@Unrestricted
There are just some shards that totally break the meta (
![Water :water](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/water18x18.png)
and maybe
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
) while other shards are relatively weak (or just useless in war) due to needing a certain mark or cards. Mentioning every element can use every shard doesn't solve that, as you must still have at least 50% in-element cards while some shards restrict their full power to their own element (e.g. evade targetting for
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
...). How could you, not being Air, use the most OP card at least with the same power like Air can? And SoI... seriously, with
![Earth :earth](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/earth18x18.png)
being forced to bring at least 50% in-element-cards, their Golem-deck will either be very RNGy or lack power/control. No way to compare this with other shards.
Put in shards unrestricted? Congratulations to War #9 winner: Team Air.
@Restricted
Restrictions in shards, however, could work, but they have to be calculated
very good. Just making ECs doesn't solve the problem that some elements can make much better use. The best way to introduce them restricted is hand-in-hand with other restrictions due to what RootRanger said, and can make the War much more enjoyable.
However, my opinion for now:
Shards are for PvE, gaiz don't do this to me. Plz.