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Offline EvaRia

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Re: Team Rainbow https://elementscommunity.org/forum/index.php?topic=16301.msg209035#msg209035
« Reply #12 on: November 25, 2010, 06:12:05 am »
What if during the next War, there was a select team of "Mercenaries"?

They would have their own vault, and use decks from their vault.
They don't participate actively in the war, but instead are hired by teams in exchange for the right to salvage if they win and a card penalty to the team hiring them. It could be similar to Underworld, in that only people who were not bidded on can join this team.

Wouldn't that be cool?

It would mean that instead of playing suicide decks, you could sacrifice a small amount of cards from your vault to hire a mercenary to fight for you.
It would also let people who did not receive bids have a chance to participate in the war without actively competing.
This could work as team rainbow.

Offline hainkarga

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Re: Team Rainbow https://elementscommunity.org/forum/index.php?topic=16301.msg209045#msg209045
« Reply #13 on: November 25, 2010, 06:46:57 am »
@EvaRia
This is a fun thought. Substitute role could be altered too, so that a team could hire a mercenary (limited to 1 per round) if one of their members can't attend to his/her match.
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Offline Shantu

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Re: Team Rainbow https://elementscommunity.org/forum/index.php?topic=16301.msg209254#msg209254
« Reply #14 on: November 25, 2010, 03:40:29 pm »
I don't think we need another team. Make Team Underworld more rainbowish instead.

Offline GG

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Re: Team Rainbow https://elementscommunity.org/forum/index.php?topic=16301.msg209269#msg209269
« Reply #15 on: November 25, 2010, 04:04:22 pm »
Actually now that I think of it, I wouldn't really mind Team Rainbow....

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Re: Team Rainbow https://elementscommunity.org/forum/index.php?topic=16301.msg209274#msg209274
« Reply #16 on: November 25, 2010, 04:13:28 pm »
Ever since the idea of first war was introduced I wished for team Rainbow. However, I'm very against it now, for couple of reasons.

First reason is the selfish one - its annoying to build decks against whatever, while you're relatively predictable yourself. I built few decks with UW rules, and that 3 card limit rule is almost not limiting at all. They can indeed build whatever. Stabbing in the dark with your deck is no fun at all.

Second reason is thematic reason - this is the war between elements. People boast their elements trying to "prove" their supremacy. And its funny and brings some atmosphere to the event. Rainbow is not an element, it has no theme, it has no weakness apart from artificial one we try to introduce with rules. I see no difference between making Rainbow team and making several more teams by joining couple of elements together. Those teams lack "identity". For the same reason, I dont really like Underworld, but at least it has some story behind it. I would however hate to see UW winning the event. It would be a win and loss of all elements at the same time, in an event that is supposed to be a war between elements. Kinda meh.

Offline Bloodshadow

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Re: Team Rainbow https://elementscommunity.org/forum/index.php?topic=16301.msg209731#msg209731
« Reply #17 on: November 26, 2010, 09:03:03 am »
Hmm... How about this. Team Underworld in War #2 will become Team Rainbow in War #3, since in the third War they're no longer outcasts. The Underworld General will become the Rainbow General, or he can choose another player to be the General instead. In the 3rd War, we can choose a new Team Underworld, assembled from the new outcasts.

Also, if you're going to go with team rainbow, please choose some other icon...
Aww... :'( :P

Actually, I would rather use my older submission for the Rainbow icon, the one that's more colorful. This one is originally meant for Team Underworld, which is the reason why it has the dark gray borders and nihilistic symbol inside. If you guys want another design contest, sure, bring it on.
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Offline Zeru

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Re: Team Rainbow https://elementscommunity.org/forum/index.php?topic=16301.msg209784#msg209784
« Reply #18 on: November 26, 2010, 12:30:21 pm »
I voted yes, but the leader should be put through an event similar to the trials.
The victor would then participate in the auction like other masters/generals.
Or perhaps some other creative way.


Otherwise the team is redundant with underworld and that is pretty pointless.

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Re: Team Rainbow https://elementscommunity.org/forum/index.php?topic=16301.msg209789#msg209789
« Reply #19 on: November 26, 2010, 12:34:15 pm »
Ever since the idea of first war was introduced I wished for team Rainbow. However, I'm very against it now, for couple of reasons.

First reason is the selfish one - its annoying to build decks against whatever, while you're relatively predictable yourself. I built few decks with UW rules, and that 3 card limit rule is almost not limiting at all. They can indeed build whatever. Stabbing in the dark with your deck is no fun at all.

Second reason is thematic reason - this is the war between elements. People boast their elements trying to "prove" their supremacy. And its funny and brings some atmosphere to the event. Rainbow is not an element, it has no theme, it has no weakness apart from artificial one we try to introduce with rules. I see no difference between making Rainbow team and making several more teams by joining couple of elements together. Those teams lack "identity". For the same reason, I dont really like Underworld, but at least it has some story behind it. I would however hate to see UW winning the event. It would be a win and loss of all elements at the same time, in an event that is supposed to be a war between elements. Kinda meh.
I do agree that the way it should work is that 12 elements battle it out, trying to find out who is the best. Having these extra teams is kind of lame, especially if they win. If Team Rainbow or Team Underworld wins, there won't be a winning element. With Team Underworld it's not that bad because the fact that there is no winning element, is their revenge. But Team Rainbow winning would be pretty lame.

Also there has to be a limit on how many extra teams we introduce. We cannot just keep adding them like "Duo-Deck Team", "Rush Deck Team", "Team-That-Wears-No-Pants" etc.

On the other hand, many players have requested this and it would definitely bring something new to the table. Also it would mean overall number of participants wouldn't drop as much after going with 1+7 for all teams.

One option is to do what fenix2011 originally suggested: have 2 teams per element. Each team would be 1+5, bringing the total number of participants to 156. While that might sound like it made War two times more complex, it might actually make things easier because teams are smaller. Battles happen separate from each other, so in theory, one duel might last just as long as a 1000 duels. Of course there should be some kind of limit to this, but I see 156 still as manageable.

Offline pikachufan2164

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Re: Team Rainbow https://elementscommunity.org/forum/index.php?topic=16301.msg209853#msg209853
« Reply #20 on: November 26, 2010, 02:23:07 pm »
One option is to do what fenix2011 originally suggested: have 2 teams per element. Each team would be 1+5, bringing the total number of participants to 156. While that might sound like it made War two times more complex, it might actually make things easier because teams are smaller. Battles happen separate from each other, so in theory, one duel might last just as long as a 1000 duels. Of course there should be some kind of limit to this, but I see 156 still as manageable.
Sounds interesting; it might put the inverted elements icons to good use.

Maybe it could even tie in with the next round of Trials by appointing the loser of the final stage of the Trials as the General of the second team for the element.
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Re: Team Rainbow https://elementscommunity.org/forum/index.php?topic=16301.msg209909#msg209909
« Reply #21 on: November 26, 2010, 03:23:31 pm »
While my original thought was "I don't see why their shouldn't be a rainbow master..
Using rainbow decks seems something as worthy of being mastered as any of the mono elements.."

Reading Malduk's post I kinda agree. I like the idea that an element war is between the elements.. adding these other things really just makes a Frankenstein-team of the best cards available. I also had a shot at making UW decks and perhaps additional rules to prevent monos or duos would help differentiate them more..

i.e.
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f5 5f5 5f5 5f6 5f6 5f7 5f7 5f7 5f8 5f8 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5giNothing wrong with this deck, adheres to the rules but.. really, its something fire could have fielded. Seriously good on Team UW for defying expectations with decks like this.. but I liked the idea that UW was at least semi-rainbow and not.. a collection of decks that could (at least technically) be fielded by the other teams.. If UW is present in the next war I'd really encourage something to differentiate them more from the other teams. Be it a percentage limit of cards from 3 different elements or 2 different elements and different mark or something like that..

The rainbow-ish idea worked with the 'UW story' because it was as if they were not picked by the single elements, so pulled together a army from the 'leftovers' of all 12 (and *hopefully* surprised everyone with their might).


Which brings me back to the 2 squads idea, which I am still a fan of. It means its a war between elements and while you might only have 6 people on your team.. you have 12 people helping to propose decks, look at strategy and sort things out. You want your element to win so both squads can work on their decks and then help each other strategically, but remain separate for vault and for standings. It gives the option to introduce different upped cards numbers for one of the squads too (since that seems a popular idea with the veterens).  Also any momentary AFK's or inactivity is more-or-less compensated for by having the teams work together in the preparation phases.

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Re: Team Rainbow https://elementscommunity.org/forum/index.php?topic=16301.msg210024#msg210024
« Reply #22 on: November 26, 2010, 05:20:03 pm »
While my original thought was "I don't see why their shouldn't be a rainbow master..
Using rainbow decks seems something as worthy of being mastered as any of the mono elements.."

Reading Malduk's post I kinda agree. I like the idea that an element war is between the elements.. adding these other things really just makes a Frankenstein-team of the best cards available. I also had a shot at making UW decks and perhaps additional rules to prevent monos or duos would help differentiate them more..
The reason why Team Underworld is able to build mono-decks is that I failed with writing the deckbuilding rules. They were never supposed to be able to use mono-decks. When I wrote those rules, I was on a time crunch and somehow forgot all about it. I didn't check the rules afterwards which is why that major flaw slipped through the cracks.

Original idea was that each player has to pick one element as their "main" element for each round, just like other teams have now. Only difference of course being that other teams are stuck with that one same element, while Team Underworld players have their pick from all 12. This sounds like a big advantage, but they also have a 3 card limit which balances things a bit.


Which brings me back to the 2 squads idea, which I am still a fan of. It means its a war between elements and while you might only have 6 people on your team.. you have 12 people helping to propose decks, look at strategy and sort things out. You want your element to win so both squads can work on their decks and then help each other strategically, but remain separate for vault and for standings. It gives the option to introduce different upped cards numbers for one of the squads too (since that seems a popular idea with the veterens).  Also any momentary AFK's or inactivity is more-or-less compensated for by having the teams work together in the preparation phases.
I kind of disagree here. If there were two teams, it would probably be easier to have separate sections. If the two were merged, it would only lead to chaos with members from the other team spamming your section. At best they could have one topic or something, where they could talk about strategy or whatever, but I'm not 100% that it is needed.

One question is also, who wins if these two teams get the first two places? In the end there should be one winning team so I guess they would have to fight each other in the end.

Offline Glitch

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Re: Team Rainbow https://elementscommunity.org/forum/index.php?topic=16301.msg210029#msg210029
« Reply #23 on: November 26, 2010, 05:23:23 pm »
I voted no.

I've always thought this was a war of the elements, so let the elements war.  Leave the underworld and rainbow out of things.

 

anything
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