It was mentioned a lot earlier in this thread, but I wanted to note that a player in chat yesterday stated that if he was not selected by his favorite element he would "just quit." He's an active veteran and a participant in the Trials.
People like this are going to effect the War in two ways.
His application post will state "I only wanna be on Team and if anyone else picks me I'm gonna quit and uppercut you." This may dissuade another Master from bidding, so Captain Uppercut gets his way and Team gets him on the cheap.His application will say nothing but he will quit citing a lack of time, etc. The team he is on paid a hefty sum for him bidding against the Master of and is now charged with finding a replacement player.
I personally think it's a shame that some people hate a specific element so much, they refuse to play it. A true PvP player would take this as a challenge and prove that it's not about the element, it's about the player.
I agree. And I, as others in this thread have stated, would have happily played for any element. But I'd hate for the War to fall apart because four players drafted by Air refuse to play. That puts Air in a position of having to redraft from the leftovers.
As an aside, I think we'd have less dropouts and more team cohesiveness if we could find a way to provide all players in the War with some small incentive (small in-game prize at the end of the war would work, but might be as simple as putting "Team Life" title on the forum).
You're still right but yesterday's chat shows it's still a problem that needs to be addressed. I've been brainstorming solutions and here's what I have so far:
During the War, members of Team Life sport the aforementioned “Team Life” forum emblem similar to the current “Master of Life” moniker.In-game rewards for being on the winning team. Or a top three team. Or any team. Might help people remain motivated.A system wherein a Master can prove a player isn’t participating, cut him, and receive a refund. Maybe refund policy is only good for a couple weeks or a partial refund is issued.A one-month ban for quitters.A new player role is created. Extremists pick 1 elements they are loyal to. Extremists may be purchased by that element only for 15 cards.
Feel free to use any of that. If anyone else wants to chime in with ideas, feel free.
You make some excellent points.
We talked about this in chat a few days back.
Slave -> any element, starting price 1 card
Mercenary -> ban 3 elements, starting price 3 cards
?????? -> pick 3 elements, starting price 6 cards
Loyalist -> pick one element, fixed price 18 cards
That should get the rid of some of the problems in your post. Then again it would bring a new problem. These 1 element Loyalists would basically be bought outside the auction. That might be bit lame because it would be cool to see which veteran player would be bid the most. Also I have no idea if 18 is the best number here. I just picked it because it's divided by 6 and seems to fit here.
Just had this idea, sorry if it's been mentioned already, but why not do this?
Instead of having one central timer clock down for a bout a week or so, enabling people to simply bet one card higher at the last second (I know many will probably oppose this, part of the "fun of betting") why not have said timer, but after taht's up, a period of, oh, say 3 days, where the players getting auctioned would make a post and end it? This would also help them greatly to aid their choosing to be on a specific element.
Auction where the "slave" gets to choose the winner would be really weird. Like I said in the other topic, we will have a system where each new bid resets the clock back to 24 hours and increases the minimum raise by one card.
Just had this idea, sorry if it's been mentioned already, but why not do this?
Instead of having one central timer clock down for a bout a week or so, enabling people to simply bet one card higher at the last second (I know many will probably oppose this, part of the "fun of betting") why not have said timer, but after taht's up, a period of, oh, say 3 days, where the players getting auctioned would make a post and end it? This would also help them greatly to aid their choosing to be on a specific element.
Even better...do a silent type auction. Where no one can see the other master's bid. This will obvisouly be more work for SG or anyone else that SG gives the workload to but it will solve a bit of the problem Terroking stated.
Silent auction was suggested earlier. Problem with that is that it's very boring for everyone. I'd like the auction to be a fun social event where everyone sees what's going on.