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Offline iancudorinmarian

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Re: War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243208#msg1243208
« Reply #12 on: August 30, 2016, 05:51:28 pm »
Am i obligated to use the Event card ?
Nope, it says right after it "Players may"

Offline rob77dp

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Re: War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243217#msg1243217
« Reply #13 on: August 30, 2016, 06:18:47 pm »
Am i obligated to use the Event card ?

willuuuuuuu - get your team in line with these General-answer-able questions!

;D
/sarcasm-button-depress
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Offline iancudorinmarian

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  • Master of Ponies.Eternally salty about War#11 SEC.
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Re: War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243220#msg1243220
« Reply #14 on: August 30, 2016, 06:27:42 pm »
Am i obligated to use the Event card ?

willuuuuuuu - get your team in line with these General-answer-able questions!

;D
/sarcasm-button-depress
But it was answered by a general

Offline vagman13

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Re: War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243226#msg1243226
« Reply #15 on: August 30, 2016, 07:17:22 pm »
Abomination idea of an event card but I guess i can get the reason of thinking behind it :All teams gathered 300-400 last point of their vault into crappy cards to be discarded,why not make them get rid of them instantly. oh well.guess,I guess I expected something a bit more creative

Offline willng3

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Re: War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243242#msg1243242
« Reply #16 on: August 30, 2016, 09:29:22 pm »
Am i obligated to use the Event card ?

willuuuuuuu - get your team in line with these General-answer-able questions!

;D
/sarcasm-button-depress
Would if they were asked while I wasn't at work/uni >_>
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Offline mathman101Topic starter

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Re: War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243303#msg1243303
« Reply #17 on: August 31, 2016, 07:28:10 am »
  • Is Bribery a team action (meaning, one Bribe benefits the entire team) or individual action (meaning, you need to Bribe more than once if you need more than one player needing that extra upgrade)?
  • Suppose Team Chroma Bribes for two of their goons that faces Team Underworld's General and Team Rainbow's non-General.
    • If Team Rainbow ends up using Lieutenant/Upgrades against Team Chroma, how many cards Team Chroma have to pay in the beginning of R2?
    • If Team Rainbow ends up using anything but Lieutenant/Upgrades against Team Chroma, how many cards Team Chroma have to pay in the beginning of R2?

Individual Actions.
If Team Rainbow uses Lt/Upgrade boost, Team Chroma would pay  5(for vs underworld Gen) + 3 (for vs Rainbow Lt/Upgrade boost) = 8 total cards
If Team Rainbow does not use Lt/Upgrades boost, Team Chroma would pay  5(for vs underworld Gen) = 5 total cards

(both cases are of course if Team Chroma chooses to use the EC, as it is not a mandatory EC.)

Am i obligated to use the Event card ?

No the Event Card is not mandatory.


Some examples would be nice for the EC

Sure, Lets go back to that earth/entropy deck we were using before as an example(Sorry team earth).

Spoiler for Example:
Team Earth sends this deck with Soldier #8:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vo 4vo 4vo 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58p 58p 58p 58p 58p 58p 59c 59c 6u4 6u4 6u4 6u4 778 778 778 778 8pj


At the end of the deckbuilding team Earth is notified that Soldier #8 is facing a Lt (12 ups). Team Earth then has 24hrs to decide if they would like to use the Event Card and pay the cards to upgrade the extra cards.


Team Earth chooses to use the EC and sends this deck with Soldier #8:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vo 4vo 4vo 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58p 58p 59c 59c 6u4 6u4 6u4 6u4 778 778 778 778 779 779 779 779 8pj


All they have done is switched unupped cards to upped cards until they have a total of 12 upped cards.

They may not remove any cards:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vo 4vo 4vo 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58p 58p 59c 59c 6u4 6u4 6u4 6u4 778 778 778 778 779 779 779 779 8pj

ILLEGAL
They may not add in cards:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vo 4vo 4vo 4vo 4vo 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58p 58p 59c 59c 6u4 6u4 6u4 6u4 778 778 778 778 779 779 779 779 8pj

ILLEGAL
They may not unupgrade cards, and redistribute the 12 upgrades:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vk 4vk 4vk 4vk 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 59c 59c 6u8 6u8 6u8 778 778 778 779 779 779 779 779 779 8pj

ILLEGAL


Hopefully that clears up any confusion.



Warmaster Notice

Please note that within 24 hours from the end of the deckbuilding deadline, teams must decide whether or not they would like to use the EC. This can be done by posting a topic in your secret section titled "Round 1 Event Card". Teams will be notified at deckbuilding deadline of which Soldiers will be able to use the Event Card if they are facing Gen/Lt/upgrades boost.
something....something....something.....

Offline mathman101Topic starter

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Re: War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243532#msg1243532
« Reply #18 on: September 03, 2016, 02:29:39 am »
Warmaster Notice

All Bribery names have been revealed to each team in their secret sections. If you wish to use the Event Card please respond in the 'Round 1 Event Card' post WMs made(or responded to) in each section before the following timer runs out with the added upgrades in the deck.

something....something....something.....

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Re: War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243538#msg1243538
« Reply #19 on: September 03, 2016, 04:00:10 am »
Just a quick clarification on the way that Sideboard is interacting with the EC this round.

If you submit a 33-card sideboard deck with 8 ups vs. a General and use the event card for this match, you have 15 ups now. You distribute the ups which are locked on those cards as if this were the deck submitted in vault (i.e. the ups from the EC can't be re-distributed, they become locked onto those cards).  Then you play your deck in game 1.
 
After g1, you can then remove 3 cards.  If they are unupped cards... no problem. If they are upped cards (either from the EC or the original deck submitted), then you can upgrade 3 other cards from the deck.  Aside from the 3 upped cards you removed, you cannot change any other upgrade allocations from the EC for the rest of the match.

Is that correct?

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Offline mathman101Topic starter

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Re: War #10 - Round 1 https://elementscommunity.org/forum/index.php?topic=62827.msg1243706#msg1243706
« Reply #20 on: September 04, 2016, 12:20:52 am »
Just a quick clarification on the way that Sideboard is interacting with the EC this round.

If you submit a 33-card sideboard deck with 8 ups vs. a General and use the event card for this match, you have 15 ups now. You distribute the ups which are locked on those cards as if this were the deck submitted in vault (i.e. the ups from the EC can't be re-distributed, they become locked onto those cards).  Then you play your deck in game 1.
 
After g1, you can then remove 3 cards.  If they are unupped cards... no problem. If they are upped cards (either from the EC or the original deck submitted), then you can upgrade 3 other cards from the deck.  Aside from the 3 upped cards you removed, you cannot change any other upgrade allocations from the EC for the rest of the match.

Is that correct?

sorry for the late reply, but yes that is correct. and remember that you must still have 4 in-element upgrades if you remove upgraded cards and upgrade 3 other cards.
something....something....something.....

 

blarg: