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icybraker

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg93729#msg93729
« Reply #36 on: June 17, 2010, 12:56:47 am »
so... how do u become 'slaves' or watever?
This is just a concept for the next war.

Offline Terroking

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg93732#msg93732
« Reply #37 on: June 17, 2010, 01:02:47 am »
I'd rather have veto system from players. 1-2 "cards" extra would still get him sucked into an element he dislikes. Have each player use a veto on 2-3 elements, so he's on the market for rest of the elements.
I like this idea, it would probably work well. Why not have one of the players choose their element? The "Lieutenant", you might say. Of course, this idea could be very easily shot down.
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Offline tyranim

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg93735#msg93735
« Reply #38 on: June 17, 2010, 01:11:32 am »
i have a general in my current army, though he isnt as much of a general id hoped he would be...
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Offline icecoldbro

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg93737#msg93737
« Reply #39 on: June 17, 2010, 01:14:06 am »
well for next war ill be available specially to  :aether :fire :earth

Offline Anothebrother

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg93744#msg93744
« Reply #40 on: June 17, 2010, 01:23:33 am »
Looks like a cool idea...one question though, is the bidding blind (i.e. masters submit bid secretly to warmaster) or would it be more of a live format with the masters posting on threads

ok one more question, if a "preferred" or "veto" system were implemented, would that be revealed in the initial post or after bidding closed (would become more tricky and strategic)

alright final question i promise, what if a master doesnt care who he gets so he bids 1 card on like 30 different people and ends up winning 6 people? does he just kick one off? will he get a card penalty for that one?

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg93777#msg93777
« Reply #41 on: June 17, 2010, 02:03:39 am »
This is an interesting idea, but I just want to say something.

I am NOT a slave.

Element players may not get their final say in what element they're picked for technically in a war, but using the word slave implies that we're being forced into this war by crude means, and that we're generally 'lesser' beings, which I think is completely wrong. It's like I'm showcasing myself just to get selected. I mean, since it's a war, doesn't this make this a 'drafting' process? So a "Mercenaries for Hire", rather than a Slave Market, sounds better.

On another note though, the concept of 'bidding cards for better players' is intriguing, but there should be 1-2 members who get a 'bypass' for an element (usually those with major restrictions as said in the Suggestions and Feedback, such as being a forum newbie or not having participated in any PVP events yet).

Offline kev

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg93798#msg93798
« Reply #42 on: June 17, 2010, 02:24:37 am »
Looks like SG already said so, but I think using the word "slave" is not only potentially offensive, but also recruiting soldiers is prolly more accurate.

Someone above asked whether it'd be blind.  I think the bidding should be blind but made public after the fact.  That'll help educate Generals for War 3.  :D

One last comment: Icy's idea of players adding sway to their desired teams has merit, but the other idea of listing teams a player would boycott is an absolute NECESSITY.  It's a sticky situation, because if a player were to announce his intention to boycott all teams but Fire (for instance), Team Fire would acquire him virtually for free.  But, and this is important, if we don't allow players to have a say in what teams they don't want to be on, they'll simply defect and the game will fall apart.

Offline tyranim

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg93811#msg93811
« Reply #43 on: June 17, 2010, 02:40:06 am »
did the knights and samurai have a choice who they served? i dont think they did :P
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg93885#msg93885
« Reply #44 on: June 17, 2010, 03:46:06 am »
did the knights and samurai have a choice who they served? i dont think they did :P
your metafor is incorrect beacause samurai and knights could just be wanderers or if they are skilled then another kingdom would probly ask them to serve but i do agree that it should be forceful i mean if you dont want to play for a certain element then just dont take the risk i mean who doesnt want some good team pvp experiance and there are tons of elements players so who cares if person A doesn't want to join, person B does so forget about person A cause there will always be another person i can pretty much guarantee you that atleast 60 elements players want to play for  :aether :air :darkness :death :earth :entropy :fire :gravity :life :light :time :water and i mean 60 a piece and we only need 60 total not 60 a piece so yeah i think we should  make it forceful players in this matter should have little or no choice at all as to which element they play for and if they have a problem then they just dont play

Offline tyranim

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg93889#msg93889
« Reply #45 on: June 17, 2010, 03:50:25 am »
knights and samurai were VERY different from what t.v. has portrayed them as. knights didnt wander around, they served their king, and if they didnt do that, they were called heretics and executed. almost the same exact thing with the samurai.
and besides, good luck finding a knight who would walk away from his king
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

wassd13

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg93894#msg93894
« Reply #46 on: June 17, 2010, 03:55:01 am »
knights and samurai were VERY different from what t.v. has portrayed them as. knights didnt wander around, they served their king, and if they didnt do that, they were called heretics and executed. almost the same exact thing with the samurai.
and besides, good luck finding a knight who would walk away from his king
point taken but i still think that the participants should be forced to be in what ever element bids highest and if they have a problem then they can just quit
P.S. you new pic unit kinda scares me[just a little]

Offline tyranim

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Re: War #2 Building an Army - Slave Market https://elementscommunity.org/forum/index.php?topic=8230.msg93896#msg93896
« Reply #47 on: June 17, 2010, 03:55:52 am »
yojimbo mifune kicks so much ass :P
p.s. its a sword he is holding in the rightermost part of the pic
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

 

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