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Offline mathman101Topic starter

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War #10 - Round 2 https://elementscommunity.org/forum/index.php?topic=62944.msg1243997#msg1243997
« on: September 05, 2016, 10:32:36 pm »
WAR #10 Round 2
The teams continue to battle as the heat intensifies. Courage and control runs strong, but the rage runs even stronger through the veins of the savage warriors!
Read the War Rules
Contact Warmasters

News
Team Aether sizzles with a stupendous 5-0 round, while Light fades slightly with a 0-5 round!
Deckbuilding
Duel phase has started
10/09/2016 0000 GMT
Teams have to build decks for all players who are fighting during this round. All team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which, editing decks is strictly forbidden. Failure to have all of the decks ready will lead to a severe card penalty and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.
Duels
Fighting ends!
13/09/2016 0000 GMT
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a suitable time. Time Zone Converter might be useful here. If you cannot find a time when you both are online, please contact Warmasters--mathman101 and Physsion--immediately. If the match does not happen, you both lose by default unless one of you is clearly more active and flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure to record your duels as shown in the Rules:
(Air Gen) KingKiller 3 - 1 (Water Lt) LordOwner
(Air Sld) KingKiller 3 - 1 (Water Gen) LordOwner
(Air Lt) KingKiller 3 - 1 (Water Sld) (Sub) LordOwner

(SUB indicates that someone else played instead of LordOwner)


Event Card

This is for each individual deck.
Please state in a post in your secret section before the end of deckbuilding if you will be using the EC.
Extra Discards come from the Vault.

Battles
--------------------------=--------------------------


For this round:
Discards - 10 (8 from deck, 2 from vault)
Salvage - 6


Round 2 Results and Countdown Link
« Last Edit: September 05, 2016, 11:26:45 pm by mathman101 »
something....something....something.....

Offline JonathanCrazyJ

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Re: War #10 - Round 2 https://elementscommunity.org/forum/index.php?topic=62944.msg1243999#msg1243999
« Reply #1 on: September 05, 2016, 10:37:26 pm »
If you use the EC, are YOUR discards increased by 5, or just your opponent's?
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Offline deuce22

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Re: War #10 - Round 2 https://elementscommunity.org/forum/index.php?topic=62944.msg1244001#msg1244001
« Reply #2 on: September 05, 2016, 10:40:41 pm »
Also, is the +5 relics won only for gambler role, or anyone who uses the EC?

Offline mathman101Topic starter

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Re: War #10 - Round 2 https://elementscommunity.org/forum/index.php?topic=62944.msg1244002#msg1244002
« Reply #3 on: September 05, 2016, 10:41:33 pm »
If you use the EC, are YOUR discards increased by 5, or just your opponent's?
your discards. it does not affect your opponent's discard/salvage.

Large risk, but also Large reward.
something....something....something.....

Offline JonathanCrazyJ

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Re: War #10 - Round 2 https://elementscommunity.org/forum/index.php?topic=62944.msg1244003#msg1244003
« Reply #4 on: September 05, 2016, 10:45:50 pm »
What does it mean Relics increased by 5? How would we earn relics except by use of gambler? Or is it that we could use a relic and it becomes 6 relics?
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Offline mathman101Topic starter

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Re: War #10 - Round 2 https://elementscommunity.org/forum/index.php?topic=62944.msg1244008#msg1244008
« Reply #5 on: September 05, 2016, 11:04:26 pm »
What does it mean Relics increased by 5? How would we earn relics except by use of gambler? Or is it that we could use a relic and it becomes 6 relics?

Any relics won are increased by 5. That is how it is intended, for the gambler winning of relics.

Also, is the +5 relics won only for gambler role, or anyone who uses the EC?

The +5 relics is for the gambler role.
something....something....something.....

Offline deuce22

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Re: War #10 - Round 2 https://elementscommunity.org/forum/index.php?topic=62944.msg1244009#msg1244009
« Reply #6 on: September 05, 2016, 11:14:51 pm »
Additional discards come from deck, vault, or our choice?

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Re: War #10 - Round 2 https://elementscommunity.org/forum/index.php?topic=62944.msg1244010#msg1244010
« Reply #7 on: September 05, 2016, 11:17:20 pm »
Additional discards come from deck, vault, or our choice?
"Extra Discards come from the Vault."
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Re: War #10 - Round 2 https://elementscommunity.org/forum/index.php?topic=62944.msg1244033#msg1244033
« Reply #8 on: September 06, 2016, 04:29:28 am »
Do the 5 fewer upgrades need to come from in-element cards?
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Offline Physsion

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Re: War #10 - Round 2 https://elementscommunity.org/forum/index.php?topic=62944.msg1244035#msg1244035
« Reply #9 on: September 06, 2016, 04:35:57 am »
The 4 in-Element upgrades rule still applies.

If you use the EC on a Soldier deck (8 upgrades), all 3 remaining upgrades need to be in-Element.

If you use the EC on a General deck (15 upgrades), 4 of the remaining 10 need to be in-Element, but the other 6 can be allocated however you want.

 

anything
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