Hmm, alright. Let's say a team went 5-0, and had salvager as one of their boosts. Under the EC, they could gain 16 relics by transmuting 16 cards (hi there, salvagers!)
This is equivalent to 4 Gambler predictions. How much of an advantage does a team with 4 correct gambler predictions gain? A hefty boost, sure-- that's about the same as a one time general boost out of nowhere. But is that significant?
Part of the reason I'm not understanding the flak against the EC is that relics have (or at least, to my limited knowledge) traditionally been completely underwhelming in terms of influence-- both in their quantity used and in their efficacy in swinging the end result. If an EC would completely change the outcome like it did in 4, sure, it's a bad EC. As I was mostly inactive at the time, could you provide some examples where relics dramatically changed the end result of War?