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Offline the dictator

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94048#msg94048
« Reply #60 on: June 17, 2010, 08:44:48 am »
I agree with Scaredgirl, that people should be able to pick some preferred elements, but nothing more than that, just as a signal to the masters.

Because is we do Icy's system, we could end up with
45 people preferring earth, meaning earth can pick the one they want, and bid even one less that the other elements, giving the other elements a hudge disadvantage.
And as most people will prefer the same elements, the other elements will be left with less cards, meaning they will have less cards, or noob players, which means they have a greater change to lose the war, so people don't want to fight for them in the next war etc.

 I also think you should be able to pick a less preferred element (only one), but also only as a signal to the masters.
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Offline xdude

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94130#msg94130
« Reply #61 on: June 17, 2010, 12:55:23 pm »
Problem here is that if we give players a chance to veto/boycott some elements, the whole auction is pointless.

I personally think it's a shame that some people hate a specific element so much, they refuse to play it. A true PvP player would take this as a challenge and prove that it's not about the element, it's about the player.

I like Icybrakers suggestion of picking preferred elements, and if the preferred element matches with the bidder, a small bonus gets added to bidding prize. However this system would give advantage to popular elements because they wouldn't have to spend so many cards for buying players. Advantage = a bad thing.

I'm inclined to go with a system where everyone chooses 3 preferred elements without any bonuses. They would serve only as a way for Masters to see if that specific players really wants to join a team. You could "force" a player to join your team but then again might be better to pick someone who wants to join your team.
OR, all these stuff could be included in the... erm... CV...
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icybraker

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94139#msg94139
« Reply #62 on: June 17, 2010, 01:02:14 pm »
Seems like a good solution... introducing a moral aspect to it :P

Malduk

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94150#msg94150
« Reply #63 on: June 17, 2010, 01:23:53 pm »
Problem here is that if we give players a chance to veto/boycott some elements, the whole auction is pointless.

I personally think it's a shame that some people hate a specific element so much, they refuse to play it. A true PvP player would take this as a challenge and prove that it's not about the element, it's about the player.

I like Icybrakers suggestion of picking preferred elements, and if the preferred element matches with the bidder, a small bonus gets added to bidding prize. However this system would give advantage to popular elements because they wouldn't have to spend so many cards for buying players. Advantage = a bad thing.

I'm inclined to go with a system where everyone chooses 3 preferred elements without any bonuses. They would serve only as a way for Masters to see if that specific players really wants to join a team. You could "force" a player to join your team but then again might be better to pick someone who wants to join your team.
Didnt you dismiss "draft" system by a reasoning that you shouldnt force players to play with element/people they dont want to play?
Its not about some "I wanna kill everybody that shows me that elements sign" hate. Maybe you just dont like its master, maybe you already played in a war for that element and want a change, maybe you're bored of that element, maybe yes, maybe no, maybe maybe I dont know.

Fact is, people have their preferred elements, and their least preferred elements they might not enjoy playing. If you dismiss that problem, and people get "bought" into element they dont really want to play in, you have a useless player that will not show up for fights, wont prepare decks and will possibly do stupid stuff. There has been plenty of that so far in the War.

Personally, I dont care for which element I play. So much that I dont even have preferred element. But I would hate it to be in the team with one dude that doesnt give a crap about it because "he didnt want to join team X in the first place".


EDIT: btw, how does veto make auctioning pointless? You cant veto 11 elements. Set it to 2-3 elements. Player is still on auction for 10 other elements. Whats pointless there?

Offline Dragoon

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94162#msg94162
« Reply #64 on: June 17, 2010, 01:48:12 pm »
Overall I like the idea and I think it helps mitigate some of the discrepancies in this first War.
I personally think it's a shame that some people hate a specific element so much, they refuse to play it. A true PvP player would take this as a challenge and prove that it's not about the element, it's about the player.
Personally, I don't mind playing on any element and would agree with SG's statement.  I actually hadn't considered Light at all and was hoping to get on another team.  But once I joined Light, I used every creative power I had to help our team make some decks.  Like SG said, I took it as a challenge (and what a challenge it's been!) and have been happy with our success.  I remember at the beginning xdude asking me how I thought we were going to do in this war and I think I told him something like 4th or 5th.  But so far we're in 2nd.  And even if we don't win this War (which honestly will be pretty slim I think), I'd be very proud of our team for trumping everybody else and coming in 2nd.  Not bad for the element voted second worst element in the game.

As far as strategy for bidding, I'd definitely try to get at least 2 good deck-builders.  It's easy for any one person to overlook some weakness or flaw in their strategy.  Plus having more people means more creative brains working on alternate strategies.  And the more good deck builders you have, the more positive feedback you can get to optimize your decks.  So 1 other deck-builder besides the Master is a must I think.  And having 2 or more other good deck-builders will make the team even better in my opinion.  I mean look at Earth.  Sure they've got some awesome cards, but they have a lot of awesome deck-builders too.

