We have a choice here:
1. Event balance
2. Players have a higher chance of getting to join a team they want.
We have to choose one of these,
we cannot have both.
Everyone knows that if we allow veto, 50%+ will choose
. That's no secret because we have had multiple polls on the weakest element, and what happened during War #1 will only strengthen that belief. This makes it really unfair for Master of
because he cannot bid on many of the players at all.
would be basically an "outsider" in this whole auction, having to pick scraps.
On the other side of the spectrum,
would probably be on the "preferred" list of many players, giving Master of
a big advantage.
War #1 has shown us what happens when one team is mostly new players and other team is all veterans. "Newbie" teams are dropping like flies, while "Veteran" teams are in the top-3. Do we really want this same thing to happen during War #2?
I want the event to be fair. This is why I don't like any kind of veto system.
Another option would be that not all players would have to be mercenaries. Players could sign up either as "loyalists" ("I'm playing for this element.") or "mercenaries" ("I'm playing for whoever will pay me more.")
Hey, that's an awesome idea. But it needs some tweaking because if the Loyalist is only loyal to one Element, there is no auction.
We could make it so that Loyalist has to choose three elements, and only these 3 elements can bid. Mercenaries can be bid on by everyone, like you said. The catch would be that if you buy a Loyalist, you have to pay
3 cards on top of what you bid.
This would mean that players who are more flexible and willing to fight for any element, would be cheaper.