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Changes to card converting https://elementscommunity.org/forum/index.php?topic=18659.msg237723#msg237723
« on: January 01, 2011, 04:46:52 am »
This is such an important rule that it deserves its own topic.

Current rule:
Quote
As a new rule in War #2, teams now have the option to convert some of their cards. This means that they can replace any card in their Vault with a Pillar or a Pendulum of their element. Converting helps teams to avoid a situation where they would be otherwise forced to build "suicide" decks. Converting will be done by the Vault Organizer who posts on the Vault topic which cards are converted, and then editing the Vault. Teams can convert a maximum of 12 cards per round.
Like I have said a million times, the current system does eliminate the need to do suicide decks, if teams take enough cards from their own element, prepare for the worst, and do not put themselves in a situation where they have to win in order not to build suicide decks the next round. But as we have seen, this is not how it went since we once again saw suicide decks.

One option is to change to 24 card conversion, but that wouldn't work either because it's the lack of non-Pillar cards from your element that are the real problem here.

Ideally I'd like to see a system where teams can somehow convert a card to any card of their element. This would of course be highly limited, otherwise starting Vault would be less important. What this limitation should be, I don't know.

We could also have some kind of "out of the box" solution, like giving the teams an option to use use the "default" deck out their element (some kind of crappy 'starter deck') regardless of what cards they really have in their deck during that round.

Post any ideas here. Thanks.

Offline icecoldbro

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Re: Changes to card converting https://elementscommunity.org/forum/index.php?topic=18659.msg237727#msg237727
« Reply #1 on: January 01, 2011, 04:56:20 am »
I dont know makes it kill most of the point of the WAR, maybeif it were limited to 3-5 cards per round but thats about as high as it could go

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Re: Changes to card converting https://elementscommunity.org/forum/index.php?topic=18659.msg237730#msg237730
« Reply #2 on: January 01, 2011, 04:59:01 am »
This seems simple: have every team create their own 30-card 'default' deck, which must get posted in full view of everyone at the start of the War.  Then, allow them to use that deck in the place of their normal Vault cards any time they choose.

That way, there's always the ability to play a deck, but you risk your opponents easily guessing what you're going to play and building a nasty counter to it.
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Re: Changes to card converting https://elementscommunity.org/forum/index.php?topic=18659.msg237740#msg237740
« Reply #3 on: January 01, 2011, 05:11:09 am »
This seems simple: have every team create their own 30-card 'default' deck, which must get posted in full view of everyone at the start of the War.  Then, allow them to use that deck in the place of their normal Vault cards any time they choose.

That way, there's always the ability to play a deck, but you risk your opponents easily guessing what you're going to play and building a nasty counter to it.
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Re: Changes to card converting https://elementscommunity.org/forum/index.php?topic=18659.msg237757#msg237757
« Reply #4 on: January 01, 2011, 05:45:06 am »
This seems simple: have every team create their own 30-card 'default' deck, which must get posted in full view of everyone at the start of the War.  Then, allow them to use that deck in the place of their normal Vault cards any time they choose.

That way, there's always the ability to play a deck, but you risk your opponents easily guessing what you're going to play and building a nasty counter to it.
Great idea, just make sure to give it some stricter deck requirements so you can't use it in place of an actual similar deck into your vault. One of the staples like Fire immoltion rush that a fair amount of people could predict anyways.

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Re: Changes to card converting https://elementscommunity.org/forum/index.php?topic=18659.msg237759#msg237759
« Reply #5 on: January 01, 2011, 05:47:13 am »
This seems simple: have every team create their own 30-card 'default' deck, which must get posted in full view of everyone at the start of the War.  Then, allow them to use that deck in the place of their normal Vault cards any time they choose.

That way, there's always the ability to play a deck, but you risk your opponents easily guessing what you're going to play and building a nasty counter to it.
Seconded
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Re: Changes to card converting https://elementscommunity.org/forum/index.php?topic=18659.msg237760#msg237760
« Reply #6 on: January 01, 2011, 05:47:58 am »
Well, as long as it's clearly posted ahead of time, there doesn't really need to be any such restrictions, does there Istari?
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Re: Changes to card converting https://elementscommunity.org/forum/index.php?topic=18659.msg237811#msg237811
« Reply #7 on: January 01, 2011, 08:24:50 am »
If implemented, I don't want the 'default' deck to be a particularly good deck. My idea behind that 'default' deck was that it's some simple crappy deck that might give you a chance to win, rather than you just suiciding. I don't want it to be some awesome well-rounded deck that teams get to build beforehand.

Also since the 'default' deck rule makes very little sense (cards magically appearing), I would like for us to consider other options first.

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Re: Changes to card converting https://elementscommunity.org/forum/index.php?topic=18659.msg237839#msg237839
« Reply #8 on: January 01, 2011, 10:58:58 am »
What about giving every team the option to choose 6-12 (dunno exact number that's good) on-element cards in the beginning of the war that they can use at any point during the war regardless of their vault?

So less than a default deck, it's more like a default set.

Offline chum3

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Re: Changes to card converting https://elementscommunity.org/forum/index.php?topic=18659.msg238429#msg238429
« Reply #9 on: January 02, 2011, 04:35:35 am »
I'm guessing a lot of the default decks would be Graboid "Rainbows"? :P

All kidding aside, I don't like the idea of going to a default deck either. Also, some elements simply lend themselves to making better well-rounded decks (e.g., Entropy, Fire).

I kinda like EvaRia's idea, giving each team X number of blank cards that are of their element and can be converted into an on-element card at any point in the war (of course, once you convert a blank card, it stays to that card you changed it to).

Another idea could be, along with the 12 card pendulum/pillar conversion, have X (maybe 3-6) cards allowed to be converted to an on-element card, with the catch being that all the cards gained from this conversion will be made public (e.g., "Team Air has converted 3 of their cards into 1 x Wings and 2 x Unstable Gas). Although this might be too easily abused, so maybe have each team limited to doing this a certain number of times.

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Re: Changes to card converting https://elementscommunity.org/forum/index.php?topic=18659.msg239811#msg239811
« Reply #10 on: January 03, 2011, 10:21:59 pm »
Default deck is an idea fixing the situation but it sounds a little like too static. Instead, there might be a way to still keep the deck building dynamic & integrated to the solution hence more fun and make the solution depending on the vault. Every team could have an option to field a TU'ed deck of their own. In other words; "A team may field two copies of any one of their decks on a round but with penalties"

It goes like this; team A needs to field 4 decks on round 7 but they can only build 3 working decks, the 4th is going to be a suicide deck. So instead, they make a copy of one of those 3 working decks and field it as the 4th deck, so team A will be playing two copies of one deck on round 7. (Probably a team should be able to do this only once per round). And there will be a penalty for this; zero loot if they win and perhaps starting the match 0-1 initially.

If they lose, they will be losing the garbage 4th deck which they will be posting on their secret forum & match thread (so team A will post two decks for this match). If they win, they will basicly be defending those garbage cards (which would in fact be the suicide deck). Naturally, the copycat deck will be completely imaginary and never enter the vault whether they win or lose.

So there will be no suicide decks, vault will never change because there won't be any need of conversions, the match will be challenging since they field a working deck instead of suicide deck or a weak predetermined deck, current vault & deck building will be important in this process, might bring some depth to the strategy since the two copies will have to be effective against two different opponents and this hopefully won't be abused because of the penalties for declaring a copycat deck.
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Re: Changes to card converting https://elementscommunity.org/forum/index.php?topic=18659.msg239831#msg239831
« Reply #11 on: January 03, 2011, 11:05:26 pm »
I kinda like EvaRia's idea, giving each team X number of blank cards that are of their element and can be converted into an on-element card at any point in the war (of course, once you convert a blank card, it stays to that card you changed it to).

This is an idea I like. Every team could choose up to 24 blank cards they can convert to a card of their element once. This would help against having no cards of your element.
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