Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => War => Events and Competitions => War Archive => Topic started by: Scaredgirl on October 30, 2010, 09:17:46 pm

Title: Event Cards (removed from the event)
Post by: Scaredgirl on October 30, 2010, 09:17:46 pm
Because of huge opposition, Event Card system has been removed from War #2.

The reason I removed them all, is that I don't want to deal with drama every time I post a new Event Card that someone decides is "unfair". Without event cards, nobody can complain.

I can't say I'm very happy about this whole situation because I wasted one whole day to produce these cards, but that's life.

Maybe Event Cards will come back during War #3, who knows.


Below is the original "secret" topic.




NOTE: The contents of this topic are TOP SECRET and not to be discussed with ANYONE except fellow Warmasters or Scaredgirl.

Original topic: http://elementscommunity.org/forum/index.php/topic,8467.0.html

We put all the 24 cards in random order. Once the event starts, we will "play" one card per round, in the predetermined order. Card is "played" by posting it in the topic of that round.


Original list:

Code: [Select]
[img width=289 height=443]http://imageplay.net/img/m7Gbd92184/aether.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92185/air.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92174/darkness.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92175/death.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92176/earth.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92177/entropy.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92178/fire.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92179/gravity.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92180/life.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92181/light.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92182/time.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92183/water.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92495/flawless.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92499/depletion.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92493/elemental.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92500/reinforcements.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92488/altar.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92150/13.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92188/burst_of_color.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92484/duality.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92483/order.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92485/diversion.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92486/destruction.png[/img]

[img width=289 height=443]http://imageplay.net/img/m7Gbd92487/creation.png[/img]

Randomized list: (first card for round 1, last card for round 24.) (first card was not randomized. I put it in the first place before doing the randomizing so that we would start with an easy Event Card)

(http://imageplay.net/img/m7Gbd92495/flawless.png) (http://imageplay.net/img/m7Gbd92181/light.png) (http://imageplay.net/img/m7Gbd92484/duality.png) (http://imageplay.net/img/m7Gbd92486/destruction.png) (http://imageplay.net/img/m7Gbd92185/air.png) (http://imageplay.net/img/m7Gbd92182/time.png) (http://imageplay.net/img/m7Gbd92488/altar.png) (http://imageplay.net/img/m7Gbd92150/13.png) (http://imageplay.net/img/m7Gbd92183/water.png) (http://imageplay.net/img/m7Gbd92188/burst_of_color.png) (http://imageplay.net/img/m7Gbd92493/elemental.png) (http://imageplay.net/img/m7Gbd92180/life.png) (http://imageplay.net/img/m7Gbd92499/depletion.png) (http://imageplay.net/img/m7Gbd92483/order.png) (http://imageplay.net/img/m7Gbd92178/fire.png) (http://imageplay.net/img/m7Gbd92175/death.png) (http://imageplay.net/img/m7Gbd92179/gravity.png) (http://imageplay.net/img/m7Gbd92500/reinforcements.png) (http://imageplay.net/img/m7Gbd92485/diversion.png) (http://imageplay.net/img/m7Gbd92184/aether.png) (http://imageplay.net/img/m7Gbd92487/creation.png) (http://imageplay.net/img/m7Gbd92176/earth.png) (http://imageplay.net/img/m7Gbd92177/entropy.png) (http://imageplay.net/img/m7Gbd92174/darkness.png)
Title: Re: Event Cards (removed from the event)
Post by: tinkady on October 30, 2010, 09:24:08 pm
wow...people are lame
the event cards were a great idea, and even if we have to get rid of element-specific ones because of people complaining, why not keep the others? or at least not give them away...too late for that though.
Title: Re: Event Cards (removed from the event)
Post by: Wizardcat on October 30, 2010, 09:27:12 pm
Complaining works! Good to know for the future.

Sad that all of them had to go.
Title: Re: Event Cards (removed from the event)
Post by: Legit on October 30, 2010, 09:28:29 pm
C'mon guys, don't start complaining again. The reason the event cards were removed was because everyone was complaining. Now that they are gone, you start whining again?

Title: Re: Event Cards (removed from the event)
Post by: Dragoon1140 on October 30, 2010, 09:28:53 pm
Like what some others said in chat, we are happy most of these Event Cards are gone.  They seem fun, but they greatly imbalance that war at some points.

Fantastic job with the art choices though.

EDIT:  By the way, if these cards are played in order, Darkness would have to wait 24 rounds before their card was used.  Yea...
Title: Re: Event Cards (removed from the event)
Post by: TimerClock14 on October 30, 2010, 09:31:48 pm
It is a shame. But I can see why you did what you did SG. I'm sorry to have put so much stress on you.
Title: Re: Event Cards (removed from the event)
Post by: brettbstock on October 30, 2010, 09:33:04 pm
Awwww... Now I'm sad... :( :( I was hoping the event cards would stay. They sounded like a great idea. Oh well. At least I was on one of the teams that did not join the boycott.

Do teams who's players won 2-0 in the first round still get a bonus, or has that been removed, too?
Title: Re: Event Cards (removed from the event)
Post by: Istari. on October 30, 2010, 09:36:25 pm
Yeah, it is unfortunate that so many of these were element specific, they were a great concept to add to the war.
Title: Re: Event Cards (removed from the event)
Post by: Xinef on October 30, 2010, 09:38:42 pm
Well, I guess it's a change for better. Some of these event cards seem balanced, but the majority is not fun.

Though, I guess it would be indeed hard to make 24 or so balanced event cards.

There wasn't much complaining about the first event card though, so I don't see a reason to assume that all event cards would cause drama. It's only the ones that clearly favor some people, while other people have nothing to say. Eg. everyone is capable of winning 2-0, but not everyone is capable of building 15 upped light cards deck. That's the cause of drama.
Title: Re: Event Cards (removed from the event)
Post by: brettbstock on October 30, 2010, 09:40:33 pm
Well, I guess it's a change for better. Some of these event cards seem balanced, but the majority is not fun.

Though, I guess it would be indeed hard to make 24 or so balanced event cards.

There wasn't much complaining about the first event card though, so I don't see a reason to assume that all event cards would cause drama. It's only the ones that clearly favor some people, while other people have nothing to say. Eg. everyone is capable of winning 2-0, but not everyone is capable of building 15 upped light cards deck. That's the cause of drama.
Even so, if you don't have 15 upped cards, you don't use a deck with 15 upped cards. It might even be strategic to do that, because if you only have one copy of a rare, and you upgrade it, you can't use it for the rest of the war, unless you're a General or Lieutenant.
Title: Re: Event Cards (removed from the event)
Post by: Indrejue on October 30, 2010, 09:43:24 pm
it was only the age of (element) cards that people have a problem with.  all the rest look like they would have been awesome cards
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 30, 2010, 09:49:16 pm
I have expressed my opinions elsewhere but the more time I've spent in this community the more hard work I realize ScaredGirl puts into it, and the more I am impressed by that work's quality.

I think this community's reaction to the event cards was infantile and I am very disappointed that they are being canceled. If I were ScaredGirl I would have locked the thread, said "too bad" and forced people to deal with it like non-children.
Title: Re: Event Cards (removed from the event)
Post by: Kuross on October 30, 2010, 09:52:41 pm
Not in the current WAR, but looking to be in the next, so this is just a suggestion for the next...

Some of those cards look pretty fun. Why not structure the rounds with predetermined event cards, minus the age of X element ones, rather than randomized? Since the TO essentially running the WAR would have access to the event cards ahead of time, the TO could go over all the avaliable event cards and place them however he/she sees fit throughout the next WAR's rounds. Some of the event cards look as if they could be used more than once and others would be nice one-timers.

Subtracting out the Age of Element ones, most of the rest look fun.
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on October 30, 2010, 09:53:58 pm
I have expressed my opinions elsewhere but the more time I've spent in this community the more hard work I realize ScaredGirl puts into it, and the more I am impressed by that work's quality.

I think this community's reaction to the event cards was infantile and I am very disappointed that they are being canceled. If I were ScaredGirl I would have locked the thread, said "too bad" and forced people to deal with it like non-children.
What's wrong with expressing an opinion that something isn't fair?
Title: Re: Event Cards (removed from the event)
Post by: Dragoon1140 on October 30, 2010, 09:54:02 pm
I think this community's reaction to the event cards was infantile and I am very disappointed that they are being canceled. If I were ScaredGirl I would have locked the thread, said "too bad" and forced people to deal with it like non-children.
We should also discuss this War-changing event like adults, and not limit everybody as if they were children.  We all realize that SG put time into this, but it just didn't work out the way we all wanted it to.  It is a matter of being honest; kind, of course, but still honest.

As for this thread, leave it unlocked so people discuss this matter here instead of somewhere else.
Title: Re: Event Cards (removed from the event)
Post by: PhantomFox on October 30, 2010, 09:54:22 pm
For the future, most of these are fine.  The specific elemental ones I don't like, and I'm glad they're gone.  I'll give my opinions on the others just so you have some feedback when using the others, or making new ones.
Duality is kinda meh, and not that game-effecting since most teams run duo anyhow, but I'm fine with it. 

Veil of X: are borderlines.  I can see some cries of foul if this was sprung on someone by surprise when the team either didn't pick, or had already had discarded cards from those elements.  Do all elements have a decent synergy with at least one of those elements?

Sacrificial alter is nice, but I'm not sure how many people would use it.  Could turn into a "rich get richer" situation if played late in the game, since the teams in the lead could afford to make use of it more than the teams just hanging on.  Good idea, but perhaps could use a tweak or two.  :)

I like Gift. 

Burst of color is interesting.  Might favor the Underworld team though?  Unsure.  Might be hard to pull off the later in the war it appears, since teams may not have the cards to make a decent rainbow.

Elemental Victory is nice, I like it.  Perfect as is.

Depletion Victory is good too.  Perhaps favors :time a tad?  Probably not that big a deal.

Reinforcements: Good as is.

Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 30, 2010, 09:57:53 pm
I have expressed my opinions elsewhere but the more time I've spent in this community the more hard work I realize ScaredGirl puts into it, and the more I am impressed by that work's quality.

I think this community's reaction to the event cards was infantile and I am very disappointed that they are being canceled. If I were ScaredGirl I would have locked the thread, said "too bad" and forced people to deal with it like non-children.
What's wrong with expressing an opinion that something isn't fair?
Nothing. And that's what you all should have done. Instead, you decided to "boycott" an event. That could not be less mature or less productive (or less appropriate).
Title: Re: Event Cards (removed from the event)
Post by: TimerClock14 on October 30, 2010, 09:58:26 pm
I agree with Xinef on this one, the rest of them look like they'd make the war so much more interesting. The cause of the drama, imo, was the age of X element cards (as Kuross said) but rather than simply removing them all, you could just give them a little nerf. IE: rather than all the players having that ability, make it just one member out of the team like the salvager or vaultbuilder or even the rookie! If it wasn't for the large scale effect of those event cards I would have loved to play along.
Title: Re: Event Cards (removed from the event)
Post by: Gocubbies1212 on October 30, 2010, 10:00:15 pm
i think all these are fine besides the:  Age Of (Element's Name).  these are waaaaaayyyyyy  too overpowered.  Everything else was great and would have been fun though.
Title: Re: Event Cards (removed from the event)
Post by: TheCrazyMango on October 30, 2010, 10:00:36 pm
I agree with Xinef on this one, the rest of them look like they'd make the war so much more interesting. The cause of the drama, imo, was the age of X element cards (as Kuross said) but rather than simply removing them all, you could just give them a little nerf. IE: rather than all the players having that ability, make it just one member out of the team like the salvager or vaultbuilder or even the rookie! If it wasn't for the large scale effect of those event cards I would have loved to play along.
i think the event card should apply to the rookie, lol
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on October 30, 2010, 10:05:09 pm
Nothing. And that's what you all should have done. Instead, you decided to "boycott" an event. That could not be less mature or less productive (or less appropriate).
Yeah, heaven forbid we try and make things fair.
Title: Re: Event Cards (removed from the event)
Post by: Xinef on October 30, 2010, 10:08:12 pm
Veil of X: are borderlines.  I can see some cries of foul if this was sprung on someone by surprise when the team either didn't pick, or had already had discarded cards from those elements.  Do all elements have a decent synergy with at least one of those elements?

Sacrificial alter is nice, but I'm not sure how many people would use it.  Could turn into a "rich get richer" situation if played late in the game, since the teams in the lead could afford to make use of it more than the teams just hanging on.  Good idea, but perhaps could use a tweak or two.  :)

I like Gift. 
I'd say Veils are a bit behind the borderline, as they are indeed affected by different elements' synergies and vaults. These events would for example punish teams that did not take cards from certain elements, so the existence of such an event series should be known before vault building to make it just. It's a simple matter of difference between 'oh well, you are unlucky because you have to take a mark of <something> even though you have no such cards' and 'you can strategically design your vault to take advantage of these events, or ignore them, your choice'

As for Sacrificial altar, the only problem I see is that it could be used to alter the number of people playing from your team (eg you have enough cards to field 6 people, but you sacrifice enough cards to be only able to field 5 people, thus allowing them more freedom in making decks... and leaving one person out :| )

As for gift, I guess most teams would give pillars...

The other ones seem fine, but I guess others might find them not fair or fun for some other reasons... so it's a matter of psychological knowledge, sociological knowledge, gaming knowledge, organizational experience and similar stuff to find even card ideas that suit the most people and make the whole event more fun overall. Some of these ideas meet these criteria, other not. That's the problem.
Title: Re: Event Cards (removed from the event)
Post by: Memorystick on October 30, 2010, 10:15:54 pm
As we stated by many others, the "Age of ___" could use some rebalancing, and the rest look fine (with the possible exception of the veils, depending on the situation). After crunching the numbers, assuming no penalties and the R7 card (sacrificial altar) was not taken advantage of, the last card that could have possibly been revealed is the "Veil of Order" (R14).

Also, let's please stay on topic (i.e. no bashing each other over woulda/coulda/shoulda)
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 30, 2010, 10:27:46 pm
Nothing. And that's what you all should have done. Instead, you decided to "boycott" an event. That could not be less mature or less productive (or less appropriate).
Yeah, heaven forbid we try and make things fair.
Players are in no position to take the rules into their own hands. And the "fairness" of an online card game doesn't merit extreme actions anyway.

It's not heaven that forbids a boycott: it's propriety and/or maturity.
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on October 30, 2010, 10:36:01 pm
Nothing. And that's what you all should have done. Instead, you decided to "boycott" an event. That could not be less mature or less productive (or less appropriate).
Yeah, heaven forbid we try and make things fair.
Players are in no position to take the rules into their own hands. And the "fairness" of an online card game doesn't merit extreme actions anyway.

It's not heaven that forbids a boycott: it's propriety and/or maturity.
I still don't see what's so terrible about playing the way that we want. If no one wants to play with the Age cards, we all boycott them. What's the problem?

And you should really stop with the name calling.
Title: Re: Event Cards (removed from the event)
Post by: PhantomFox on October 30, 2010, 10:38:48 pm
The purpose of the boycott was simple.  If enough people didn't like the bonus, they'd ignore it.  Ignoring a bonus was within the rules of the game.  The boycotters felt that they'd rather take their chances on INTENTIONALLY taking an potential DISADVANTAGE in this round rather than participate in an event that could cause MORE drama than we have now.  A 'lesser of two evils' approach.  Or perhaps more along the lines of 'civil disobedience' 
Title: Re: Event Cards (removed from the event)
Post by: Memorystick on October 30, 2010, 10:41:22 pm
The purpose of the boycott was simple.  If enough people didn't like the bonus, they'd ignore it.  Ignoring a bonus was within the rules of the game.  The boycotters felt that they'd rather take their chances on INTENTIONALLY taking an potential DISADVANTAGE in this round rather than participate in an event that could cause MORE drama than we have now.  A 'lesser of two evils' approach.  Or perhaps more along the lines of 'civil disobedience'
A rather loud civil disobedience  :))
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on October 30, 2010, 10:43:27 pm
The purpose of the boycott was simple.  If enough people didn't like the bonus, they'd ignore it.  Ignoring a bonus was within the rules of the game.  The boycotters felt that they'd rather take their chances on INTENTIONALLY taking an potential DISADVANTAGE in this round rather than participate in an event that could cause MORE drama than we have now.  A 'lesser of two evils' approach.  Or perhaps more along the lines of 'civil disobedience'
A rather loud civil disobedience  :))
Well civil disobedience is loud almost by definition. :P
Title: Re: Event Cards (removed from the event)
Post by: Xinef on October 30, 2010, 10:48:04 pm
It's not heaven that forbids a boycott: it's propriety and/or maturity.
???

How maturity forbids a boycott?
Is complying with things you don't agree with more mature?

If something is in your opinion a problem, there are different solutions
- ignoring the problem
- trying to solve the problem with aggression and force
- trying to understand the problem better, checking if it is indeed a problem, discussing it, finding best solutions etc.
- trying to make other people see the problem and solve it together

etc.

I hope you see which ones are childish and which ones are mature. Yup, a lot of adult people use childish methods, but this doesn't change the fact that boycott is in most cases a mature decision.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 30, 2010, 11:00:32 pm
I have removed this post until people's emotions on this issue die down a bit.
Title: Re: Event Cards (removed from the event)
Post by: TheCrazyMango on October 30, 2010, 11:08:23 pm
everybody was complaining about having the cards, now they are gone. Now you complain about them being gone and the reasons that they were taken out. why doesnt everyone just shut up because whats done is done and we dont want SG to cancel the war.
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on October 30, 2010, 11:08:36 pm
The purpose of the boycott was simple.  If enough people didn't like the bonus, they'd ignore it.  Ignoring a bonus was within the rules of the game.  The boycotters felt that they'd rather take their chances on INTENTIONALLY taking an potential DISADVANTAGE in this round rather than participate in an event that could cause MORE drama than we have now.  A 'lesser of two evils' approach.  Or perhaps more along the lines of 'civil disobedience'
So let me get this straight.

You were so concerned about an event card that would at most cost your team one or two matches in this particular round of a virtual online card game's community event that you felt the need to start a boycott; and now in its defense you want to bring metaphors of civil rights campaigns, creating a parallel between racial segregation and kids who would rather force a "do-over" than be challenged.

Your delusional concepts of self-righteousness aside, at very least you should have had the maturity to handle this by at least attempting some kind of discussion before literally throwing the hundreds of hours of work of the organizers by the wayside and deciding you were going to play the game by your own rules. It is not particularly complicated to observe the basic tenets of forum propriety, yet you not only failed to do so but are now also trying to defend your actions with irrelevant and inapplicable connections to real-world concepts of oppression.
The name calling is really too much. Who's being childish now?

You need to realize that this is an online community for a video game. Therefore:

Quote
1) It is not your place to decide that a rule decided upon by the organizers is "unacceptable."
Why not? We're part of the community too. Doesn't our opinion matter?

Quote
2) You have no recourse that is "within the rules." What you incited was quite outside of the rules. In normal circumstances you would be banned from the event. Understandably so.
Deciding as a group to ignore the event cards is perfectly well within the rules. Show me where in the rules it says that it isn't.

Quote
3) Your feeling that the event is somehow "unfair" is actually less important than continuing to act in an appropriate fashion. Stirring up "rebellion" of any kind is not the latter at all in any context.
Our decision to ignore the event cards is acceptable, so this point is irrelevant.

Quote
4) This has nothing to do with civil rights and there is no righteousness on your side. Only self-importance and disrespect for the organizers. You are not a member of an oppressed mass; you are a gamer who is given the privilege of many hours of someone else's time to be here in this event. Rather than oppressing you, the organizers here actively engage the community for its input -- not because they have to but because they want to give as much to the community as they can. You are not fighting for something "greater." You are not Gandhi, you are not Rosa Parks. You are a kid playing an internet game. And all you are doing is screwing up a community event.
The only difference is a vast one in scale. And if the community thinks that the event card screws up the community event, doesn't that matter?

Let me give you an example of a another event card that would be unfair if it were instituted and would receive an even bigger backlash.

Will of the Gods- This round the victor of all matches is determined by a coin flip.
Title: Re: Event Cards (removed from the event)
Post by: Toimu13 on October 30, 2010, 11:09:49 pm
Wow, I thought event cards would be better than those.  66% are bias!  Sure it is random, but those are some crappy event cards.  I'm glade they are out.
Title: Re: Event Cards (removed from the event)
Post by: Xinef on October 30, 2010, 11:10:07 pm
@Sir Valimont

If you accuse someone of not attempting discussion, you'd do better attempting discussion yourself.
Maybe it's just me, but IMHO your post mostly speaks about PhantomFox and other boycotters, not about their arguments.



I'll only address one matter, because QuantumT ninja'd most of it.

Computer game communities are in fact a 'simulation' or real life. Yes, a very rough simulation and with many fantasy/abstract/whatever aspects, but most of it relates to real life. For example leading a war team simulates leading a team in real life. Discussions on gaming forums simulate more serious discussions from real life. Discussing rules of a game or event simulates discussing rules and laws from the real world.
It's purpose is (IMHO) to learn how to handle such situations before you do it seriously in real life. Eg. you learn how to lead a team in a game, so that when you have to lead a team in your workplace you have some experience and know how to do it. You discuss rules in a game, so that when you get the opportunity to affect the real-life rules and laws you have some experience.

Otherwise games would be just a waste of time. And I HATE wasting of TIME :P
Title: Re: Event Cards (removed from the event)
Post by: willng3 on October 30, 2010, 11:10:24 pm
The purpose of the boycott was simple.  If enough people didn't like the bonus, they'd ignore it.  Ignoring a bonus was within the rules of the game.  The boycotters felt that they'd rather take their chances on INTENTIONALLY taking an potential DISADVANTAGE in this round rather than participate in an event that could cause MORE drama than we have now.  A 'lesser of two evils' approach.  Or perhaps more along the lines of 'civil disobedience'
So let me get this straight.

You were so concerned about an event card that would at most cost your team one or two matches in this particular round of a virtual online card game's community event that you felt the need to start a boycott; and now in its defense you want to bring metaphors of civil rights campaigns, creating a parallel between racial segregation and kids who would rather force a "do-over" than be challenged.

Your delusional concepts of self-righteousness aside, at very least you should have had the maturity to handle this by at least attempting some kind of discussion before literally throwing the hundreds of hours of work of the organizers by the wayside and deciding you were going to play the game by your own rules. It is not particularly complicated to observe the basic tenets of forum propriety, yet you not only failed to do so but are now also trying to defend your actions with irrelevant and inapplicable connections to real-world concepts of oppression.

You need to realize that this is an online community for a video game. Therefore:

1) It is not your place to decide that a rule decided upon by the organizers is "unacceptable."

2) You have no recourse that is "within the rules." What you incited was quite outside of the rules. In normal circumstances you would be banned from the event. Understandably so.

3) Your feeling that the event is somehow "unfair" is actually less important than continuing to act in an appropriate fashion. Stirring up "rebellion" of any kind is not the latter at all in any context.

4) This has nothing to do with civil rights and there is no righteousness on your side. Only self-importance and disrespect for the organizers. You are not a member of an oppressed mass; you are a gamer who is given the privilege of many hours of someone else's time to be here in this event. Rather than oppressing you, the organizers here actively engage the community for its input -- not because they have to but because they want to give as much to the community as they can. You are not fighting for something "greater." You are not Gandhi, you are not Rosa Parks. You are a kid playing an internet game. And all you are doing is screwing up a community event.
A word of advice / a reminder before you proceed any further:

Scaredgirl:  "This is the second time I see you on this forum having very strong opinion on something you don't even fully understand, and being disrespectful and condescending. I don't like that tone of yours, and if this kind of flaming continues, I will take action. Let me say that more clearly. If I see one more topic in War section, where you use the same highly disrespectful tone you've been using on this topic, you will be removed from this event. Period."
Title: Re: Event Cards (removed from the event)
Post by: MrBlonde on October 30, 2010, 11:14:52 pm
I will accept the fact that you (Sir Valimont) believe me immature. I just did what i felt was right ethically. Yes this may have not been the right way to go and this probably put SG in a bad spot (which i am sorry about). I also decided unilaterally for my team that we would not partake in this so none of my team is responsible for this except for me.

In a game with small margins this event card in my mind was game breaking and unbalanced. I personally would not want this advantage late in the game and actually winning the War because of it. I would feel that the win would be tarnished. So I did what i personally thought was the right thing. As the Master of my element i made that decision.

I am sad to see the event cards go though but SG was put in a no win situation that i was a part of. Once again i'm sorry SG/warmasters as this was not my intent.

Sir Valimont - i don't believe your points are invalid. You may not have a lot of tact but you aren't wrong. I understand that this is an online community for a video game. I also understand this is JUST a game. But do realize that some of us aren't "kid's" playing a game and attacking people by calling them immature and screwing up an event is being dramatic.



Title: Re: Event Cards (removed from the event)
Post by: Hyroen on October 30, 2010, 11:23:04 pm
I think the big picture is being left alone...

Had ScaredGirl something or someone to run things by, council for example, this would not have happened in the first place. It would've been evident that people would not like the elemental advantage cards, and this problem would've been avoided.

Getting rid of all event cards seems exaggerated in my honest opinion, but I can imagine ScaredGirl's distress and disillusion.

Had this been run through, say Elements Council, also ensuring to tell all Generals what the entire list of Event Cards would be, glitches (sorry Gl1tch) would've been reduced to a minimum.

A council was created for the purpose of having the community communicate with those in power, and having a mutually benefiting relationship. I assumed that as the Event Cards were made by ScaredGirl and other people without bias, the cards themselves would be fair for all, but by a community consensus, it was clear that they were not.

ScaredGirl, don't take it to heart, we appreciated all your hard work, and would've enjoyed the Event Cards to stay, but I'm glad you took decisions that would reduce your stress, I think we all know you don't deserve more.
Title: Re: Event Cards (removed from the event)
Post by: icecoldbro on October 30, 2010, 11:26:48 pm
The events in esssence sounded quite fun to me adding to the luck factor involoved in each match and adding a new source of strategy for each new round
Title: Re: Event Cards (removed from the event)
Post by: Xinef on October 30, 2010, 11:38:16 pm
I guess one of the problems it that Elements War is viewed by many people (including myself) as the grandest show of skill, tactics, strategy and experience, with a reward for mastering these.
I guess most people would like such an event to be as unbiased, balanced and just as possible.

On the other hand, some people might see this as an event designed purely for fun, where it's acceptable if someone loses due to bad luck, because it has no serious consequences.


I guess the War is in fact a mix of these two, but it would be better to keep these a bit more separate. Eg. make war less random and more of a balanced tournament, while having other events more based on luck.

Yeah, I guess it's a very blurry matter, and something that probably won't be fixed in this war, or the #3 one, or probably none at all, but I just express my opinion. That's all.
Title: Re: Event Cards (removed from the event)
Post by: Essence on October 30, 2010, 11:57:21 pm
Just my two cents: again, a great set of rules and ideas that fell victim to a failure to understand the difference between "fair" and "balanced".  It is, in theory over several Wars, "fair" to have a card that strongly promotes some participants over others, because everyone has an equal chance of getting their Age drawn.

But it's completely NOT "balanced", because in the short term, in a way that might very well make a MASSIVE difference in the outcome of any individual War, the Age (and, to a lesser but still significant degree, the Veil) cards do actually give one team a clear advantage over all of the others.

