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Merging War and Card Design War? https://elementscommunity.org/forum/index.php?topic=23543.msg299966#msg299966
« on: March 28, 2011, 09:56:28 am »
It all started when Kuroaitou came up with the idea of Card Design War #1 (http://elementscommunity.org/forum/index.php/topic,23197.0.html) which has recently started. This event has been a huge success and everyone loves it. Well, maybe not those who lost..

Also, it has been suggested many times that War Teams should have a "Support Team" that helps them in the battle. This way non-PvP'er get a chance to join War, plus we could almost double the amount of participants.

Now what if we merged the two things, and changed War so that each element would consist of 3 parts:
1. General (1 player)
2. Fighting Team (7 players)
3. Support Team (5 players) (Team Underworld has only 4 players in their Support Team)

Why the numbers 4 and 5? Well, then you count the total number of support members, you get 64 (12 x 5 + 4), which is the number we need if we want to make a single-elimination design tournament without the need to do a 1st round bye.

Fighting Teams are what we have now. All they do is fight as usual.

Support Teams would battle other Support Teams in different tasks like card designing, deck designing, maybe even producing art? Or we can just keep it simple and make it only about card design. Winning element would get some kind of bonuses during fighting phase.


Quote
Example 1 - Card Design
Build the ultimate weapon and destroy your enemies!
Each member of the supporting teams has to design a new weapon card. Ideas go to battle in a single-elimination tournament format. Winner goes forward, loser is out. We go on until we have one winner. The element of that player, is the winner of the support challenge.
Reward: Winning element may play all their weapons as upgraded during the next round.
Quote
Example 2 - Generals Speech
Battle is about to begin. Write a motivational speech for your General.
Each member of the supporting teams has to write a motivational speech. We will have a vote and pick the best one.
Reward: the players of that element are extra motivated during battle, and can use up to 6 additional upgraded creatures

We would of course come up with more creative rewards than those basic extra upped card rewards.

This would also remove the need for current Propaganda Topics, because that would now be the role of Support Team.


Any ideas or comments?

Offline Kakerlake

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Re: Merging War and Card Design War? https://elementscommunity.org/forum/index.php?topic=23543.msg299978#msg299978
« Reply #1 on: March 28, 2011, 10:41:47 am »
This event has been a huge success and everyone loves it. Well, maybe not those who lost..
I lost :( but I still love it ^^

I think this is indeed a great idea!
155 Player would be needed for this, compared to the topics in the War Auction section, nearly every player who wants to participate can participate! This would be a huge success!

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Re: Merging War and Card Design War? https://elementscommunity.org/forum/index.php?topic=23543.msg300004#msg300004
« Reply #2 on: March 28, 2011, 11:40:35 am »
Sounds like a rather awesome idea :D

There would be a few things that need to be fixed first, though. Doing single-elimination tournaments in the space of 1 week isn't that great of an idea -- what might work instead would be each support team collaborating to create one submission, and then giving ~4-5 votes for the voting phase. Top 3 elements could receive a reward. (Just throwing things from the top of my head here; feel free to improve on them)
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Re: Merging War and Card Design War? https://elementscommunity.org/forum/index.php?topic=23543.msg300010#msg300010
« Reply #3 on: March 28, 2011, 11:48:03 am »
I would rather have them stay seperate or give significantly less significant bonuses. I know those are just examples but they seem to put almost too much of an emphasis on things other than Etg.
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Re: Merging War and Card Design War? https://elementscommunity.org/forum/index.php?topic=23543.msg300053#msg300053
« Reply #4 on: March 28, 2011, 01:27:13 pm »
I would prefer if elemental bias was not promoted inside the Card Design War.
However letting the winners contribute some bonus to their favorite War team might work. As the weeks go on fewer teams are around but significantly fewer victors occur. Unfortunately this still leaves room for biasing the voting toward people that vote for the same team as you. Since the benefit is indirect and less important than the actual CDW, I don't think it would surface much. If it does occur too much then just let the final 4 give their support once per CDW.
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Re: Merging War and Card Design War? https://elementscommunity.org/forum/index.php?topic=23543.msg300191#msg300191
« Reply #5 on: March 28, 2011, 06:29:14 pm »
I do not see this happen in a war I participate in.

