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Offline Sir Valimont

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg189042#msg189042
« Reply #60 on: October 31, 2010, 01:11:54 am »
I can tell you that if no one else had said anything before I got online today (busy watching the Rally to Restore Sanity) ...
That's where I was today. :P

Offline Essence

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg189043#msg189043
« Reply #61 on: October 31, 2010, 01:12:47 am »
Quote
How would people feel about the Age cards if they were tweaked a bit? Something along the lines of "Everyone can use 3 upped light cards."

This still has a similar feel to the original Age cards, without being gamebreakingly unbalanced. Here people could use it if they wanted, but the disadvantage for not using it is minor.

Edit: As long as we're listing the cards that give an advantage to specific teams over others, Burst of Color is pretty dang biased towards team underworld.

I'd be much happier if it didn't arbitrarily punish people because their Element happens to not synergize well with light (i.e. they have no Light cards in the vault.)

Something like:

Age of Light -- Players who win a game using a :lightmark may salvage an additional 3 cards.  Players who lose a game using a :lightmark discard 3 fewer cards.


That way, you have to balance the fact that everyone will predict you will play whatever :light -related strategy you can versus the fact that playing to counter that strategy will actually be more likely to win you the game.  It gives the flavor of an Age of Light while providing a relatively balanced and interesting mechanic.


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QuantumT

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg189046#msg189046
« Reply #62 on: October 31, 2010, 01:14:43 am »
MrBlonde simply happens to be the FIRST person to say something about it, but the fact that dozens of people backed him up indicates that the "boycott" wasn't so much organized as it was a natural extension of the community's collective desire to play a balanced game.
While I have no doubt that others had problems with it, your view expressed above is overly simplistic.
Not really. There were 5 pages worth of people that all generally disliked the card before MrBlonde said anything.

Quote
MrBlonde absolutely was not the first person to "say something about it" -- he was a team leader who committed 9 people to a boycott. There is a huge difference.
That's his choice as death master. As master he has the power to speak for his team.

Quote
The collective desire of the community should have materialized in a discussion rather than brash actions. That is the crux of every post I've made on the issue.
We saw the result of the discussion. The response was overwhelmingly negative.

Something like:

Age of Light -- Players who win a game using a :lightmark may salvage an additional 3 cards.  Players who lose a game using a :lightmark discard 3 fewer cards.


That way, you have to balance the fact that everyone will predict you will play whatever :light -related strategy you can versus the fact that playing to counter that strategy will actually be more likely to win you the game.  It gives the flavor of an Age of Light while providing a relatively balanced and interesting mechanic.

That sounds good to me.

Offline TimerClock14

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg189048#msg189048
« Reply #63 on: October 31, 2010, 01:16:24 am »
Quote
How would people feel about the Age cards if they were tweaked a bit? Something along the lines of "Everyone can use 3 upped light cards."

This still has a similar feel to the original Age cards, without being gamebreakingly unbalanced. Here people could use it if they wanted, but the disadvantage for not using it is minor.

Edit: As long as we're listing the cards that give an advantage to specific teams over others, Burst of Color is pretty dang biased towards team underworld.

I'd be much happier if it didn't arbitrarily punish people because their Element happens to not synergize well with light (i.e. they have no Light cards in the vault.)

Something like:

Age of Light -- Players who win a game using a :lightmark may salvage an additional 3 cards.  Players who lose a game using a :lightmark discard 3 fewer cards.


That way, you have to balance the fact that everyone will predict you will play whatever :light -related strategy you can versus the fact that playing to counter that strategy will actually be more likely to win you the game.  It gives the flavor of an Age of Light while providing a relatively balanced and interesting mechanic.
Ok I promised myself that I wouldn't post on this topic anymore but THIS is a good idea.
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Offline Sir Valimont

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg189050#msg189050
« Reply #64 on: October 31, 2010, 01:19:07 am »
That way, you have to balance the fact that everyone will predict you will play whatever :light -related strategy you can versus the fact that playing to counter that strategy will actually be more likely to win you the game.  It gives the flavor of an Age of Light while providing a relatively balanced and interesting mechanic.
I think your idea has potential but I think the bonuses should be drastically changed. To me an interesting game mechanic is one that matters; 3 cards here and there doesn't matter that much. Make it a bonus of 12 cards for victory or discarding 0 cards on a loss. Now we're talking. :)

QuantumT

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg189051#msg189051
« Reply #65 on: October 31, 2010, 01:21:51 am »
That way, you have to balance the fact that everyone will predict you will play whatever :light -related strategy you can versus the fact that playing to counter that strategy will actually be more likely to win you the game.  It gives the flavor of an Age of Light while providing a relatively balanced and interesting mechanic.
I think your idea has potential but I think the bonuses should be drastically changed. To me an interesting game mechanic is one that matters; 3 cards here and there doesn't matter that much. Make it a bonus of 12 cards for victory or discarding 0 cards on a loss. Now we're talking. :)
The whole reason people had a problem with the original card was how ridiculously biased it was towards light. Your version makes that a problem again, especially the 0 cards on a loss.

miniwally

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg189053#msg189053
« Reply #66 on: October 31, 2010, 01:24:38 am »
Quote
Event Cards (removed from the event)
This is why we can't have nice things.

Sorry couldn't resist :P

xKelevra

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg189054#msg189054
« Reply #67 on: October 31, 2010, 01:24:59 am »
I thought that these cards were a good idea; they provided an opportunity for each element to create decks they otherwise not think of.

QuantumT

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg189062#msg189062
« Reply #68 on: October 31, 2010, 01:32:52 am »
I thought that these cards were a good idea; they provided an opportunity for each element to create decks they otherwise not think of.
But some teams might not have brought any light cards. So they're at a disadvantage because of something they had no control over and they wouldn't build anything new.

And light would have had a huge advantage because they'd be able to use 10+ upped cards in every deck.

Offline TimerClock14

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg189063#msg189063
« Reply #69 on: October 31, 2010, 01:37:53 am »
i guess that is where beta testing comes in handy then. Ideas for a game with a community should go thru beta testing before being released.
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Offline XYTWO

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg189064#msg189064
« Reply #70 on: October 31, 2010, 01:38:05 am »
SG already expressed his sentiment about the whole issue
Uh. ScaredGIRL.

Anyway, to the actual on-topic stuff.

I'm with QuantumT here. Can Entropy run a mono-Light, letting them use all upped? No. They can, at best, use a half-and-half duo. Light can run a mono of entirely upped cards. Light has it twice as good as the other elements with Age of Light, and VASTLY more if the element you think of doesn't have Light synergies.

kobisjeruk

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg189071#msg189071
« Reply #71 on: October 31, 2010, 01:57:54 am »
i have nothing more to say about that but just like valimont, i feel the need to express my opinion and there i've said it

anyway, i do hope to see event cards again but hopefully there will be an unbiased/neutral panel (not aligned to any element) that will review each idea before making it an event card

OR

make it known and have the community vote on a bunch of them
it loses the element of surprise but it adds a new whole strategy on how would you build your vault in consideration of certain event cards (for example the 'Veil' series)...even though it may or may not be drawn at all in the actual war

 

anything
blarg: