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Offline Vangelios

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Re: War #10 - Planned Changes (Discussion) https://elementscommunity.org/forum/index.php?topic=61944.msg1234926#msg1234926
« Reply #36 on: June 06, 2016, 11:01:22 pm »
 Also make war with round limit, a maximum of 12 rounds, so in the end of round 12 the first team wins the war. Can be pretty wierd but is like boxe, if you can't by knockout then is decided by points, also can help warmasters to avoid create crazy event cards.
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Offline majofa

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Re: War #10 - Planned Changes (Discussion) https://elementscommunity.org/forum/index.php?topic=61944.msg1234996#msg1234996
« Reply #37 on: June 08, 2016, 01:24:43 am »
Putting a hardcap on War has led to the worst Wars of all the Wars.

Offline RapidStar_

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Re: War #10 - Planned Changes (Discussion) https://elementscommunity.org/forum/index.php?topic=61944.msg1234999#msg1234999
« Reply #38 on: June 08, 2016, 04:49:54 am »
I don't think we should cap the amount of rounds in war... Let it go out until there's one team left.

Offline PhyssionTopic starter

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Re: War #10 - Planned Changes (Discussion) https://elementscommunity.org/forum/index.php?topic=61944.msg1235005#msg1235005
« Reply #39 on: June 08, 2016, 08:27:41 am »
War most definitely won't be hard-capped.

We'll fine-tune discard amounts and initial vault budgets to aim for a more suitable number of rounds, but forcing an end to War is the last thing I'll let happen.



I have finals coming up, and they have my absolute priority right now, but after June 24th I'll have a lot more time to put into this. Will confirm the changes we're making, and work from there. Stay tuned!

Offline Vangelios

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Re: War #10 - Planned Changes (Discussion) https://elementscommunity.org/forum/index.php?topic=61944.msg1235042#msg1235042
« Reply #40 on: June 08, 2016, 04:22:53 pm »
well then do disrcads normal but in rounds 10, 11 and 12 do monster discards.

in begin is good light discard as well, then rounds 4 - 9 do ~20 discards, but rounds 10 and 11,  40 discards, round 12 do 50 discards to finishing once for all
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Offline Jenkar

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Re: War #10 - Planned Changes (Discussion) https://elementscommunity.org/forum/index.php?topic=61944.msg1236881#msg1236881
« Reply #41 on: July 04, 2016, 07:26:55 pm »
Hai.
Would it be possible for a player to *enforce* a max price on themselves?
Last war i got ridiculously overpriced, and that had arguably bad consequence both for me and my team.
If this war i get overpriced, I'm pretty sure i'll skip the bad consequences for me :P
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Offline Fippe94

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Re: War #10 - Planned Changes (Discussion) https://elementscommunity.org/forum/index.php?topic=61944.msg1236882#msg1236882
« Reply #42 on: July 04, 2016, 07:44:39 pm »
Then everyone could just enforce 1 card as maximum price on themselves for maximum gain for the team that got them. Or am I missing something?
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Offline iancudorinmarian

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Re: War #10 - Planned Changes (Discussion) https://elementscommunity.org/forum/index.php?topic=61944.msg1236883#msg1236883
« Reply #43 on: July 04, 2016, 07:45:23 pm »
Hai.
Would it be possible for a player to *enforce* a max price on themselves?
Last war i got ridiculously overpriced, and that had arguably bad consequence both for me and my team.
If this war i get overpriced, I'm pretty sure i'll skip the bad consequences for me :P
I'd rather have a max price for any player, like it was when we were using the "14 cards max bet" system.

Offline mrpaper

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Re: War #10 - Planned Changes (Discussion) https://elementscommunity.org/forum/index.php?topic=61944.msg1236884#msg1236884
« Reply #44 on: July 04, 2016, 08:05:26 pm »
Hai.
Would it be possible for a player to *enforce* a max price on themselves?
Last war i got ridiculously overpriced, and that had arguably bad consequence both for me and my team.
If this war i get overpriced, I'm pretty sure i'll skip the bad consequences for me :P
I'd rather have a max price for any player, like it was when we were using the "14 cards max bet" system.

That could work.. but it was change when most people got the 14 cards so if we wanna put a hard cap, it's gotta be really high and be logical about how high some people could be worth.  Also, most generals want a great vet or 2 in the team so they will likely spend to the cap for Jenkar, if they don't have him they will try again for let's say vagman, if they don't have him, for whoever is on they're list etc. so a hard cap doesn't really mean cheaper teams, it would only help to prevent 1 or 2 generals to go crazy.  Let's say it could be 1000 points if you look at last war bets.  But then you'd have to adjust the rest of the bidding rules as well.. who gets a player who is offered 1000?  The 1st to bid on him?  The 1st on his wishing list before auction? Whoever the player feels like?  At what moment is it decided that he is in a particular team?  What you want to avoid is a low cap so that a general can afford 3-4 good vets while others end up with none.

Now the most important thing.. how soon is this thing starting?

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Re: War #10 - Planned Changes (Discussion) https://elementscommunity.org/forum/index.php?topic=61944.msg1236885#msg1236885
« Reply #45 on: July 04, 2016, 08:12:37 pm »
Honestly i think any cap is bad.
Yes, a couple of generals went nuts last time, and that had a negative impact on the enjoyment of war by the Vet that they went mad for.
But making a cap be at ALL close to a reasonable price just means either:
- it's first to hit the cap, in which case people will over-bid to the cap, making everyone end up with one vet costing the max, which is not an accurate picture of the value of all vets
- or it's player's choice, which makes it a popularity contest with generals, or allows players to more easily build a dream team.

Keep it how it is. Hopefully generals will have learned the lesson from last war.
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Offline deuce22

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Re: War #10 - Planned Changes (Discussion) https://elementscommunity.org/forum/index.php?topic=61944.msg1236887#msg1236887
« Reply #46 on: July 04, 2016, 08:42:07 pm »
Hai.
Would it be possible for a player to *enforce* a max price on themselves?
Last war i got ridiculously overpriced, and that had arguably bad consequence both for me and my team.
If this war i get overpriced, I'm pretty sure i'll skip the bad consequences for me :P

If you don't want to be overpriced, then win trials  :P
« Last Edit: July 05, 2016, 10:18:13 am by deuce22 »

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Re: War #10 - Planned Changes (Discussion) https://elementscommunity.org/forum/index.php?topic=61944.msg1236890#msg1236890
« Reply #47 on: July 04, 2016, 08:50:05 pm »
or we could just do a draft again this time.
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