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Kuross

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg188891#msg188891
« Reply #12 on: October 30, 2010, 09:52:41 pm »
Not in the current WAR, but looking to be in the next, so this is just a suggestion for the next...

Some of those cards look pretty fun. Why not structure the rounds with predetermined event cards, minus the age of X element ones, rather than randomized? Since the TO essentially running the WAR would have access to the event cards ahead of time, the TO could go over all the avaliable event cards and place them however he/she sees fit throughout the next WAR's rounds. Some of the event cards look as if they could be used more than once and others would be nice one-timers.

Subtracting out the Age of Element ones, most of the rest look fun.

QuantumT

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg188893#msg188893
« Reply #13 on: October 30, 2010, 09:53:58 pm »
I have expressed my opinions elsewhere but the more time I've spent in this community the more hard work I realize ScaredGirl puts into it, and the more I am impressed by that work's quality.

I think this community's reaction to the event cards was infantile and I am very disappointed that they are being canceled. If I were ScaredGirl I would have locked the thread, said "too bad" and forced people to deal with it like non-children.
What's wrong with expressing an opinion that something isn't fair?

Offline Dragoon1140

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg188894#msg188894
« Reply #14 on: October 30, 2010, 09:54:02 pm »
I think this community's reaction to the event cards was infantile and I am very disappointed that they are being canceled. If I were ScaredGirl I would have locked the thread, said "too bad" and forced people to deal with it like non-children.
We should also discuss this War-changing event like adults, and not limit everybody as if they were children.  We all realize that SG put time into this, but it just didn't work out the way we all wanted it to.  It is a matter of being honest; kind, of course, but still honest.

As for this thread, leave it unlocked so people discuss this matter here instead of somewhere else.
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PhantomFox

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg188895#msg188895
« Reply #15 on: October 30, 2010, 09:54:22 pm »
For the future, most of these are fine.  The specific elemental ones I don't like, and I'm glad they're gone.  I'll give my opinions on the others just so you have some feedback when using the others, or making new ones.
Duality is kinda meh, and not that game-effecting since most teams run duo anyhow, but I'm fine with it. 

Veil of X: are borderlines.  I can see some cries of foul if this was sprung on someone by surprise when the team either didn't pick, or had already had discarded cards from those elements.  Do all elements have a decent synergy with at least one of those elements?

Sacrificial alter is nice, but I'm not sure how many people would use it.  Could turn into a "rich get richer" situation if played late in the game, since the teams in the lead could afford to make use of it more than the teams just hanging on.  Good idea, but perhaps could use a tweak or two.  :)

I like Gift. 

Burst of color is interesting.  Might favor the Underworld team though?  Unsure.  Might be hard to pull off the later in the war it appears, since teams may not have the cards to make a decent rainbow.

Elemental Victory is nice, I like it.  Perfect as is.

Depletion Victory is good too.  Perhaps favors :time a tad?  Probably not that big a deal.

Reinforcements: Good as is.


Offline Sir Valimont

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg188898#msg188898
« Reply #16 on: October 30, 2010, 09:57:53 pm »
I have expressed my opinions elsewhere but the more time I've spent in this community the more hard work I realize ScaredGirl puts into it, and the more I am impressed by that work's quality.

I think this community's reaction to the event cards was infantile and I am very disappointed that they are being canceled. If I were ScaredGirl I would have locked the thread, said "too bad" and forced people to deal with it like non-children.
What's wrong with expressing an opinion that something isn't fair?
Nothing. And that's what you all should have done. Instead, you decided to "boycott" an event. That could not be less mature or less productive (or less appropriate).

