(https://i.imgur.com/XlJhTvi.png)
Round 3 EC: The bans you make in this round for the Super EC count for the rest of war.
That's like you guys banning deflag and steal, and then playing dims...
That's like you guys banning deflag and steal, and then playing dims...
Pulvy tho
That's like you guys banning deflag and steal, and then playing dims...
Pulvy tho
SoSac tho...
Shard of Focus tho...That's like you guys banning deflag and steal, and then playing dims...
Pulvy tho
SoSac tho...
Purify tho...
Shard of Focus tho...Purify tho...SoSac tho...That's like you guys banning deflag and steal, and then playing dims...Pulvy tho
Shard of Focus tho...Purify tho...SoSac tho...That's like you guys banning deflag and steal, and then playing dims...Pulvy tho
SoFree tho!
Shard of Focus tho...Purify tho...SoSac tho...That's like you guys banning deflag and steal, and then playing dims...Pulvy tho
SoFree tho!
Rain Of Fire, Thunderstorm tho...
EDIT: Pandemonium too tho...
Shard of Focus tho...Purify tho...SoSac tho...That's like you guys banning deflag and steal, and then playing dims...Pulvy tho
SoFree tho!
Rain Of Fire, Thunderstorm tho...
EDIT: Pandemonium too tho...
Miracle tho :sillyspin:
Shard of Focus tho...Purify tho...SoSac tho...That's like you guys banning deflag and steal, and then playing dims...Pulvy tho
SoFree tho!
Rain Of Fire, Thunderstorm tho...
EDIT: Pandemonium too tho...
Miracle tho :sillyspin:
Multiple novas at once, pandemonium, your singularity gets PU'd to the opponent, and then lightning your own singularity. Then Quintessence the opponents singularity.
Shard of Focus tho...Purify tho...SoSac tho...That's like you guys banning deflag and steal, and then playing dims...Pulvy tho
SoFree tho!
Rain Of Fire, Thunderstorm tho...
EDIT: Pandemonium too tho...
Miracle tho :sillyspin:
Multiple novas at once, pandemonium, your singularity gets PU'd to the opponent, and then lightning your own singularity. Then Quintessence the opponents singularity.
Alright cool, holy cow tho
I mean, I always liked War better without shards.
I mean, I always liked War better without shards.
I mean, I always liked War better without shards.
Shards make all elements more evenly balanced, which would be good. Except air which they make obscenely good, which is bad.
Considering I've never liked shards in any organized PvP since day 1, I'd say so.I mean, I always liked War better without shards.
There are only 12 aether symbols in this post
#totally unbiased
Just going to throw in my thoughts:
The fact that we can play a deck vs Aether every round with little risk despite them predicting it each time is a problem.
The assumption that SoFr makes Air too strong in general is untrue in my opinion. It has never been our most used or highest winrate deck. It has never felt irreplaceable, as some of our other decks have. The only justification for banning it is how strong it is against Aether.
If anyone finds an Aether legal War deck that consistently beats SoFr then I don't think it should be banned at all. I have one idea in particular that I'd like to test more, but it's around 60-40, or maybe 65-35, for Aether at best.
As things stand, I wouldn't be opposed to an outright ban on SoFr in War #12 - just make the other Air cards a good amount cheaper to compensate.
Reading your text it seems that you recognize that Sofree is OP and willing to accept a ban on war 12, that is cool.I disagree that SoFr is more powerful than a handful of other cards, however I do think the fact that we can field a deck vs Aether and expect it to win every round is a bad thing.
Afda, the problem is that sofree requires very specific counters, and that makes you so much stronger as a whole because your other decks often beat our sofree counters with ease.
About your argue that Sofre not be your most winrate or not is most winner deck is because the people does decks to counter Sofree and not for counter another air decksThat's certainly true, but it's also true of our Sanc Stall, Dark Duo, Nymphs... Any strong deck, really, in any Element. For me, that's what War is all about - you can't beat everything. That's why prediction is as important as it is.
if air don't have Sofree you can expect more counters for another air decks, but I think you know that, right? :silly:
Have at least 3 :aether decks that I know that can beat sofree consistently, if you don't think SoFree is more OP than some others cards so don't agree with one ban for war 12 so easilyReading your text it seems that you recognize that Sofree is OP and willing to accept a ban on war 12, that is cool.I disagree that SoFr is more powerful than a handful of other cards, however I do think the fact that we can field a deck vs Aether and expect it to win every round is a bad thing.