Players want interesting, they want cool, and they want fair -- but most gamers, at the heart of things, want balanced more than they want any of those other things.   The concept of Event cards was awesome, and all of the cards that don't directly name one or more Elements are awesome, but the instant that you start creative massive imbalances, even for only one round, even with the chance of an equal imbalance in someone else's favor later, gamers get pissed.

We learned this as a system-wide failure in the original attempt at a War.  We learned this as an item-specific failure here.  Hopefully, we won't have to learn it again.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 31, 2010, 12:07:56 am
These two sentences are related:

I will accept the fact that you (Sir Valimont) believe me immature. I just did what i felt was right ethically.
This is not a matter of ethics, not even slightly. It's a matter of (possibly) a game mechanic that's unbalanced. If that's the case then there are appropriate ways to handle the situation, the default which is to play on and go back and address the issues afterwards. Instead you incited a rebellion.
Title: Re: Event Cards (removed from the event)
Post by: tyranim on October 31, 2010, 12:13:34 am
*facepalms* i should have voted yes...
Title: Re: Event Cards (removed from the event)
Post by: Xinef on October 31, 2010, 12:16:32 am
Just my two cents: again, a great set of rules and ideas that fell victim to a failure to understand the difference between "fair" and "balanced".
I think different people define "just" and "balanced" in different ways.

For example one person might define "balanced" as "everyone having the same chances to win", other "everyone with the same skill and experience having the same chances to win, while skill and experience increase your chances", other person might define it as "(the same as above) + something else" and so on. For example someone might think that being a master should give you an advantage, or else it's not balanced.  Someone might think that's the opposite. Someone might think that some elements should be strong against other elements and weak against other elements, someone else might think that it's more balanced if every element is equally strong against every other element.

It's similar with definitions of fairness.
For some people it's very close in meaning to fairness. For example, from your post I'd take you understand "fairness" as being more long-term, while "balanced" as being short-term, but roughly a similar meaning. If that's not what you mean then please correct me.
On the other hand, I understand fairness as a more ethical term. For example I'd say that it is unfair to close an event for newbies, because they also want to play. It has nothing to do with balance. It has to do with what people want and what they get. I want a possibility to to win the war with skill and strategy, and if some 'random event' decreases my chances to do so (even very slightly) I'd say that the event is unfair (even very slightly).


Instead you incited a rebellion.
Please, change your definition of rebellion.
If it includes acts that are not breaking any laws and not attacking anyone, then it might really cause problems, as most people don't consider boycott a rebellion.
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on October 31, 2010, 12:18:00 am
These two sentences are related:

I will accept the fact that you (Sir Valimont) believe me immature. I just did what i felt was right ethically.
This is not a matter of ethics, not even slightly. It's a matter of (possibly) a game mechanic that's unbalanced. If that's the case then there are appropriate ways to handle the situation, the default which is to play on and go back and address the issues afterwards. Instead you incited a rebellion.
So now you're dumping on his system of ethics too? Perhaps his system demands that he speak up when something isn't fair. And there is absolutely no debate on the event card being unbalanced.

Why let the entire war be screwed up by waiting until the end?

Rebellion is a bit strong. He just tried to get everyone to agree to ignore the event cards. It's not he told everyone to just drop out of the war.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 31, 2010, 12:22:11 am
So now you're dumping on his system of ethics too? Perhaps his system demands that he speak up when something isn't fair. And there is absolutely no debate on the event card being unbalanced.
No of course I'm not questioning MrBlonde's ethics. I don't think "ethics" come into play at all. It's just silliness to use words like that at all. This is a game. A card gives one team an advantage. How is that "ethical" or "unethical" ?
Title: Re: Event Cards (removed from the event)
Post by: tyranim on October 31, 2010, 12:28:35 am
These two sentences are related:

I will accept the fact that you (Sir Valimont) believe me immature. I just did what i felt was right ethically.
This is not a matter of ethics, not even slightly. It's a matter of (possibly) a game mechanic that's unbalanced. If that's the case then there are appropriate ways to handle the situation, the default which is to play on and go back and address the issues afterwards. Instead you incited a rebellion.
what would the world be without rebelion? it would NEVER change. would you like to have a very high chance of being a slave or a pauper?
Title: Re: Event Cards (removed from the event)
Post by: MrBlonde on October 31, 2010, 12:31:19 am
This is not a matter of ethics, not even slightly. It's a matter of (possibly) a game mechanic that's unbalanced. If that's the case then there are appropriate ways to handle the situation, the default which is to play on and go back and address the issues afterwards. Instead you incited a rebellion.
If you believe i incited a rebellion that's your right. I'm not going to argue with you on this about semantics or use any grand analogies. I did what i thought was right. I simply let everyone know what my team was going to do because i did not think the event card was fair.

I did not threaten to quit. I did not tell anyone to follow my lead. I made no demands. I was prepared to go the whole War being the only team not taking these upped cards. I told my team not to bring up the upped card differences whether we won or loss.

I feel right now you just want to argue to argue.

Ethics - basically what someone believes is right or wrong. I probably used the word a little liberally but i believe the advantage given would be wrong.

Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 31, 2010, 12:39:56 am
Quote
1) It is not your place to decide that a rule decided upon by the organizers is "unacceptable."
Why not? We're part of the community too. Doesn't our opinion matter?
Yes of course it matters! A lot actually because this is a fairly new game that's still undergoing major development!

But that doesn't mean that you have the right to ignore rules just because you don't like them. When you sign up to play a game, you sign up to follow the rules. There was never any guarantee that event cards would be perfectly balanced. If you feel like that card was so incredibly unbalanced that you don't want to play anymore, then that's your choice, but disrupting the game for everyone else is not a choice that you have and in doing so you are breaking the agreement you made to follow the rules of the game.


Quote
2) You have no recourse that is "within the rules." What you incited was quite outside of the rules. In normal circumstances you would be banned from the event. Understandably so.
Deciding as a group to ignore the event cards is perfectly well within the rules. Show me where in the rules it says that it isn't.
There is no law in America that says I can't eat my neighbor's car. But if I did eat my neighbor's car I would be arrested.

Some rules are understood. There is no rule against you deciding not to take an advantage. If you wanted to build a deck with no upped cards, that's totally fine. However, when you start organizing a boycott that involves a single other player, or when you advertise that you are not going to use upped cards as an attempt to convince others to do so, you are breaking the rules. Specifically you are breaking the obvious (even if not written) rule that event cards are meant to have an effect on the game. Think about it this way: If you tried to convince every Elements player not to use Otyughs, you would be breaking the rules. Maybe it's a "rule of conduct" but it's a rule nonetheless, and it's a good enough reason to kick you out of the community in most cases.


Quote
3) Your feeling that the event is somehow "unfair" is actually less important than continuing to act in an appropriate fashion. Stirring up "rebellion" of any kind is not the latter at all in any context.
Our decision to ignore the event cards is acceptable, so this point is irrelevant.
Again, you could ignore what you want, that is your decision. However, organizing a boycott is not acceptable at all. By definition! A boycott can only happen if it's illegal!


Quote
4) This has nothing to do with civil rights and there is no righteousness on your side. Only self-importance and disrespect for the organizers. You are not a member of an oppressed mass; you are a gamer who is given the privilege of many hours of someone else's time to be here in this event. Rather than oppressing you, the organizers here actively engage the community for its input -- not because they have to but because they want to give as much to the community as they can. You are not fighting for something "greater." You are not Gandhi, you are not Rosa Parks. You are a kid playing an internet game. And all you are doing is screwing up a community event.
The only difference is a vast one in scale. And if the community thinks that the event card screws up the community event, doesn't that matter?

Let me give you an example of a another event card that would be unfair if it were instituted and would receive an even bigger backlash.

Will of the Gods- This round the victor of all matches is determined by a coin flip.
There is a major difference that has nothing to do with scale. The concerns of the civil rights movement have to do with human rights, decency and fairness. The concerns of whether or not an event card is balanced in Elements War has nothing to do with human rights, decency or fairness. It is not "unfair" for a card to be unbalanced. It is within the rules of the game. Something "unfair" would be outside of the rules of the game, like that the winner of a battle has to pay SG $10 or something.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 31, 2010, 12:44:36 am
I did not threaten to quit. I did not tell anyone to follow my lead.
These are completely moot points. The fact that you posted your decision could only possibly lead to others following suit. Actions often speak louder than words.

You did incite a rebellion. Not you alone but you were a major responsible party. Whether that was your intention is a separate issue; the point is that many people followed your example and decided to ignore one of the rules of the game.

I don't mean to accuse you of acting out of anything besides good conscience. I just think you could have used better judgement and realized that this situation was better left unchallenged in the public and aggressive way that you did. Now the result is no event cards at all. A much better result could have been reached.
Title: Re: Event Cards (removed from the event)
Post by: Xinef on October 31, 2010, 12:46:47 am
Again, you could ignore what you want, that is your decision. However, organizing a boycott is not acceptable at all. By definition! A boycott can only happen if it's illegal!
http://en.wikipedia.org/wiki/Boycott#Legality


As for the 'rebellion' as you call it, the number of people dissatisfied with the event cards, and the organizers decision to remove them, only prove that the problem was big and was worth solving. The question if the solution was good remains, but it seems a lot of people are satisfied with the solution, even if a better one could be designed for war #3, but at least it solved the immediate problem. I guess it would be much worse to keep everyone playing in an event that many felt was unfair. Forcing all players to play without 'the extra event modifier' is of course a problem of it's own, but it's not as serious as a lot of people dissatisfied with fairness.
Title: Re: Event Cards (removed from the event)
Post by: miniwally on October 31, 2010, 12:47:36 am
I'm the glad the veil and order cards were removed as they were biased towards one (or more) particular teams but all the rest seemed fine.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 31, 2010, 12:51:16 am
Again, you could ignore what you want, that is your decision. However, organizing a boycott is not acceptable at all. By definition! A boycott can only happen if it's illegal!
http://en.wikipedia.org/wiki/Boycott#Legality
Lol. Touché. :)

I guess the point still stands that it's against the spirit of the game to ignore a rule. It's only technically legal because the event card made the choice optional ... it could very easily have required all Light cards to be upped or something. I'm pretty sure people would have reacted the same way (and then they'd be breaking the rules).
Title: Re: Event Cards (removed from the event)
Post by: Istari. on October 31, 2010, 12:55:19 am
Except that would have been much, much worse. By requiring them to be up'd one, you effect strategy, there are multiple cards in various elements that people prefer to leave un-up'd, second it would be really really unfair to people who would need to grind for those upgrades.
Title: Re: Event Cards (removed from the event)
Post by: Essence on October 31, 2010, 12:58:32 am
Quote
But that doesn't mean that you have the right to ignore rules just because you don't like them. When you sign up to play a game, you sign up to follow the rules. There was never any guarantee that event cards would be perfectly balanced. If you feel like that card was so incredibly unbalanced that you don't want to play anymore, then that's your choice, but disrupting the game for everyone else is not a choice that you have and in doing so you are breaking the agreement you made to follow the rules of the game.
It's literally impossible for one person to disrupt the game.  If no one else had cared, there would have been no change in the rules.  MrBlonde simply happens to be the FIRST person to say something about it, but the fact that dozens of people backed him up indicates that the "boycott" wasn't so much organized as it was a natural extension of the community's collective desire to play a balanced game. 

I can tell you that if no one else had said anything before I got online today (busy watching the Rally to Restore Sanity), I would have raised everliving hell about the Age card.  It has nothing to do with anyone else's opinion -- it's the fact that, as a gamer, I want to play a game that doesn't arbitrarily give some people a game-swinging advantage over others.  MrBlonde isn't guilty of anything except pointing out the patently obvious, and having a bunch of other people be like "Hey, yeah, no doubt, dude."
Title: Re: Event Cards (removed from the event)
Post by: MrBlonde on October 31, 2010, 12:59:25 am
I don't mean to accuse you of acting out of anything besides good conscience. I just think you could have used better judgement and realized that this situation was better left unchallenged in the public and aggressive way that you did. Now the result is no event cards at all. A much better result could have been reached.
I already addressed those points in earlier posts.

I honestly don't think anyone would have a problem with event cards being put back into War at all. There was a lot of work put into making them and i am genuinely sorry that they all have been taken out. These cards CAN be put back in and i believe the community wouldn't have a problem with it (barring the order cards and the veil cards).

It just comes down to if people can put aside their feelings. In the end if the order cards were left in the game it would IMO have caused a lot of drama.
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on October 31, 2010, 12:59:25 am
Quote
1) It is not your place to decide that a rule decided upon by the organizers is "unacceptable."
Why not? We're part of the community too. Doesn't our opinion matter?
Yes of course it matters! A lot actually because this is a fairly new game that's still undergoing major development!

But that doesn't mean that you have the right to ignore rules just because you don't like them. When you sign up to play a game, you sign up to follow the rules. There was never any guarantee that event cards would be perfectly balanced. If you feel like that card was so incredibly unbalanced that you don't want to play anymore, then that's your choice, but disrupting the game for everyone else is not a choice that you have and in doing so you are breaking the agreement you made to follow the rules of the game.
Nobody ever said they wouldn't play. We were just agreeing that we would ignore the unbalanced event cards.


Quote
Quote
2) You have no recourse that is "within the rules." What you incited was quite outside of the rules. In normal circumstances you would be banned from the event. Understandably so.
Deciding as a group to ignore the event cards is perfectly well within the rules. Show me where in the rules it says that it isn't.
There is no law in America that says I can't eat my neighbor's car. But if I did eat my neighbor's car I would be arrested.
Actually, that would be theft and there are laws against that.

Quote
Some rules are understood. There is no rule against you deciding not to take an advantage. If you wanted to build a deck with no upped cards, that's totally fine. However, when you start organizing a boycott that involves a single other player, or when you advertise that you are not going to use upped cards as an attempt to convince others to do so, you are breaking the rules. Specifically you are breaking the obvious (even if not written) rule that event cards are meant to have an effect on the game. Think about it this way: If you tried to convince every Elements player not to use Otyughs, you would be breaking the rules. Maybe it's a "rule of conduct" but it's a rule nonetheless, and it's a good enough reason to kick you out of the community in most cases.
I would not be breaking the rules if I told everyone not to use Otyughs if I thought they were unbalanced. It's just that everyone would laugh at me then ignore me.

Also, you aren't allowed to make up rules then say that people have to follow them. We didn't want the unbalanced event cards, so we were agreeing not to use them.

Quote
Quote
3) Your feeling that the event is somehow "unfair" is actually less important than continuing to act in an appropriate fashion. Stirring up "rebellion" of any kind is not the latter at all in any context.
Our decision to ignore the event cards is acceptable, so this point is irrelevant.
Again, you could ignore what you want, that is your decision. However, organizing a boycott is not acceptable at all. By definition! A boycott can only happen if it's illegal!
Xinef covered this one.

Quote
Quote
4) This has nothing to do with civil rights and there is no righteousness on your side. Only self-importance and disrespect for the organizers. You are not a member of an oppressed mass; you are a gamer who is given the privilege of many hours of someone else's time to be here in this event. Rather than oppressing you, the organizers here actively engage the community for its input -- not because they have to but because they want to give as much to the community as they can. You are not fighting for something "greater." You are not Gandhi, you are not Rosa Parks. You are a kid playing an internet game. And all you are doing is screwing up a community event.
The only difference is a vast one in scale. And if the community thinks that the event card screws up the community event, doesn't that matter?

Let me give you an example of a another event card that would be unfair if it were instituted and would receive an even bigger backlash.

Will of the Gods- This round the victor of all matches is determined by a coin flip.
There is a major difference that has nothing to do with scale. The concerns of the civil rights movement have to do with human rights, decency and fairness. The concerns of whether or not an event card is balanced in Elements War has nothing to do with human rights, decency or fairness. It is not "unfair" for a card to be unbalanced. It is within the rules of the game. Something "unfair" would be outside of the rules of the game, like that the winner of a battle has to pay SG $10 or something.
It is unfair for a card to be unbalanced, at least to this extent.

fair- free from bias, dishonesty, or injustice:

They seem pretty dang biased to me.
Title: Re: Event Cards (removed from the event)
Post by: Essence on October 31, 2010, 01:02:02 am
I agree with MrBlonde completely.  I would love to see the non-Age and non-Veil cards put back.
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on October 31, 2010, 01:04:40 am
How would people feel about the Age cards if they were tweaked a bit? Something along the lines of "Everyone can use 3 upped light cards."

This still has a similar feel to the original Age cards, without being gamebreakingly unbalanced. Here people could use it if they wanted, but the disadvantage for not using it is minor.

Edit: As long as we're listing the cards that give an advantage to specific teams over others, Burst of Color is pretty dang biased towards team underworld.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 31, 2010, 01:09:09 am
MrBlonde simply happens to be the FIRST person to say something about it, but the fact that dozens of people backed him up indicates that the "boycott" wasn't so much organized as it was a natural extension of the community's collective desire to play a balanced game.
While I have no doubt that others had problems with it, your view expressed above is overly simplistic.

MrBlonde absolutely was not the first person to "say something about it" -- he was a team leader who upped the stakes drastically by committing 9 people to a boycott. There is a huge difference. MrBlonde by his own admission acted out of what he thought was best, on his own volition.

The "collective desire" of the community should have materialized in a discussion rather than brash actions. That is the crux of every post I've made on the issue.
Title: Re: Event Cards (removed from the event)
Post by: Xinef on October 31, 2010, 01:11:10 am
I guess the best thing we could do now is to either design ~24 event card ideas that are not biased, or (if we want to keep event cards secret) at least organize a group of people who would design them. If I'm right, these event cards were designed by only Scaredgirl and the warmasters... I guess a bigger group would be necessary to spot and discuss fairness and balance.

Though, I guess it would be simpler to drop the secrecy, as it seems to be one of the problems. If these event card ideas were known publicly earlier, the discussions would probably be much less emotional and more on topic.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 31, 2010, 01:11:54 am
I can tell you that if no one else had said anything before I got online today (busy watching the Rally to Restore Sanity) ...
That's where I was today. :P
Title: Re: Event Cards (removed from the event)
Post by: Essence on October 31, 2010, 01:12:47 am
Quote
How would people feel about the Age cards if they were tweaked a bit? Something along the lines of "Everyone can use 3 upped light cards."

This still has a similar feel to the original Age cards, without being gamebreakingly unbalanced. Here people could use it if they wanted, but the disadvantage for not using it is minor.

Edit: As long as we're listing the cards that give an advantage to specific teams over others, Burst of Color is pretty dang biased towards team underworld.

I'd be much happier if it didn't arbitrarily punish people because their Element happens to not synergize well with light (i.e. they have no Light cards in the vault.)

Something like:

Age of Light -- Players who win a game using a :lightmark may salvage an additional 3 cards.  Players who lose a game using a :lightmark discard 3 fewer cards.


That way, you have to balance the fact that everyone will predict you will play whatever :light -related strategy you can versus the fact that playing to counter that strategy will actually be more likely to win you the game.  It gives the flavor of an Age of Light while providing a relatively balanced and interesting mechanic.


Title: Re: Event Cards (removed from the event)
Post by: QuantumT on October 31, 2010, 01:14:43 am
MrBlonde simply happens to be the FIRST person to say something about it, but the fact that dozens of people backed him up indicates that the "boycott" wasn't so much organized as it was a natural extension of the community's collective desire to play a balanced game.
While I have no doubt that others had problems with it, your view expressed above is overly simplistic.
Not really. There were 5 pages worth of people that all generally disliked the card before MrBlonde said anything.

Quote
MrBlonde absolutely was not the first person to "say something about it" -- he was a team leader who committed 9 people to a boycott. There is a huge difference.
That's his choice as death master. As master he has the power to speak for his team.

Quote
The collective desire of the community should have materialized in a discussion rather than brash actions. That is the crux of every post I've made on the issue.
We saw the result of the discussion. The response was overwhelmingly negative.

Something like:

Age of Light -- Players who win a game using a :lightmark may salvage an additional 3 cards.  Players who lose a game using a :lightmark discard 3 fewer cards.


That way, you have to balance the fact that everyone will predict you will play whatever :light -related strategy you can versus the fact that playing to counter that strategy will actually be more likely to win you the game.  It gives the flavor of an Age of Light while providing a relatively balanced and interesting mechanic.

That sounds good to me.
Title: Re: Event Cards (removed from the event)
Post by: TimerClock14 on October 31, 2010, 01:16:24 am
Quote
How would people feel about the Age cards if they were tweaked a bit? Something along the lines of "Everyone can use 3 upped light cards."

This still has a similar feel to the original Age cards, without being gamebreakingly unbalanced. Here people could use it if they wanted, but the disadvantage for not using it is minor.

Edit: As long as we're listing the cards that give an advantage to specific teams over others, Burst of Color is pretty dang biased towards team underworld.

I'd be much happier if it didn't arbitrarily punish people because their Element happens to not synergize well with light (i.e. they have no Light cards in the vault.)

Something like:

Age of Light -- Players who win a game using a :lightmark may salvage an additional 3 cards.  Players who lose a game using a :lightmark discard 3 fewer cards.


That way, you have to balance the fact that everyone will predict you will play whatever :light -related strategy you can versus the fact that playing to counter that strategy will actually be more likely to win you the game.  It gives the flavor of an Age of Light while providing a relatively balanced and interesting mechanic.
Ok I promised myself that I wouldn't post on this topic anymore but THIS is a good idea.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 31, 2010, 01:19:07 am
That way, you have to balance the fact that everyone will predict you will play whatever :light -related strategy you can versus the fact that playing to counter that strategy will actually be more likely to win you the game.  It gives the flavor of an Age of Light while providing a relatively balanced and interesting mechanic.
I think your idea has potential but I think the bonuses should be drastically changed. To me an interesting game mechanic is one that matters; 3 cards here and there doesn't matter that much. Make it a bonus of 12 cards for victory or discarding 0 cards on a loss. Now we're talking. :)
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on October 31, 2010, 01:21:51 am
That way, you have to balance the fact that everyone will predict you will play whatever :light -related strategy you can versus the fact that playing to counter that strategy will actually be more likely to win you the game.  It gives the flavor of an Age of Light while providing a relatively balanced and interesting mechanic.
I think your idea has potential but I think the bonuses should be drastically changed. To me an interesting game mechanic is one that matters; 3 cards here and there doesn't matter that much. Make it a bonus of 12 cards for victory or discarding 0 cards on a loss. Now we're talking. :)
The whole reason people had a problem with the original card was how ridiculously biased it was towards light. Your version makes that a problem again, especially the 0 cards on a loss.
Title: Re: Event Cards (removed from the event)
Post by: miniwally on October 31, 2010, 01:24:38 am
Quote
Event Cards (removed from the event)
This is why we can't have nice things.

Sorry couldn't resist :P
Title: Re: Event Cards (removed from the event)
Post by: xKelevra on October 31, 2010, 01:24:59 am
I thought that these cards were a good idea; they provided an opportunity for each element to create decks they otherwise not think of.
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on October 31, 2010, 01:32:52 am
I thought that these cards were a good idea; they provided an opportunity for each element to create decks they otherwise not think of.
But some teams might not have brought any light cards. So they're at a disadvantage because of something they had no control over and they wouldn't build anything new.

And light would have had a huge advantage because they'd be able to use 10+ upped cards in every deck.
Title: Re: Event Cards (removed from the event)
Post by: TimerClock14 on October 31, 2010, 01:37:53 am
i guess that is where beta testing comes in handy then. Ideas for a game with a community should go thru beta testing before being released.
Title: Re: Event Cards (removed from the event)
Post by: XYTWO on October 31, 2010, 01:38:05 am
SG already expressed his sentiment about the whole issue
Uh. ScaredGIRL.

Anyway, to the actual on-topic stuff.

I'm with QuantumT here. Can Entropy run a mono-Light, letting them use all upped? No. They can, at best, use a half-and-half duo. Light can run a mono of entirely upped cards. Light has it twice as good as the other elements with Age of Light, and VASTLY more if the element you think of doesn't have Light synergies.
Title: Re: Event Cards (removed from the event)
Post by: kobisjeruk on October 31, 2010, 01:57:54 am
i have nothing more to say about that but just like valimont, i feel the need to express my opinion and there i've said it

anyway, i do hope to see event cards again but hopefully there will be an unbiased/neutral panel (not aligned to any element) that will review each idea before making it an event card

OR

make it known and have the community vote on a bunch of them
it loses the element of surprise but it adds a new whole strategy on how would you build your vault in consideration of certain event cards (for example the 'Veil' series)...even though it may or may not be drawn at all in the actual war
Title: Re: Event Cards (removed from the event)
Post by: Amilir on October 31, 2010, 02:07:59 am
It is not that the card gave a huge advantage.  It is that the card gave a blatant advantage.  Which event card is best?

Light wins the war.
Light wins all matches this round.
Light wins one match this round.
Light gains x cards for their vault.
This one.

It doesn't matter!  They're ALL stupid!  ALL inject random chance into the event.  This one also injected some skill, but not enough to compensate.  The change in the metagame will never fully compensate.

War is serious.  Most teams are putting significant effort into playing well.  To make some elements get an advantage based on blind luck insults everyone that has pride in their effort.  We want less chance.  We want more skill.  Events like in the first round are harmless.  Events that force a change of strategy (that everyone can reasonably execute) are good.  Events that give a substantial advantage to a team for no skill get what we have seen.

The age cards are ridiculous.  The veil cards could wreck a team that didn't have the right vault.  Even the relatively harmless 'Depletion Victory' and 'Elemental Victory' would help some teams much more.  There isn't a debate here.  We can't play by rules we don't know.  We had to make our vaults without knowing what we might want.  Keeping the event cards secret was a mistake.  The community made a decision and got them removed.  It is OUR event.  We will play it as we see fit.
Title: Re: Event Cards (removed from the event)
Post by: Glitch on October 31, 2010, 02:26:43 am
I understand where SG was going with this, but I think there are some simple changes that should be made, and it would be fair.

1)  Those mark restrictions need to be optional, especially with the nature of pendulums in the war.
2)  Event cards need to be random.  By that I mean:  You don't get one every round.
3)  Those "age of" cards need to be called "last stand" cards.  They should be restricted to elements that are about to lose.  (I think this was the original intent, but it wasn't clear)
4)  More event cards need to be thought of.  Minus the element specific ones, you've only got 8 there.
5)  Like the bonus for stalling, there needs to be a bonus for stalling event card.

It's simply not fair that light, round 2, gets it's cards upgraded, when a war normally only lasts 8 or so rounds.  Most elements would never get to see their "age".
Title: Re: Event Cards (removed from the event)
Post by: Dragoon1140 on October 31, 2010, 02:30:10 am
It's simply not fair that light, round 2, gets it's cards upgraded, when a war normally only lasts 8 or so rounds.  Most elements would never get to see their "age".
Even better: if the cards were going to be used in the order they were shown, Darkness would have to wait until round 24 to see their "age."
Title: Re: Event Cards (removed from the event)
Post by: Glitch on October 31, 2010, 02:33:23 am
That's why I say a last stand system would be better.

Round two?  Light card isn't fair.