Offline xdude

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94165#msg94165
« Reply #65 on: June 17, 2010, 01:52:48 pm »
Overall I like the idea and I think it helps mitigate some of the discrepancies in this first War.
I personally think it's a shame that some people hate a specific element so much, they refuse to play it. A true PvP player would take this as a challenge and prove that it's not about the element, it's about the player.
Personally, I don't mind playing on any element and would agree with SG's statement.  I actually hadn't considered Light at all and was hoping to get on another team.  But once I joined Light, I used every creative power I had to help our team make some decks.  Like SG said, I took it as a challenge (and what a challenge it's been!) and have been happy with our success.  I remember at the beginning xdude asking me how I thought we were going to do in this war and I think I told him something like 4th or 5th.  But so far we're in 2nd.  And even if we don't win this War (which honestly will be pretty slim I think), I'd be very proud of our team for trumping everybody else and coming in 2nd.  Not bad for the element voted second worst element in the game.
Err, I apologize if I was too insistent or something.
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Offline Dragoon

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94175#msg94175
« Reply #66 on: June 17, 2010, 01:59:44 pm »
Overall I like the idea and I think it helps mitigate some of the discrepancies in this first War.
I personally think it's a shame that some people hate a specific element so much, they refuse to play it. A true PvP player would take this as a challenge and prove that it's not about the element, it's about the player.
Personally, I don't mind playing on any element and would agree with SG's statement.  I actually hadn't considered Light at all and was hoping to get on another team.  But once I joined Light, I used every creative power I had to help our team make some decks.  Like SG said, I took it as a challenge (and what a challenge it's been!) and have been happy with our success.  I remember at the beginning xdude asking me how I thought we were going to do in this war and I think I told him something like 4th or 5th.  But so far we're in 2nd.  And even if we don't win this War (which honestly will be pretty slim I think), I'd be very proud of our team for trumping everybody else and coming in 2nd.  Not bad for the element voted second worst element in the game.
Err, I apologize if I was too insistent or something.
No, no, no, you misunderstand xdude.  I'm glad I joined your team.  The others turned me down or had others in line before me.  I think you've been an awesome team leader, better probably than some of the other leaders I wanted to join.  So no need to apologize.  I'm just talking about the element itself, not the leadership.   :D

Offline xdude

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94176#msg94176
« Reply #67 on: June 17, 2010, 02:01:32 pm »
Overall I like the idea and I think it helps mitigate some of the discrepancies in this first War.
I personally think it's a shame that some people hate a specific element so much, they refuse to play it. A true PvP player would take this as a challenge and prove that it's not about the element, it's about the player.
Personally, I don't mind playing on any element and would agree with SG's statement.  I actually hadn't considered Light at all and was hoping to get on another team.  But once I joined Light, I used every creative power I had to help our team make some decks.  Like SG said, I took it as a challenge (and what a challenge it's been!) and have been happy with our success.  I remember at the beginning xdude asking me how I thought we were going to do in this war and I think I told him something like 4th or 5th.  But so far we're in 2nd.  And even if we don't win this War (which honestly will be pretty slim I think), I'd be very proud of our team for trumping everybody else and coming in 2nd.  Not bad for the element voted second worst element in the game.
Err, I apologize if I was too insistent or something.
No, no, no, you misunderstand xdude.  I'm glad I joined your team.  The others turned me down or had others in line before me.  I think you've been an awesome team leader, better probably than some of the other leaders I wanted to join.  So no need to apologize.  I'm just talking about the element itself, not the leadership.   :D
Oh.... thanks :)
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Offline kev

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94212#msg94212
« Reply #68 on: June 17, 2010, 02:54:29 pm »
Quote
I personally think it's a shame that some people hate a specific element so much, they refuse to play it.
I agree.  And I, as others in this thread have stated, would have happily played for any element.  But I'd hate for the War to fall apart because four players drafted by Air refuse to play.  That puts Air in a position of having to redraft from the leftovers.

As an aside, I think we'd have less dropouts and more team cohesiveness if we could find a way to provide all players in the War with some small incentive (small in-game prize at the end of the war would work, but might be as simple as putting "Team Life" title on the forum).

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94296#msg94296
« Reply #69 on: June 17, 2010, 05:23:05 pm »
Great idea  ;D


Talk about spam!? 60 threads maybe more if you decide to make the teams a bit bigger. Maybe you can do something along the lines of 1 thread where everyone will post that they are interested in the WAR and a Master is interested in that player they can pm them for some information.

I dunno..just an idea..but that might be harder to do than 60 threads :P

killfer8

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94297#msg94297
« Reply #70 on: June 17, 2010, 05:23:23 pm »
I'm in, altough I know that noone will pick me i will defintetly go for  :darkness or  :aether
More for darkness, tough

TkG Anubis

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg94344#msg94344
« Reply #71 on: June 17, 2010, 06:02:20 pm »
I'm in, altough I know that noone will pick me i will defintetly go for  :darkness or  :aether
More for darkness, tough
Why would you say no one would pick you?  Never doubt yourself.

I like the idea but i think the original idea is the best (also the name  :P).  I didnt read a couple posts(because some have been so long) so im not sure about all of the ideas but i think a few of them were made because people have an element they dislike.  If you don't like an element and youre afraid they might pick you then dont enter... easy solution.

 

anything
blarg: