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Offline Fippe94

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Re: War #10 - Round 10 https://elementscommunity.org/forum/index.php?topic=63522.msg1250413#msg1250413
« Reply #24 on: November 01, 2016, 04:01:39 pm »
What if we target team X, but X already have two teams targeting them. Will you tell us so that we can target someone else instead?

Can we switch around upgrades on old, decks or do we have to use the ones already there (plus adding a few if needed)?

If we pick a deck where we used relics, do we still have 15 ups, or do we have 15+relics?

If we pick a sideboard deck, do we have sideboard powers during the match?
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Offline Fippe94

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Re: War #10 - Round 10 https://elementscommunity.org/forum/index.php?topic=63522.msg1250414#msg1250414
« Reply #25 on: November 01, 2016, 04:04:03 pm »
I don't know if anyone have a deck with more than 15 ups, but if they do, will they have more than 15 ups?

Can we use our relics we still have in vault? :P (I assume no)
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Offline Blacksmith

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Re: War #10 - Round 10 https://elementscommunity.org/forum/index.php?topic=63522.msg1250423#msg1250423
« Reply #26 on: November 01, 2016, 05:23:32 pm »
Sorry for the delay, we have been discussing this for balancing and clarifications.

Balancing and Clarifications:
- Maximum of 2 dead teams may target the same alive team. This is a first come first serve, so we will be checking timestamps for the posts/edits with your choice.
- Discards are staying at 20 per match. With 2 teams max, this only fluctuates up to an additional 40 on top of the current rounds discards/salvage for each team.
- Dead team decks may only be chosen from those used during Rounds 1-4. This allows some chance for the alive teams to mindgate from only 10-15 decks instead of upwards of 35+decks.
- Dead team targets Alive team. Alive team may use any of the 5 decks they are building for the current rounds matchups.
- For upgrades, General upgrades are used(15). If a soldier/Lt deck is sent additional ups may to added for the EC match to total the 15 ups needed.


Our apologies for the delay, we wanted to make sure all balancing issues were thoroughly addressed before announcing the changes and clarifications.
Thank you!
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Offline Jenkar

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Re: War #10 - Round 10 https://elementscommunity.org/forum/index.php?topic=63522.msg1250424#msg1250424
« Reply #27 on: November 01, 2016, 05:28:03 pm »
Are the 15 upgrades for the dead team, alive team, both?

In any case, supposing alive/dead team use a role, does it apply?

If so, does gambler apply?
What about discard?
Upgrades won't push to 17, correct?
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Offline andretimpa

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Re: War #10 - Round 10 https://elementscommunity.org/forum/index.php?topic=63522.msg1250425#msg1250425
« Reply #28 on: November 01, 2016, 05:37:09 pm »
Are the 15 upgrades for the dead team, alive team, both?

In any case, supposing alive/dead team use a role, does it apply?

If so, does gambler apply?
What about discard?
Upgrades won't push to 17, correct?


what I understood is that the dead team always uses Gen as the role.
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline Vineroz

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Re: War #10 - Round 10 https://elementscommunity.org/forum/index.php?topic=63522.msg1250427#msg1250427
« Reply #29 on: November 01, 2016, 05:49:33 pm »
Are the 15 upgrades for the dead team, alive team, both?

In any case, supposing alive/dead team use a role, does it apply?

If so, does gambler apply?
What about discard?
Upgrades won't push to 17, correct?


what I understood is that the dead team always uses Gen as the role.

what I understood is that the EC match would not have roles, it's just for deckbuilding's sake that the dead team will play a deck with at least 15 ups.

I assume dead teams also post the target preferences (from 1 to 5) in the secret section, so that WMs can arrange matches in case of more than 2 matches are targeted for a team.
« Last Edit: November 01, 2016, 05:51:41 pm by Vineroz »
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Offline Ryli

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Re: War #10 - Round 10 https://elementscommunity.org/forum/index.php?topic=63522.msg1250429#msg1250429
« Reply #30 on: November 01, 2016, 07:27:14 pm »
Can you run a General Tinkerer/Mercenary/Sideboard deck, or are teams excluded from coosing decks that used these roles?

Offline ARTHANASIOS

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Re: War #10 - Round 10 https://elementscommunity.org/forum/index.php?topic=63522.msg1250430#msg1250430
« Reply #31 on: November 01, 2016, 08:00:58 pm »
I really love this EC! :P
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War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline Blacksmith

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Re: War #10 - Round 10 https://elementscommunity.org/forum/index.php?topic=63522.msg1250435#msg1250435
« Reply #32 on: November 01, 2016, 08:22:12 pm »
I really love this EC! :P
It's interesting how everyone thinks of all different possibilities and asks 10 question for each EC.
Purple Hillbilly reporting, ready for teamwork and shiny times. 

Offline mathman101Topic starter

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Re: War #10 - Round 10 https://elementscommunity.org/forum/index.php?topic=63522.msg1250594#msg1250594
« Reply #33 on: November 05, 2016, 12:08:45 am »
Round 10 EC targets

Dead TeamTargetsAlive Team
:light -> :earth
:time -> :earth
:fire -> :gravity
:entropy -> :gravity
:aether -> :water
:death -> :water
:life -> :darkness
something....something....something.....

Offline worldwideweb3

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Re: War #10 - Round 10 https://elementscommunity.org/forum/index.php?topic=63522.msg1250595#msg1250595
« Reply #34 on: November 05, 2016, 12:18:01 am »
So war will now be decided based on popularity. Sweet, guess it's just another challenge for us to overcome.
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Offline Jenkar

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Re: War #10 - Round 10 https://elementscommunity.org/forum/index.php?topic=63522.msg1250596#msg1250596
« Reply #35 on: November 05, 2016, 12:20:59 am »
Time's was 20000% expected.

Curious on the reasoning for other teams :P
« Last Edit: November 05, 2016, 12:22:36 am by Jenkar »
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