Offline TimerClock14

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg188900#msg188900
« Reply #17 on: October 30, 2010, 09:58:26 pm »
I agree with Xinef on this one, the rest of them look like they'd make the war so much more interesting. The cause of the drama, imo, was the age of X element cards (as Kuross said) but rather than simply removing them all, you could just give them a little nerf. IE: rather than all the players having that ability, make it just one member out of the team like the salvager or vaultbuilder or even the rookie! If it wasn't for the large scale effect of those event cards I would have loved to play along.
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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg188901#msg188901
« Reply #18 on: October 30, 2010, 10:00:15 pm »
i think all these are fine besides the:  Age Of (Element's Name).  these are waaaaaayyyyyy  too overpowered.  Everything else was great and would have been fun though.
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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg188903#msg188903
« Reply #19 on: October 30, 2010, 10:00:36 pm »
I agree with Xinef on this one, the rest of them look like they'd make the war so much more interesting. The cause of the drama, imo, was the age of X element cards (as Kuross said) but rather than simply removing them all, you could just give them a little nerf. IE: rather than all the players having that ability, make it just one member out of the team like the salvager or vaultbuilder or even the rookie! If it wasn't for the large scale effect of those event cards I would have loved to play along.
i think the event card should apply to the rookie, lol
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QuantumT

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg188905#msg188905
« Reply #20 on: October 30, 2010, 10:05:09 pm »
Nothing. And that's what you all should have done. Instead, you decided to "boycott" an event. That could not be less mature or less productive (or less appropriate).
Yeah, heaven forbid we try and make things fair.

Offline Xinef

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg188906#msg188906
« Reply #21 on: October 30, 2010, 10:08:12 pm »
Veil of X: are borderlines.  I can see some cries of foul if this was sprung on someone by surprise when the team either didn't pick, or had already had discarded cards from those elements.  Do all elements have a decent synergy with at least one of those elements?

Sacrificial alter is nice, but I'm not sure how many people would use it.  Could turn into a "rich get richer" situation if played late in the game, since the teams in the lead could afford to make use of it more than the teams just hanging on.  Good idea, but perhaps could use a tweak or two.  :)

I like Gift. 
I'd say Veils are a bit behind the borderline, as they are indeed affected by different elements' synergies and vaults. These events would for example punish teams that did not take cards from certain elements, so the existence of such an event series should be known before vault building to make it just. It's a simple matter of difference between 'oh well, you are unlucky because you have to take a mark of <something> even though you have no such cards' and 'you can strategically design your vault to take advantage of these events, or ignore them, your choice'

As for Sacrificial altar, the only problem I see is that it could be used to alter the number of people playing from your team (eg you have enough cards to field 6 people, but you sacrifice enough cards to be only able to field 5 people, thus allowing them more freedom in making decks... and leaving one person out :| )

As for gift, I guess most teams would give pillars...

The other ones seem fine, but I guess others might find them not fair or fun for some other reasons... so it's a matter of psychological knowledge, sociological knowledge, gaming knowledge, organizational experience and similar stuff to find even card ideas that suit the most people and make the whole event more fun overall. Some of these ideas meet these criteria, other not. That's the problem.
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Memorystick

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg188917#msg188917
« Reply #22 on: October 30, 2010, 10:15:54 pm »
As we stated by many others, the "Age of ___" could use some rebalancing, and the rest look fine (with the possible exception of the veils, depending on the situation). After crunching the numbers, assuming no penalties and the R7 card (sacrificial altar) was not taken advantage of, the last card that could have possibly been revealed is the "Veil of Order" (R14).

Also, let's please stay on topic (i.e. no bashing each other over woulda/coulda/shoulda)

Offline Sir Valimont

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Re: Event Cards (removed from the event) https://elementscommunity.org/forum/index.php?topic=14874.msg188925#msg188925
« Reply #23 on: October 30, 2010, 10:27:46 pm »
Nothing. And that's what you all should have done. Instead, you decided to "boycott" an event. That could not be less mature or less productive (or less appropriate).
Yeah, heaven forbid we try and make things fair.
Players are in no position to take the rules into their own hands. And the "fairness" of an online card game doesn't merit extreme actions anyway.

It's not heaven that forbids a boycott: it's propriety and/or maturity.

 

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