idea about your whereabouts.

Naesala: Welp, nothing wrong here, she said she wouldnt be online right off the bat and so it was ;D. I suppose www3 wanted to include his Hotyugh, complete card collection makes things easy and he didn't want to kick her either. Congrats Nae on being part of the best Team  :gravity yet :P!

So many cards giving us a headache in combination. The most annoying ones were SW, Wings, OE and damsels, steals and vagger were really bad for us too.
The only counters we had to wings were chargers (get outrushed on their own, rt splash not good enough vs Vagger+damsel), SoFo (get rekt by SW and often OE), catatitandials and pulvy (loses to PC unless against a stall) and poison (BW weak to damsels). The last rounds went as follows:
1.Gather our scraps in vault
2. Built the best counter to darkdom, CCUGnymphs and grabbow we can
???
3. Lose to darkdom, CCUGnymphs and grabbow

Title: Re: War #10 - Voices of the Fallen
Post by: ARTHANASIOS on December 14, 2016, 08:58:34 am
Gratz Team :gravity! :D
And congratulations to :air for coming first at last! :P
Title: Re: War #10 - Voices of the Fallen
Post by: Avenger on December 15, 2016, 08:07:00 am
I'm impressed.

There were many strong teams this war lead by strong players, players who I've lost to, or very nearly lost to, on many occasions. I thought that the minor differences in strength between the players would be negated by the drastic differences in strength between the Elements. I thought that the best Elements would effortlessly lock down their spots at the top. Everyone did.

And yet, in an era where the most formidable Elements are piloted by generals who know nearly all there is to know about the game, a bottom-three Element has taken a top-three position in the standings.

Congratulations, Water. You've accomplished something special.

To me they did. Air and gravy came out on top as i expected. With aether going down faster and water holding out longer just tells me, this was the war of shards.
Title: Re: War #10 - Voices of the Fallen
Post by: Odii Odsen on December 15, 2016, 08:50:43 pm
Gz Air. Deserved win. Thanks to the warmasters, who made a great job. Sorry if I was too rude in some situations but it was just because I felt to be treated unfairly. I didn't agree on two Event Cards, but discussions are part of this event I guess.

Kaempfer and www3 were great team mates. Rookie of this war is Kaempfer (at least for me). He acted like an old war veteran. Actually even better. www3 was a great general and war player as expected. It was really fun with you guys. I really enjoyed our teamwork. Sorry that I wasn't able to do the last round.

Also thanks to all who were playing fair, especially in difficult situations.
blarg: