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Offline manaboy100

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Re: Player Auction https://elementscommunity.org/forum/index.php?topic=8230.msg155670#msg155670
« Reply #204 on: September 10, 2010, 11:39:02 am »
GO  :fire :darkness :life!
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Azumi

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Re: Player Auction https://elementscommunity.org/forum/index.php?topic=8230.msg155695#msg155695
« Reply #205 on: September 10, 2010, 01:02:34 pm »
Just had this idea, sorry if it's been mentioned already, but why not do this?

Instead of having one central timer clock down for a bout a week or so, enabling people to simply bet one card higher at the last second (I know many will probably oppose this, part of the "fun of betting") why not have said timer, but after taht's up, a period of, oh, say 3 days, where the players getting auctioned would make a post and end it? This would also help them greatly to aid their choosing to be on a specific element.
Even better...do a silent type auction. Where no one can see the other master's bid. This will obvisouly be more work for SG or anyone else that SG gives the workload to but it will solve a bit of the problem Terroking stated.

Scaredgirl

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Re: Player Auction https://elementscommunity.org/forum/index.php?topic=8230.msg157114#msg157114
« Reply #206 on: September 12, 2010, 11:56:11 am »
It was mentioned a lot earlier in this thread, but I wanted to note that a player in chat yesterday stated that if he was not selected by his favorite element he would "just quit."  He's an active veteran and a participant in the Trials.

People like this are going to effect the War in two ways.
    His application post will state "I only wanna be on Team :air and if anyone else picks me I'm gonna quit and uppercut you."  This may dissuade another Master from bidding, so Captain Uppercut gets his way and Team :air gets him on the cheap.His application will say nothing but he will quit citing a lack of time, etc.  The team he is on paid a hefty sum for him bidding against the Master of :air and is now charged with finding a replacement player.
I personally think it's a shame that some people hate a specific element so much, they refuse to play it. A true PvP player would take this as a challenge and prove that it's not about the element, it's about the player.
I agree.  And I, as others in this thread have stated, would have happily played for any element.  But I'd hate for the War to fall apart because four players drafted by Air refuse to play.  That puts Air in a position of having to redraft from the leftovers.

As an aside, I think we'd have less dropouts and more team cohesiveness if we could find a way to provide all players in the War with some small incentive (small in-game prize at the end of the war would work, but might be as simple as putting "Team Life" title on the forum).
You're still right but yesterday's chat shows it's still a problem that needs to be addressed.  I've been brainstorming solutions and here's what I have so far:
    During the War, members of Team Life sport the aforementioned “Team Life” forum emblem similar to the current “Master of Life” moniker.In-game rewards for being on the winning team.  Or a top three team.  Or any team.  Might help people remain motivated.A system wherein a Master can prove a player isn’t participating, cut him, and receive a refund.  Maybe refund policy is only good for a couple weeks or a partial refund is issued.A one-month ban for quitters.A new player role is created.  Extremists pick 1 elements they are loyal to. Extremists may be purchased by that element only for 15 cards.
Feel free to use any of that.  If anyone else wants to chime in with ideas, feel free.
You make some excellent points.

We talked about this in chat a few days back.

Slave -> any element, starting price 1 card
Mercenary -> ban 3 elements, starting price 3 cards
?????? -> pick 3 elements, starting price 6 cards
Loyalist -> pick one element, fixed price 18 cards

That should get the rid of some of the problems in your post. Then again it would bring a new problem. These 1 element Loyalists would basically be bought outside the auction. That might be bit lame because it would be cool to see which veteran player would be bid the most. Also I have no idea if 18 is the best number here. I just picked it because it's divided by 6 and seems to fit here.


Just had this idea, sorry if it's been mentioned already, but why not do this?

Instead of having one central timer clock down for a bout a week or so, enabling people to simply bet one card higher at the last second (I know many will probably oppose this, part of the "fun of betting") why not have said timer, but after taht's up, a period of, oh, say 3 days, where the players getting auctioned would make a post and end it? This would also help them greatly to aid their choosing to be on a specific element.
Auction where the "slave" gets to choose the winner would be really weird. Like I said in the other topic, we will have a system where each new bid resets the clock back to 24 hours and increases the minimum raise by one card.