But if light's had 30 cards for three war-rounds straight, then it'd be pretty damn awesome if that event was dropped, and well earned.
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on October 31, 2010, 02:48:40 am
3)  Those "age of" cards need to be called "last stand" cards.  They should be restricted to elements that are about to lose.  (I think this was the original intent, but it wasn't clear)
There's still some issue as to what you do if 2 teams are both about to lose. At that point you could double it up I suppose.
Title: Re: Event Cards (removed from the event)
Post by: Essence on October 31, 2010, 07:16:46 am
Yeah, at that point, make it a generic (i.e. Element-free) event card.

Last Stand
All teams with less than 60 cards in their vault may use up to 12 additional upgraded cards in their decks.


Like that.


On a side note, now that SG has politely removed herself from the War and put everything in the hands of the WarMasters:

Can we put the Event cards back?  We have one idea for the Age Of cards that seems to have some decent acceptance, so you don't even have to change the graphics or names, just the text and "shuffle the deck".  We should probably either alter or remove the Veils, though.
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on October 31, 2010, 07:22:54 am
Yeah, at that point, make it a generic (i.e. Element-free) event card.

Last Stand
All teams with less than 60 cards in their vault may use up to 12 additional upgraded cards in their decks.


Like that.


On a side note, now that SG has politely removed herself from the War and put everything in the hands of the WarMasters:

Can we put the Event cards back?  We have one idea for the Age Of cards that seems to have some decent acceptance, so you don't even have to change the graphics or names, just the text and "shuffle the deck".  We should probably either alter or remove the Veils, though.
I'd be careful before I'd say that it had received acceptance. It was mostly just some of us in this thread that thought that. We can't really speak for everyone.
Title: Re: Event Cards (removed from the event)
Post by: Scaredgirl on October 31, 2010, 08:01:03 am
On a side note, now that SG has politely removed herself from the War and put everything in the hands of the WarMasters:

Can we put the Event cards back?  We have one idea for the Age Of cards that seems to have some decent acceptance, so you don't even have to change the graphics or names, just the text and "shuffle the deck".  We should probably either alter or remove the Veils, though.
This is the kind of discussion we should be having after the event.

Warmasters organize the event but don't have the power to rewrite the rules every time players feel they want a change. Rules for War #2 have been established and there will be no more changes to any of them unless we absolutely have to. This is why any kind of polls or discussion regarding Event Cards is pretty much pointless because Event Cards won't be included in War #2.
Title: Re: Event Cards (removed from the event)
Post by: Essence on October 31, 2010, 08:08:21 am
Noted.  Thanks.  :)
Title: Re: Event Cards (removed from the event)
Post by: guy_fawkes on October 31, 2010, 09:06:34 am
without meaning any kind of disrespect to SG and war organizers i have to say that i am glad that those event cards are gone...

it's clear that they put a LOT of work into those (the art is amazing) but the concepts are too far from my idea of strategy game i think Elements is...

the only ones i had saved were
- Flawless victory
- Elemental victory
- Reinfocements

that's it...

Title: Re: Event Cards (removed from the event)
Post by: Scaredgirl on October 31, 2010, 10:59:54 am
I guess the best thing we could do now is to either design ~24 event card ideas that are not biased, or (if we want to keep event cards secret) at least organize a group of people who would design them. If I'm right, these event cards were designed by only Scaredgirl and the warmasters... I guess a bigger group would be necessary to spot and discuss fairness and balance.
The problem with this is that you don't see these people who are vocal here, stepping up when I asked for ideas for Event Cards. You don't see them stepping up when we looked for new Warmasters. Why? Because they don't want to spend their time doing volunteer work, they only want the fruit of other peoples labor because they feel they are somehow entitled to it.

It's very easy to just do your own thing and get a ready-made event handed to you on a silver platter, then deciding to sabotage it because you don't like the rules. But doing something productive by actually spending those countless hours in building these events as a volunteer, that's the hard part. The latter is something you won't see our resident complainers do. Ever.

For me personally, yesterday was the saddest day in the history of this community. Not because people didn't like the new Event Card, because those can always be fixed, but because of the highly disrespectful and wrong way many players decided to act on it. It was quite an eye-opener to me actually. In a matter of hours, I went from being very excited about War #2, to not even caring anymore, which is pretty sad.

I only hope that at some point, players would realize that having these kinds of Event Cards, while not particularly balanced because there is a luck element involved, would have made the event more fun by completely changing deckbuilding strategies for that round. The "Age" card of your element didn't get drawn? So what? It's the same principle of what happens when you lose because of a bad opening hand. Should we also change War rules so that if one person wins two coin tosses in a row, the latter match gets restarted? After all, that would be more fair, right?

People take games seriously and concentrate way too much on winning rather than the event being fun. Winning is of course important, but I don't think it means all events have to be like chess just to make sure that some players don't lose sleep over the event being "unfair". I think random events add spice to the event and help to turn the tides.

There seems to always be a lot of drama involved in these big events, which is why I'm starting to think that we should just get rid of them all, and only do tournaments and league. For example, WoE is another big project I'm currently working on, and I don't really want to waste hundreds on hours on it, only to just new see boycotts because players feel some rule is "unfair" in this luck based card game of ours.
Title: Re: Event Cards (removed from the event)
Post by: guy_fawkes on October 31, 2010, 11:18:49 am
this has nothing to do with luck...
I may be unlucky if at a "Magic the Gathering" tournament I have to fight the best player in the world at the first round,
not if they decide that day that red cards can't be used while my deck is based on red cards...

I still don't understand who was disrespectful to you...
some people simply expressed their feelings about a newly created rule...
They (me) criticised the rule itself.. NOT the hard work and the FREE effort you put in making it...

you should not take it personal, because i think I am speaking for the whole community, Elements the game would never be as it is now WITHOUT people LIKE YOU.
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on October 31, 2010, 11:29:58 am
I guess the best thing we could do now is to either design ~24 event card ideas that are not biased, or (if we want to keep event cards secret) at least organize a group of people who would design them. If I'm right, these event cards were designed by only Scaredgirl and the warmasters... I guess a bigger group would be necessary to spot and discuss fairness and balance.
The problem with this is that you don't see these people who are vocal here, stepping up when I asked for ideas for Event Cards. You don't see them stepping up when we looked for new Warmasters. Why? Because they don't want to spend their time doing volunteer work, they only want the fruit of other peoples labor because they feel they are somehow entitled to it.

It's very easy to just do your own thing and get a ready-made event handed to you on a silver platter, then deciding to sabotage it because you don't like the rules. But doing something productive by actually spending those countless hours in building these events as a volunteer, that's the hard part. The latter is something you won't see our resident complainers do. Ever.
I apologize for not contributing to the event cards, I didn't see when this was taking place and so I didn't contribute.

Quote
For me personally, yesterday was the saddest day in the history of this community. Not because people didn't like the new Event Card, because those can always be fixed, but because of the highly disrespectful and wrong way many players decided to act on it. It was quite an eye-opener to me actually. In a matter of hours, I went from being very excited about War #2, to not even caring anymore, which is pretty sad.
I'm sorry but I still can't see what's so wrong with deciding as a group not to use the Age cards.

Quote
I only hope that at some point, players would realize that having these kinds of Event Cards, while not particularly balanced because there is a luck element involved, would have made the event more fun by completely changing deckbuilding strategies for that round. The "Age" card of your element didn't get drawn? So what? It's the same principle of what happens when you lose because of a bad opening hand. Should we also change War rules so that if one person wins two coin tosses in a row, the latter match gets restarted? After all, that would be more fair, right?
There's some amount of luck that's acceptable and some that is excessive. For example consider this event card:

Quote
Will of the Gods- This round the victor of all matches is determined by a coin flip.
In theory, it's fair because it applies to everyone equally. But it's obviously far too luck driven.

On a side note- Air did lose a match in round one because of the initial coin toss. We won all three coin tosses, and both lost games were by deckout with both players using 31 card decks. Nobody complained because sometimes luck is unavoidable, and if we had seen it coming, we could have avoided it.

Quote
People take games seriously and concentrate way too much on winning rather than the event being fun. Winning is of course important, but I don't think it means all events have to be like chess just to make sure that some players don't lose sleep over the event being "unfair". I think random events add spice to the event and help to turn the tides.
I don't think it's unreasonable that people want the event they've committed to for the next several months to be fair.

Quote
There seems to always be a lot of drama involved in these big events, which is why I'm starting to think that we should just get rid of them all, and only do tournaments and league. For example, WoE is another big project I'm currently working on, and I don't really want to waste hundreds on hours on it, only to just new see boycotts because players feel some rule is "unfair" in this luck based card game of ours.
I would like to point out again that nobody was going to drop out of the war. It sucks to lose the time that you put into the event cards, but nobody was going to quit.

However, I'd be happy to do what I can to contribute to the next event. Honestly, I don't have the time to be an organizer (and I'm glad that you guys are willing to put in the time), but I'll do what I can.

To sum up, let me stress one thing. Thanks for all the time you put into events like this.
Title: Re: Event Cards (removed from the event)
Post by: the dictator on October 31, 2010, 11:53:58 am
I guess the best thing we could do now is to either design ~24 event card ideas that are not biased, or (if we want to keep event cards secret) at least organize a group of people who would design them. If I'm right, these event cards were designed by only Scaredgirl and the warmasters... I guess a bigger group would be necessary to spot and discuss fairness and balance.
The problem with this is that you don't see these people who are vocal here, stepping up when I asked for ideas for Event Cards. You don't see them stepping up when we looked for new Warmasters. Why? Because they don't want to spend their time doing volunteer work, they only want the fruit of other peoples labor because they feel they are somehow entitled to it.
I don't think that is true, I think the majority of people wanted to fight in the war, which means they can't be a warmaster, as you have to chose: you are either a warmaster, or you can participate, not both. And, about the event cards, there are people who have made some of the cards, but weren't warmasters: in chat Azumi asked for more event cards, because he was out of inspiration, and I came up with the reinforcements card. I don't know about the others, because they were to be PM'd, but that is at least one card. Also, when taking a look in the original topic (http://elementscommunity.org/forum/index.php/topic,8467.0.html) you will find some more event card suggestions by me, and there have been more in that topic.

It's very easy to just do your own thing and get a ready-made event handed to you on a silver platter, then deciding to sabotage it because you don't like the rules. But doing something productive by actually spending those countless hours in building these events as a volunteer, that's the hard part. The latter is something you won't see our resident complainers do. Ever.
Won't you think deciding to boycot a card isn't something productive, done by the complainers.

It's very For me personally, yesterday was the saddest day in the history of this community. Not because people didn't like the new Event Card, because those can always be fixed, but because of the highly disrespectful and wrong way many players decided to act on it. It was quite an eye-opener to me actually. In a matter of hours, I went from being very excited about War #2, to not even caring anymore, which is pretty sad.
I actually do agree on that. I even admit I probably overreacted as well, so my apologies for that.

It's very I only hope that at some point, players would realize that having these kinds of Event Cards, while not particularly balanced because there is a luck element involved, would have made the event more fun by completely changing deckbuilding strategies for that round. The "Age" card of your element didn't get drawn? So what? It's the same principle of what happens when you lose because of a bad opening hand. Should we also change War rules so that if one person wins two coin tosses in a row, the latter match gets restarted? After all, that would be more fair, right?
Well, I think the majority of people agree with me that there is already enough luck involved, as the war is already like rock-paper scissors, to quote Essences Signature:

Quote
"Water is one of the most versatile elements out there, no two decks are the same.  Do I take jade shield and stop lances, or would that be pointless because he'll use speed poison?"
Also, I don't mind about more challenging deckbuilding, as that is only more fun, but because the event cards were secret, deckbuilding on this was pretty hard, because most of the vaults were not made to be able to use all elements.

People take games seriously and concentrate way too much on winning rather than the event being fun. Winning is of course important, but I don't think it means all events have to be like chess just to make sure that some players don't lose sleep over the event being "unfair". I think random events add spice to the event and help to turn the tides.
Of course, random events can be fun, but a game is more fun if it is fair. Nobody wants to participate in a tourney were half of the people, randomly selected at the start of the tournament, is allowed to use upgraded cards while the other half isn't.

There seems to always be a lot of drama involved in these big events, which is why I'm starting to think that we should just get rid of them all, and only do tournaments and league. For example, WoE is another big project I'm currently working on, and I don't really want to waste hundreds on hours on it, only to just new see boycotts because players feel some rule is "unfair" in this luck based card game of ours.
Drama is something normal, but a lot of it can be solved by doing some good old beta testing, because that makes clear if there are some major flaws in the rules, so they can be solved before it all starts.
Title: Re: Event Cards (removed from the event)
Post by: Malduk on October 31, 2010, 12:05:40 pm
I apologize for not contributing to the event cards, I didn't see when this was taking place and so I didn't contribute.
Here's the thread:
http://elementscommunity.org/forum/index.php/topic,8467.0.html

And here's one quote from the thread:

Quote from: Kuroaitou
I support this idea, but you have to remember to make sure that these cards apply to EVERY element possible.
...
So as long as these Event Cards don't indirectly favor certain elements (like the one you have in your post SG), then I'd say it's a fantastic concept.
While its always the organizer that sets up the event, I dont understand the need to force something that majority strongly dislikes. Especially when the event is played only for fun, ie there are no prizes involved.
Before the event, other than that thread, there wasnt much talk about those Event cards really, as ideas were kept secret/private.
Before the whole drama started, practically everyone who was in the chat said the card should be changed/removed.

After that, there were practically 3 options:
1) Spend next months playing something you dont enjoy.
2) Quit
3) Voice your opinion trying to get it changed before the duels start.

Isnt #3 the only real option here? Quits WOULD ruin the event, and not having fun in something designed only to have fun is... absurd.

Issue is, everyone started to take all this personally, and both sides over reacted, which just means we're humans and care about this thingy enough to spend whole day on forum arguing about it.
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on October 31, 2010, 12:14:38 pm
I apologize for not contributing to the event cards, I didn't see when this was taking place and so I didn't contribute.
Here's the thread:
http://elementscommunity.org/forum/index.php/topic,8467.0.html
I guess that explains why I didn't see it. It occurred when I was on my Elements hiatus.

Quote
And here's one quote from the thread:

Quote from: Kuroaitou
I support this idea, but you have to remember to make sure that these cards apply to EVERY element possible.
...
So as long as these Event Cards don't indirectly favor certain elements (like the one you have in your post SG), then I'd say it's a fantastic concept.
While its always the organizer that sets up the event, I dont understand the need to force something that majority strongly dislikes. Especially when the event is played only for fun, ie there are no prizes involved.
Before the event, other than that thread, there wasnt much talk about those Event cards really, as ideas were kept secret/private.
Before the whole drama started, practically everyone who was in the chat said the card should be changed/removed.

After that, there were practically 3 options:
1) Spend next months playing something you dont enjoy.
2) Quit
3) Voice your opinion trying to get it changed before the duels start.

Isnt #3 the only real option here? Quits WOULD ruin the event, and not having fun in something designed only to have fun is... absurd.

Issue is, everyone started to take all this personally, and both sides over reacted, which just means we're humans and care about this thingy enough to spend whole day on forum arguing about it.
Well said.
Title: Re: Event Cards (removed from the event)
Post by: Xinef on October 31, 2010, 02:20:50 pm
The problem with this is that you don't see these people who are vocal here, stepping up when I asked for ideas for Event Cards. You don't see them stepping up when we looked for new Warmasters. Why? Because they don't want to spend their time doing volunteer work, they only want the fruit of other peoples labor because they feel they are somehow entitled to it.
If I lose the next Trials, I'll apply for a Warmaster if that helps anyhow. For me it's not a simple matter of 'not wanting to spend time doing volunteer work' but rather 'I'm responsible for a number of things and I'm not going to devote my time to one more thing, or I'd have to spend less time on other things I'm responsible for'. I guess the amount of work involved in leading a team, and amount of work involved in organizing events exclude each other, so I couldn't be good at both at the same time. And if I'm not good at something, I prefer not to do it at all and let it be done by experienced and skilled people who have time to do so. Only when there are no such people and something needs to be done, I'll do it, but don't expect me to guess everything that needs to be done, and know who's going to do it and who's  not.

I guess it's similar with many other people, though experience tells me every case is different, and generalization is the source of all evil ;]



As I said before, some people perceive the war as one event that should be as fair and balanced as possible, so that skills and strategy play a greater role than luck.
It's got nothing to do with other events. If you declare a Fractal Fate Egg tournament, or a Mutation Tournament, no one (or almost no one :P ) is going to expect skill and strategy to play greater role than luck, so adding surprise events in such a tournament wouldn't cause so much drama. Adding more luck factor to a luck based event only meets peoples expectations.

On the other hand it seems from the reactions that a lot of people expect luck to play less role in war and the rules seemed to strengthen that view (a lot of rounds, a lot of players in each team, best of 3 instead of best of 1, the amount of time and strategy involved, etc.) so I guess a lot of people who joined the war expected it to be an event with rules decreasing the importance of luck. It's obvious then, that unraveling a secret 'rule' that increases luck factor will cause distress and disagreement between those people.

So, if you wanted to avoid such a turn of events, you'd have to warn all people joining the war that luck is going to play a bigger factor than it seems from the rules (ie. you could warn people that event cards will be unbalanced before they joined the war), instead of strengthening the view that 'the best team is going to win the war'... probably. Ok, I don't remember well what you've written about it, so I'm not going any deeper on this topic.

I'm just trying to form constructive criticism, and I could be wrong on any of these theses, but I hope there's nothing wrong with me expressing my view.



I apologize for not contributing to the event cards, I didn't see when this was taking place and so I didn't contribute.
Here's the thread:
http://elementscommunity.org/forum/index.php/topic,8467.0.html

And here's one quote from the thread:

Quote from: Kuroaitou
I support this idea, but you have to remember to make sure that these cards apply to EVERY element possible.
...
So as long as these Event Cards don't indirectly favor certain elements (like the one you have in your post SG), then I'd say it's a fantastic concept.
While its always the organizer that sets up the event, I dont understand the need to force something that majority strongly dislikes. Especially when the event is played only for fun, ie there are no prizes involved.
Before the event, other than that thread, there wasnt much talk about those Event cards really, as ideas were kept secret/private.
Before the whole drama started, practically everyone who was in the chat said the card should be changed/removed.

After that, there were practically 3 options:
1) Spend next months playing something you dont enjoy.
2) Quit
3) Voice your opinion trying to get it changed before the duels start.

Isnt #3 the only real option here? Quits WOULD ruin the event, and not having fun in something designed only to have fun is... absurd.

Issue is, everyone started to take all this personally, and both sides over reacted, which just means we're humans and care about this thingy enough to spend whole day on forum arguing about it.
One more reason why I didn't post my own ideas of Event Cards. I believed that people like Kuroaitou, who are active, understand people well, and have the skill and experience to predict peoples reactions, would take care of Event Cards. It seems I was right that there would be people expressing their concern about balance, and cards giving advantage to certain teams. I'm just surprised their voice didn't affect the final result.

Anyway, I guess Malduk described the situation, exactly the way a lot of people felt. They were surprised by the unbalanced event card, didn't enjoy it, and had a choice to either keep playing without joy, or try to change something. There is no reason to blame these people for their decision, and to be honest boycott was one of the best possible solutions, as it wasn't too aggressive, but wasn't weak and unnoticeable either. If people only started a discussion or a poll, it probably wouldn't solve the situation as quickly as it did. Of course a quick solution still has it's disadvantages, one of them being the sadness of organizers, so we have to find a solution for those problems. Any ideas what to do about it?


And to make it clear, I don't blame ANYONE. It's not peoples fault that they joined an event that turned out to be different from what they thought at first. It's not organizers fault that they didn't make everything clear from the beginning. It's impossible to make everything clear, and they did their best to do so.
If anyone is to blame, it's luck and the complexity of the event. :P
Title: Re: Event Cards (removed from the event)
Post by: TimerClock14 on October 31, 2010, 03:26:49 pm
okay so all of you can bash me on my next comment all you want, but just hear me out:

Even though we belong to different elements, why is it so impossible for us to just get along? I mean, is that really too much to ask?
Title: Re: Event Cards (removed from the event)
Post by: Xinef on October 31, 2010, 03:37:51 pm
okay so all of you can bash me on my next comment all you want, but just hear me out:

Even though we belong to different elements, why is it so impossible for us to just get along? I mean, is that really too much to ask?
I think I'm getting along with my 'opposition' quite well.

Of course, in the War subforum we are 'acting in a warish* manner', bashing other Elements and promoting our own, but without personal attacks.
Of course, some people go emotional and at some point there was some aggression, but right now everything looks under control.
Of course, nothing is obvious.




*credit for the word comes to Wardead
Title: Re: Event Cards (removed from the event)
Post by: PhantomFox on October 31, 2010, 04:47:24 pm
ScaredGirl, we love you and respect all the work that you put into this community.  But please try and see things from our point of view, and I'll do my best to see it from yours.  So you understand where we're coming from, even if you don[t agree with us.

From your view, you put a lot of work into this.  And you wouldn't intentionally make a card you think would hurt the event.  And I see that you believe that if a set of event cards are fair, they are all right.  Which is true, to an extent.  And I see that you fall on the more 'casual' end of the "casual vs. pro" spectrum of game seriousness.  To you, winning is not as important as having fun along the way.  I can respect that. 

However, from our (and by 'our', I mean the objectors) point of view, if an event is majorly unbalanced (even fair, but unbalanced), that spoils any potential fun that could be had.  While not requiring as much effort as you put into it, playing in the War does require a good amount of effort too.  You become emotionally invested.  Having that effort being wasted because of not only random chance, but also something you couldn't plan for is a kick in the gut.  Sure, it's FAIR, since any event card could be drawn, but it partially invalidates the work put into building a vault.   If we had known about the types of event cards, we could prepare our vaults in such a way that no matter when and what a certain Age card came around, we could take advantage of it. 

That was part of the problem.  The other part, is as stated, FAIR is not the only prerequisite for FUN.  BALANCED is also a big factor.  For example, look at the item debate in Super Smash Bros. tournaments.  While they are fair (anyone can potentially get any item), they are disabled because they are not balanced in a competitive environment.  This is one example, but look at almost any competitive game.  While the core game is fair, there are usally extra rules and restrictions in the name of balance.

Chance in a card game is a known factor, and can be taken into account.  Surprises are not.  Honestly, you do not plan on using every single card in your deck, but you include redundant copies so you can reduce the effect chance has on you.  You plan and compensate for the effect that chance has.  A surprise can't be planned for, if unfair OR unbalanced, will lead to feelings of being cheated.  If a team had directly lost because they lost on an Age Of X round because either they faced multiple team Xs, or had not chosen a lot of X element, they would have felt cheated.

And while I'm a bit sorry for my actions in suggesting the boycott in the first place, to a degree, it was somewhat necessary.  We love 'ya and really appreciate all the work you do, but sometimes you can be a bit.... stubborn.  (No hard feelings, everyone has their own unique faults)  Once you set your mind on something, it's firm and set.  Which is a good thing when you're right.  Indeed, you shouldn't waffle to every half-thought out opinion.  But when something DOES need changing it takes a rather ... emphatic statement to get you to change your mind.  Please keep an open mind when hearing criticism.  Yes, most of the time they're just "whiners" and can be safely ignored, but once in a blue moon, the whiners are RIGHT.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 31, 2010, 05:46:46 pm
And while I'm a bit sorry for my actions in suggesting the boycott in the first place, to a degree, it was somewhat necessary.
To no degree whatsoever was this "necessary" or appropriate.

You continue to talk about the card, as if whether or not the card was balanced is the issue. It is not the issue. The issue is that you took actions which are unacceptable.

Being a member of a community does not entitle you to break the community's rules if you feel necessary. Being a participant in an event does not entitle you to break the rules of the event if you feel necessary. In most cases in real life when you take actions like you did, you forfeit your right to participate in the community at all. You should realize that.
Title: Re: Event Cards (removed from the event)
Post by: Kuross on October 31, 2010, 05:52:19 pm
Playing devil's advocate for the sake of the community and future situations like this....

Given the teams had a limited amount of time to deck build, and how many felt the event card was OP, how else would the community have gone about affecting a change? If a system were to be in place, then future misunderstandings might be entirely avoided.
Title: Re: Event Cards (removed from the event)
Post by: MrBlonde on October 31, 2010, 06:04:55 pm
In most cases in real life when you take actions like you did, you forfeit your right to participate in the community at all. You should realize that.
So are you saying i should forfeit my right to participate in this community? What are you trying to say and fight for at this point?
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 31, 2010, 06:05:06 pm
Playing devil's advocate for the sake of the community and future situations like this....

Given the teams had a limited amount of time to deck build, and how many felt the event card was OP, how else would the community have gone about affecting a change? If a system were to be in place, then future misunderstandings might be entirely avoided.
That's a very good and valid question.

The unfortunate but true answer is that the community would have to realize, first of all, that they may not be able to effect a change in time. Feeling entitled to one is part of the problem; everyone needed to realize that the first reaction would normally be "I hate this but I have to deal with it."

Then after realizing that there are appropriate channels. Probably the best would be to have the generals of each team talk to each other and then talk to the warmasters. If those who reacted so brashly had actually discussed it with other senior members of War they would have found that actually a number of people disagreed with them, and a discussion would have resulted. Whether the cards would have been changed is unknown -- the community was never given that chance.

There is a strong possibility that the cards would not have changed and the event would have proceeded as intended. Maybe the cards would be changed for next War.

Anyone who would call that outcome "unacceptable" needs to get some perspective. There is nothing whatsoever that is unacceptable about the "Age of Light" card. It might be unbalanced. It is not unfair or unacceptable or against the rules or representative of foul play on the part of the organizers.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 31, 2010, 06:08:43 pm
In most cases in real life when you take actions like you did, you forfeit your right to participate in the community at all. You should realize that.
So are you saying i should forfeit my right to participate in this community? What are you trying to say and fight for at this point?
Of course I am not saying you should have your rights forfeit.

But I am not exaggerating. In literally almost every other context on the planet if you do something like this -- flagrantly take action against the authority -- you will be removed. I say that because some of you don't seem to realize how serious your actions were and why it is completely normal for SG and others to react this way. Like me for instance. I'm not a warmaster or a general or something but these actions were so extreme and uncalled for that I was compelled to write a harsh forum post about it.