Have at least 3 :aether decks that I know that can beat sofree consistently, if you don't think SoFree is more OP than some others cards so don't agree with one ban for war 12 so easilyReading your text it seems that you recognize that Sofree is OP and willing to accept a ban on war 12, that is cool.I disagree that SoFr is more powerful than a handful of other cards, however I do think the fact that we can field a deck vs Aether and expect it to win every round is a bad thing.
but if you says "It has never felt irreplaceable" well then please use one replace deck, if don't is many relevant for air is very relevant for the rest 11 teams
I thought you would try sosacs.
Is now really the time or the place? During war?
Try this one perhaps you likeHave at least 3 :aether decks that I know that can beat sofree consistently, if you don't think SoFree is more OP than some others cards so don't agree with one ban for war 12 so easilyReading your text it seems that you recognize that Sofree is OP and willing to accept a ban on war 12, that is cool.I disagree that SoFr is more powerful than a handful of other cards, however I do think the fact that we can field a deck vs Aether and expect it to win every round is a bad thing.
but if you says "It has never felt irreplaceable" well then please use one replace deck, if don't is many relevant for air is very relevant for the rest 11 teams
Do you know how many times I've heard this? Still waiting for 1 idea to actually work...
And where were you last war with these ideas? Huh?
Try this one perhaps you likeHave at least 3 :aether decks that I know that can beat sofree consistently, if you don't think SoFree is more OP than some others cards so don't agree with one ban for war 12 so easilyReading your text it seems that you recognize that Sofree is OP and willing to accept a ban on war 12, that is cool.I disagree that SoFr is more powerful than a handful of other cards, however I do think the fact that we can field a deck vs Aether and expect it to win every round is a bad thing.
but if you says "It has never felt irreplaceable" well then please use one replace deck, if don't is many relevant for air is very relevant for the rest 11 teams
Do you know how many times I've heard this? Still waiting for 1 idea to actually work...
And where were you last war with these ideas? Huh?
Is now really the time or the place? During war?This.
(https://i.imgur.com/XlJhTvi.png)By banning the cards we did, we were convinced we would face a deck similar to the one we did. We added the deck we used for the sole purpose of beating a single deck of a single element. It seems only fair that we would try and beat it to set an example it is not unbeatable, rather than delay the inevitable. I estimated the chance per game of our deck to win against a certain General variant of this SoFree deck at over 60%. You add two bloody Shockwaves and the odds turn against us.
We have tried a plethora of ideas over the past months, I have basically been discussing a counter with deuce since trials. Shard of Sacrifice and Sundial are pretty much the only ways to consistently stop the damage of a combination of Damselflies, Sky Dragons and Shards of Freedom. So then you must ask yourself: how do you build an Aether deck around it that deals enough damage in time for this much stalling to matter? Aether cards are expensive. Phase Recluses extremely vulnerable to CC and are blocked by Wings, Psions lack in offensive power, are not particularly sturdy and are still blocked by Sundial. SoW Dragons is the best kind of offense that does not suffer from CC, Fog Shield or Wings. But it is very, very slow. And SoSac SoW Dragons is definitely something I have tried, but it is unlikely to work against a human opponent. 15 Aether Pillars, 5 Phase Dragons, 5 SoW, 5 SoSac off Mark. And you will never get enough offense unless you can get Phase Dragon + SoW before your first SoSac.Have at least 3 :aether decks that I know that can beat sofree consistently, if you don't think SoFree is more OP than some others cards so don't agree with one ban for war 12 so easilyReading your text it seems that you recognize that Sofree is OP and willing to accept a ban on war 12, that is cool.I disagree that SoFr is more powerful than a handful of other cards, however I do think the fact that we can field a deck vs Aether and expect it to win every round is a bad thing.
but if you says "It has never felt irreplaceable" well then please use one replace deck, if don't is many relevant for air is very relevant for the rest 11 teams
Do you know how many times I've heard this? Still waiting for 1 idea to actually work...
And where were you last war with these ideas? Huh?
While you are at it, give me counters to bw decks that work against other main decks of every elements.Been there, done that. http://elementscommunity.org/forum/round-1-166/(extra-salvager)-xn0ize-3-1-uzumakinaruto-(sideboard)/
I mean, I always liked War better without shards.As do I.
As someone with an outside perspective that has never participated in War, I agree that Sofree seems oddly designed with the aspect of it being instant damage with a bonus and a protective aspect to it as well. As far as banning it, I firmly believe you should've brought up a topic like that months ago. Not now that we're in the middle of War. This is far too complicated of a topic for it to be handled properly without some serious time and thought put into the answer.
