I wouldn't say we have had "huge" problems with War #1 so far. Considering it's the first time, we've had great success. Huge majority of matches happened, with our without replacements. And I don't see teams getting eliminated as a "problem". That's what's supposed to happen in War.
And the problems some teams had were not because of rules, they were because of inactivity.
Inactivity during Vault building = crappy Vault
Inactivity during matches = replacements
There's no rule we can enforce to get those inactive players to play more.
Why were there so many inactive players? Well, because Masters took some players almost by random because of "newbie rule". If you take people by random, inactivity is bound to happen. For example one team recruited some player from the chat who didn't even have a forum account, and who hasn't been seen since. With team building decisions like that, failure is bound to happen.
War #2 tries to fix this problem by having a Slave Market. Players who want to join War have to have effort in writing their application. This itself removes the worst afk'ers because you cannot simply say "hey can I join?" any more. Masters will have more time to interact with these potential team members and really find out if they are being serious, or just joining because "War sounds cool".
Making these rules is about hard decisions. In a perfect world, every team would have the same amount of veteran players and every player got to join just the team he wanted. But if we want this event to be as balanced as possible, that's not going to happen.
If we allowed a veto, it wouldn't be unfair. Lets say everyone hated
, and all the veteran players vetoed against having to join
. Then what? Would team
go to war with some random newbies?
If someone really wants to join a specific element, I suggest that person makes sure that the Master of that element know it, and hopefully bids more to get this motivated individual to fight for his/her team.