I think it would help for future endeavors to realize why this was a wrong set of actions and why things should be handled differently. In most cases being banned from the event/community would be a pretty solid way to learn that lesson -- but we are, happily, not in a community that is going to do that, and that's wonderful for all of us because no one wants to see great people like yourself or others removed over this.
Title: Re: Event Cards (removed from the event)
Post by: Kurohami on October 31, 2010, 07:51:07 pm
In real world, yes Mr. Blonde probably would be removed. But the authority will have to think of ways to frame him to remove him, they can't just remove him without plausible reasons. Like in this war, not using the advantage of an event card does not break any rules that is in effect and thus is not susceptible to being banned unless SG really wants to and finds other ways to accuse him an ban him, he shall not be banned. And these actions are not at all extreme, a extreme action in my opinion would be to quit the event or play with an entirely upgraded deck even though you are not allowed to do so. What Mr. Blonde did is pretty much the the most subtle protest that can still be recognized. As for being so compelled by Mr. Blonde's actions to write a harsh forum post, well, you seems to be the only one, not that there's anything wrong with that.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 31, 2010, 08:17:25 pm
In real world, yes Mr. Blonde probably would be removed. But the authority will have to think of ways to frame him to remove him, they can't just remove him without plausible reasons.
What version of the real world are we talking about? Openly rejecting authority is legitimate grounds for removal in 99.9% of real world examples. No authority would ever be held to "come up with an excuse" for kicking someone out who incited a revolt.
Title: Re: Event Cards (removed from the event)
Post by: xdude on October 31, 2010, 08:36:39 pm
In literally almost every other context on the planet if you do something like this -- flagrantly take action against the authority -- you will be removed.
I think you have to realize that this is just a video game. What I mean is that your "outrage" over an event that you think is unfair really cannot be compared to a civil-rights movement in real life.
Could you please decide whether we can or we can not use real-lie analogies, oh mighty one? Or perhaps there is an Event Card in place so that only people for Event Cards can use real life analogies?
Title: Re: Event Cards (removed from the event)
Post by: hrmmm on October 31, 2010, 08:37:43 pm
(...)
Openly rejecting authority is legitimate grounds for removal in 99.9% of real world examples. No authority would ever be held to "come up with an excuse" for kicking someone out who incited a revolt.
open opposition != breaking roules or even the law.
how this "removals" work in your country?
do you jail ppl who protest against your government or a trade union who strikes?

where i come from there it is the law: everything that is not forbidden (by the law) is allowed.

the card mrBlonde pointed to his action, allows to be not used.
so i dont see any broken rule of mrBlonde.

now talking about kicking someone out of the community seems extreme to me.
and honestly, i feel abit like feeding a troll now, Sir Valimont.
Title: Re: Event Cards (removed from the event)
Post by: kobisjeruk on October 31, 2010, 08:49:26 pm
first of all, i didnt agree to any people's action against the issue (boycott)
i literally ask that the event card - Age of Light be remove from this round
and SG did so yay for me

BUT, boycott here means not using upgraded :light cards as suggested by MrBlonde

now tell me, where in the friggin rules says not using event cards' effect = breaking the rules?

Being a member of a community does not entitle you to break the community's rules if you feel necessary. Being a participant in an event does not entitle you to break the rules of the event if you feel necessary. In most cases in real life when you take actions like you did, you forfeit your right to participate in the community at all. You should realize that.
and secondly, community's rules? say what

p/s: still waiting approval on whether we can or cannot use real life analogies
Title: Re: Event Cards (removed from the event)
Post by: Kurohami on October 31, 2010, 08:57:39 pm
In real world, yes Mr. Blonde probably would be removed. But the authority will have to think of ways to frame him to remove him, they can't just remove him without plausible reasons.
What version of the real world are we talking about? Openly rejecting authority is legitimate grounds for removal in 99.9% of real world examples. No authority would ever be held to "come up with an excuse" for kicking someone out who incited a revolt.
In any version of the real world where authorities obey their own rules. I know there are places where the authority breaks their own rules all the time, only citizens need to follow the rules, but I come from a country where the government follows its own rules so I thought it is pretty clear. And yes in my country, when people in the position of power needs to get rid of someone who did not break rules they come up with an excuse to do it, they can't just go to that person and tell him to get out. As citizens won't take that kindly.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 31, 2010, 09:02:14 pm
In literally almost every other context on the planet if you do something like this -- flagrantly take action against the authority -- you will be removed.
I think you have to realize that this is just a video game. What I mean is that your "outrage" over an event that you think is unfair really cannot be compared to a civil-rights movement in real life.
Could you please decide whether we can or we can not use real-life analogies, oh mighty one? Or perhaps there is an Event Card in place so that only people for Event Cards can use real life analogies?
haha :)

It's a matter of appropriateness. I think it's appropriate to tell someone their expectations of not being removed after causing a revolt are off. When you make a statement like that, it's important to have context ... which is why I made the first comment quoted above.

As for civil rights, it could not be less appropriate to talk about Rosa Parks when talking about Elements War event cards. I'm pretty sure if you think about it you will agree with this obvious view.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 31, 2010, 09:05:39 pm
now talking about kicking someone out of the community seems extreme to me.
I would never advocate such a thing. However it is useful for people to realize how serious an offense it is to create a revolt.
Title: Re: Event Cards (removed from the event)
Post by: xdude on October 31, 2010, 09:08:17 pm
p/s: still waiting approval on whether we can or cannot use real life analogies
I'd say we can't, but he can.

With this said, I want to start a boycott over this. Considering how oh-the-mighty-one is obviously always right, I choose not to use my right of arguing with him ever again. Unless oh-the-mighty-one considers that by doing this I broken the principles of democracy and I should get hanged 'cause he says so. Which is obviously OK.
Title: Re: Event Cards (removed from the event)
Post by: Kuross on October 31, 2010, 09:12:11 pm
As for civil rights, it could not be less appropriate to talk about Rosa Parks when talking about Elements War event cards. I'm pretty sure if you think about it you will agree with this obvious view.
The level of an example doesn't necessarily negate the point of the example. To say boycotting agasint an established aurthority is wrong is a statement, that in order to be accepted, must be applied to all examples it applies to. You saying that people boycotting in a game against a rule people felt was unbalanced is the same as saying Rosa Parks was wrong for boycotting an estblished rule by authority that blacks had to sit in an estblished area on a bus. Seperating the instances in both examples leaves the same result. You argue that it is wrong to boycott authority. We disagree.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 31, 2010, 09:14:40 pm
p/s: still waiting approval on whether we can or cannot use real life analogies
I'd say we can't, but he can.

With this said, I want to start a boycott over this. Considering how oh-the-mighty-one is obviously always right, I choose not to use my right of arguing with him ever again. Unless oh-the-mighty-one considers that by doing this I broken the principles of democracy and I should get hanged 'cause he says so. Which is obviously OK.
I have no quarrel with you in particular xdude. I'm surprised that you have responded to my posts this way, but there's not much I can do about that. I will respond if you engage on this issue. If not, then not.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 31, 2010, 09:18:32 pm
As for civil rights, it could not be less appropriate to talk about Rosa Parks when talking about Elements War event cards. I'm pretty sure if you think about it you will agree with this obvious view.
The level of an example doesn't necessarily negate the point of the example. To say boycotting agasint an established aurthority is wrong is a statement, that in order to be accepted, must be applied to all examples it applies to. You saying that people boycotting in a game against a rule people felt was unbalanced is the same as saying Rosa Parks was wrong for boycotting an estblished rule by authority that blacks had to sit in an estblished area on a bus. Seperating the instances in both examples leaves the same result. You argue that it is wrong to boycott authority. We disagree.
Maybe I should be clearer.

Boycotting authority is only right if there is a significant, serious breach of human rights that is so severe that it is more important than the considerations of causing social unrest. Of course that was the case with Rosa Parks and also of course that is not the case here. Creating a parallel between the two diminishes the importance of Rosa Parks and the civil rights movement and shows that you all continue to think of yourselves as righteous ... which is not the case.
Title: Re: Event Cards (removed from the event)
Post by: Kuross on October 31, 2010, 09:34:06 pm
Never has it been said that boycotting in contingent on human right violations. Having been involved in human right awareness and activities, I can assure you of that.

Great example of a boycott that had no human rights connection, but was in every way right. A local nurses union was close to a walkout of local hospitals because those with authority were essntially taking advantage of the need to have nurses. The nurses were left with the choice of continuing to get less pay than their worth and really bad working hours or boycott and strike. They boycotted and came close to a strike but settled at the last second. Point is, it is completely acceptible to boycott something if people feel it is worthty to boycott and does not need to be some earth shattering condition to do so.

And I didn't create the parallel with your stance and rosa Parks. Someone simply applied a very specific stance you took and compared it wih another situation with the exact parameters. The question now seems to be, at what point to do you, personall, allow people to boycott something, assuming you have the power and authority to do such a thing? In my opinion, the very nature of boycotting goes against authority and thus no one person can have a say in whether on not a boycott is valid. If a boycott doesn't have merit they generally fall apart on their own accord. But if it does have merit, change is a natural result and it's usually those that suffered a perceived loss from the change that usually speak out the most that a boycott was bad.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on October 31, 2010, 09:36:49 pm
Never has it been said that boycotting in contingent on human right violations. Having been involved in human right awareness and activities, I can assure you of that.

Great example of a boycott that had no human rights connection, but was in every way right. A local nurses union was close to a walkout of local hospitals because those with authority were essntially taking advantage of the need to have nurses. The nurses were left with the choice of continuing to get less pay than their worth and really bad working hours or boycott and strike. They boycotted and came close to a strike but settled at the last second. Point is, it is completely acceptible to boycott something if people feel it is worthty to boycott and does not need to be some earth shattering condition to do so.

And I didn't create the parallel with your stance and rosa Parks. Someone simply applied a very specific stance you took and compared it wih another situation with the exact parameters. The question now seems to be, at what point to do you, personally, allow people to boycott something, assuming you have the power and authority to do such a thing? In my opinion, the very nature of boycotting goes against authority and thus no one person can have a say in whether on not a boycott is valid. If a boycott doesn't have merit they generally fall apart on their own accord. But if it does have merit, change is a natural result and it's usually those that suffered a perceived loss from the change that usually speak out the most that a boycott was bad.
Hmm ... well this is a really intelligent post. Interesting stuff about the nurses' boycott.

I guess my perspective is that I don't really think the community gave discussion a chance and that the boycott was therefore not a fair representation of the situation. It was a form of escalation without the appropriate quorum on how bad the card really was and whether another solution was possible.
Title: Re: Event Cards (removed from the event)
Post by: Xinef on October 31, 2010, 10:10:48 pm
From my observations, Scaredgirl removed Event Cards from the event after a a few pages of heated discussion in "War - Round 2" thread, a poll in General Section and a few unorganized discussions in other places happened. I've also seen signs that a discussion in chat took place, though I've not seen it myself.

An organized, official discussion might have been better, but on the other hand it would take a lot more time and during organized events like this one sometimes decisions need to be taken quickly. And this is what SG did.
Title: Re: Event Cards (removed from the event)
Post by: Malduk on October 31, 2010, 10:15:22 pm
At one point this thread tried to be constructive. Can I ask you Valimont to take your drama to that other thread you made specifically for fueling more fire to the whole thing?
Title: Re: Event Cards (removed from the event)
Post by: miniwally on October 31, 2010, 10:18:14 pm
Valimont stop double posting. It seems to be when you want to use more than one quote and that's what the multi quote button is for, just so you know.
Title: Re: Event Cards (removed from the event)
Post by: Amilir on November 01, 2010, 03:15:20 am
I R SAD EVENT CARDS ARE GONE  :'( :'( :'(
One of the more productive posts in this thread.  Lets take the question of whether the community acted right or not and shove it.  What's done is done.  From here, we should find out if and what event cards to use next war.
Title: Re: Event Cards (removed from the event)
Post by: Kuross on November 01, 2010, 03:29:54 am
I R SAD EVENT CARDS ARE GONE  :'( :'( :'(
One of the more productive posts in this thread.  Lets take the question of whether the community acted right or not and shove it.  What's done is done.  From here, we should find out if and what event cards to use next war.
Fantastic idea! Would it be too early to start a new thread with just that intent?
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 01, 2010, 03:33:37 am
Fantastic idea! Would it be too early to start a new thread with just that intent?
As ScaredGirl has already pointed out that discussion is not relevant until after War #2 (Essence already asked about it).
Title: Re: Event Cards (removed from the event)
Post by: XYTWO on November 01, 2010, 04:15:57 am
I R SAD EVENT CARDS ARE GONE  :'( :'( :'(
One of the more productive posts in this thread.  Lets take the question of whether the community acted right or not and shove it.  What's done is done.  From here, we should find out if and what event cards to use next war.
I simply post im bummed, i didnt bitch about it and express a great deal of concern, but thats no reason for you to a freaking douche bag.    im simply upping my post count. 

DO YOU HAVE TO WORK AT BEING ASSHAT OR DOES IT COME NATURAL??
If you want to up your post count, go everywhere and post the letter A. It's more efficient and just as productive to the community! /sarcasm
Title: Re: Event Cards (removed from the event)
Post by: Essence on November 01, 2010, 04:25:30 am
Boycotting authority is only right if there is a significant, serious breach of human rights that is so severe that it is more important than the considerations of causing social unrest.

Valimont, have you actually read MrBlonde's post?  Because it seems like you're objecting to something that never happened.  MrBlonde didn't "boycott authority" -- he said his team (only) was going to NOT USE the effects of the Event card.  That's not boycotting authority any more than it is for someone to tell the government that they're going to not use their income tax return because the tax money came from rich people who were taxed unfairly by the country's progressive taxation system.  It's a statement, but it literally didn't interfere with a damn thing.  To condemn someone for making a statement like that isn't just not fair, it's simply tyrranical.  You're literally harshing on a guy for saying "I refuse to take advantage of this rule which would unfairly benefit me, but I'll still participate and contribute in any other way."  I have no idea how you could see that as something worthy of removal from the event, much less the community.
Title: Re: Event Cards (removed from the event)
Post by: TimerClock14 on November 01, 2010, 04:29:01 am
lol this whole debate is so much funnier with the "don't let Sarah Palin win the election" ads at the bottom
Title: Re: Event Cards (removed from the event)
Post by: Jangoo on November 01, 2010, 05:10:03 am


Good god ... GUYS, you are not going to reach an agreement on this issue ... ever.

The reason is simply that you are having a debate, and in debate opposing partys will
never give in to each other.

Instead, debate is usually about three ways to make the event fruitful for ones cause:

1.  To gain support through the undecided by presenting a good reasoning. (commonly the main-objective )
2.  To consider the debate as a fruitful act of cross-communication that promotes understanding and thus proper conduct in a diverse society.
3.  To outmaneuver the opposing reasoning thus presenting ones own reasoning as a more attractive choice in direct comparison.
3b.  A more fierce sub-strategy of this is discrediting the opposing reasoning or even the opposing spokesmen as persons, thus effectively getting rid of any viable opposition.



While I would say point 1-2 are acceptable and inevitable in a debate, point 3 may occur but
3b is just the nasty resort of those who can't accept that they are not getting anywhere.
Unless you want to end up being an "asshole", you do not want to go down that road!



I R SAD EVENT CARDS ARE GONE  :'( :'( :'(
One of the more productive posts in this thread.  Lets take the question of whether the community acted right or not and shove it.  What's done is done.  From here, we should find out if and what event cards to use next war.
Exactly!
Daxx already closed the other thread ... I find the EVENT-CARD-THREAD should be about
the event cards for once.

Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 01, 2010, 05:49:58 am
Valimont, have you actually read MrBlonde's post?  Because it seems like you're objecting to something that never happened.  MrBlonde didn't "boycott authority" -- he said his team (only) was going to NOT USE the effects of the Event card.  That's not boycotting authority any more than it is for someone to tell the government that they're going to not use their income tax return because the tax money came from rich people who were taxed unfairly by the country's progressive taxation system.  It's a statement, but it literally didn't interfere with a damn thing.
You are trying to claim that the boycott of the event card was ok because it didn't take an advantage.

Whether or not any person was giving up an advantage is irrelevant. I never said MrBlonde or anyone else was acting selfishly (actually I never said anything about him whatsoever but he chimed in and asked if I was saying things about him specifically, so I responded), and I never intimated that I thought those who wanted a boycott were acting out of anything besides (misguided) good intentions.

The point, which is quite simple to grasp really, is that boycotting is an unacceptable tactic in this situation. Claiming that MrBlonde did not incite a boycott is wrong. As a team leader who says "my team is not going to use this card," he is inciting a boycott of the card by encouraging other masters to follow suit. That is plain as day. I believe people should read this paragraph several times until they understand it. What MrBlonde posted equals starting a boycott. By definition.

As for your parallel, for it to be appropriate you would have to replace a random person with a governor of a large state who publicly makes a statement that all citizens in his state would be refusing their income tax returns. The reason for his statement would obviously be to protest the system on some level. It also is against about a dozen federal laws and would be met with aggressive hostility, especially if it came without an organized and open exchange of ideas on the subject beforehand.

--

What's bizarre about this situation is that you all don't seem to realize that this is just not the way any system works.

Let's say ScaredGirl made a mistake and her event card was unbalanced. Obviously it was unintentional. But obviously it could happen again ... countless times in fact.

There will undoubtedly be future situations where this community will encounter a surprise that many players don't like for some reason. What is your solution then? You believe that outright striking against authority should somehow be the status quo -- or even on the table for that matter -- for handling situations?

This is not how people handle conflicts. And you can continue to argue until you're blue in the face; you can't justify taking matters into your own hands in this situation because it's not justifiable. I have absolutely no problem with any of you personally and your perplexity at that fact is a bit funny. It's not like I have an axe to grind, and it's also not like I particularly enjoy inciting (idiotic) commentary from some members like that I am somehow the cause of these problems.

MrBlonde -- and many others -- made a mistake of judgment, stemming from a sense of entitlement that was inaccurate. The only reason this discussion is happening is that ScaredGirl did something she did not have to do ... and that is allow the War to continue without event cards. The "normal" outcome would be for her to continue on with those cards in place and be open to discussion for the next time around. If you all refused that arrangement, the appropriate next step would be to cancel the War.

Why do you think ScaredGirl reacted the way she did? Because she's unreasonable? Because she's hot-headed? Because she was insulted that you didn't like her ideas?

ScaredGirl reacted the way she did not because she felt your objection to her ideas was insulting or wrong. She welcomes constructive criticism of her ideas -- and the proof of that is how she incorporates all your ideas so strongly into this community's events. She reacted the way she did because somewhere along the way you all got the misconception that just because she runs things in an open-forum way where she welcomes your ideas, you are now suddenly entitled to unilateral decision-making. Well you are not. The fact that so many of you continue to act entitled is exactly what has made ScaredGirl so upset about this.
Title: Re: Event Cards (removed from the event)
Post by: kobisjeruk on November 01, 2010, 06:17:57 am
Just because the other thread was closed doesn't mean you should come here to start saying the same things all over again.

Just let it go. It's finished.
agreed^

in my opinion, SG has put down what he wanted to say about the matter and that should be the end of that
it seems to defeat the purpose of removing the problem altogether with all the drama involved when someone else is trying to cause another drama (of epic proportion!) within 2 threads and 10+ pages each later
this should be the place to whoever that wanted to respond to OP, to voice their intention
not adding fuel to the fire ("aww look at what you guys did, boo!")

edit: i see someone removed their post...but not fast enough
Title: Re: Event Cards (removed from the event)
Post by: Essence on November 01, 2010, 06:19:01 am
As for your parallel, for it to be appropriate you would have to replace a random person with a governor of a large state who publicly makes a statement that all citizens in his state would be refusing their income tax returns. The reason for his statement would obviously be to protest the system on some level. It also is against about a dozen federal laws and would be met with aggressive hostility, especially if it came without an organized and open exchange of ideas on the subject beforehand.
I'd love for you to quote me a federal law that prevents anyone from spending their income tax returns however they'd like (including not spending it at all).  And don't go off about the laws being against the governor telling the people how to spend their money, because MrBlonde, no matter what he said, couldn't have actually done anything to prevent his soldiers from following the rules of the card if they had stood up to him the same way that he stood up to SG. 


Quote
What's bizarre about this situation is that you all don't seem to realize that this is just not the way any system works.
No -- what's bizarre about this is that YOU haven't figured out that this is EXACTLY how THIS situation JUST WORKED.  All of your grandstanding is impotent rage, because the thing your objecting to has already happened, and your words to the contrary don't change a damn thing.


Quote
You believe that outright striking against authority should somehow be the status quo -- or even on the table for that matter -- for handling situations?
Abso-freaking-lutely.


Quote
You can't justify taking matters into your own hands in this situation because it's not justifiable.
Ever read the United States of America's Declaration of Independence?  How about the Constitution?  There are two very well-known and powerful documents that pretty strictly disagree with you. 

Quote from: The Declaration of Independence
That whenever any Form of Government becomes destructive of these ends, it is the Right of the People to alter or to abolish it.
Quote from: The US Constitution
Congress shall make no law respecting ... the right of the people peaceably to assemble, and to petition the Government for a redress of grievances.

In Elements, "These ends" (from the Declaration) are clear.  We're all here to have FUN.  And when the structure or rules of an event make things NOT FUN, we are all perfectly within our rights to take matters into our own hands, and alter or abolish the event.  Furthermore, the Constitution contradicts you even more directly, making expressly clear that no law can be created that would prevent the players from telling SG and the Warmasters that something sucks and should be changed.

I realize that it's a bit of a stretch to say that these documents have authority here -- they don't -- but the notion that the communities collective actions are "not justifiable" is pretty much shot down when you stop and realize that the USA's Founding Fathers basically completely disagree with you on every conceivable level.  Even if you don't like America, you do have to give us a little credit. :)


Quote
Why do you think ScaredGirl reacted the way she did? Because she's unreasonable? Because she's hot-headed? Because she was insulted that you didn't like her ideas?
Not at all.  SG reacted the way any sane person was -- she was disappointed that all the work she put in wasn't accepted well by the community.  That's perfectly normal and predictable.  In fact, she did an excellent job of handling the situation, all told: she listened to the community, altered the rules, and then got out of the way when she realized that she wasn't emotionally capable of dealing with the situation in a calm and rational manner.  That's EXACTLY what she's supposed to do in this situation, and I've already privately applauded her for it.


And now I've said everything that I have to say, so I'm stepping out. :)
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 01, 2010, 06:39:26 am
I'd love for you to quote me a federal law that prevents anyone from spending their income tax returns however they'd like (including not spending it at all).
The federal laws I was referring to prevent people from inciting public displays of dissent to a federal regulation. Which would come into play if a governor were to make an equivalent statement to my example.

Quote
What's bizarre about this situation is that you all don't seem to realize that this is just not the way any system works.
No -- what's bizarre about this is that YOU haven't figured out that this is EXACTLY how THIS situation JUST WORKED.  All of your grandstanding is impotent rage, because the thing your objecting to has already happened, and your words to the contrary don't change a damn thing.
I said this is not the way any system works. And this is not the way this system works either. What you have done is not an example of the system working. It is an example of ScaredGirl deciding to remove the event card because she is nice. Not because you were right to object to it.

Quote
You believe that outright striking against authority should somehow be the status quo -- or even on the table for that matter -- for handling situations?
Abso-freaking-lutely.
It says a lot about you as a person if you think that rebelling against authority is an appropriate response any time you disagree with it. Not a lot of complimentary things.

Quote
You can't justify taking matters into your own hands in this situation because it's not justifiable.
Ever read the United States of America's Declaration of Independence?  How about the Constitution?  There are two very well-known and powerful documents that pretty strictly disagree with you. 
I wonder how many of the members of the Legislative authority in the US would agree with you that it's appropriate to invoke these documents when you don't like the rules in an online video game.

If you believe your liberties as an American citizen apply in parallel here, you are wrong. This is a free-membership community which works exactly like a dictatorship and the only rights you have are the ones accorded to you. You might play football and believe that the NFL's rules against horse-collar tackles are extremely unfair against the defending team, but the Bill of Rights certainly has nothing to do with your "right" to boycott the rule whatsoever. Same thing with event cards in Elements War.

In Elements, "These ends" (from the Declaration) are clear.  We're all here to have FUN.  And when the structure or rules of an event make things NOT FUN, we are all perfectly within our rights to take matters into our own hands, and alter or abolish the event.
How delusional. I mean seriously -- you think if you're not having fun at a game it becomes your right to "take matters into your own hands?"


Quote
Why do you think ScaredGirl reacted the way she did? Because she's unreasonable? Because she's hot-headed? Because she was insulted that you didn't like her ideas?

Not at all.  SG reacted the way any sane person was -- she was disappointed that all the work she put in wasn't accepted well by the community.  That's perfectly normal and predictable.  In fact, she did an excellent job of handling the situation, all told: she listened to the community, altered the rules, and then got out of the way when she realized that she wasn't emotionally capable of dealing with the situation in a calm and rational manner.  That's EXACTLY what she's supposed to do in this situation, and I've already privately applauded her for it.
So you think that ScaredGirl was wrong to put up the event card and that you've been vindicated by her removal of event cards.

Well then she made a mistake in removing them.

She removed the cards because she is nice and she would rather the event continue than degenerate into non-existence or quitting of players. She did not remove them because it was wrong to put them in place. She left the conversation because your attitude is just infuriating and tiresome to deal with. Not because "she wasn't emotionally capable of dealing with the situation in a calm and rational manner." My goodness how utterly ridiculous of you to say that. And rude, and disrespectful.
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on November 01, 2010, 06:42:42 am
Come on guys, can't all just get along?  :'(

Besides, don't you guys have war preparations you should be making? (http://www.alfaowner.com/Forum/images/smilies/tut.gif)
Title: Re: Event Cards (removed from the event)
Post by: Essence on November 01, 2010, 06:46:34 am
(http://tgdmb.com/images/smiles/roflmao.gif)
Title: Re: Event Cards (removed from the event)
Post by: TheCrazyMango on November 01, 2010, 06:47:15 am
valimont, what are you trying to achieve by arguing? you call everybody immature, but it you were mature you would have stopped argueing by now. what exactly do you think will happen if you win? What is the point of continually arguing?
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 01, 2010, 06:50:58 am
valimont, what are you trying to achieve by arguing? you call everybody immature, but it you were mature you would have stopped argueing by now. what exactly do you think will happen if you win? What is the point of continually arguing?
If you'd like to question my maturity that's just fine.

I will continue to respond to questions or counterpoints that anyone cares to make to my posts.

EDITED to add: QuantumT, that's both a good point and a great smiley. :) I have been thinking a bit about how to set up a deck for my next opponent -- who is Fire-based.
Title: Re: Event Cards (removed from the event)
Post by: TheCrazyMango on November 01, 2010, 06:53:03 am
valimont, what are you trying to achieve by arguing? you call everybody immature, but it you were mature you would have stopped argueing by now. what exactly do you think will happen if you win? What is the point of continually arguing?
If you'd like to question my maturity that's just fine.

I will continue to respond to questions or counterpoints that anyone cares to make to my posts.

EDITED to add: QuantumT, that's both a good point and a great smiley. :) I have been thinking a bit about how to set up a deck for my next opponent -- who is Fire-based.
just like a politician, when somebody asks a good question, you say, "any more questions?"
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 01, 2010, 06:55:20 am
just like a politician, when somebody asks a good question, you say, "any more questions?"
I strive to answer any and all questions directly ... actually that was my point.

I felt that your question was rhetorical; in other words you were trying to make a point rather than actually ask for an answer.

To answer your question, I respond to other people's questions and counterpoints because I do believe it's productive to have a conversation about this issue. I think the situation is quite serious and that many of the senior members of this community have a rather incorrect view of it; hopefully through discussion they will be able to improve upon that view.
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on November 01, 2010, 07:00:26 am
Guys at this point you've beaten the dead horse so much it's just a puddle on the ground. Also:

(http://imgs.xkcd.com/comics/duty_calls.png)
Alt text: What do you what me to do? LEAVE? Then they'll keep being wrong!
Title: Re: Event Cards (removed from the event)
Post by: Memorystick on November 01, 2010, 07:01:04 am
Quote
You can't justify taking matters into your own hands in this situation because it's not justifiable.
Ever read the United States of America's Declaration of Independence?  How about the Constitution?  There are two very well-known and powerful documents that pretty strictly disagree with you. 
I wonder how many of the members of the Legislative authority in the US would agree with you that it's appropriate to invoke these documents when you don't like the rules in an online video game.

