I like the category types a lot. I really do not like the fact that after a certain bid players can choose to play for a team automatically. The whole point of an auction is that any general should be able to buy any player, but it's just a matter of how much s/he wants to pay. A lot of the strategy is lost when there is a cap on the value of players, and there's just no reason for it.
By the time the bids reach over 24 bids, it's really overkill when the team the slave wants to be on keeps having to increase their bid. (and lose even more during the war)
Yup, thanks for agreeing with me.
It's great how generals can actually use intelligent tactics to force others' bids up. It's very much not great how that strategy is discarded after 24 cards because of an unnecessary outlet.
The 24 card special bid was a last minute addition to the rules, designed to be a compromise between a real auction, and letting veteran players fight for the element they love.
I personally would prefer a system where we had only the Slave Market, but I do understand that some players live and breath a certain element, so forcing them to fight for some other element would only lead to inactivity and the event being less epic. If a player is known for being a fan of
, it would be weird if he/she was suddenly forced to fight for
in War.
It's easy to say that a system is bad, but it's much more difficult to come up with something better. There probably is a better solution for this auction thing, which we will use during War #3, but I doubt there will be a perfect solution that would make everyone happy.