I do think some Shards have a place in War. It should not be an all -or- nothing answer that is given. As far as which Shards have their place, I would trust Warmasters judgment on which are more akin to the power level and impact of pre-existing cards within the War format rather than my own thoughts on the matter.
For the record, I think banning SoFree mid war is about as tasteful as banning half Aethers decks in the first three rounds *cough* super EC *cough*. We are not actually expecting help with deckbuilding. We ask for a counter with the conviction that there is none. So any statement of having a counter that is not backed up by solid evidence will be dismissed as false by default.yours last deck was one type of counter just put quint instead PU one more druidic and one more FW
3- Ban just ban sofree from the war I'm not favorable, if ban sofree ban all shards as well, but is very funy do it restrict, for example instead buy shards in the marketing place, do the relics like a token thats can be used like extra upgraded cards or for add shards in the deck
...I think this probably the best idea so far, but perhaps instead of limiting the number per deck, the number or SoFre per round could be restricted? This could be extended to all shards if need be (say, max 6 in-element shards per round across all of a team's decks). The obvious drawback to this is that if a team plays their first match in the round with a shard deck then their later opponents know for certain that deck won't be played against them, but I see the impact of this as minimal because the opponent can't change their deck once battles start (bar the 3 cards in a sideboard).
Honestly, if Sofree were limited to say 3 per deck (maybe 4?), it would be beatable from an aether perspective, but I haven't tested this. Hell, even if sofree was actually banned, aether would still struggle against air because the element counters us in so many different ways. But if I can predict the deck that my opponent brings, I should be able to find a way to beat it. Whether I bring those cards to war or still have them in my vault is my own problem, and a necessary part of war.
I can understand your point, but shards always does one drama of the hell here, and so the matches have one better surprise factor, the teams need choose more wisly how to use you relics, and don't will be necessarary buy shards in the market.Quote3- Ban just ban sofree from the war I'm not favorable, if ban sofree ban all shards as well, but is very funy do it restrict, for example instead buy shards in the marketing place, do the relics like a token thats can be used like extra upgraded cards or for add shards in the deck
I always find this pretty silly. That's like banning all weapons because Vagger and Discord are OP.
Instead of simply banning SoFr, or any set of cards, why not develop a better system to restrict SoFr, SoPa, and then a handful of other cards (power cards) that are more stifling to the meta of War than any of the other 10 shards?Surely, sop doesn't need restriction in the same way. It's a strong card but is countered far more easily than sofree, is usable by all elements effectively and makes an incomplete weak element viable and much more rounded.
Some showerthoughts, some very old and some brand new: Limit these power cards (and/or all shards), using boosts or event cards to create exceptions. Trade upgrades or relics for power cards (and/or all shards). After vaultbuilding, give teams that put less power cards (and/or all shards) in their vault some form of bonus.
Instead of simply banning SoFr, or any set of cards, why not develop a better system to restrict SoFr, SoPa, and then a handful of other cards (power cards) that are more stifling to the meta of War than any of the other 10 shards?Surely, sop doesn't need restriction in the same way. It's a strong card but is countered far more easily than sofree, is usable by all elements effectively and makes an incomplete weak element viable and much more rounded.
Some showerthoughts, some very old and some brand new: Limit these power cards (and/or all shards), using boosts or event cards to create exceptions. Trade upgrades or relics for power cards (and/or all shards). After vaultbuilding, give teams that put less power cards (and/or all shards) in their vault some form of bonus.
Stop comparing it to SoFr just to make it sound balanced, because it isn't.Instead of simply banning SoFr, or any set of cards, why not develop a better system to restrict SoFr, SoPa, and then a handful of other cards (power cards) that are more stifling to the meta of War than any of the other 10 shards?Surely, sop doesn't need restriction in the same way. It's a strong card but is countered far more easily than sofree, is usable by all elements effectively and makes an incomplete weak element viable and much more rounded.
Some showerthoughts, some very old and some brand new: Limit these power cards (and/or all shards), using boosts or event cards to create exceptions. Trade upgrades or relics for power cards (and/or all shards). After vaultbuilding, give teams that put less power cards (and/or all shards) in their vault some form of bonus.
I'm honestly surprised WMs haven't stepped in yet.
Would just increasing the vault cost of it be enough to remedy things?That's what was done, and it didn't really solve anything
Solved a bit, :air played sofree max 1 time by round instead 2 sofree decks.Would just increasing the vault cost of it be enough to remedy things?That's what was done, and it didn't really solve anything