If you believe your liberties as an American citizen apply in parallel here, you are wrong. This is a free-membership community which works exactly like a dictatorship and the only rights you have are the ones accorded to you. You might play football and believe that the NFL's rules against horse-collar tackles are extremely unfair against the defending team, but the Bill of Rights certainly has nothing to do with your "right" to boycott the rule whatsoever. Same thing with event cards in Elements War.

In Elements, "These ends" (from the Declaration) are clear.  We're all here to have FUN.  And when the structure or rules of an event make things NOT FUN, we are all perfectly within our rights to take matters into our own hands, and alter or abolish the event.
How delusional. I mean seriously -- you think if you're not having fun at a game it becomes your right to "take matters into your own hands?"
Um... I assume you missed this?

I realize that it's a bit of a stretch to say that these documents have authority here -- they don't -- but the notion that the communities collective actions are "not justifiable" is pretty much shot down when you stop and realize that the USA's Founding Fathers basically completely disagree with you on every conceivable level.  Even if you don't like America, you do have to give us a little credit. :)
He was using the Constitution and Declaration to make a counterpoint to something you said.

And really, there's nothing to be gained from continuing to argue, aside from venting and/or wasting time, so why not drop it?

EDIT: Quantum, that is just epicsauce
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 01, 2010, 07:01:31 am
Guys at this point you've beaten the dead horse so much it's just a puddle on the ground. Also:

(http://imgs.xkcd.com/comics/duty_calls.png)
Alt text: What do you what me to do? LEAVE? Then they'll keep being wrong!
LOL

XKCD for the win. Not to get off-topic but this deserved a response. Seriously LOL.  ;D
Title: Re: Event Cards (removed from the event)
Post by: Kuross on November 01, 2010, 07:02:11 am
I move to have this thread locked... do I hear a second?
Title: Re: Event Cards (removed from the event)
Post by: Memorystick on November 01, 2010, 07:03:10 am
I move to have this thread locked... do I hear a second?
Seconded.
Title: Re: Event Cards (removed from the event)
Post by: TheCrazyMango on November 01, 2010, 07:03:17 am
I move to have this thread locked... do I hear a second?
YES
im also going to assume that you will get a third, and a fourth, and so on
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 01, 2010, 07:07:40 am
Um... I assume you missed this?

I realize that it's a bit of a stretch to say that these documents have authority here -- they don't -- but the notion that the communities collective actions are "not justifiable" is pretty much shot down when you stop and realize that the USA's Founding Fathers basically completely disagree with you on every conceivable level.  Even if you don't like America, you do have to give us a little credit. :)
I didn't miss it.

Essence says in one breath that those documents don't apply and yet in the next says that my views on the issue are at odds with the Founding Fathers. Well, since the views of the Founding Fathers don't apply, obviously my stance on the issue can't be at odds with their general beliefs.

It is clear from Essence's posts that he believes that whenever he disagrees with something that it is appropriate for him to rebel. Such a viewpoint is a non-starter. There's not much more I can say about it.
Title: Re: Event Cards (removed from the event)
Post by: Memorystick on November 01, 2010, 07:11:59 am
Um... I assume you missed this?

I realize that it's a bit of a stretch to say that these documents have authority here -- they don't -- but the notion that the communities collective actions are "not justifiable" is pretty much shot down when you stop and realize that the USA's Founding Fathers basically completely disagree with you on every conceivable level.  Even if you don't like America, you do have to give us a little credit. :)
I didn't miss it.

Essence says in one breath that those documents don't apply and yet in the next says that my views on the issue are at odds with the Founding Fathers. Well, since the views of the Founding Fathers don't apply, obviously my stance on the issue can't be at odds with their general beliefs.

It is clear from Essence's posts that he believes that whenever he disagrees with something that it is appropriate for him to rebel. Such a viewpoint is a non-starter. There's not much more I can say about it.
Just to clarify, said documents simply REFLECT the ideas, i.e. documents != ideas. The ideas can still apply EVEN THOUGH the constitution and declaration DON'T.

I don't want to get any more involved in what should have died down yesterday, so if you want to consider this "won", fine. I'm getting mildly annoyed by this bull anyway.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 01, 2010, 07:18:55 am
Just to clarify, said documents simply REFLECT the ideas, i.e. documents != ideas. The ideas can still apply EVEN THOUGH the constitution and declaration DON'T.
You are quite right that ideas can apply in different situations. We could call those situations a matter of "principle."

This is a situation where the ideas of the US Founding Fathers do not apply. The concept of freedom of speech, for example, does not apply to the card game of Bridge: You can't tell your partner out loud which cards you have. Of course the basic principle that free speech is an inalienable right is true in and of itself in a democratic context, but to think that it guarantees you some rights that immunize you from the constraints of a game you are playing is just silly.
Title: Re: Event Cards (removed from the event)
Post by: Scaredgirl on November 01, 2010, 07:23:16 am
Not at all.  SG reacted the way any sane person was -- she was disappointed that all the work she put in wasn't accepted well by the community.  That's perfectly normal and predictable.  In fact, she did an excellent job of handling the situation, all told: she listened to the community, altered the rules, and then got out of the way when she realized that she wasn't emotionally capable of dealing with the situation in a calm and rational manner.  That's EXACTLY what she's supposed to do in this situation, and I've already privately applauded her for it.
I feel I need to clarify this thing a bit.

I don't get emotionally attached to cards. Age of Light could have been easily nerfed or even removed for the event. The card is not really the issue here.

Instead of handling this situation like it should have been handled, many participants of War #2 decided to take power into their own hands and start what can only be described as mutiny. "No matter what the event rules are, or what the organizers say, this is what we will do!".

There was no calm adult discussion with the organizers, but there was plenty of threats of quitting and a "boycott". I, as an organizer, feel like I should have control over the event I have used 100+ hours to build. If organizers don't have control over their events, why do we have organizers in the first place? Why not just do everything with a community-wide poll?

If the community wants to run these events instead of current organizers, please do. I have said repeatedly that I would love if people would step up and do some volunteer work so that I could concentrate on other things. But the problem is that most complainers don't want to do that. All they want to do is wait for others to to do all the work, and then start their threats and complaining if the event doesn't turn out to be as they expected.

That is what my issue is, and that is why I have removed myself from this event. I wasted 20 hours in making these Event Cards (having ideas, collecting ideas, sorting out ideas, finding royalty-free graphics, editing graphics, writing card text, making the cards, randomizing the order, starting the topic). First getting forced to remove them, and then getting comments like "good thing they got removed" (from people who have never contributed anything to War planning and preparation), is just totally unacceptable to me.
Title: Re: Event Cards (removed from the event)
Post by: kobisjeruk on November 01, 2010, 07:32:34 am
Age of Light could have been easily nerfed or even removed for the event. The card is not really the issue here.
but in my opinion that is EXACTLY the issue here
i believe nobody said the event cards idea as a whole is a failure
ask anybody after seeing 'Flawless Victory' and i think the response is "awesomesauce" or something similar
and i think we've seen similar responses to the initial idea (everyone can use 6 upgraded cards this round)
because, it felt like something powerful YET balance enough that it didnt tip the scale in favor of anyone
but then comes the Age of Light

that card...and the Age series in particular IS the issue
Title: Re: Event Cards (removed from the event)
Post by: Scaredgirl on November 01, 2010, 07:35:32 am
Age of Light could have been easily nerfed or even removed for the event. The card is not really the issue here.
but in my opinion that is EXACTLY the issue here
i believe nobody said the event cards idea as a whole is a failure
ask anybody after seeing 'Flawless Victory' and i think the response is "awesomesauce" or something similar
and i think we've seen similar responses to the initial idea (everyone can use 6 upgraded cards this round)
because, it felt like something powerful YET balance enough that it didnt tip the scale in favor of anyone
but then comes the Age of Light

that card...and the Age series in particular IS the issue
Did you stop reading after that paragraph?
Title: Re: Event Cards (removed from the event)
Post by: kobisjeruk on November 01, 2010, 07:38:00 am
oh my bad
your issue

and not the issue that started this whole thing
Title: Re: Event Cards (removed from the event)
Post by: Essence on November 01, 2010, 07:44:53 am
That was low, kobisjeruk.  Have some sensitivity -- SG deserves it.  She really is right in a lot of ways.

And SG, I never meant to say that you were attached to the cards -- I meant that, like any sane human, you become emotionally attached to anything that you put THAT MUCH work into.  It's unavoidable, and it sucks when it doesn't work out.  That's all. :)
Title: Re: Event Cards (removed from the event)
Post by: kobisjeruk on November 01, 2010, 07:55:35 am
low, how? i didnt mean anything  :-[

forgive me if i misunderstood something (yeah i did)
first i thought the issue SG was talking about was ..this issue
and not his issue, specifically

i guess the bolded word can be construed as something...offensive (for lack of better word) even though i meant none of it
(hard to translate to english sometimes)
Title: Re: Event Cards (removed from the event)
Post by: Essence on November 01, 2010, 08:02:40 am
Ah, that's cool.  Mistranslation issues are always a pain in the butt.  No harm, then. :)
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on November 01, 2010, 08:59:47 am
So everyone I had a thought about why this whole issue ended up getting blown out of proportion.

Generally, in real life, when something comes down from the powers that be that you disagree with a little bit (a law you didn't like gets passed, some politician you didn't like gets elected, banks CEOs give themselves a bonus after receiving a bailout, whatever), you complain just as a way of expressing your displeasure. When it's something you really don't agree with, you start to resort to extreme measures like civil disobedience. You do this in a manner that is as loud as possible (boycotts, huge group protest rallies, etc.) because anything less will be shoved off to the side and ignored. As such, these measures are completely acceptable.

However, in Elements things work a bit differently. All of the same dynamics are in play, but because the community is so much smaller, such measures aren't necessary to be heard. One thoughtful post on the right thread can have more effect in the Elements community than a local rally would have in real life. Because of this, more extreme measures such as the "public ignoring" (I still refuse to call it a boycott), as well as boycotts and the like will generally be unnecessary. They will still be acceptable in some situations, but it's important to remember that there are other things that can be done first.

In this situation, we need to remember that in this community, unlike in real life, we actually have a voice and will be heard.

I won't condemn the ignoring, as people just resorted to the lowest level of communication that is generally effective for getting change in real life.

Remember everyone, in Elements you have a voice!
Title: Re: Event Cards (removed from the event)
Post by: Jangoo on November 01, 2010, 09:45:54 am


This is really not going to become a thread about the event cards as such is it?   :(

Title: Re: Event Cards (removed from the event)
Post by: ~Napalm on November 01, 2010, 10:27:27 am
I third the topic lock motion (unless somebody already has and I missed it :)))

But while it's not locked... I think that 1. The community overreacted(including me), and 2. Removing them entirely was a bit much. Having Event Cards was a great idea, it just needed 1 war for the idea to be refined, that's all.
Title: Re: Event Cards (removed from the event)
Post by: Memorystick on November 01, 2010, 11:01:46 am
I third the topic lock motion (unless somebody already has and I missed it :)))

But while it's not locked... I think that 1. The community overreacted(including me), and 2. Removing them entirely was a bit much. Having Event Cards was a great idea, it just needed 1 war for the idea to be refined, that's all.
Actually, it was seconded twice X3

Also- agreed, we all count have reacted better. Unfortunately, we didn't, and what's done is done.
Title: Re: Event Cards (removed from the event)
Post by: Daxx on November 01, 2010, 11:53:19 am
The other thread was locked because of the unacceptable amount of drama and internets grandstanding. Please don't make me do the same with this thread (and please don't shop arguments across threads once they are locked - topics are locked for a reason). Everyone is entitled to their opinion, but let's keep the discussion sensible and mature otherwise it will have to end.

Perhaps a more productive direction for this thread is Amilir's suggestion of discussing what Event Cards, if any, could be used for the next War based on our experiences with these.
Title: Re: Event Cards (removed from the event)
Post by: pepokish on November 01, 2010, 12:07:32 pm
"The Gift" really grabbed my attention.  I think that could be a really fun way to shake things up a bit.  c:

I also really liked "Elemental Victory" and "Depletion Victory".  These really encourage teams to add a new focus to their deckbuilding strategies, keeping things a bit fresh.  I'd say "Flawless Victory" was quite a success this time around, as well.
Title: Re: Event Cards (removed from the event)
Post by: TimerClock14 on November 01, 2010, 01:17:58 pm
i liked 'flawless victory' it put on just a bit of extra pressure to cream your opponent ;). I really liked the ones that encouraged new deckbuilding strategies, like sacrificial altar, the gift, and the elemental mastery one. I think that the Age of <element> could be improved upon: They should apply to a specific member of the team or a certain amount of members on the team rather than everyone. The veil ones i'm on the fence about. I like the deckbuilding challenges, but (for lack of a better phrase) there is just something about them that I don't like.
Title: Re: Event Cards (removed from the event)
Post by: Scaredgirl on November 01, 2010, 01:48:06 pm
Removing them entirely was a bit much.
I don't think so. If I hadn't done it, here's what we would have had to do:

1. I post a new Event Card.
2. I ask a approval from the players that this Event Card is included in the event.
3. We have a community-wide poll and a discussion that lasts for 2 days.
4. If the card gets a "NO", it gets discarded. If the card gets a "YES", the matter is moved to The Official Elements Community Event Card Approval Committee (consists of Generals and 12 randomly selected players) private forum.
5. During the next 24 hours, The Official Elements Community Event Card Approval Committee has a chance to veto the decision and discard the card, because they know better then the organizers what the War event is all about.
6. If the Committee doesn't use its veto power, the card is included in the event.


There has already been many comments on how 50%+ of the Event Cards were evil (not just the "Age.." ones) and I have no doubt that the "this is unfair!", "boycott this card!", "I will quit!" comments would have started again. It's better to just get rid of them all. War #1 didn't have Event Cards and everything went much more smoothly.

I will now move this topic to War #2 archive.
Title: Re: Event Cards (removed from the event)
Post by: Hyroen on November 01, 2010, 01:51:30 pm
It's still sad this had to happen, all this taught the community was complain and you shall receive.

I think that's how I trained my dog, now every time it slaps me I'm glad to give it a dog biscuit.
Title: Re: Event Cards (removed from the event)
Post by: TheonlyrealBeef on November 01, 2010, 02:16:57 pm
The other thread was locked because of the unacceptable amount of drama and internets grandstanding. Please don't make me do the same with this thread (and please don't shop arguments across threads once they are locked - topics are locked for a reason). Everyone is entitled to their opinion, but let's keep the discussion sensible and mature otherwise it will have to end.

Perhaps a more productive direction for this thread is Amilir's suggestion of discussing what Event Cards, if any, could be used for the next War based on our experiences with these.
In that light I would like to add suggestions how to balance these cards out.

A lot of discussion about Age of <element> was about only those having <element> cards would benifit from them and the rest would suffer. Here's my idea to balance it out for future use: for every one or two (or even three, whatever's more balanced) cards upgraded these way, the opponent can salvage an extra card if they win. That way if they have less upgrades the odds might be against them, but when they win, they win spectacular. This will make teams consider which cards are truly worth upgrading, rather than just upgrading it all since there's no downside.

Edit: I would like to add that two decks with a lot of upgrades facing eachother should not benifit from extra salvaging, so maybe let the amount of cards you can salvage be (opponents amount of cards upgraded through event card - your cards upgraded through event card) in which total amount salvaged cannot be negative.
Title: Re: Event Cards (removed from the event)
Post by: Jangoo on November 01, 2010, 06:00:59 pm
A lot of discussion about Age of <element> was about only those having <element> cards would benifit from them and the rest would suffer. Here's my idea to balance it out for future use: for every one or two (or even three, whatever's more balanced) cards upgraded these way, the opponent can salvage an extra card if they win. That way if they have less upgrades the odds might be against them, but when they win, they win spectacular. This will make teams consider which cards are truly worth upgrading, rather than just upgrading it all since there's no downside.

Edit: I would like to add that two decks with a lot of upgrades facing eachother should not benifit from extra salvaging, so maybe let the amount of cards you can salvage be (opponents amount of cards upgraded through event card - your cards upgraded through event card) in which total amount salvaged cannot be negative.
Good ideas.

Most "Ages of ..." historically ended because whoevers Age it was got a bit over the top and
couldn't maintain the status-quo in the long run. You know, recruiting armies larger than your population and expecting them to pay for themselves, having to delegate power more and more and then getting overrun by insurgency, in short: Conquering half the world and actually
expecting the empire to last, that kind of thing.

So how about cards upped through an "Age" event (or something similar) backfire by having to
discard more when you lose?

That would mirror desertion-waves of soldiers who just couldn't stand the fact that their so called
superior force was just a marketing gag ... "Wasn't really fighting for my cause anyways so ..."

An "Age of ...", and the upped decks that come with it, hence becomes a very double edged blade: How far can you push it until the whole empire-thing collapses right under your watch?

Title: Re: Event Cards (removed from the event)
Post by: Hyroen on November 01, 2010, 06:10:14 pm
SOS: Event Cards (http://elementscommunity.org/forum/index.php/topic,14959.0.html)

Help try and save them.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 01, 2010, 06:12:20 pm
The first and most relevant thing you're going to need to do is figure out who is going to run the next War at all; only then will a discussion of the mechanics of that War really matter. And in general this whole discussion won't really be useful until the current War is over anyway.
Title: Re: Event Cards (removed from the event)
Post by: TimerClock14 on November 01, 2010, 06:15:24 pm
The first and most relevant thing you're going to need to do is figure out who is going to run the next War at all; only then will a discussion of the mechanics of that War really matter. And in general this whole discussion won't really be useful until the current War is over anyway.
ummm you do realize that after the auctions closed SG put up a 'suggestions for the next war' topic? You don't need to know who's running it so long as you know if it's going to happen, War 3 will most definitely happen. Unless something catastrophic happens, like the entire forums being deleted (but that probably won't happen anyway).
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 01, 2010, 06:20:12 pm
ummm you do realize that after the auctions closed SG put up a 'suggestions for the next war' topic?
I was unaware. Can you provide a link? I can't find the thread you're talking about.
Title: Re: Event Cards (removed from the event)
Post by: TimerClock14 on November 01, 2010, 06:23:28 pm
here it is I messed up the name a bit but the idea is the same  Suggestions and Feedback (http://elementscommunity.org/forum/index.php/topic,13708.0.html)

EDIT: the first post says it's war 2 suggestions but I'm pretty sure it used to be for war 3
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 01, 2010, 06:24:46 pm
here it is I messed up the name a bit but the idea is the same  Suggestions and Feedback (http://elementscommunity.org/forum/index.php/topic,13708.0.html)
Oh yes I know that one ... I thought you were talking about a thread that specifically came about after this event card thing. Definitely if someone has commentary about how to use event cards in the next war that would be the correct thread to put those comments in.
Title: Re: Event Cards (removed from the event)
Post by: TimerClock14 on November 01, 2010, 06:26:32 pm
ummm you do realize that after the auctions closed SG put up a 'suggestions for the next war' topic?
Title: Re: Event Cards (removed from the event)
Post by: Essence on November 02, 2010, 05:51:19 am
Removing them entirely was a bit much.
I don't think so. If I hadn't done it, here's what we would have had to do:
 <snip>

That's absurd, and you know full well that you're overdramatizing.  All you ever had to do was

1) Pay attention to the suggestions given (because I know that at least one person SPECIFICALLY said 'no event cards that dramatically favor one element over another'.)

and

2) Publish the list of possible Event cards (but not what order they'd come out in) a few days before Round 1, and ask for feedback.


In fact, given the level of feedback given, you could very easily have done 2) yesterday and the results would have been something that we could all enjoy.  I feel sorry for you -- I've had really big projects that took a lot of hard work get absolutely sh!tty results in the past, and it sucks. It really, truly sucks.  But getting all melodramatic about it isn't helping anyone, least of all yourself.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 02, 2010, 06:17:05 am
That's absurd, and you know full well that you're overdramatizing.  All you ever had to do was

1) Pay attention to the suggestions given (because I know that at least one person SPECIFICALLY said 'no event cards that dramatically favor one element over another'.)

and

2) Publish the list of possible Event cards (but not what order they'd come out in) a few days before Round 1, and ask for feedback.
It is shocking that you think that as a participant in a free online game community that you are entitled to make statements like this about an event you did not set up or run. Shocking.

ScaredGirl did not ever have to get the approval of you or anyone else, and if she got your feedback at any point it was as a courtesy to you and to help her in her design process. It absolutely was not because she was bound by any contract, literal or implied, to make you happy.

The community does not have, never had, and never will have the right to screen the content that they are going to participate in unless they are running the show themselves. That is such a basic principle of the relationship between the organizers of events and the participants in events that it is perplexing how to explain it to you any clearer.

The comments you make are, in light of these facts, just downright inflammatory. The best tack would be to back off, adopt an apologetic tone, and completely remove any misguided desire you have to "correct" ScaredGirl's actions.
Title: Re: Event Cards (removed from the event)
Post by: Essence on November 02, 2010, 06:41:49 am
ScaredGirl did not ever have to get the approval of you or anyone else, and if she got your feedback at any point it was as a courtesy to you and to help her in her design process. It absolutely was not because she was bound by any contract, literal or implied, to make you happy.

And yet, that's what she does.  All of the many hours of work and dedication that she gives to these forums, it's all for the sole purpose of allowing us to have FUN and enjoy this amazing game in a unique and different way.  It totally sucks ass that sometimes, her efforts fail.  Trust me, I've been there, and it sucks.

But that said, when it happens (and it will always happen), you have an essential bit of cognitive dissonance that you have to deal with: you have to accept that either

a) That work you did that wasn't accepted by the community wasn't right for the community, and you effectively failed at something that you tried your best at.
OR
b) That the community that you work hard to please is WRONG, which means perhaps it's a waste of your time and effort to try to serve them -- in which case, why are you trying so hard in the first place?


Either way you look at it, it sucks to be you, because you either failed in the short term with the particular element (no pun intended) that the community rejected, or you ARE FAILING in the long term by bothering to try to serve the community in the first place.  Nobody wants to acknowledge failure, but in this case, it's unavoidable.  You can try to talk over it all you want, but at the heart of things, either the entire community is wrong, or ScaredGirl is wrong -- and either way, it leads to ScaredGirl being wrong in some essential way.

That sucks.  It's a horrible Catch-22, and it's depressing, and it's lame and it's crappy and it sucks.

But.

Assuming that ScaredGirl gets enough validation out of serving the community that she elects to continue doing so, getting caught up in this bass-ackwards melodrama when it's clear that there was -- and STILL IS -- a simple solution to the whole mess that doesn't invalidate everything she's done...is dumb.   And there's no point in compounding one crappy situation by making it crappier -- not for us, but crappier for herself.

ScaredGirl has no need of our 'approval' -- that's absolutely true.  She could totally just ban anyone who objects to anything, lose half the community, and keep going with what remains.  That's apparently what you would do, in her shoes.

I'm glad it's her, and not you, that's in control.  SG has proven to be able to stand up to a lot of abuse with incredible equanimity (if you think me pointing out what could have been -- and still could be -- done better is "shocking", you should see the brawls she and I have gotten into in the past!), and that's a huge part of what makes her such an amazing asset to Elements.

She wants everything to work out well -- we all do.  The fact that she occasionally sees that something she's worked on isn't going to be taken well and decides to listen to the community is to her credit, but absolutely not to the community's blame.  Everyone naturally has an opinion about the events around them, and vocalizes their opinions when something impacts them enough to...


You know what?  This isn't worth explaining.  Instead, I'm going to treat you exactly like you believe SG should be treating the community.

You have no actual authority here, and thus your opinion is irrelevant to me and I will summarily ignore it.  Have a nice day.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 02, 2010, 08:08:40 am
You have no actual authority here, and thus your opinion is irrelevant to me and I will summarily ignore it.  Have a nice day.
If you are content to dismiss an argument not on its merit but on the status of its speaker, then that is your shortcoming and I can't help you past it.

In Elements, "These ends" (from the Declaration) are clear.  We're all here to have FUN.  And when the structure or rules of an event make things NOT FUN, we are all perfectly within our rights to take matters into our own hands, and alter or abolish the event.
Similarly, if you are so self-centered that you think when you sign up to participate in a free event it becomes your right to take it over when you want the rules to change, that is also your shortcoming.

I can do little more than point out these realities and hope that you will think about them. The single most important aspect of any debate, whether online or otherwise, is being thoughtful. You should consider that you and others have handled the event card situation in a less-than-perfect way and make actual strides to change your behavior in future similar situations. That's how any person, young or old, experienced or inexperienced, learns and becomes a better person. Your comments have, instead, continued to indicate that you think yourself unimpeachable and you place blame solely on others. I don't see any part of this debate where you or several other people have apologized to ScaredGirl or have apologized at least in part for something you did. "I am sorry this happened" does not cut it. Admitting you made a mistake is what you need to do.

You may take these considerations and do with them what you like; you and I are similar in that our pride can be hurt when people talk so directly to us. But I have learned to step back and consider the wisdom in what other people say even when I am at odds with them. Shortly after I first joined this forum I got into an argument about the War auction and used harsh and unnecessary language to defend a point in a forum post. ScaredGirl called me out for it. I realized she was right, and instead of arguing about the point I was trying to make which I still thought was right, I apologized for the way I conducted myself and we moved on. It's really not relevant in this event card situation whether the event card was good or bad; what's relevant is that you all handled it in such a way that ScaredGirl checked out of the event altogether. The least you could do is say you are sorry for what you did; better still would be to realize how you could improve your behavior for next time.

And you should realize that even if you hate my guts -- which would be without cause incidentally -- I really am completely impartial. I am not a crony of ScaredGirl -- actually I had sort of been at odds with her since we got into the argument I mentioned. But from an objective standpoint of a person who has himself built and moderated communities around websites (one in particular) I felt the need to write an individual editorial thread because my view was that you people reacted wrongly. You should realize that if several other people think this (and there are many more beyond me and ScaredGirl), perhaps we/they have a point, and perhaps you should understand that point and learn from it.

I understand that people in this community are tired of this debate and am about ready to stop talking about it. But I hope that everyone reading this leaves in a thoughtful way. I hope that we all come out of this thinking about how we all can do better next time, and not about how some other people besides ourselves need to do better.

Cheers to you all and hope to see you in War. I am undefeated so far ... perhaps we can take our differing views to the battlefield!

- Sir Valimont
Title: Re: Event Cards (removed from the event)
Post by: Scaredgirl on November 02, 2010, 08:24:55 am
First of all, any kind of personal attacks I see from now on will result in a swift punishment. Anyone incapable of getting emotional and personal, should not post on this topic.

Secondly, talking about this issue is perfectly acceptable because it is an important. You don't just sweep it under a rug and pretend everything is fine, because stunts like this one could have potentially taken down the whole event.


Sir Valimont is getting a lot of heat as usual, but he does have a good point if you actually read it instead of getting all emotional after the first few words.

The core question here is:
Who runs these events, the organizers, or the players?

The attitude expressed by the earlier post of Essence is the same attitude shared by many. It's the belief that organizers somehow work for players who have the ultimate say in everything. Apparently it's the job of an organizer to have their work first approved by the players before they can proceed. If the organizers don't ask community opinion first regarding every single detail, they have failed.

Lets say I run a tournament. Lets say a handful of players have a problem with some of the tournament rules. Are these players then allowed to ignore what the organizer says, and just use their own rules? Are the players allowed to pick and choose rules they like and ignore other rules? Is there someone who thinks this kind of behavior is ok?

