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edunavas

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94348#msg94348
« Reply #72 on: June 17, 2010, 06:04:07 pm »
I agree with Dragoon and SG.
Every element is good, if you think an elemente is not good, is because you are not good enought to creat a combo to make this deck good.
And people have their preferred deck, but i don´t think givin bonus for that on biding is a good idea.

I don´t know how this war work exacly, but i wanna play the second war.
I play with every element and can make any deck. Altough i´m playing the tournaments to gain more experience. 3rd place last one.

How people know the value of a soldier (soldier is better than slave)

Let´s have fun.

Malduk

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94360#msg94360
« Reply #73 on: June 17, 2010, 06:15:41 pm »
Yeah every element is good. Good luck changing human nature though.
If 50 people come here and say they would fight for any element, that doesnt mean everyone thinks the same. If you try "take it or leave it" approach, no one would leave it. Until round 2-3 of the war of course.

Even this War has HUGE problems. I think there are more matches where someone subbed for someone than matches where both designated players participated. Than there's deckbuilding issues in some teams where we had situations of one person building all decks just before the deadline.
Then there were situations where decks or matches didnt even happen.
And this war people actually got teams they wanted to play in.

In war #2 Masters will "buy" people to whichever element, and no one sees a problem there?

TkG Anubis

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94366#msg94366
« Reply #74 on: June 17, 2010, 06:22:06 pm »
Gladiators were slaves  :P

There's really gonna be problems no matter what.  People will always have conflicting schedules due to different time zones, school, jobs, etc.  And in most things in todays world there are always people who try to take control or are given control based on experience.
I think the "buying" people adds a fun and unique twist to the war because of all of the effects it can have.

Scaredgirl

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94398#msg94398
« Reply #75 on: June 17, 2010, 06:49:56 pm »
I wouldn't say we have had "huge" problems with War #1 so far. Considering it's the first time, we've had great success. Huge majority of matches happened, with our without replacements. And I don't see teams getting eliminated as a "problem". That's what's supposed to happen in War.

And the problems some teams had were not because of rules, they were because of inactivity.

Inactivity during Vault building = crappy Vault
Inactivity during matches = replacements

There's no rule we can enforce to get those inactive players to play more.

Why were there so many inactive players? Well, because Masters took some players almost by random because of "newbie rule". If you take people by random, inactivity is bound to happen. For example one team recruited some player from the chat who didn't even have a forum account, and who hasn't been seen since. With team building decisions like that, failure is bound to happen.


War #2 tries to fix this problem by having a Slave Market. Players who want to join War have to have effort in writing their application. This itself removes the worst afk'ers because you cannot simply say "hey can I join?" any more. Masters will have more time to interact with these potential team members and really find out if they are being serious, or just joining because "War sounds cool".

Making these rules is about hard decisions. In a perfect world, every team would have the same amount of veteran players and every player got to join just the team he wanted. But if we want this event to be as balanced as possible, that's not going to happen.

If we allowed a veto, it wouldn't be unfair. Lets say everyone hated :earth, and all the veteran players vetoed against having to join :earth. Then what? Would team :earth go to war with some random newbies?

If someone really wants to join a specific element, I suggest that person makes sure that the Master of that element know it, and hopefully bids more to get this motivated individual to fight for his/her team.

Offline Zeru

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94402#msg94402
« Reply #76 on: June 17, 2010, 06:54:04 pm »
And this war people actually got teams they wanted to play in.

In war #2 Masters will "buy" people to whichever element, and no one sees a problem there?
I do. Obviously the event is to big to make random teams. I don't like the idea.

TkG Anubis

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94413#msg94413
« Reply #77 on: June 17, 2010, 07:07:19 pm »
And this war people actually got teams they wanted to play in.

In war #2 Masters will "buy" people to whichever element, and no one sees a problem there?
I do. Obviously the event is to big to make random teams. I don't like the idea.
I wouldnt exactly call it random since the masters are bidding on who they want

Malduk

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94424#msg94424
« Reply #78 on: June 17, 2010, 07:19:34 pm »
If we allowed a veto, it wouldn't be unfair. Lets say everyone hated :earth, and all the veteran players vetoed against having to join :earth. Then what? Would team :earth go to war with some random newbies?
You see, this is both a problem and contradictory to everything people have been saying here. I thought you said no one hates any element.
BUT, if "everyone" hated :earth , why FORCE them to play for :earth ? How is that solving anything? And also, why is it unfair? It is unfair for Master if someone they wanted put a veto on their element, but its not fair for that player to be drafted by force into the same element?

How is "everyone will veto one element" consistent with "no one hates any element"?

As for the rules part of your post... I'm here specifically talking about inactivity of players. Rules are another basket of fruit.

bojengles77

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94426#msg94426
« Reply #79 on: June 17, 2010, 07:21:08 pm »
Great idea  ;D


Talk about spam!? 60 threads maybe more if you decide to make the teams a bit bigger. Maybe you can do something along the lines of 1 thread where everyone will post that they are interested in the WAR and a Master is interested in that player they can pm them for some information.

I dunno..just an idea..but that might be harder to do than 60 threads :P
Wouldn't 1 thread with tons of posts be spam? I think 60 threads would make things more organized - everything would have a title and there would be a set system. As long as its in its own section of the forum, like battle results is, I don't think it would be a problem.

Ant-n-ero

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94571#msg94571
« Reply #80 on: June 17, 2010, 09:28:34 pm »
bidding on players could cause tension/prejudice or something (idk) making certain players feel bad if only 1 person bid 1 on them and others have everyone bidding at least 50 on them....

Offline coinich

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94600#msg94600
« Reply #81 on: June 17, 2010, 09:56:17 pm »
bidding on players could cause tension/prejudice or something (idk) making certain players feel bad if only 1 person bid 1 on them and others have everyone bidding at least 50 on them....
Life's not very fair.  Hurt feelings are hurt feelings; we shouldn't throw away a good idea because someone somewhere might feel a bit bothered that he wasn't picked first.

MaxMilen

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94625#msg94625
« Reply #82 on: June 17, 2010, 10:24:18 pm »
I'll add another "vote" for calling the people to be bid on "mercenaries" or some such.

That said, if such a system is implemented, I may well make myself available as a "mercenary". In such a case, I probably wouldn't express a preference for/veto any element in particular; I could probably enjoy playing for just about any of them. No promises yet, mind you, but I would be seriously considering. This sounds fun.

Scaredgirl

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94632#msg94632
« Reply #83 on: June 17, 2010, 10:37:03 pm »
Yep. We cannot really start thinking about the hurt feelings of some player who couldn't join.

Anyone who wants to join, there's an easy way to achieve that: Be active. If you are active, and Masters see it, you are very likely to get noticed and get bid on.

It's inactive players that might get their feelings hurt, but they shouldn't be joining this event in the first place.


I'll add another "vote" for calling the people to be bid on "mercenaries" or some such.

That said, if such a system is implemented, I may well make myself available as a "mercenary". In such a case, I probably wouldn't express a preference for/veto any element in particular; I could probably enjoy playing for just about any of them. No promises yet, mind you, but I would be seriously considering. This sounds fun.
I'm thinking about calling this: Mercenaries Guild but it's not final yet.

 

blarg: