Would this interfere with the card trading system though? If two elements with great synergy, say
/
or
/
(now
/
and
i suppose), were to pair up, they could create many effective duo decks and stop other elements from using their cards. I like the idea of diplomacy and alliances, but if they are to take place, I think they should be kept from the public and there should be some minimum requirement for trading between each element, to avoid card monopolies.
However, if two elements like
and
(random) want to trade cards, and
has
cards that
wants but they don't want to give up their
cards to
, then they could trade some other cards they obtained from another element to fulfill their requirement. Atleast this way they are being strategic in card trading and can create monopolies on their cards only with some measurable difficulty.
I hope we can fit diplomacy and alliances into war, but if it becomes factions instead of alliances (two groups), it could become easy to single out elements and make war very complicated and dramatic. Maybe this is what we want, but if it gets to the point where an element is ganked first round just because, it would take the spirit of the event in a different direction. I don't want to see it go off into some power trip where elements single each other out - its meant to be a fun, enjoyable event.
Really tired, if something I said didn't make ANY sense, just tell me and i'll fix it=P