Event Cards were approved by myself and our two Warmasters. They were never meant to be "fair" (word that many like to use in this luck based card game). Instead they were designed to make drastic changes to deckbuilding which would have made the whole event much more interesting. "Age.." cards were designed to put one element into the "spotlight" during a round. That element would have been like the "featured element" of the round, and most decks would have concentrated either on that element, or countering it. It would have been pretty cool to see what teams would have come up with. Unfortunately instead of taking it as a fun challenge, many teams took it as "unfairness" and somehow imagined having to fight fully upped decks and losing by default. As a deckbuilder, I find that to be ridiculous and weak.

And please lets not try to make this about freedom of speech and the right to express opinions. I have been very open with War planning, asking feedback, suggestions and help every step of the way. Only reason I didn't post Event Cards in advance was that this way they stay "fresh" and the event is more exciting because you don't know what to expect.

Remember, there's a big difference between..
1. posting feedback and asking for a change and
2. making up your own rules and/or threatening to quit (regardless of what the organizer says)

The latter is what happened here and I think it's wrong in many different levels. The scary thing here is that many people somehow see this whole thing as a "win". It tells me that they learned nothing, have no regrets, and would do the same exact thing if this happened again.
Title: Re: Event Cards (removed from the event)
Post by: guy_fawkes on November 02, 2010, 08:50:50 am
my opinion:
Ages.. cards with an unlimited Vault : GREAT IDEA
Ages.. cards with a FIXED Vault created WHEN there was no idea that those cards would have come up: BAD BAD IDEA

there's no strategy involved into this...
just luck and unfairness...
Title: Re: Event Cards (removed from the event)
Post by: kobisjeruk on November 02, 2010, 09:07:32 am
parallel to in game situation:

zanz thought up a new ability, neurotoxin that forces the opponent to discard a card whenever the creature deals damage to them
community was made aware of this and voice their opinions (with examples, 14 pages of it) and they've been heard

BUT, zanz could've just said "screw you guys, this r awesum!" and decide to keep neurotoxin as it is
how would it affect elementsthegame? will the game still be progressing forward, sure, but will it be a fun luck-based environment that we still enjoy thus far? doubt it
was the community wrong for asking for a change? because seems like it based on what SG/valimont said

i stand by what i said earlier, event cards idea is great but the Ages series is not well thought out
theres no way to know for sure how it will play out...

so go ahead, put those Ages back in War#3 or whatever and see how it'll play out
have fun with those 'spotlight' and pray to zanz those will be in your favor at the crucial moment
and SG, if you think theres too much drama before, wait until Ages are in effect to see what will come

remember folks, prevention is better than cure


you seems to push on the luck factor a lot on defending the Ages SG, i get that
but just think for a sec, let say there will be 12 rounds in all...and only 6 Ages will be used
just so happens a team, didnt have much cards in those 6 elements and their aligned Age never came (it was on Round 24)
creative deckbuilding? how much creative deckbuilding is there when you cant use any cards to benefit the event cards at all? (remember that we didnt know in advance what will come up)
you've just basically reduce the chance of winning for that team for the entire war, thats fun? for who?
dont tell me when against the odd, win will be much sweeter
just 6/3 upgraded cards bonus for General/Lt can make huge impact on the whole duel, now you want to make SOME team get that (with the possibility of a whole deck too!)? oh what fun to be had indeed
and hard luck to whoever didnt get to see their Ages...better luck next time war


another parallel (ok, not really); you have to go through 5 phases in Trials with tons of effort involved just to get some cards upgraded to use against your opponent
but now suddenly you get free upgrades whenever Age corresponding to what you got most of in your vault came up?
what the heck is that? (answer: luck)
so basically its not about who can came up with the best decks and best tactics to win the war...its about whos the luckiest
how awesome

(i've said to someone i wont post anymore but this^ needs to be said...but this will be all from me)
Title: Re: Event Cards (removed from the event)
Post by: TheonlyrealBeef on November 02, 2010, 09:36:58 am
I really am completely impartial.
That sentence kind of bothers me, I don't think anyone who is even slightly involved in the war can even be partially impartial. So far you seem to shove off all blame to the rest of the community like you blame the community to do, then again I am biased by being part of the community. You have (at the very least attempted) to make people think about the way they chose their words, but have you thought about yours? I find a lot of them insulting.

It looks mostly like a two team difference in which neither side is willing to admit they're wrong. Now we can both talk the entire topic full for several days, but I would like to see we all listen to each other first, if we're not prepared to listen to each others arguments there's no point in stating them. I've seen the same two bottom lines (forgive my abstraction) in almost every post so far, the "rebellious" participants of war are wrong / SV, SG are wrong.

I for one would like to see we don't post untill we have some new argument to add, which is why I'll just keep still now. Restating arguments doesn't help if the other side doesn't listen.....
(I do not mean to imply I do understand the "opposing side", I really don't know whether I'm fully getting the point, then again, uncertainty is a step in the right direction)
Title: Re: Event Cards (removed from the event)
Post by: Scaredgirl on November 02, 2010, 09:47:37 am
was the community wrong for asking for a change? because seems like it based on what SG/valimont said
You still don't get it, huh? Asking for a change and posting feedback is not a problem, making your own rules is.

If we used your "Zanz example", it wouldn't be like you said because all the players did was ask for a change. They posted feedback, Zanz listened to that feedback, and made the change. It was ultimately his decision, and that's how it's supposed to go because it's his game.

The correct way to use that example would be to say that instead of only posting feedback, the community decided to start threatening Zanz by saying "if you don't change it, we will quit", or "if you don't change it, we will hack the servers". That is a disrespectful way of doing things, thinking that because you are the player (of a free game), you have the right to do whatever you want to get your way, even sabotage the work of others.

Here's my philosophy: When I post game feedback, I don't demand anything. I post feedback simply to help the developers by giving new ideas etc. If they choose not to listen, that's their right as the owners of that game. I look at forum events the same exact way. The people who have built the thing, should run the show. It's their vision, not mine. I don't feel that, although having contributed nothing in the planning and organizing of an event, I somehow have the ultimate say in things because I'm a random player #63 in that event.

This is something the community should really think about if they want volunteers to run these events. Nobody wants to waste their time building these events, then having to deal with all kinds of drama and threats because players disagree with the rules.

I also urge that people, who have strong options and know what the correct way of doing things is, to build their own events and run them. We have a whole section for that, and anyone with a good idea can do it. This is a much more productive way of doing things and you have more control over the rules.


I tried to explain the situation as clearly as possible in my previous post. If a person still doesn't get it, I think the way we view the world and treat other people is so different, that there's nothing more I can say about it, so I will now stop trying to explain it.
Title: Re: Event Cards (removed from the event)
Post by: kobisjeruk on November 02, 2010, 09:57:22 am
Did you stop reading after that paragraph?

seems like you only focus on that part and completely ignore everything else i've said
and exactly how are we supposed to give feedback when...

a) we dont even know what kind of event cards ideas you've got that only you and 2 WMs discuss in private know
b) you put it up in R2 and swiftly remove it...before seeing it in action (which is a conundrum because you can say we made it go away)

so if you want to think of these...all these^ stuff we posted here and there as making our own rules
thats up to you
but there was no place in time to give feedback other than the original event card idea thread and you completely ignore your own post and that of another person

Quote
This is an idea I've talked about before. It uses the same mechanics found in many board games. The idea is that you draw one "Event Card" at the start of each round, and that card has some effect, positive or negative, that effects all the teams.
Quote
I support this idea, but you have to remember to make sure that these cards apply to EVERY element possible. For some elements, they either lack certain types of cards (mid-hitters, an arsenal of spells or permanents, rare cards, etc.) or lack cards in general (*hugs his imaginary :aether Icybraker plushie awkwardly*). So as long as these Event Cards don't indirectly favor certain elements (like the one you have in your post SG), then I'd say it's a fantastic concept. :)
Title: Re: Event Cards (removed from the event)
Post by: Scaredgirl on November 02, 2010, 10:35:04 am
and exactly how are we supposed to give feedback when...

a) we dont even know what kind of event cards ideas you've got that only you and 2 WMs discuss in private know
b) you put it up in R2 and swiftly remove it...before seeing it in action (which is a conundrum because you can say we made it go away)
a) I already explained why the cards were kept a secret. Besides, feedback is usually given after something happens, in this case after the card is posted. Some people actually did this, but others chose a different path which is why we are in this situation. Had there been a civilized discussion about this, I'm sure that with slight changes, like nerfs, everything could have been fixed so that majority likes it. Some people would always be dissatisfied but this is the internet so that's nothing new.

b) if I hadn't removed them, it would have led to a total disaster. Like I've said before, if some teams went with boycott and others didn't, how do you think it would have played out? If you don't take advantage of upped card when others do, the "unfairness" aspect of it would skyrocket. "You only won because you used the OP Event Card!!".


but there was no place in time to give feedback other than the original event card idea thread and you completely ignore your own post and that of another person

Quote
This is an idea I've talked about before. It uses the same mechanics found in many board games. The idea is that you draw one "Event Card" at the start of each round, and that card has some effect, positive or negative, that effects all the teams.
Quote
I support this idea, but you have to remember to make sure that these cards apply to EVERY element possible. For some elements, they either lack certain types of cards (mid-hitters, an arsenal of spells or permanents, rare cards, etc.) or lack cards in general (*hugs his imaginary :aether Icybraker plushie awkwardly*). So as long as these Event Cards don't indirectly favor certain elements (like the one you have in your post SG), then I'd say it's a fantastic concept. :)
Those cards would have affected all teams. Nothing I say there contradicts what actually happened.

I think you are confusing "listening feedback" to "taking orders from a player". I did read this particular feedback but I chose not to follow it. I wanted to have the "featured element of the round" thing, which is why I went with "Age.." cards. As an organizer, I feel I should have a power to make those kinds of decisions. I still feel that the concept would have been perfect for War. Only question is, should it have been capped at 6 upped cards or something to make it less "unfair"?
Title: Re: Event Cards (removed from the event)
Post by: Memorystick on November 02, 2010, 10:52:32 am
I think you are confusing "listening feedback" to "taking orders from a player". I did read this particular feedback but I chose not to follow it. I wanted to have the "featured element of the round" thing, which is why I went with "Age.." cards. As an organizer, I feel I should have a power to make those kinds of decisions. I still feel that the concept would have been perfect for War. Only question is, should it have been capped at 6 upped cards or something to make it less "unfair"?
I believe it was already "fair"- all elements had an equal chance to get their age card drawn. However, it was (or seemed) "unbalanced" (whether or not it actually was, I do not know). Capping it at 3 or 6 cards (per player, perhaps) would, imo, have made it (seem) more balanced. (Alternatively, give a disadvantage, discard/salvage-wise, when facing a deck that has less upped cards or that doesn't use that element, though I think the cap would be easier)
Title: Re: Event Cards (removed from the event)
Post by: kobisjeruk on November 02, 2010, 11:09:11 am
Quote
Only question is, should it have been capped at 6 upped cards or something to make it less "unfair"?
funny you should ask because i was going to post this in accordance to hyroen's effort (SOS Event Card)

(http://imageplay.net/img/m7Gbd92181/light.png)too "unfair", will cause drama
(http://imageplay.net/img/m7Gbd101157/lightjr.png)less unfair but tolerable, minor drama
(http://imageplay.net/img/m7Gbd101156/equality.png)best of all, no drama, "awesomesauce"
Quote
I still feel that the concept would have been perfect for War.
totally agree with that sentiment, 'event' can be seen as something that happens that affect the order
but when it borders on luck-based...much more than the effort put forth by teams, thats when i think the concept fail

i have absolutely no doubt that people wont give much fuss (least as much as what we've seen) if Age of Light were capped to some numbers instead of giving all non pillars/pendulums upgrade
Title: Re: Event Cards (removed from the event)
Post by: Scaredgirl on November 02, 2010, 01:02:45 pm
Ok, I'll give my opinion on those cards.

(http://imageplay.net/img/m7Gbd92181/light.png)Boldest and most interesting option. Sure, not getting your card draw gives you a disadvantage, but so does everything else luck based like the coin toss at the beginning of a duel, or your opening hand. Instead of crying about unfairness, players should take it as a challenge and stop assuming that War is supposed to be like chess. Remember, everyone can use those cards. :light can use more than you? Get over it, it's a game.
(http://imageplay.net/img/m7Gbd101157/lightjr.png)Less bold version of the previous card, but could work because the "featured card of the round" aspect still exist. Probably the best compromise, and the number 6 always makes sense.
(http://imageplay.net/img/m7Gbd101156/equality.png)Boring and unimaginative. "Featured card of the round" aspect totally abandoned, which means round deckbuilding would see very small changes.

If you want to see a card similar to this, you need to make 3 of these, one of each card type. So during one round you can use 6 upped creatures, then 6 permanents, then 6 spells. That would at least make some interesting changes to deckbuilding, instead of being a simple "everyone just take 6 random upped cards".
Title: Re: Event Cards (removed from the event)
Post by: 10 men on November 02, 2010, 03:11:51 pm
I'm really happy those "Age of Element" cards got the axe. In my opinion, in order to be fun, event cards should adhere to three rules:
- Add an interesting twist to the round, but not overshadow the round completely. They should be the icing on the cake, not what determines the winner of a round.
- Not be too obviously unbalanced towards some Elements. By doing this you make one team happy and demotivate eleven others.
- Be mostly upside. While it might be interesting for outsiders to watch people deal with difficulties, it not really the most thrilling thing for the participants to see their plans crushed. And it is just as interesting to see which team can make best use of the advantage an event card gives.
Some of the cards in the OP do not play by these rules.
First, the original age of *** just lets 11 teams play war and one team play genocide. I don't see wheres the fun with that. This doesn't mean that the idea that "One round, certain cards may be played upgraded" is bad as a whole. I wouldn't use Elements though, but for example card types. "Pillars may be played upgraded". "Spells may be played upgraded." etc.
The veils are pretty bad as well. I'm definitely not giving away too much information about our vault when I say that we would have had to play several decks where the mark did absolutely nothing. A much better option would be to give a salvage bonus to those who use the mark. This would lead to some nice strategic thinking, like "is it worth to weaken our deck to play mark X", "do we prepare more for certain marks", etc.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 02, 2010, 03:43:28 pm
What do people think of this idea:

There were 54 matches in round 1. We should test every single match from round 1 ten times. Five times with one of the decks completely upgraded except for pillars, and five times with the other deck completely upgraded except for pillars.

Given that people built those decks without expecting the opponent to have upgraded cards, it would be an even more unfair advantage than the Age of Light card would have been in the normal game.

I am willing to bet that with this sort of testing, no more than five matches out of the entire 54 would have their outcome change from what actually happened (i.e. who won).
Title: Re: Event Cards (removed from the event)
Post by: Amilir on November 02, 2010, 04:46:42 pm
"Who runs these events, the organizers, or the players?"

Well duh.  That's irrelevant though.  I can make statements too:  Who makes these events happen, the organizers or the players?  The players.  The organizers just set up an event, they can't make people play.  The players will make their own events if others don't.  Unofficial tournaments anyone?  The organizers run the event FOR the players, when properly done, as the players want.  Running an event in a way the players don't it to run is a deplorable act.  Waiting for the next time to change it may not an option when the event takes three months.

The players found a flaw in the rules and acted within their power to change it.  Does anyone really think the players would have boycotted if it was directly against the rules?  That's a silly assumption.  If it had been a veil card (which are just as bad if not worse) there would have been even more yelling and whining instead. 

We can work all we want, but it just doesn't matter if our vault doesn't have the cards to handle it.  It's not necessarily bad vault building either:  "The problem is that, at this rate, some team is going to lose because of something it couldn't possibly have known about when it was strategizing."  The reply?  "Some things, like Event Cards, are better left a secret until they happen."  Yep. 

War started as SG's brilliant idea, but it's now a community event.  It would happen without her.  Perhaps not as well, but someone would step up and run it.  As such, praise/blame for changes falls on SG's head.  Praise not as much, because there's always the question of whether we would have done something similar.  This time however, SG really messed up, in a way the community wouldn't have.  So she gets full blame for that and only partial credit for her other work.  It's not really fair, but with 'not fair' being a large part of the drama....  Luckily, it's fixed now.

I'm also completely baffled at SG thinking the community would want or even accept this.  People HATE luck.  They complain about the amount that already exists, but they can't do much about it.  Putting more luck into a prestigious event when it could be avoided is never going to get a positive reaction.  It doesn't matter if it's significant or not, except if the boost to skill involved is greater.  People DO assume that measures are going to be taken to maximize the amount of skill involved and minimize luck.  All major competitive tournaments do.  This is the biggest event in Elements.  Of course people expect the same.  That's all forgetting the problem of relatively new people and upped cards.  Our teams were set before we could know how important it might be for the members to be able to afford upped cards.

Oh and anytime anyone feels like pulling out that "it's just a game" argument again, try to remember that the super bowl is also "just a game".  Winning or losing does, in fact, matter to people.  Whether it should or not.
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on November 02, 2010, 06:20:22 pm
So SG, you've mentioned the potential drama that would have occurred if one of the teams that won did so because it decided to use the Age cards while other teams didn't. I don't think there's really any doubt that this is at least somewhat true. There would have been drama about it.

However, wouldn't there also have been drama if one team had won specifically because it's age card came up? Say it's the finals. Team Fire vs. Team Air and the age of fire card comes up and Air proceeds to lose. I certainly would have felt cheated. It's just that now instead of

Quote
You only won because you used the OP Event Card!!
it would now be

Quote
You only won because you had the OP Event Card!!
Is there really that much difference?

I will allow that the reaction could have been better, but I don't think "the ignoring" would have caused anymore drama than the cards themselves would have.
Title: Re: Event Cards (removed from the event)
Post by: Nume on November 02, 2010, 06:20:30 pm
b) if I hadn't removed them, it would have led to a total disaster. Like I've said before, if some teams went with boycott and others didn't, how do you think it would have played out? If you don't take advantage of upped card when others do, the "unfairness" aspect of it would skyrocket. "You only won because you used the OP Event Card!!".
I'd just like to point out, that this exact situation wouldve happened with or without the boycott due to teams not taking the required elements in their vault. Teams would have ended up not being able to use any/many of the upped cards, and wouldve complained even more than now due to losing from it. I actually think the event cards as they are could work, but only if teams knew they were coming beforehand (not the order, just that cards like that) and starting vault sizes were increased by an amount large enough to make fielding some cards from all 12 elements plausible.
Title: Re: Event Cards (removed from the event)
Post by: Essence on November 02, 2010, 08:17:52 pm
b) if I hadn't removed them, it would have led to a total disaster. Like I've said before, if some teams went with boycott and others didn't, how do you think it would have played out? If you don't take advantage of upped card when others do, the "unfairness" aspect of it would skyrocket. "You only won because you used the OP Event Card!!".
I'd just like to point out, that this exact situation wouldve happened with or without the boycott due to teams not taking the required elements in their vault.

This.  Nume has hit on EXACTLY the objection that every single person who hates the Age cards has to their existence.  All socio-philosophical questions about the nature of the relationship between an event organizer and the event's participants aside, the Age cards were outright BAD for the event because of the exact scenario that Nume described. 

I'll come back for more commentary on the aforementioned questions when I have more time. :)
Title: Re: Event Cards (removed from the event)
Post by: Hyroen on November 03, 2010, 02:02:25 am
Um... what happened to my "SOS: Event Cards" thread?
Title: Re: Event Cards (removed from the event)
Post by: Memorystick on November 03, 2010, 02:04:25 am
Um... what happened to my "SOS: Event Cards" thread?
I think it was merged with the "suggestions and feedback" thread.
Title: Re: Event Cards (removed from the event)
Post by: Hyroen on November 03, 2010, 02:09:58 am
Thanks Memorystick, not even the Warmaster knew the correct response to that question.

Shouldn't have been merged, that thread had a specific and sole purpose: Event Cards. Now they're just generalized as suggestions? *sigh*

Why does this always happen?

Kudos to you thread-merger, destroyer of worlds.
Title: Re: Event Cards (removed from the event)
Post by: Scaredgirl on November 03, 2010, 04:03:18 am
Thanks Memorystick, not even the Warmaster knew the correct response to that question.

Shouldn't have been merged, that thread had a specific and sole purpose: Event Cards. Now they're just generalized as suggestions? *sigh*

Why does this always happen?

Kudos to you thread-merger, destroyer of worlds.
General Discussion is for discussions that don't have a better place. Everything that doesn't have a forum section for it, is labeled as "general". Everything that does have a place for it, should be posted there.

If you have feedback or suggestions about War, guess where you should post them? That's right, in the War Feedback and Suggestions topic.

This is how forums work.
Title: Re: Event Cards (removed from the event)
Post by: Nume on November 03, 2010, 04:16:12 am
Thanks Memorystick, not even the Warmaster knew the correct response to that question.

Shouldn't have been merged, that thread had a specific and sole purpose: Event Cards. Now they're just generalized as suggestions? *sigh*

Why does this always happen?

Kudos to you thread-merger, destroyer of worlds.
General Discussion is for discussions that don't have a better place. Everything that doesn't have a forum section for it, is labeled as "general". Everything that does have a place for it, should be posted there.

If you have feedback or suggestions about War, guess where you should post them? That's right, in the War Feedback and Suggestions topic.

This is how forums work.
WHAT?!?!?! You mean to tell me that general discussion isnt the only section on the forums? (/sarcasm :P)
Title: Re: Event Cards (removed from the event)
Post by: Hyroen on November 03, 2010, 05:28:33 am
So there can't be a thread regarding Event Cards? They clearly deserve their own area of discussion as is now made clear.
Title: Re: Event Cards (removed from the event)
Post by: Essence on November 03, 2010, 05:55:46 am
It would seem to me like this is the place to do it, seeing as the thread is named "Event Cards" and all.  ;)
Title: Re: Event Cards (removed from the event)
Post by: Kuroaitou on November 03, 2010, 07:30:13 am
It would seem to me like this is the place to do it, seeing as the thread is named "Event Cards" and all.  ;)
Um... as SG just said:

If you have feedback or suggestions about War, guess where you should post them? That's right, in the War Feedback and Suggestions topic.

This is how forums work.
^^;;; - I mean, I know this topic says Event Cards, but if you guys want to provide a topic of having more 'fair' Event Cards, then that topic should be the best place to put it, don't you think?



That said; as a member on Team Darkness, regardless of the disadvantage that was about to happen, I had no idea that this 'petition' would become so intense that the Event Cards were removed completely. The real sad thing was that I was planning to make a bet with Kael that I would take a swig of a mixed drink every time we faced a deck that included upgraded Holy Lights in it - if we WON against that deck, I'd be forced to take a straight up shot of vodka. :P :-[

Guess we'll never figure out how drunk I'd get eh?

Here's to hoping that regardless of what happens, we can put this drama behind us and continue War #2 as planned (I'd feel devastated if the entire War was canceled).
Title: Re: Event Cards (removed from the event)
Post by: SnoWeb on November 03, 2010, 07:43:43 am
Here's to hoping that regardless of what happens, we can put this drama behind us and continue War #2 as planned (I'd feel devastated if the entire War was canceled).
Exactly, what the French government could say: "Stop complaining and Go to work!"
Title: Re: Event Cards (removed from the event)
Post by: PhantomFox on November 03, 2010, 08:51:19 pm
Was that the time they tried to introduce the 10-day work week?
Title: Re: Event Cards (removed from the event)
Post by: tyranim on November 03, 2010, 10:18:55 pm
the bottom line of all this is (and im going to play devils advocate)

for the elemental cards: life's not fair, get over it

against the elemental cards: these create an imbalance in the game and that is EXACTLY what should be avoided.

those who dont have an opinion on the matter: (sarcastic) thanks (/sarcastic)
Title: Re: Event Cards (removed from the event)
Post by: Essence on November 04, 2010, 12:01:17 am
And then there's the bottom line of the other side of the issue -- the sociophilosophical questions.

On behalf of SG and the other people running the show: we did the work, you did nothing, you have no place being dicks to us about the rules.

On behalf of the players: we put in a lot of work, too (it's not easy organizing all this salvaging/discarding/deckbuilding in just 3 days, man!) -- and we don't want our efforts invalidated by these unbalanced rules.

On behalf of the spectators that don't care: w/e, game on, dude.

Title: Re: Event Cards (removed from the event)
Post by: smuglapse on November 04, 2010, 12:47:49 am
Probably already been said, but...

The artwork is frickin' fantastic.
Title: Re: Event Cards (removed from the event)
Post by: Essence on November 04, 2010, 12:49:05 am
True that, that Event Card art is badass through and through.
Title: Re: Event Cards (removed from the event)
Post by: 918273645 on November 04, 2010, 12:52:24 am
I think it was VERY unfair. Let's say in the final round it is Darkness agianst poor ole' (insert element here) Darkness wins. Sorry. No redos.
Title: Re: Event Cards (removed from the event)
Post by: Dragoon1140 on November 04, 2010, 12:56:32 am
I think it was VERY unfair. Let's say in the final round it is Darkness agianst poor ole' (insert element here) Darkness wins. Sorry. No redos.
You honestly think there will be 24 rounds in this war?  I understand optimism, but let's be serious now.   :P
Title: Re: Event Cards (removed from the event)
Post by: Daxx on November 04, 2010, 03:27:38 am
I've been holding back my opinion on this as I've done some moderating with regards to a few of these threads and I wanted to stay impartial. It seems like this particular drama isn't going to require the mop any more, so I can contribute.

I know that a lot of this has been said before, but I'm going to reiterate it here anyway.

It is my opinion that the event cards in general were a good idea that brought some challenge in deckbuilding to the war. There are many examples from the list of ones posted that would have been extremely interesting. However, in my opinion, there were specific examples of ones that were not good ideas. The "Age of..." series was a particular culprit, and probably should not have been included as part of the War. I can go into quite some detail about why I believe this to be the case, but I suspect that given the volume of discussion on this subject already, it would be lost in the pandemonium. This outcome was always going to be a risk in an environment where a single person is leading design without inviting comment (arguably, this was necessary despite the risk).

Was the action advocated by some of the players with regards to these cards appropriate? Absolutely. There is no question that what they did was entirely within the rules of War, and also within the context of the game.
Let's break this down carefully. A team leader, faced with an event rule which he regarded as being unfair[1], chose to not take advantage of the bonus the rule allowed him to optionally take. There was no rule breaking here whatsoever. There is no equivalence between flouting the rules and deliberately playing sub-optimally, and to suggest so is disingenuous.
To make an analogy to football - when a football player is injured and the ball is still in play, usually the opposing team will kick it across the sidelines or pass it to that team's goalkeeper. They could choose to continue play with their new-found advantage, but they choose not to do so because it would not be sportsmanlike. You would never dream of claiming that because they didn't play on that they would be breaking the rules.

If you want to argue about the threats to leave the game, then we're riding an entirely different beast. There is at best a minor social contract that you enter into when you sign up for War which binds you to compete, based on social standing within the community and the promise of further events. This social contract cannot be easily enforced by necessity, as War needs to be flexible enough to deal with inevitable dropouts in a field of 108 competitors playing a free online game across several months. However, there is no hard-and-fast obligation to complete the event if you enter. Argue all you like about that one, but from a practical standpoint it makes no difference because this is the internet and if a person were to want to stop playing for any reason whatsoever (their grandmother dying, loads of homework, or simply boredom) there is nothing anyone can do about it.

