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Offline Sir Valimont

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Re: nilsieboy https://elementscommunity.org/forum/index.php?topic=13058.msg169547#msg169547
« Reply #48 on: October 03, 2010, 07:49:57 am »
pretty funny since nils originally posted in the slave section so that essence could buy him cheaper
i guess what we can learn from this war is that all the cheap ho's go to loyalist
That's what I thought from the start ... if you have 12 people who can bid on you instead of only 3, it seems inevitable that you'd end up more expensive.

kobisjeruk

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Re: nilsieboy https://elementscommunity.org/forum/index.php?topic=13058.msg169551#msg169551
« Reply #49 on: October 03, 2010, 08:24:32 am »
i believe this is the first time auction players with these rules and conditions are used for war
over time, it will get better and reflect how each subsection supposed to be

Offline Sir Valimont

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Re: nilsieboy https://elementscommunity.org/forum/index.php?topic=13058.msg169552#msg169552
« Reply #50 on: October 03, 2010, 08:34:48 am »
I like the category types a lot. I really do not like the fact that after a certain bid players can choose to play for a team automatically. The whole point of an auction is that any general should be able to buy any player, but it's just a matter of how much s/he wants to pay. A lot of the strategy is lost when there is a cap on the value of players, and there's just no reason for it.

guolin

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Re: nilsieboy https://elementscommunity.org/forum/index.php?topic=13058.msg169719#msg169719
« Reply #51 on: October 03, 2010, 03:41:26 pm »
I like the category types a lot. I really do not like the fact that after a certain bid players can choose to play for a team automatically. The whole point of an auction is that any general should be able to buy any player, but it's just a matter of how much s/he wants to pay. A lot of the strategy is lost when there is a cap on the value of players, and there's just no reason for it.
By the time the bids reach over 24 bids, it's really overkill when the team the slave wants to be on keeps having to increase their bid. (and lose even more during the war)

Offline Sir Valimont

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Re: nilsieboy https://elementscommunity.org/forum/index.php?topic=13058.msg169811#msg169811
« Reply #52 on: October 03, 2010, 05:30:19 pm »
I like the category types a lot. I really do not like the fact that after a certain bid players can choose to play for a team automatically. The whole point of an auction is that any general should be able to buy any player, but it's just a matter of how much s/he wants to pay. A lot of the strategy is lost when there is a cap on the value of players, and there's just no reason for it.
By the time the bids reach over 24 bids, it's really overkill when the team the slave wants to be on keeps having to increase their bid. (and lose even more during the war)
Yup, thanks for agreeing with me.

It's great how generals can actually use intelligent tactics to force others' bids up. It's very much not great how that strategy is discarded after 24 cards because of an unnecessary outlet.

Scaredgirl

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Re: nilsieboy https://elementscommunity.org/forum/index.php?topic=13058.msg170399#msg170399
« Reply #53 on: October 04, 2010, 10:33:13 am »
I like the category types a lot. I really do not like the fact that after a certain bid players can choose to play for a team automatically. The whole point of an auction is that any general should be able to buy any player, but it's just a matter of how much s/he wants to pay. A lot of the strategy is lost when there is a cap on the value of players, and there's just no reason for it.
By the time the bids reach over 24 bids, it's really overkill when the team the slave wants to be on keeps having to increase their bid. (and lose even more during the war)
Yup, thanks for agreeing with me.

It's great how generals can actually use intelligent tactics to force others' bids up. It's very much not great how that strategy is discarded after 24 cards because of an unnecessary outlet.
The 24 card special bid was a last minute addition to the rules, designed to be a compromise between a real auction, and letting veteran players fight for the element they love.

I personally would prefer a system where we had only the Slave Market, but I do understand that some players live and breath a certain element, so forcing them to fight for some other element would only lead to inactivity and the event being less epic. If a player is known for being a fan of :water , it would be weird if he/she was suddenly forced to fight for :fire in War.

It's easy to say that a system is bad, but it's much more difficult to come up with something better. There probably is a better solution for this auction thing, which we will use during War #3, but I doubt there will be a perfect solution that would make everyone happy.

kobisjeruk

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Re: nilsieboy https://elementscommunity.org/forum/index.php?topic=13058.msg170408#msg170408
« Reply #54 on: October 04, 2010, 10:54:21 am »
-edited-

basically everything i;'ve said before

Offline Sir Valimont

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Re: nilsieboy https://elementscommunity.org/forum/index.php?topic=13058.msg170617#msg170617
« Reply #55 on: October 04, 2010, 06:41:55 pm »
The 24 card special bid was a last minute addition to the rules, designed to be a compromise between a real auction, and letting veteran players fight for the element they love.
Well this makes a lot of sense -- a veteran player that everyone knows is worth high bids but who wants to play for a certain element may have a tough time doing so. Still, I personally there are better mechanisms than an auction-ending high bid.

Maybe one way to do this would be: veteran players can choose to be Loyalists instead of Slaves, thereby eliminating the likelihood for high bidding. And maybe the 24-bid maximum should only apply to Loyalists in the first place or something. It seems counter-intuitive for slaves to be in the open market but then choose a side at the loss of other masters who may still want to increase the bid.

Scaredgirl

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Re: nilsieboy https://elementscommunity.org/forum/index.php?topic=13058.msg172298#msg172298
« Reply #56 on: October 07, 2010, 10:34:25 am »
I was surprised to see that a player with a person text "hopes to be in team water" hasn't accepted the buyout, so I had to do some investigating.

Looks like nilsieboy has been offline for quite some time and might not make it to War. Hopefully he does, but I suggested Generals prepare for the worst and assume nilsieboy is a goner.

miniwally

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Re: nilsieboy https://elementscommunity.org/forum/index.php?topic=13058.msg172307#msg172307
« Reply #57 on: October 07, 2010, 11:11:48 am »
Does this mean he doesn't make it onto team water and he water gets there 24 cards back or what?

Scaredgirl

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Re: nilsieboy https://elementscommunity.org/forum/index.php?topic=13058.msg172321#msg172321
« Reply #58 on: October 07, 2010, 12:09:34 pm »
Does this mean he doesn't make it onto team water and he water gets there 24 cards back or what?
If nilsieboy doesn't come back before the auction is over, the winning General has two choices:

1. Taking him on the team despite the fact that he might not be available
2. Not taking him, in which case all bids on that topic disapppear like they never existed in the first place

Offline Korugar

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Re: nilsieboy https://elementscommunity.org/forum/index.php?topic=13058.msg172352#msg172352
« Reply #59 on: October 07, 2010, 01:43:00 pm »
You might want to implement a rule about that, that a general has a chance to veto their own votes if, and only if, that person has been inactive for a certain amount of days.

 

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