Having card vault influenced by things beyond the control of a general is part of it, my "love" for card ideas is the other part.
A war is a bloodbath, duels and fighting, I do not see Card Design fit in here. If enough people enjoy it, have your fun, but I would not be participating. Propaganda is already a "meh" part to me, adding more non-dueling stuff will chase off war for people who like just that: duels.

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Re: Merging War and Card Design War? https://elementscommunity.org/forum/index.php?topic=23543.msg300203#msg300203
« Reply #6 on: March 28, 2011, 06:49:36 pm »
I agree for a full 100% with torb on this one.

Propaganda is already meh, as he's put it and terribly time consuming. Adding alot of other things that aren't directly related to elements the card game is a waste for me. I just want to build decks and play PvP matches, let's keep the card designing, art creation etcetc to a forum competition only.


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Re: Merging War and Card Design War? https://elementscommunity.org/forum/index.php?topic=23543.msg300214#msg300214
« Reply #7 on: March 28, 2011, 07:12:53 pm »
I think this could be a great idea. It would put a completely different spin on war betting and can help to bring an edge to combat.

While I agree biased voting would be an issue, another thing popped into my head: If Team Underworld pops in later into the war, what will happen to the brackets before then? Would four people get byes?

Also, how exactly would the members of the support team be chosen for Underworld if the fighting members are chosen through a PvP tournament? Would there be a separate Card-Design War instead? Or would they be chosen by the fighting members afterwards (and would need a different, support-team application)?

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Re: Merging War and Card Design War? https://elementscommunity.org/forum/index.php?topic=23543.msg300327#msg300327
« Reply #8 on: March 28, 2011, 09:43:35 pm »
While war is about fighting like crazy and cutting people's heads off, there are also a lot more factors involved.

If this does happen we should probably have a seperate draft for the Support Team, so that way we can split between people who want to duel and people who are interested in the other stuff.

Overall I think it's worth looking into, it has a lot a potential. Possibly if Zanz implements the custom card crafting system he said he's planning on a while ago, the cards made by the support team could be used by the Teams themselves.

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Re: Merging War and Card Design War? https://elementscommunity.org/forum/index.php?topic=23543.msg300395#msg300395
« Reply #9 on: March 28, 2011, 11:44:20 pm »
I think it would be great, after all an army cant stay updated without its scientists creating new weapons. Also thesupport could help generals with things like the propaganda(i mean, generals dont make their banners anyway).

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Re: Merging War and Card Design War? https://elementscommunity.org/forum/index.php?topic=23543.msg300462#msg300462
« Reply #10 on: March 29, 2011, 12:59:07 am »
tl;dr -- I'm not at all opposed to adding a creative competition to War, but I feel like it needs to be something directly related to War from the beginning, rather than just glueing on Card Design War and announcing that CDW now affects War.

(Fwiw from someone with 25 posts) I don't like it. I just don't see any way that combining the events really enhances either event. I think it'd stifle the creativity we've seen so far in just one round of Card Design War (adding the pressure of having to win for your team and possibly let down 7-10 other people if your card design isn't good enough, and introducing the element/team bias to community voting that others have mentioned), and I think all it would really do for War is... make it bigger.

For adding a creative element to War, what about having something directly tied to War from the very start? For example... a Bard or Storyteller (or group, so it's not all on one person every week) who's in charge of writing up a propaganda bit before each round, and/or a story that dramatically recaps the battles after each round. Obviously the story wouldn't have to be card-for-card and blow-for-blow, but the team members could tell their Bard(s) how the battles went, and the Bard(s) could then write their epic retelling of the mighty victory or cruel defeat. The Warmasters or the community vote could then choose a winner (based on awesomeness of story, not on who won or lost), and their team would get a benefit.

Clarification -- this would be one story per team per round recapping everyone's results for that round, not one story per matchup or one story per game!

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Re: Merging War and Card Design War? https://elementscommunity.org/forum/index.php?topic=23543.msg300482#msg300482
« Reply #11 on: March 29, 2011, 01:49:39 am »
Maybe the card design war would be for event cards rather than "real" cards.

Somehow the winners from each week would see their event card put into play or something?

 

anything
blarg: