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Offline worldwideweb3

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Re: War #10 - Rules https://elementscommunity.org/forum/index.php?topic=62499.msg1242990#msg1242990
« Reply #48 on: August 28, 2016, 07:24:26 pm »
wait what, that example seems wrong. How did you just make mutations unupped from upped? Im pretty sure you cant do that... My thought was that in that deck, 3 stone towers could be removed and you could then up 3 earth cards.
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Offline mathman101

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Re: War #10 - Rules https://elementscommunity.org/forum/index.php?topic=62499.msg1242991#msg1242991
« Reply #49 on: August 28, 2016, 07:34:13 pm »
Maybe this will clarify the Sideboard example:

Spoiler for Example:
Team Earth uses their Sideboard boost to field this deck in game 1.
Hover over cards for details, click for permalink
Deck import code : [Select]
4vo 4vo 4vo 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58p 58p 58p 58p 58p 58p 59c 59c 6u4 6u4 6u4 6u4 778 778 778 778 8pj

In game 2, they field this deck. They remove 3 mutations, and reallocate the upgrades to stone towers.

Hover over cards for details, click for permalink
Deck import code : [Select]
4vo 4vo 4vo 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58p 58p 58p 58p 58p 58p 59c 59c 6u4 778 778 778 778 778 778 778 8pj

This is a legal modification, as it is still 50% in-Element, and contains at least 4 in-Element upgrades.

In game 3, they field this deck. They remove 3 stone towers, and reallocate the upgrades to Butterfly Effects.
Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58p 58p 58p 58p 58p 58p 59c 59c 6u4 6u4 6u4 6u4 6u8 6u8 6u8 778 8pj

This, however, is an illegal modification, as even though it is 50% in-Element, it does not contain 4 in-Element upgrades.
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Offline deuce22

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Re: War #10 - Rules https://elementscommunity.org/forum/index.php?topic=62499.msg1242995#msg1242995
« Reply #50 on: August 28, 2016, 08:39:52 pm »
thanks math, this seems more as intended

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Re: War #10 - Rules https://elementscommunity.org/forum/index.php?topic=62499.msg1243021#msg1243021
« Reply #51 on: August 29, 2016, 12:10:40 am »
Oops, sorry about that.

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Re: War #10 - Rules https://elementscommunity.org/forum/index.php?topic=62499.msg1243233#msg1243233
« Reply #52 on: August 30, 2016, 07:58:10 pm »
The rules doesn't actually seem to say, so I ask to make absolutely sure: Can we change Lieutenant role freely between rounds?
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Re: War #10 - Rules https://elementscommunity.org/forum/index.php?topic=62499.msg1243319#msg1243319
« Reply #53 on: August 31, 2016, 11:21:36 am »
The rules doesn't actually seem to say, so I ask to make absolutely sure: Can we change Lieutenant role freely between rounds?
Yes.

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Re: War #10 - Rules https://elementscommunity.org/forum/index.php?topic=62499.msg1243498#msg1243498
« Reply #54 on: September 02, 2016, 09:47:55 pm »
Moar questions!

"These boosts must be submitted in the Element's private board. It should be titled "Round X Boosts" and you simply need to say the player name and the boost used."

Is this a rule from before this information was added to the vault? Vault already contains this information so making a topic seems redundant. Please let me know if this is still necessary (will be making a topic for it this round regardless, just in case).

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Re: War #10 - Rules https://elementscommunity.org/forum/index.php?topic=62499.msg1243718#msg1243718
« Reply #55 on: September 04, 2016, 02:15:20 am »
Does Gambler require you to provide winning element? For example, do we need to predict (Air 3-1) or (3-1), with the latter providing relics even if Air loses?
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Re: War #10 - Rules https://elementscommunity.org/forum/index.php?topic=62499.msg1243754#msg1243754
« Reply #56 on: September 04, 2016, 08:56:21 am »
Does Gambler require you to provide winning element? For example, do we need to predict (Air 3-1) or (3-1), with the latter providing relics even if Air loses?
If we take previous war into consideration, you have to state 3-1 if you think you'll win and 1-3 if you think you'll lose.

Offline PhyssionTopic starter

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Re: War #10 - Rules https://elementscommunity.org/forum/index.php?topic=62499.msg1243757#msg1243757
« Reply #57 on: September 04, 2016, 09:41:19 am »
Moar questions!

"These boosts must be submitted in the Element's private board. It should be titled "Round X Boosts" and you simply need to say the player name and the boost used."

Is this a rule from before this information was added to the vault? Vault already contains this information so making a topic seems redundant. Please let me know if this is still necessary (will be making a topic for it this round regardless, just in case).

Some teams didn't put  their player names into their vault tool - most of you were fine, but for the teams that didn't add their names into the vault tool, the boost post was essential for checking decks.

If you want to add your names in to the vault tool, there's no need to post your boosts in your team's secret section. If names are missing from your vault tool and you don't post your soldier boosts, major penalties will apply.

Does Gambler require you to provide winning element? For example, do we need to predict (Air 3-1) or (3-1), with the latter providing relics even if Air loses?

You have the post the scoreline. If you send in "3-1" we will assume you mean 3 to you, and 1 to your opponent.

Offline Fippe94

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Re: War #10 - Rules https://elementscommunity.org/forum/index.php?topic=62499.msg1243758#msg1243758
« Reply #58 on: September 04, 2016, 09:50:25 am »
Maybe add a spot for gambler predictions in vault?
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Re: War #10 - Rules https://elementscommunity.org/forum/index.php?topic=62499.msg1244238#msg1244238
« Reply #59 on: September 08, 2016, 01:21:40 pm »
Never enough questions!

Although it seems likely that we'd need to make a topic stating which players will fight in a round when less than 5 members fight by means of a ranked list, there is nothing of the sort included in the current rules. It would be possible that wms simple took the players at random, but if the team has an inactive then (s)he is preferably put at the bottom of said list. Vault also contains the means to insert players' names, but since seedings are done before, having a ranked list in advance seems like the most logical course of action. Teams can re-arrange it when they deem fit and wms take the top x names from the list at the start of each round.

Other means of communicating which members are to participate like pms are also possible, of course, in which case having this included in the rules for all to know and see might be good. Cause I currently have no clue what would happen if a team were to have less than 5 matches.

 

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