Just had this idea, sorry if it's been mentioned already, but why not do this?

Instead of having one central timer clock down for a bout a week or so, enabling people to simply bet one card higher at the last second (I know many will probably oppose this, part of the "fun of betting") why not have said timer, but after taht's up, a period of, oh, say 3 days, where the players getting auctioned would make a post and end it? This would also help them greatly to aid their choosing to be on a specific element.
Even better...do a silent type auction. Where no one can see the other master's bid. This will obvisouly be more work for SG or anyone else that SG gives the workload to but it will solve a bit of the problem Terroking stated.
Silent auction was suggested earlier. Problem with that is that it's very boring for everyone. I'd like the auction to be a fun social event where everyone sees what's going on.

Offline Toimu13

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Re: Player Auction https://elementscommunity.org/forum/index.php?topic=8230.msg160740#msg160740
« Reply #207 on: September 18, 2010, 08:43:58 pm »
It was mentioned a lot earlier in this thread, but I wanted to note that a player in chat yesterday stated that if he was not selected by his favorite element he would "just quit."  He's an active veteran and a participant in the Trials.

People like this are going to effect the War in two ways.
    His application post will state "I only wanna be on Team :air and if anyone else picks me I'm gonna quit and uppercut you."  This may dissuade another Master from bidding, so Captain Uppercut gets his way and Team :air gets him on the cheap.His application will say nothing but he will quit citing a lack of time, etc.  The team he is on paid a hefty sum for him bidding against the Master of :air and is now charged with finding a replacement player.
I personally think it's a shame that some people hate a specific element so much, they refuse to play it. A true PvP player would take this as a challenge and prove that it's not about the element, it's about the player.
I agree.  And I, as others in this thread have stated, would have happily played for any element.  But I'd hate for the War to fall apart because four players drafted by Air refuse to play.  That puts Air in a position of having to redraft from the leftovers.

As an aside, I think we'd have less dropouts and more team cohesiveness if we could find a way to provide all players in the War with some small incentive (small in-game prize at the end of the war would work, but might be as simple as putting "Team Life" title on the forum).
You're still right but yesterday's chat shows it's still a problem that needs to be addressed.  I've been brainstorming solutions and here's what I have so far:
    During the War, members of Team Life sport the aforementioned “Team Life” forum emblem similar to the current “Master of Life” moniker.In-game rewards for being on the winning team.  Or a top three team.  Or any team.  Might help people remain motivated.A system wherein a Master can prove a player isn’t participating, cut him, and receive a refund.  Maybe refund policy is only good for a couple weeks or a partial refund is issued.A one-month ban for quitters.A new player role is created.  Extremists pick 1 elements they are loyal to. Extremists may be purchased by that element only for 15 cards.
Feel free to use any of that.  If anyone else wants to chime in with ideas, feel free.
You make some excellent points.

We talked about this in chat a few days back.

Slave -> any element, starting price 1 card
Mercenary -> ban 3 elements, starting price 3 cards
?????? -> pick 3 elements, starting price 6 cards
Loyalist -> pick one element, fixed price 18 cards

That should get the rid of some of the problems in your post. Then again it would bring a new problem. These 1 element Loyalists would basically be bought outside the auction. That might be bit lame because it would be cool to see which veteran player would be bid the most. Also I have no idea if 18 is the best number here. I just picked it because it's divided by 6 and seems to fit here.


Just had this idea, sorry if it's been mentioned already, but why not do this?

Instead of having one central timer clock down for a bout a week or so, enabling people to simply bet one card higher at the last second (I know many will probably oppose this, part of the "fun of betting") why not have said timer, but after taht's up, a period of, oh, say 3 days, where the players getting auctioned would make a post and end it? This would also help them greatly to aid their choosing to be on a specific element.
Auction where the "slave" gets to choose the winner would be really weird. Like I said in the other topic, we will have a system where each new bid resets the clock back to 24 hours and increases the minimum raise by one card.

