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Offline Sir Valimont

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Re: Changes to card converting https://elementscommunity.org/forum/index.php?topic=18659.msg242092#msg242092
« Reply #24 on: January 07, 2011, 01:17:19 am »
Perhaps this could be alleviated by an appropriate choice of the number of wild cards, but that system seems to give too much of an advantage to elements that can form effective monos. Some teams would be forced to use up the majority of their wild cards immediately because monos in their element just aren't that effective, while others could save them to be used later.

So the elements that can't form effective monos will be forced to use their wild cards first, then the elements that can form effective monos will be able to use their wild cards to counter what the other elements pick.

I do think there is something to be said for trying to think outside the box though.
While I agree in principle, I think we should be cautious to continually look to compensate for inherent qualities of elements in War. The fact is always going to be that there is a certain advantage in a PvP setup with majority-one-element vaults for those elements who mono well.

Don't get me wrong, I agree that we should modify this wildcard idea further to compensate for the mono-deck advantage ... and I think the wildcard system is the best one proposed thus far ... but at some point we may have to accept that certain (perceived) advantages are inherent to the game and trying to fix them perfectly will just break things.

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Re: Changes to card converting https://elementscommunity.org/forum/index.php?topic=18659.msg242192#msg242192
« Reply #25 on: January 07, 2011, 03:47:40 am »
This wildcard, if implemented, could be a Relic. Each team would get a fixed amount of Relics that they can convert to other cards later.

Offline the dictator

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Re: Changes to card converting https://elementscommunity.org/forum/index.php?topic=18659.msg242250#msg242250
« Reply #26 on: January 07, 2011, 06:55:45 am »
If implemented, I don't want the 'default' deck to be a particularly good deck. My idea behind that 'default' deck was that it's some simple crappy deck that might give you a chance to win, rather than you just suiciding. I don't want it to be some awesome well-rounded deck that teams get to build beforehand.

Also since the 'default' deck rule makes very little sense (cards magically appearing), I would like for us to consider other options first.
Well, I think the default deck doesn't have to be crappy, as long as you set the following limitations:

    The default deck of all teams is known to everyone, which makes it the first deck the opponent will counter if he has no clue what kind of deck you play.And, the cards for the default deck are taken out of the vault at the beginning: this effectively means:
    - A smaller starting vault (but that is easily solved)
    - Less of a 'good' card left in the initial vault. (for example, if we are allowed 24 copies of an own element card, that means fire can easily use 6 immolations in their default deck, but, that means they can only use 18 immolations for the rest of the war (if they don't lose them, and don't salvage others). This way, a default deck with good cards, results in a less optimal vault for the rest of the war.
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Offline TimerClock14

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Re: Changes to card converting https://elementscommunity.org/forum/index.php?topic=18659.msg278641#msg278641
« Reply #27 on: February 26, 2011, 12:12:05 am »
Sorry for necro, but I think i may have a very simple fix:
If a team cannot build a legal deck, but has enough cards to build a deck (more than 30). then they are given X amount of free conversions of any off element card to a card of that team's element.

For example:
:earth has 8 stone pillars, 2 earth pendulums, 5 hourglasses, 5 flying weapons, 6 titans, 4 antlions, and 5 photons left in the vault and 1 player that still needs a deck
:fire can legally field all their players

:earth cannot build a legal deck. The amount of on-element cards in :earth's vault is 14, just under the required 15 to make the 50% cutoff. Because :earth would be otherwise forced to suicide that round, they are given 1 conversion.

This conversion can be used to take any off element card and convert it into an on element card.

So using the conversion, :earth can do any of the following conversions:
    -1 hourglass, +1 :earth card-1 titan, +1 :earth card-1 flying weapon, +1 :earth card-1 photon, +1 :earth card
by doing this, the team is indeed presented with a possibly crappy deck, but it's not a suicide and it gives them a fighting chance.

This system is balanced, by gaining an on-element card in replace of an off-element card, it creates a balanced transfer. They have  1 more of card X, but one less of card Y.

What do you think?
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Offline catalyzeme

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Re: Changes to card converting https://elementscommunity.org/forum/index.php?topic=18659.msg281493#msg281493
« Reply #28 on: March 02, 2011, 05:42:23 am »
Hey, so I know this thread is old but I've been away and it doesn't seem like anything was finalized, so I have another proposal:

Each team creates a 15 card half-deck. The 15 cards must be all from their own element. The types of pillars/pends are irrelevant, but the number must be established. All of these half-decks are published. Instead of an illegal deck, a team can play their half-deck with any other team's half-deck to make a duo. They can adjust the pillars and pendulums to their choosing, but the quantities must match the sum of the two half-decks (and the deck must be at least 50% their own element).

Other specifics would be up for decision, like if you could *only* play this type of deck when you have to, or if you could choose to at another time. Also, stipulations on whose half-decks you could use (say, limiting it to only teams that are still alive, so the decks will be more predictable later in the war). It would also introduce an element of strategy. For example, cards like Discord would be obviously good in an entropy deck, but entropy would never take advantage of this if they perform as well as in the last war, and putting Discords in the half-deck would only benefit other teams. Putting only garbage in your half-deck would mean you are forced to take it as a punishment if your vault doesn't hold up, but at the same time, other teams couldn't take advantage of your element's cards.

Anyway, I think it would be interesting. If anyone actually reads this, I'd love to hear some opinions.

EDIT: I'm not 100% sure that the conversion system couldn't be fixed as it was, but if we need a default deck system, this is my idea for it

Offline DevilLoss

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Re: Changes to card converting https://elementscommunity.org/forum/index.php?topic=18659.msg282006#msg282006
« Reply #29 on: March 02, 2011, 11:16:10 pm »
Each team creates a 15 card half-deck. The 15 cards must be all from their own element. The types of pillars/pends are irrelevant, but the number must be established. All of these half-decks are published. Instead of an illegal deck, a team can play their half-deck with any other team's half-deck to make a duo. They can adjust the pillars and pendulums to their choosing, but the quantities must match the sum of the two half-decks (and the deck must be at least 50% their own element).
Other specifics would be up for decision, like if you could *only* play this type of deck when you have to, or if you could choose to at another time. Also, stipulations on whose half-decks you could use (say, limiting it to only teams that are still alive, so the decks will be more predictable later in the war). It would also introduce an element of strategy. For example, cards like Discord would be obviously good in an entropy deck, but entropy would never take advantage of this if they perform as well as in the last war, and putting Discords in the half-deck would only benefit other teams. Putting only garbage in your half-deck would mean you are forced to take it as a punishment if your vault doesn't hold up, but at the same time, other teams couldn't take advantage of your element's cards.
i like this idea half decks seem to work and with only being able to fuse ur half deck with a diffrent teams half decks allow for useable but not awsome decks. also it would allow for sucide decks to be non exsistent but i think if you use a half deck you have to still convert xnumber of cards from ynumber remiainng in vault to use that deck
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