The only ultimate rule which governs participation is "do I want to do this, will I be having fun?". This is the same with any event run on these forums, whether it is a large and complex tournament run by the site admin or a short tournament run by a newbie for other newbies. Players have absolutely no inherent responsibility to the tournament organisers, who volunteer, and work for free. This does not mean that the tournament organisers cannot moderate their games and exclude people with poor track records, but to suggest some sort of inherent ethical structure which means that the players owe the tournament organisers their participation is ludicrous. It is especially ludicrous when you consider the context - that the tournament organiser broke the social contract first by deviating from expectations about how the event was going to be run.

In the social context, could it be considered disrespectful to Scaredgirl to walk away from her hard work? Quite possibly. Would Scaredgirl be within her rights to be upset, and perhaps bar people from future games? Again, quite possibly. Is it inherently unethical to threaten to walk away when you consider that you are no longer governed by the social contract of the event? I doubt it. In particular, the two claims being made that a) not taking an optional bonus in protest of an unfair competitive situation is equivalent to breaking a rule, and b) there is some inherent ethical tie between organisers and players that makes people choosing to leave a game "unethical", are separate issues, and should not be conflated.

[1] Where unfair in this context means it gave an arbitrary random bonus to individual teams which was not evenly distributed across the game, and thus altering the "level playing field"-context of the game.

TL;DR
wrong.Forum shopping for the sake of an argument is a dick move.[/list]
EDIT: heh, this probably should have gone in the Feedback and Suggestions thread. I can move it over if people want.
Title: Re: Event Cards (removed from the event)
Post by: Essence on November 04, 2010, 03:31:26 am
+Karma.
Title: Re: Event Cards (removed from the event)
Post by: Memorystick on November 04, 2010, 03:36:52 am
TL;DR indeed. An excellent analysis, imo. I completely agreed with everything you said.

I'm not sure if this warrants +karma (like essence clearly does X3) but I'm not ruling it out, either :)
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on November 04, 2010, 04:53:33 am
Very well said.
Title: Re: Event Cards (removed from the event)
Post by: kobisjeruk on November 04, 2010, 04:54:32 am
frankly i dont know where this threat to quitting the game or war or whatever even came from
it might've been said somewhere in jest...that i also dont know about but people keep bringing it up, making it the highlight of the whole thing
the only thing that i'm sure of is :-

a) some people ask/demand that Ages series be removed from war or nerf (including yours truly)

b) some other people decide to refrain from using the optional effect and suggested others to follow suit (hence starting the whole boycott thing)

there was no threat whatsoever about quitting or leaving the war/game
(unless some people got a hold of secret messages between participants threatening to do such thing)
please refrain from saying the community threatened to quit/leave because of this issue
even if nothings changed, we will still be here playing it...i have no doubt about that
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 04, 2010, 05:20:22 am
Daxx, I do indeed think many of your points are valid and your post is intelligent and well reasoned, however I believe the crux of the entire issue stems from this misconception that many members of the community have:

...the tournament organiser broke the social contract first by deviating from expectations about how the event was going to be run.
It is highly delusional to think that the organizer(s) of this free event deviated from any reasonable expectations. Whether that is because the expectations players had were themselves delusional, or whether it's because players thinking that when their expectations aren't met that gives them moral authority to "act like dicks," is somewhat moot.

We exist here in a community of many with a rather unrealistic perception of what their roles in fact are. A community like this runs best when people feel engaged, like they can participate and like that they are contributing to the overall creative work that is the forum and the game community. And that's not negligible; in fact it's a measurable asset. If Zanzarino were to sell his software tomorrow, the fact that it is attached to an active community would garner more money in the sale. Nonetheless. The large amount of "titles" given to folks around here are more about community building than they are about serious responsibility when it comes to maintaining the website. Understanding exactly what it means to "run" something is really pretty nuanced and few people grasp it under age 30, and often not then except with experience. ScaredGirl is a person who de facto runs this site; she has actual tangible responsibility which comes directly from the fact that she built it with her two hands. Beyond her, everyone else is really just a community organizer of some degree or another. People do make contributions as is always the case in an open community and some of those contributions may become permanent parts of the ouevre, but it does not take more than about ten sober seconds to realize that this is ScaredGirl's ouevre. Perhaps it will morph into the ouevre of 2 or 3 people depending on how much creative authority ScaredGirl cedes to those people. But that is her choice and it's pretty obvious that it has not yet happened to any great extent for the over-arching structures of this site.

Here there are community contributions and there are many useful roles played by volunteers; but they and no one else is in an actual managerial role with actual responsibility to maintain the website. That is just the way free websites work. That realization may be helpful to many who feel entitled to levy their influence on content design -- because: since they are without responsibility for design they have no real authority. It is this basic principle that explains why the expectations you refer to in your quote above are off-base. No person here who came to this website by discovering and playing Elements on the internet and then deciding to volunteer to help the community should delude himself into thinking that he is now entitled to redesign it. These people are free volunteers; they are not programmers sitting in an office hired by Zanzarino; they are not associates of ScaredGirl. They have no actual responsibility over website content and there is no actual authority.

I think it is a mischaracterization of statements that I or SG may have made to think that we're painting this as an ethical dilemma; I don't find it useful to argue that participants are ethically bound to much of anything in free online gaming forums -- that's the nature of the medium, as you correctly pointed out. More accurately, I think we see it as a basic matter of maturity. You don't like something, so you throw a temper tantrum: that's the simplified version of what happened. It did not happen unilaterally across the community, but rather was pushed forward by the typical immature intellectual force that is 16-to-24-year-old gaming males who like to invoke concepts they learned in government class when they paint themselves "activists" in what ultimately amounts to whining and pouting. This is not descriptive of everyone, surely not, and these movements happen by way of unspoken group consensus more than bad intentions on any one person's part.

So in many ways I actually agree with you entirely that there's no real validity in saying people acted unethically and should be lambasted as such. But by the same measure all of the posturing and theory spouted by some members of this community belie an utterly inexperienced view of the way the world basically works, and I can only describe it as "silly." Pages of arguments about what "rights" an unpaying, could-be-anyone internet user should have with regard to a product designer are arguments that simply have no context in "real life." I build products for a living; and even my paying customers, including those who pay a subscription fee and receive content from me regularly that they may not always like, have no right whatsoever to dictate their opinions to me let alone control my creative endeavors. I don't need to have arguments about a video game to understand these facts: they are simply how the world works, as any single person who designs products like me professionally already knows. When it comes to customers, the reality is, if they don't like it, they can stop paying and go elsewhere. The payment they are making is voluntary and based on their own expectations. As long as I am not broadcasting expectations to the contrary -- like that I say I sell apples when I sell oranges -- they have no legal or ethical right to be upset if they don't like what they get. Here we're in an even more extreme situation where the only thing that members have invested is their recreational time and not their money, so it's even more ludicrous to think that people here should have rights over something the organizers design. And ScaredGirl never told the community that Event Cards were not going to favor one element over another; and it is implicit in any video game like this one that luck is a factor. It is outrageous to claim that ScaredGirl acted irresponsibly therefore: Both because she is not bound to any set of expectations anyway and because she didn't misrepresent any aspect of what she was doing.

It's not a "nuance" but two completely different things that are not hard to understand when one says a person has no right to creative control or on the other hand that his opinion doesn't matter. Those are not the same things and no one has ever said or ever believed that someone's opinion here doesn't matter. Not being in charge and not mattering are different.

For example, of course I care immensely what my clients want and how they feel about what I sell them -- so it's an important aspect of my business to make myself open to that feedback. But I'm not somehow beholden to them because of it. Exactly the same is true for ScaredGirl -- she is not bound to screen her design past anyone. But she does, frequently. And she engages the community to help in design frequently too -- because she cares what people think, like any good designer. It is not that hard to understand that a community member's opinion being important and desired by the organizers is not the same thing as that community member having authority and the designers being required to heed those opinions.

I don't need to speak for ScaredGirl but I can say: in spite of the extremely true fact that I would be an idiot not to care what my clients think, that doesn't change the fact that if any one of them were to make similar statements of insolence to some of the ones I've read in others' posts on this website, I would probably find them so ridiculous that I wouldn't even be mad -- I would just write them off as infantile. So if ScaredGirl was pissed, upset, what-have-you, I understand -- and I'm not such a condescending self-important prick that I say it's because she's "emotional" (not that I'm implying you have said anything even close to that, I'm just making the point). Even if she is the most emotional person on the planet. That would be like stealing something and getting in front of the judge and feeling like the whole problem was caused by the fact that this was the meanest judge in the world. The problem of course was with me and what I did -- not how other people reacted to it.

Anyway, that is a frank assessment of this situation and I hope you can understand my perspective even if you disagree. I do believe that most people who create products think about these things much the way I do, and that they would find customers' presumption of rights over the design process ludicrous. Perhaps the status quo for free internet games is somehow different, but my experience with them and my reading of ScaredGirl's posts suggests otherwise.

There you have it, those are my 2¢.
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on November 04, 2010, 05:59:23 am
Just so you know Sir Valimont, part of the reason everyone tends to respond so negatively you your posts is that you say things like this:
Quote
It is highly delusional to think that the organizer(s) of this free event deviated from any reasonable expectations.
The exact same information could be conveyed this way:
Quote
I think it is incorrect to think that the organizer(s) of this free event deviated from any reasonable expectations.
Basically, personal attacks are incredibly counterproductive if you want anybody to actually listen to you.
Quote
Whether that is because the expectations players had were themselves delusional, or whether it's because players thinking that when their expectations aren't met that gives them moral authority to "act like dicks," is somewhat moot.
Here, breaking those expectations broke the social contract. When we all signed up for the event, we expected certain things. We might not be paying any money, but we are draining a large portion of time into this. If you think the developers have no obligations to us, then I'm not sure why you think that we have any obligation to the event.

The developers can do whatever they want, sure. But in that case, so can we. If the developers are allowed to break our expectations, then why aren't we allowed to break theirs?
Quote
have no right whatsoever to dictate their opinions to me let alone control my creative endeavors
Perhaps. But you also have not right whatsoever to dictate your opinions to them. If they don't like your product, they have every right to just walk away. I'll note that nobody here even threatened to leave.

A better parallel here would be this:

Lets say you wrote a piece of computer software (the war). It had this one feature you thought was really cool (event cards). But your customers (the war community) hated it. So they all said "Well I like the software but I really hate the feature. I'll just go on and use the product like the feature didn't exist."

You have no right,  even though you developed the software, to force them to use the feature.

Long story short:
Quote
If you want us to commit our time to the event, then you have the obligation to make the event something we want to commit our time to. If you don't care if we participate, then you can do whatever you want
Title: Re: Event Cards (removed from the event)
Post by: Nume on November 04, 2010, 07:20:25 am
When it comes to customers, the reality is, if they don't like it, they can stop paying and go elsewhere. The payment they are making is voluntary and based on their own expectations. As long as I am not broadcasting expectations to the contrary -- like that I say I sell apples when I sell oranges -- they have no legal or ethical right to be upset if they don't like what they get.
You just said that people are free to do what you accuse everyone of doing so wrongly. Also, NOONE has tried to dictate the rules. Thats probably the most irritating thing everyone keeps saying. We never said "You have to change this! bwaarg!" All anyone said was that we dont think its fair, so we (as in us, ourselves) are not going to use it. We never threatened anyone or tried to dictate the rules. We could have just said we're not going to participate to make it what you are saying in the above quote, but I dont think any of us wanted that because it would still be a fun event, and one worth spending our time, even if we had to go againt upgraded decks using unupgraded decks. There was no obligation to change the rules. Scaredgirl changed them to try to calm the community and prevent drama, but that doesnt mean we forced it.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 04, 2010, 07:59:08 am
When it comes to customers, the reality is, if they don't like it, they can stop paying and go elsewhere. The payment they are making is voluntary and based on their own expectations. As long as I am not broadcasting expectations to the contrary -- like that I say I sell apples when I sell oranges -- they have no legal or ethical right to be upset if they don't like what they get.
You just said that people are free to do what you accuse everyone of doing so wrongly. Also, NOONE has tried to dictate the rules. Thats probably the most irritating thing everyone keeps saying. We never said "You have to change this! bwaarg!" All anyone said was that we dont think its fair, so we (as in us, ourselves) are not going to use it. We never threatened anyone or tried to dictate the rules. We could have just said we're not going to participate to make it what you are saying in the above quote, but I dont think any of us wanted that because it would still be a fun event, and one worth spending our time, even if we had to go againt upgraded decks using unupgraded decks. There was no obligation to change the rules. Scaredgirl changed them to try to calm the community and prevent drama, but that doesnt mean we forced it.
The community did not choose one of the options of the event card. The community chose to abandon the event card. It does not matter what the event card said; it matters that the community decided to abandon it. You cannot abandon a rule -- that's the same thing as breaking it.

In the United States, sometimes people make donations to charities. When an American citizen makes a donation of $1000 to certain charities, there is a law that says he is allowed to pay $1000 less dollars in taxes. Obviously donating to charity is an option, so if someone just pays the $1000 tax, that's fine.

Now: let's say an influential US citizen doesn't like the law. Well, he doesn't have to donate anything. He can make that choice. However, he ABSOLUTELY CAN NOT make a public speech about how he and all the employees in his company are not going to donate in such a way as to encourage other people in similar positions to also not donate.

Try to understand:

1) Sometimes the government provides choices.

2) It is legal to make whatever choice you want.

3) It is illegal to stop the government from offering that same choice to everyone else.

4) Because of #3, it is illegal to create a situation where everyone is living in a context where there is no choice. The government has the authority to offer a choice -- so it is the government's "right" to have a society where everyone has the choices that they offer.

What this community did is the same thing as #4. Not #3, but #4.

Another analogy that might be easier to understand:

If at your school you are allowed to vote for Mr. Smith or Mrs. Sanders as teacher of the week, then no one can argue if you vote for one person or the other. But if a group of "cool kids" decide that everyone should choose Mr. Smith, then if they intentionally create a situation where everyone is influenced to choose Mr. Smith -- like if they make a public announcement that that's what they are doing because of this and that reason that would be uncool to argue with -- then they have done something wrong. Why? Because they have taken away the authority of the school to enforce a decision-making process on the school's terms. It makes no difference if the cool kids are actually threatening to beat people up if they vote the wrong way or if they don't. The METHOD USED to change people's votes is irrelevant; the act of changing the context of choice-making is what matters.

So, in fact yes, dictating the rules is exactly what the community was trying to do. Well, in real life it is illegal when it comes to government statutes and it is grounds to get you fired if you do it inside of an organization. And these things are so basic and obvious to those of us who know about managing choices for people that it's actually difficult to explain. It just seems obvious.

I know it's the same for you: It just seems so obvious that you didn't break any rules. You made a choice that you were given and it seems ridiculous for someone to say you broke rules. What you are not seeing is that the rule you're breaking is not a written rule, but it is a basic rule of engagement, a basic understanding between participant and organizer: and those rules are just as important if not MORE important than rules within the event. If you break a rule in the event you can receive a penalty -- but if you become a person who refuses to uphold the basic relationship of organizer and participant, you make the event impossible.

That is the problem and that is why you see the posts ScaredGirl and I have made.

I hope this clears things up a bit.
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on November 04, 2010, 08:37:51 am
The community did not choose one of the options of the event card. The community chose to abandon the event card. It does not matter what the event card said; it matters that the community decided to abandon it. You cannot abandon a rule -- that's the same thing as breaking it.

In the United States, sometimes people make donations to charities. When an American citizen makes a donation of $1000 to certain charities, there is a law that says he is allowed to pay $1000 less dollars in taxes. Obviously donating to charity is an option, so if someone just pays the $1000 tax, that's fine.

Now: let's say an influential US citizen doesn't like the law. Well, he doesn't have to donate anything. He can make that choice. However, he ABSOLUTELY CAN NOT make a public speech about how he and all the employees in his company are not going to donate in such a way as to encourage other people in similar positions to also not donate.
He absolutely can do that. It is entirely within the realm of free speech. This would be called "trying to influence public opinion." This is clearly acceptable under our current laws (I mean come on, did YOU see all of the political ads?).

Quote
Try to understand:

1) Sometimes the government provides choices.

2) It is legal to make whatever choice you want.

3) It is illegal to stop the government from offering that same choice to everyone else.

4) Because of #3, it is illegal to create a situation where everyone is living in a context where there is no choice. The government has the authority to offer a choice -- so it is the government's "right" to have a society where everyone has the choices that they offer.

What this community did is the same thing as #4. Not #3, but #4.
It's a best a matter of opinion if they did this. In fact, it seems to me like Mr. Blonde actively encouraged other people to decide what they wanted to do for themselves.

I agree. Flaming teams that will use the upped cards or SG or the warmasters should not be done. Team Death will not be taking advantage of any of these "type" of event cards but fully do not expect others to follow suit.

No complaints, no whining will be forthcoming from our team.
This certainly doesn't seem coercive to me.

Also, it's not like he was even the first one to state his dislike for the card (there were around 5 pages worth of complaints before he even got there). He merely echoed the what the public opinion already was. That's the only what he said made such an impact. If he had said the same thing about the first card, he would have been promptly ignored.

Quote
Another analogy that might be easier to understand:

If at your school you are allowed to vote for Mr. Smith or Mrs. Sanders as teacher of the week, then no one can argue if you vote for one person or the other. But if a group of "cool kids" decide that everyone should choose Mr. Smith, then if they intentionally create a situation where everyone is influenced to choose Mr. Smith -- like if they make a public announcement that that's what they are doing because of this and that reason that would be uncool to argue with -- then they have done something wrong. Why? Because they have taken away the authority of the school to enforce a decision-making process on the school's terms. It makes no difference if the cool kids are actually threatening to beat people up if they vote the wrong way or if they don't. The METHOD USED to change people's votes is irrelevant; the act of changing the context of choice-making is what matters.

So, in fact yes, dictating the rules is exactly what the community was trying to do. Well, in real life it is illegal when it comes to government statutes and it is grounds to get you fired if you do it inside of an organization. And these things are so basic and obvious to those of us who know about managing choices for people that it's actually difficult to explain. It just seems obvious.
Have you ever even SEEN political ads. This is exactly the way virtually all of them function.

Also, by almost direct analogy, public figures would NEVER be able to voice their opinions, because they might "influence" somebody.

Quote
I know it's the same for you: It just seems so obvious that you didn't break any rules. You made a choice that you were given and it seems ridiculous for someone to say you broke rules. What you are not seeing is that the rule you're breaking is not a written rule, but it is a basic rule of engagement, a basic understanding between participant and organizer: and those rules are just as important if not MORE important than rules within the event. If you break a rule in the event you can receive a penalty -- but if you become a person who refuses to uphold the basic relationship of organizer and participant, you make the event impossible.
The same argument can easily be made in reverse.
Quote
basic rule of engagement, a basic understanding between participant and organizer: and those rules are just as important if not MORE important than rules within the event.
There is a very distinct limit to how much you can do as an organizer and still reasonably expect people to be ok with. Let me try to explain this with another example.

Let's say that all of a sudden, when we got to the finals, SG made an announcement that the winner would be determined by throwing dice (which actually isn't far from the truth with those Age cards around). Everyone would have screamed bloody murder about it, and rightly so. The months worth of time that every had committed to the war coming down to a throw of the dice? Nobody would have bothered committing all of that time if it was just going to come down to throwing some dice. Whether through malice or merely lack of forethought, you gave them something that it was not reasonable to expect and was distinctly different than what they thought they were paying for (with time).

What would have happened then would be one of two things:

1) The rule is promptly changed (note that this is what would have occurred because SG can be a reasonable person).

2) Assuming however, that SG had stuck by the rule, it seems nearly certain that everyone would have said "screw that" and gone off and held the matches themselves.

You can't get away from the fact that if the participants are to have any obligations to the organizers, then the organizers also have obligations to the participants.
Title: Re: Event Cards (removed from the event)
Post by: Nume on November 04, 2010, 08:48:54 am
When it comes to customers, the reality is, if they don't like it, they can stop paying and go elsewhere. The payment they are making is voluntary and based on their own expectations. As long as I am not broadcasting expectations to the contrary -- like that I say I sell apples when I sell oranges -- they have no legal or ethical right to be upset if they don't like what they get.
You just said that people are free to do what you accuse everyone of doing so wrongly. Also, NOONE has tried to dictate the rules. Thats probably the most irritating thing everyone keeps saying. We never said "You have to change this! bwaarg!" All anyone said was that we dont think its fair, so we (as in us, ourselves) are not going to use it. We never threatened anyone or tried to dictate the rules. We could have just said we're not going to participate to make it what you are saying in the above quote, but I dont think any of us wanted that because it would still be a fun event, and one worth spending our time, even if we had to go againt upgraded decks using unupgraded decks. There was no obligation to change the rules. Scaredgirl changed them to try to calm the community and prevent drama, but that doesnt mean we forced it.
The community did not choose one of the options of the event card. The community chose to abandon the event card. It does not matter what the event card said; it matters that the community decided to abandon it. You cannot abandon a rule -- that's the same thing as breaking it.

In the United States, sometimes people make donations to charities. When an American citizen makes a donation of $1000 to certain charities, there is a law that says he is allowed to pay $1000 less dollars in taxes. Obviously donating to charity is an option, so if someone just pays the $1000 tax, that's fine.

Now: let's say an influential US citizen doesn't like the law. Well, he doesn't have to donate anything. He can make that choice. However, he ABSOLUTELY CAN NOT make a public speech about how he and all the employees in his company are not going to donate in such a way as to encourage other people in similar positions to also not donate.

Try to understand:

1) Sometimes the government provides choices.

2) It is legal to make whatever choice you want.

3) It is illegal to stop the government from offering that same choice to everyone else.

4) Because of #3, it is illegal to create a situation where everyone is living in a context where there is no choice. The government has the authority to offer a choice -- so it is the government's "right" to have a society where everyone has the choices that they offer.

What this community did is the same thing as #4. Not #3, but #4.

Another analogy that might be easier to understand:

If at your school you are allowed to vote for Mr. Smith or Mrs. Sanders as teacher of the week, then no one can argue if you vote for one person or the other. But if a group of "cool kids" decide that everyone should choose Mr. Smith, then if they intentionally create a situation where everyone is influenced to choose Mr. Smith -- like if they make a public announcement that that's what they are doing because of this and that reason that would be uncool to argue with -- then they have done something wrong. Why? Because they have taken away the authority of the school to enforce a decision-making process on the school's terms. It makes no difference if the cool kids are actually threatening to beat people up if they vote the wrong way or if they don't. The METHOD USED to change people's votes is irrelevant; the act of changing the context of choice-making is what matters.

So, in fact yes, dictating the rules is exactly what the community was trying to do. Well, in real life it is illegal when it comes to government statutes and it is grounds to get you fired if you do it inside of an organization. And these things are so basic and obvious to those of us who know about managing choices for people that it's actually difficult to explain. It just seems obvious.

I know it's the same for you: It just seems so obvious that you didn't break any rules. You made a choice that you were given and it seems ridiculous for someone to say you broke rules. What you are not seeing is that the rule you're breaking is not a written rule, but it is a basic rule of engagement, a basic understanding between participant and organizer: and those rules are just as important if not MORE important than rules within the event. If you break a rule in the event you can receive a penalty -- but if you become a person who refuses to uphold the basic relationship of organizer and participant, you make the event impossible.

That is the problem and that is why you see the posts ScaredGirl and I have made.

I hope this clears things up a bit.
First of all, as quantumt said, most of your examples arent actually illegal, and happen regularly, so I dont really see what you're getting at. Secondly, Mrblonde did nothing to get people to join. He even told us as a team "No need to let anyone know that we are boycotting these cards. No need to tell people, 'wow and we won even without using this event card' or 'we only lost because we didn't use the event card'". He just made one post to let people know we were doing it, and were perfectly happy to move on from there with nothing changing. I wont deny that we hoped it would change, because like I said we thought it was unfair, but we never went around trying to get people to join us so we could dictate our own rules because we're just so great and everything.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 04, 2010, 08:57:09 am
Well I don't know what to tell you except that in my example of the corporation talking about tax reductions, it is quite plainly illegal and your suppositions to the contrary are just wrong. If it happened in real life it would result in legal fines up the wazoo, possibly damages, and probably other probationary measures.

Secondly, you miss the point when you cite examples of things ScaredGirl could have done that would be egregiously unfair. The fact is that her "Age" cards were not unfair at all. They were completely within the realm of normal, to-be-expected possibilities. The only argument was whether or not they were balanced. Your example was of something unfair, not unbalanced. Of course doing something unfair would be a breach by ScaredGirl. Of course doing something unbalanced is not a breach.

Last, I never mentioned MrBlonde by name and I believe that he is one of the only people involved in this entire incident who both apologized and accepted blame. That sort of attitude from others would help the situation. But more relevantly: This is a question of intentions. The intention was never to "encourage people to make a decision" based on the event card. Making a decision based on the event card would be considering whether or not it was a good idea to use this card upped or this card unupped, or build this deck because it took advantage of these upped cards, etc, etc, etc. The intention was to encourage people to make a decision about whether or not they would use the event card at all, which means a decision about whether or not the card was fair. That is a different decision -- and based on an unacceptable assumption to be made by a participant in the event. It is both wrong to call the card unfair -- which is not the same thing as unbalanced -- and it is wrong to attempt to dictate the acceptance of the event card.

The Age of Light card was not unfair. Whether it was unbalanced is irrelevant. But it was not unfair. And the actions undertaken are only acceptable when something is unfair.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 04, 2010, 08:58:58 am
Mrblonde did nothing to get people to join.
Not to be rude Nume, but this is naïve.

People don't have to say "do this" to be telling someone to do something. When you are a team leader and you say "my team is not using this card because this card is unfair," you are most definitely inciting other team leaders to do the same thing. And please don't start quoting him and telling me that he never said the card was unfair. Of course that is exactly what was implied.

Ask MrBlonde yourself and he will tell you that yes, getting other people to do the same thing is exactly the effect of a statement like that. Whether he meant it that way or not, that is what it is. And it's not complicated or difficult to see why.

Why did people make these statements? The reason is obvious, you know it and I know it ... we all know it.

The reason was to say: This card is unacceptable. <--- That statement, which all of you were making, is the problem. It is a false statement which you are NOT ALLOWED to make. By making it and making decisions based on it, you broke the rules.
Title: Re: Event Cards (removed from the event)
Post by: QuantumT on November 04, 2010, 09:42:39 am
Well I don't know what to tell you except that in my example of the corporation talking about tax reductions, it is quite plainly illegal and your suppositions to the contrary are just wrong.
Good thing you're wrong, otherwise things like the civil rights movement would have been illegal.

Quote me the laws that say otherwise. There are some laws that restrict what companies can do with advertising, but not about political speech.

Quote
Secondly, you miss the point when you cite examples of things ScaredGirl could have done that would be egregious. The fact is that her "Age" cards were not egregious at all. They were completely within the realm of normal, to-be-expected possibilities. The only argument was whether or not they were balanced. Your example was of something unfair, not unbalanced. Of course doing something unfair would be a breach by ScaredGirl. Of course doing something unbalanced is not a breach.
Are you serious? The huge backlash itself is clear evidence that cards like the Age ones were not expected.