Just had this idea, sorry if it's been mentioned already, but why not do this?

Instead of having one central timer clock down for a bout a week or so, enabling people to simply bet one card higher at the last second (I know many will probably oppose this, part of the "fun of betting") why not have said timer, but after that's up, a period of, oh, say 3 days, where the players getting auctioned would make a post and end it? This would also help them greatly to aid their choosing to be on a specific element.
Even better...do a silent type auction. Where no one can see the other master's bid. This will obvisouly be more work for SG or anyone else that SG gives the workload to but it will solve a bit of the problem Terroking stated.
Silent auction was suggested earlier. Problem with that is that it's very boring for everyone. I'd like the auction to be a fun social event where everyone sees what's going on.
I like the idea of an open fun betting social event more than a silent vote.  A silent vote would seem detached from the community (like real Masters buying People where everyone but other Masters would know what is going on).

Looking at the size of the weekly Tournaments, I'm wondering how great of a chance I have of making a team.  We will see.

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Re: Player Auction https://elementscommunity.org/forum/index.php?topic=8230.msg160799#msg160799
« Reply #208 on: September 18, 2010, 09:46:22 pm »
I think I new setup for the forum will need to be created for the auction making it much simpler (for us not the programmers).  Basically....


In the first post we have a League like setup, but instead of only allowing Scaredgirl (or whoever it is at the moment) to change the chart masters could also change it, with some restrictions.  They would only be able to place their own name it would not allow them to update using someone else's name (I don't think any of the masters would try to cheat but you never know).  They would only be able to raise the bid on a player and never lower it (be careful of typos).  After changing a bid masters would post on the thread who they bid on and for how much.  This would be a three column chart.  First column the highest bid.  Second column the name of the  highest bidder.  Third column the name of the player with a link to their resume.

Letting us keep a constantly updating list thats easy to find, I think this would work very well.

Offline Demagog

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Re: Player Auction https://elementscommunity.org/forum/index.php?topic=8230.msg160871#msg160871
« Reply #209 on: September 19, 2010, 12:04:00 am »
I think some interest things are going to happen. For instance, will masters bid on a player that would be really helpful for another team? For instance, jmdt. I think he's pretty good with life, so will death or earth try to outbid life to stop them from getting someone that's good with the element? He said he was going to go death/earth/life.

Offline TheOwner

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Re: Player Auction https://elementscommunity.org/forum/index.php?topic=8230.msg160888#msg160888
« Reply #210 on: September 19, 2010, 12:53:48 am »
I think some interest things are going to happen. For instance, will masters bid on a player that would be really helpful for another team? For instance, jmdt. I think he's pretty good with life, so will death or earth try to outbid life to stop them from getting someone that's good with the element? He said he was going to go death/earth/life.
I bet they'll bid a little higher than life to make sure that he drives the cost up, but I bet they'll give up and a master will have wasted a lot of cards on someone who isn't very good in their element (this won't happen often but I guarantee it will happen).

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Re: Player Auction https://elementscommunity.org/forum/index.php?topic=8230.msg160892#msg160892
« Reply #211 on: September 19, 2010, 12:58:34 am »
I think if they're smart they should.  Obviously, there's a bit of risk involved.  I'd guess though that early on there will be bids to drive up the cost for a number of veterans and strategic players.  The question is, will the master who really wants that person, get him?  Some people like jmdt, kevkev (if he doesn't win) and plastiqe are obvious choices to try to drive up their costs.  Jmdt has a lot of experience with life and kevkev & plastiqe have lots of Fire Marks plus lots of experience with fire.  I'd guess that anyone in the master's finals will also be targets.  But who knows, maybe we'll have a bunch of masters with extreme risk-aversion.


So for those of you who aren't in the fight to be a Master, what would be your strategy for recruiting and sabotaging during the auction?

 

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