Team Aether is out. For me, Elements has never been as fun, as challenging and as frustrating all at the same time. We had as many as 11 members at one time or another. We also were the only team to have an important card nerfed mid-War, though that doubtfully played much of a role in our demise. The wheels really came off the round of Thanksgiving as we had much difficulty building/testing decks due to inactivity/no internet accessibility--consequently, after our best showing (6-3) we had our worst showing (3-6.)
Many of the things I'd do differently if given the chance:
1. Have the team spend more time building strong decks to populate the vault.
2. Build next-round decks first,
then decide salvage/discard. Not the other way around.
For Team Aether's of the future, a few suggestions:
1. Pack plenty of CC from other elements because you won't get much from salvage later on. I guess other teams think every aether deck plays immortals/phase dragons or something.
2. Plan a rainbow deck from the beginning. Duos can be predictable, and predictability is death, so don't be afraid to try unconventional duos/trios (see Flying Eternity-rd 4, Fractal flayers-rd 2, blessed spiders-rd 1.)
3. Find a way to use Discords efficiently in an aether deck.
4. Be prepared to sacrifice 1 match for the sake of the rest as opposed to watering down the good decks to make a crappy deck. (See round 5.)
5. Fractal is nice, but PU is often better.
6. There is no substitute for PvP deck-testing. But use alternate accounts when possible as spectate-spies abound.