Also with the age cards in play, dice throwing was almost literally what was occurring. Here are some different "rolls" (letting air and fire be the final 2 teams)

1) Age of Air - Oh hey look Air you won the dice roll. Here's the war.
2) Age of Fire - Oh hey look Fire you won the dice roll. Here's the war.
3)4)5)6) Relatively balanced event cards, where fair competition takes place.

By letting the winner be decided by whichever event card randomly comes up, you've basically turned the whole thing into throwing dice, or at least forced it to be an integral part of the event.

Quote
Last, I never mentioned MrBlonde by name and I believe that he is one of the only people involved in this entire incident who both apologized and accepted blame. That sort of attitude from others would help the situation. But more relevantly: This is a question of intentions. The intention was never to "encourage people to make a decision" based on the event card. Making a decision based on the event card would be considering whether or not it was a good idea to use this card upped or this card unupped, or build this deck because it took advantage of these upped cards, etc, etc, etc. The intention was to encourage people to make a decision about whether or not they would use the event card at all, which means a decision about whether or not the card was fair. That is a different decision -- and based on an unacceptable assumption to be made by a participant in the event. It is both wrong to call the card unfair -- which is not the same thing as unbalanced -- and it is wrong to attempt to dictate the acceptance of the event card.
Of course the intent is to sway public opinion. That's ALWAYS the point of civil disobedience.

Quote
The Age of Light card was not unfair. Whether it was unbalanced is irrelevant. But it was not unfair. And the actions undertaken are only acceptable when something is unfair.
I'm not sure how you're using these words at this point, so I can't really respond.
Mrblonde did nothing to get people to join.
Not to be rude Nume, but this is naïve.

People don't have to say "do this" to be telling someone to do something. When you are a team leader and you say "my team is not using this card because this card is unfair," you are most definitely inciting other team leaders to do the same thing. And please don't start quoting him and telling me that he never said the card was unfair. Of course that is exactly what was implied.

Ask MrBlonde yourself and he will tell you that yes, getting other people to do the same thing is exactly the effect of a statement like that. Whether he meant it that way or not, that is what it is. And it's not complicated or difficult to see why.

Why did people make these statements? The reason is obvious, you know it and I know it ... we all know it.

The reason was to say: This card is unacceptable. <--- That statement, which all of you were making, is the problem. It is a false statement which you are NOT ALLOWED to make. By making it and making decisions based on it, you broke the rules.
I absolutely am allowed to make that statement. If people aren't allowed to make these kinds of statements, then you have ABSOLUTELY no right to expect them to continue to participate.

I'll say it again to emphasize it, if you completely ignore what the participants want, you have no right whatsoever expect them to continue to participate.

PS- Sir Valimont, you've degraded more people and called people more names than any other person in this thread. You are the LAST person who should be calling anybody out for doing the same.

PPS- Sorry kobis I didn't see that. I just saw his posts and responded (which was definitely a mistake).

PPPS - I'm done with this waste of time.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 04, 2010, 09:58:21 am
Good thing you're wrong, otherwise things like the civil rights movement would have been illegal.
The civil rights movement was completely and utterly illegal. It wouldn't be a movement if it wasn't.

Are you serious? The huge backlash itself is clear evidence that cards like the Age ones were not expected.
There was no part of the Age cards which was outside of the obvious realm of possibility.

Also with the age cards in play, dice throwing was almost literally what was occurring. Here are some different "rolls"
Even if the statistics were identical to that your point is invalid. Rolling a die has nothing to do with the understanding of event cards or the more basic rules of Elements War. Event cards have exactly to do with that understanding, whether they are affecting salvage amounts, discard amounts or upgraded cards usable in decks. The two things -- event cards and die rolling -- can't be compared. One is within the rules of the game, the other is not. One is therefore fair and the other is not.

Of course the intent is to sway public opinion. That's ALWAYS the point of civil disobedience.
Civil disobedience ... just read the title. It's completely against the rules of the authority. The term itself makes no sense unless it is illegal.

When it happens in history and is commendable it's because something in the system is unfair. That is not the case here.

I absolutely am allowed to make that statement. If people aren't allowed to make these kinds of statements, then you have ABSOLUTELY no right to expect them to continue to participate.

I'll say it again to emphasize it, if you completely ignore what the participants want, you have no right whatsoever expect them to continue to participate.
You are absolutely 100% wrong.

The entire definition of a participant is someone who submits to the rules of an event. If he doesn't like it, he can leave. As the organizer I have a right to expect him to participate and follow the rules, or he can leave. I would be stupid to expect him to stay if I completely ignore what he wants, but that doesn't change what I just said: I have a right to expect him to participate and follow the rules.

You are trying to have it both ways. You are trying to have participants not leave, but stay and ignore the rules. That is not acceptable. If someone wanted to leave because of the Age cards, of course that would be acceptable.

PS- Sir Valimont, you've degraded more people and called people more names than any other person in this thread. You are the LAST person who should be calling anybody out for doing the same.
I never resort to personal attacks because they are neither relevant to the point I'm making nor conducive to good conversation. If you'd care to back up your claims with quoted examples of me calling someone a name, by all means do so. You will of course note that strong language when not directed at someone in particular is far from name-calling.
Title: Re: Event Cards (removed from the event)
Post by: Memorystick on November 04, 2010, 10:41:10 am
You are absolutely 100% wrong.
I don't like this- it screams of "I am right no matter what, and you are wrong no matter what"

Also, I'd like to bring up this:
Quote
OUR GOAL
These rules are not to limit people's freedom of speech or discussion. These rules simply strive to keep the boards on topic, productive and inclusive for all members. Accidental violation of minor rules will not result in strict penalties. We want everything to go smoothly so that our users can enjoy this forum.
Taken directly from the forum rules, I'd like you to read the highlighted parts.

I think it would be a good idea, BEFORE posting, to take another look at what we wrote- if it seems condescending, offensive, or is doing nothing more than repeating something that was already said, erase it and start again- if you still can't get it right.... well, they say that if there's nothing nice to say, it's better to simply say nothing at all. I would LOVE to see meaningful discussion here, as was occuring earlier, however, it seems to have degraded to repeating ourselves again. If all we're doing is repeating ourselves, why bother? It's nothing more than a waste of time. However, if we're having meaningful discussion, and actually trying to see the others' point of view, much more will be accomplished, and the next war will most likely be infinitely better because of it.

Finally, how about we show our opinions as exactly that- opinions. There have been many cases in this thread where I've seen an opinion treated as though it were fact, which, quite frankly, annoys the hell out of me. (yay for full circle)
Title: Re: Event Cards (removed from the event)
Post by: Indrejue on November 04, 2010, 01:31:56 pm
sir V quit butt kissing it is not going to help you win the war.  it is in fact annoying the whole community with the way you degrade every other player who was against the whole age of (element) series.  we had a reason to be against it because it did truly unbalance the game.  if i was your general i would be putting you at the bottom of the list and benching you as quickly as possible because your attitude is disrespectful of the community as a whole.  you are the only one trying to defend the age of (element) card which should obviously tell you something about how bad an idea it was.  the community did what was necessary to get it removed because SG would not have heard us any other way.  She even admitted as much in chat that the only reason she took any action was because we cried out so loudly that it was an unfair card.  so sit your keaster down and quit trying to call people childish for taking action against a problem.
Title: Re: Event Cards (removed from the event)
Post by: Daxx on November 04, 2010, 02:51:16 pm
...the tournament organiser broke the social contract first by deviating from expectations about how the event was going to be run.
It is highly delusional to think that the organizer(s) of this free event deviated from any reasonable expectations.
Hyperbole aside, you have not actually justified your position on this at all, much less explained why it is "delusional", highly or otherwise.

I think it's very clear that there was a general expectation that the event would be run in such a way as to allow all the teams a relatively even chance of winning. It seems obvious that a lot of people (if not everyone) signed up under this assumption, and I believe it is a reasonable one to make. If anything, this is made obvious by the large amount of complainants. Therefore, you have a social contract between the organisers and the players of "I will run this event fairly and to your expectations, and you will play in it".

Let's imagine for a minute that Scaredgirl had given Team Darkness an extra 50 cards in their vault, simply because she liked them and wanted to help them win. This is a clear violation of the same social contract, but under your reasoning, the players would be "delusional" or perhaps "unethical" to leave the game in protest of its unfairness.

It is also clear that the "Age of..." cards violated this assumption of an even playing field. As I said in my last post (maybe you missed that part, as it was in a footnote), they provided an arbitrary bonus to specific teams, but not others. This violated the principle that the only thing differentiating the teams were the elements they had to work with, and everything else was a choice or earned by the team.
There are two conditions that could have made them consistent with the assumption of a level playing field, but neither was true in this case. The first would have been if they were all played out over the course of the game (requiring the game to be at least 13 rounds long which seems unlikely), and the second would have been where the choice of round for each one was non-trivial (not the case, as teams could be eliminated before their Age appeared).

So, having established that, it is clear that protests against the event cards are perfectly reasonable reactions to their introduction. Whether this is a passive protest, as Mr Blonde initiated, or an implication that a player would not participate (as is, let's not forget, perfectly within their power to do so). The optimal response probably would have been a reasoned discussion but as far as I can tell that is exactly what the participants sought, in addition to their passive protest.

The community did not choose one of the options of the event card. The community chose to abandon the event card. It does not matter what the event card said; it matters that the community decided to abandon it. You cannot abandon a rule -- that's the same thing as breaking it.

In the United States, sometimes people make donations to charities. When an American citizen makes a donation of $1000 to certain charities, there is a law that says he is allowed to pay $1000 less dollars in taxes. Obviously donating to charity is an option, so if someone just pays the $1000 tax, that's fine.

Now: let's say an influential US citizen doesn't like the law. Well, he doesn't have to donate anything. He can make that choice. However, he ABSOLUTELY CAN NOT make a public speech about how he and all the employees in his company are not going to donate in such a way as to encourage other people in similar positions to also not donate.
*snip*
You're again drawing a false equivalence between passive refusal to use an advantage and deliberately breaking an explicit rule. You can attempt to justify your position by talking about unwritten laws as part of some social contract, but then you need to stop implying that it is equivalent to breaking a rule.

Furthermore, your analogy to the governmental rules on employers influencing their employees doesn't hold in this situation. What you're attempting to describe is a prohibition on coercion. I don't believe that MrBlonde engaged in any coercion at all. In fact, as QuantumT has said, it seems like he was actively trying to get people to make up their own mind and was very careful to state that if other members of his team wanted to they could continue to use the bonus.

Essentially the problem with your line of argument is twofold. Firstly, even if he had directly asked his teammates and other teams to take the same stand it is difficult to argue that this is inherently unethical because collective action can be a good thing if it addresses a problem effectively. It is like arguing that unions are unethical because they attempt to unify a workforce to negotiate with the employer, and that it is unfair because it upsets the employer's edge in negotiation. Secondly, your implicit assumption that MrBlonde's actions were coercive doesn't seem to hold, rendering the entire first point moot. It is difficult to argue that influencing opinion by taking a non-illegal, non-coercive stand is unethical.

You can suggest that breaking the social contract was in your opinion not appropriate, but as I have already pointed out I think it was a fairly reasonable response to the situation. You seem to be hung up on the inviolate sanctity of the tournament organiser's rule, but you seem to have missed that a game operates in the social context of all of its players as well as its organisers.

Secondly, you miss the point when you cite examples of things ScaredGirl could have done that would be egregiously unfair. The fact is that her "Age" cards were not unfair at all. They were completely within the realm of normal, to-be-expected possibilities. The only argument was whether or not they were balanced. Your example was of something unfair, not unbalanced. Of course doing something unfair would be a breach by ScaredGirl. Of course doing something unbalanced is not a breach. [...] The Age of Light card was not unfair. Whether it was unbalanced is irrelevant. But it was not unfair. And the actions undertaken are only acceptable when something is unfair.
Unfair and unbalanced. Are they the same? I think, as I explained above, that within the context of a game which people entered on the implicit assumption that it was going to be run in a balanced manner, that being unbalanced was a violation of that assumption and therefore considering it "unfair" is reasonable. Bear in mind that unfair in this context does not mean the mathematical bias towards one group or another, but in fact the introduction of arbitrary biases towards arbitrary teams.

The reason was to say: This card is unacceptable. <--- That statement, which all of you were making, is the problem. It is a false statement which you are NOT ALLOWED to make. By making it and making decisions based on it, you broke the rules.
You can declare such a thing to be "false" and "not allowed" all you like, but you need to provide reasoning, and so far I haven't seen a good argument that supports these outlandish statements. Also, you are yet again conflating the implicit social contract with the explicit written rules.

I absolutely am allowed to make that statement. If people aren't allowed to make these kinds of statements, then you have ABSOLUTELY no right to expect them to continue to participate.

I'll say it again to emphasize it, if you completely ignore what the participants want, you have no right whatsoever expect them to continue to participate.
You are absolutely 100% wrong.

The entire definition of a participant is someone who submits to the rules of an event. If he doesn't like it, he can leave. As the organizer I have a right to expect him to participate and follow the rules, or he can leave. I would be stupid to expect him to stay if I completely ignore what he wants, but that doesn't change what I just said: I have a right to expect him to participate and follow the rules.

You are trying to have it both ways. You are trying to have participants not leave, but stay and ignore the rules. That is not acceptable. If someone wanted to leave because of the Age cards, of course that would be acceptable.
Actually despite your protestations you are not actually providing the requisite reasoning to explain why an event organiser has any "rights" with respect to players participating. Bare assertion does not make someone else "100% wrong".


EDIT: I fully intend to stay well away from moderation actions in this thread as by involving myself in the discussion there would be an assumption of bias. However, you might be well advised to follow Memorystick's advice. He is not the first person to comment on your attitude - you are coming across to a number of other people as highly abrasive and overly personal. I'd like to think I have a thicker skin than that, but for your own sake I advise you to put in the extra mile as regards keeping this conversation civil.
Title: Re: Event Cards (removed from the event)
Post by: Kuross on November 04, 2010, 03:44:13 pm
Just a few observations...

- The Bill of Rights does, in fact, legally allow U.S. citizens the right to assemble, so movements such as the Civil Rights were indeed legal and, many would go so far to say, was our responsibility.

- More a sidenote than anything else, in the U.S., 501.c3 businesses are prohibited from donating to or participating in politcal actions as it would violate their tax status.

- If you make a product that someone doesn't like, yes they can go elsewhere and not buy from you. If you take that stance often enough, you'll be out of business. You can make all the products you want, but without a customer base, you'll run out of funds fast. So you are as dependant on your customers to buy your product as they are in buying it.

- Any reference to rules broken are completely invalid. The event card allowed for the use of upped cards, but did not require each and every participant to use them. If the card had stated "All players MUST use upped Light cards" then I'd agree the rule was broken. It did not say that and the rule was adhered to.

- Let's all be clear. Just because one person spoke publically that he and his team weren't going to use upped cards does not mean he broke any rule, written or otherwise. It was his choice and he voiced his opinion publically to others. The choice was legally allowed by the event card and everyone had the same right to choose to use upped light cards or not. The irony here is that he did successfully what some people are trying to do unsuccessfuly in this thread- sway the opinion of others. Whether or not it was this person's intent is irrelevant. If I say I like the color red outloud and someone nearby, who felt blue was their favorite color, decided to change their prefence in color to red does not mean I broke some law as to the outcome of their choice or am in any way responsibile. That's the beauty of democracy when it works; the notion and belief I have the ability and right to possibly change someone's opinion about something. But no matter how I grandstand, or how large my commentary piece is, I can never expect to change someone's mind to suit my needs or beliefs, only give other options to think about.

With regard to my last point, it is clear that I share many similar beliefs to what many have posted, and to be blunt without trying to be disrestpectful in any way, those beliefs and viewpoiints clearly at odds with the belief system you have, Sir Valimont. I don't agree with many of the sentiments you have posted, though I will say you do seem very well thought out in them. I have worked in advocacy, law and business. I am also probably one of the more older players here. I have been around and have met many people that do share some of the beliefs you possess. To that end, I will agree to disagree with you on this particular topic. It is clear you will not change your opinion on the matter, as is your right, but you must also understand we (and I mean all that share in our beliefs contrary to yours) have not been swayed by your opinions and thus are at a standstill. I submit that we all take a step back and and agree to disagree.  A vast majority of this thread as been point-counterpoint discussion that is becoming redundant. I guess the bluntest way of putting it there really seems no more point to post or vent except to reiterate a previous point. The discussion is more or less dead, except for some last minute banter. I'd rather discuss the event cards so we can implement them in the next WAR (which I will make the time to be a part of ;) ).
Title: Re: Event Cards (removed from the event)
Post by: smuglapse on November 04, 2010, 04:58:57 pm
Since this conversation seems to have degenerated to politics perhaps a new thread could be created in that section of the forums.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 04, 2010, 09:44:54 pm
Daxx,

A lot of very good points made. I think the issue we are having is really one small set of assumptions; the extrapolation either of us makes on those assumptions are perhaps less relevant. If one were to take the assumptions you are making as true then many of your conclusions I believe are completely valid.

The crux of our disagreement is within this quote:

I think it's very clear that there was a general expectation that the event would be run in such a way as to allow all the teams a relatively even chance of winning. It seems obvious that a lot of people (if not everyone) signed up under this assumption, and I believe it is a reasonable one to make. If anything, this is made obvious by the large amount of complainants. Therefore, you have a social contract between the organisers and the players of "I will run this event fairly and to your expectations, and you will play in it".
There are several assumptions made herein that I find wrong.

First, it seems that the interpretation of event cards as preventing teams "a relatively even chance of winning" is a foregone conclusion for you. My problem with that is twofold: First I don't think it's an accurate assessment that event cards gave any particular team a major advantage. I think the advantage was significant but not anywhere close to game-breaking. Second, the players who reacted negatively to the card did so through a visceral reaction rather than collected discussion and/or debate and they credited their own initial negative reactions far too much therefore. Whether or not it is accurate to believe that these cards totally disrupt the game, it is not appropriate to reach that conclusion and proceed without weighing it appropriately. The presumption of correctness in saying the card was "bad" is a large part of the problem, which could easily have been solved by using appropriate procedure.

Getting back to your quote above, you mention a social contract which exists between organizers and players. Here is the trouble: What you are referring to as a social contract is in fact just the expectations of the players. It fails to account at all for the expectations of the organizers. In other words, players with misconceptions about their engagement in the war presumed that their interpretation was representative of the relationship and now want to hold the organizers accountable to that. Well, from the organizers' perspective, there was never any promise of "I will run this event fairly and to your expectations." The organizer has no reason to have to answer to players' expectations, and certainly did not set up the game with the intention of ceding that authority to them.

By definition the organizer defines the terms of the relationship proposed, and players can accept or not accept them by choosing to participate. Nobody ever said "Here is a game I am offering, in which I am bound to your expectations." Someone said "Here is a game and here are the basic principles of that game." The players' collective belief that they are entitled to their own expectations therefore is off-base. For them to be in a position to decide whether something is too unbalanced in the game and then use that consideration as to whether they will respect a rule or not, they would have had to be given that entitlement up front.

--

A separate point you've raised is that in your opinion nobody has shown why the Age cards were within the realm of reasonable expectation. Honestly that is a very hard question to answer in exact terms because we will be attempting to delineate areas of expectation which of course are incredibly subjective.

Nonetheless, I think there is a universal and rather simple to understand basis upon which expectations for this type of game could be made. Everyone understands the variables of the game -- the number of cards in one's vault, the selection of those cards for decks, the limitations on upped and unupped cards, and salvaging and discarding in accordance with victory. Everyone understood that event cards were meant to alter the interactions between decks in each round.

The mechanic of having allowances on upgraded cards within a fight is a core feature of War. Certainly in preparing to fight Masters or Lieutenants, opponents realize they are up against some upped cards. Nonetheless, strategy changes very little, and statistics bear out that victory numbers for Masters/Lieutenants are not especially biased. The likely explanation is that those players get to use whichever decks they want, usually taking the better ones, usually choosing first, and after all they are some of the better players.

All of that considered, everyone knows that the real key to victory in any one duel is how well one's deck competes, and that's usually based on the type of deck rather than its "strength." This is why Masters lose so often.

Since everyone is aware of everything I've just said, it is really not a fair reaction to claim that Age cards constitute completely unfair advantages. Not only is it understood in a game like this that there is supposed to be an element of random luck that favors some over others, but it is understood that event cards, as I've said, would alter the basic constraints of the way decks interact.

I believe that considering Age cards game-breaking is therefore an acute overreaction. And I think it's quite understandable that this is the sort of setting -- an online gaming forum where folks take things very seriously indeed, and in an event considered the biggest and most important of all -- there is ample room for inflated and emotional responses that when one reflects calmly on the situation are really out of proportion. To me, that is exactly what happened here.

Nonetheless, to summarize I will return to the point: the primary issue is not with people's interpretations of how good or bad the event card is/was. The primary issue is the presumption that as a group of players, one's immediate visceral interpretations on event cards trump the necessity to uphold the social contract mentioned above. Simply put, the players are in no position to decide whether a rule is acceptable within the confines of the event, because they didn't make the rules of the event, and they don't have authority over design of the event. Yes, a player can definitely decide if something is acceptable to him personally, or to his team, or to every single player for that matter if they all agree ... but that does not give them the right to enforce change over the event anyway. As I've said before: if someone offers to sell you a car but only if you buy a house, you can say "That's unacceptable to me" and walk away. But you can't say "That's an unacceptable condition" and force him to sell you the car but not the house. You'd be making two mistakes: 1) It's not your place to do that because you don't have that authority; and 2) You are treating your own interpretation of the situation as "right" without allowing for an intelligent discussion on the matter.
Title: Re: Event Cards (removed from the event)
Post by: Nume on November 04, 2010, 10:02:46 pm
Nonetheless, to summarize I will return to the point: the primary issue is not with people's interpretations of how good or bad the event card is/was. The primary issue is the presumption that as a group of players, one's immediate visceral interpretations on event cards trump the necessity to uphold the social contract mentioned above. Simply put, the players are in no position to decide whether a rule is acceptable within the confines of the event, because they didn't make the rules of the event, and they don't have authority over design of the event. Yes, a player can definitely decide if something is acceptable to him personally, or to his team, or to every single player for that matter if they all agree ... but that does not give them the right to enforce change over the event anyway. As I've said before: if someone offers to sell you a car but only if you buy a house, you can say "That's unacceptable to me" and walk away. But you can't say "That's an unacceptable condition" and force him to sell you the car but not the house. You'd be making two mistakes: 1) It's not your place to do that because you don't have that authority; and 2) You are treating your own interpretation of the situation as "right" without allowing for an intelligent discussion on the matter.
First in response to the bolded section, yet again I say we did the first thing you said, and noone said we had the "right to enforce change over the event". We just did as you said in the first sentence in that we decided it was not acceptable and not to use it, personally, ourselves. As far as the car/house example, that doesnt apply because a part of the contract was that they had to buy both. That would be the same as if the event card said everyone HAD to use upgraded light cards and we didnt. Again, this was not the case, so the example is moot.
Title: Re: Event Cards (removed from the event)
Post by: Sir Valimont on November 04, 2010, 10:06:40 pm
We just did as you said in the first sentence in that we decided it was not acceptable and not to use it, personally, ourselves.
That may be how you interpret what you did, but that is not what you did.

What you did is make other people in the community feel pressured into not using the event card because you believed that the event card shouldn't exist. You didn't say "darn, I don't like this, so I won't use it myself." You said "this is an unacceptable card that should not exist, so I'm going to treat it like it doesn't exist, and I am going to say so publicly so that the rest of the community also says that."

The whole point of what you did was to make the event card "not happen" because you didn't like it. You are not allowed to make event cards not happen. That is the problem.
Title: Re: Event Cards (removed from the event)
Post by: Kuross on November 04, 2010, 10:07:00 pm
Daxx,


...snip...



Nonetheless, to summarize I will return to the point: the primary issue is not with people's interpretations of how good or bad the event card is/was. The primary issue is the presumption that as a group of players, one's immediate visceral interpretations on event cards trump the necessity to uphold the social contract mentioned above. Simply put, the players are in no position to decide whether a rule is acceptable within the confines of the event, because they didn't make the rules of the event, and they don't have authority over design of the event. Yes, a player can definitely decide if something is acceptable to him personally, or to his team, or to every single player for that matter if they all agree ... but that does not give them the right to enforce change over the event anyway. As I've said before: if someone offers to sell you a car but only if you buy a house, you can say "That's unacceptable to me" and walk away. But you can't say "That's an unacceptable condition" and force him to sell you the car but not the house. You are making two mistakes: 1) It's not your place to do that because you don't have that authority; and 2) You are treating your own interpretation of the situation as "right" without allowing for an intelligent discussion on the matter.
Response to 1: You don't have to have authority to voice an opinion.

Response to 2: If anything, you've received a lot of intelligent discussion on the matter, especially from Daxx. It's just you don't agree with any of it.

General response: No one was enforcing a change on anyone else. People expressed their opinions and others agreed. Some expressed what action they were going to take and others thought that action was a good idea. None of which conflicted with the rules or the event. I don't see where you perceive a rule infraction when none existed.

Short and simple- Players join an event. They know the rules going in. At some point in the event, something dramatic happens that alters the event. Why do you expect people to continue as if nothing happened? If I buy a product that was advertised to do X, but when I get home it does Y instead, am I to say "well the designer made it that way, but it wasn't advertised as such, but I must accept it and not expect a refund or exchange"?

To be blunt, where you say...

2) You are treating your own interpretation of the situation as "right" without allowing for an intelligent discussion on the matter.
... you inversely do the same thing. In other words, you are treating your own interpretation of the situation as "wrong" regardless of the intelligent discussion and debate to the contrary. I will reiterate; it's probably best you simply agree to disagree and allow this to pass into the night. It's become obviously clear to everyone else there will be a stonewall between you and the others in this debate.
Title: Re: Event Cards (removed from the event)
Post by: Kurohami on November 04, 2010, 10:08:31 pm
I would very much like to join the discussion, but it seems that it would never end, the same things are just being brought up over and over again. It is entirely apparent that this discussion would not reach a conclusion and nothing whatsoever is going to come off of it. Sir. Val's posts are a lot of times quite provoking and aggressive, but since no one side can persuade the other anyway, lets stop this endless "discussion" between Sir Val and everyone else so we don't aggravate the matter further. We all stated our opinions, now we can just let it go. The age cards are gone, the matter is settled. Let us move on.
Title: Re: Event Cards (removed from the event)
Post by: Kuross on November 04, 2010, 10:11:03 pm
I would very much like to join the discussion, but it seems that it would never end, the same things are just being brought up over and over again. It is entirely apparent that this discussion would not reach a conclusion and nothing whatsoever is going to come off of it. Sir. Val's posts are a lot of times quite provoking and aggressive, but since no one side can persuade the other anyway, lets stop this endless "discussion" between Sir Val and everyone else so we don't aggravate the matter further. We all stated our opinions, now we can just let it go. The age cards are gone, the matter is settled. Let us move on.
Here, here!!
Title: Re: Event Cards (removed from the event)
Post by: ddevans96 on November 04, 2010, 10:14:48 pm
*points at where this is located*

This is in the archives now. It does not need to be discussed any more. Please take all further talk about this to PMs.
blarg: